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6091a842db
raze
/
polymer
/
eduke32
/
build
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hendricks266
6091a842db
Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
...
git-svn-id:
https://svn.eduke32.com/eduke32@5179
1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
..
doc
Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
2014-01-12 14:04:19 +00:00
include
Restructure and expand some ART loading functionality in the engine.
2015-05-03 07:04:49 +00:00
src
Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
2015-05-03 07:05:21 +00:00
buildlic.txt
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
Makefile.deps
Fix kplib zip support
2015-01-16 06:30:51 +00:00