Christoph Oelckers
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5465c9976c
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
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Christoph Oelckers
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baa3e531d4
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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366df9d4b6
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- Exhumed: use the sprite's sector() member where possible.
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2021-11-09 00:26:46 +01:00 |
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Christoph Oelckers
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ef241acda2
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- Exhumed: some quick sector[] substitution
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2021-11-09 00:12:18 +01:00 |
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Christoph Oelckers
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94b2b0af31
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- widen sector index in engineLoadBoard to 32 bit
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2021-11-09 00:07:00 +01:00 |
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Christoph Oelckers
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2d91786516
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- changed all sector variables being passed to pushmove to full ints
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2021-11-08 23:18:40 +01:00 |
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Christoph Oelckers
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3811147f70
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- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
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2021-11-08 23:11:30 +01:00 |
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Christoph Oelckers
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477a2a23e6
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- nextSector in runlist
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2021-11-08 18:37:21 +01:00 |
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Christoph Oelckers
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52389ae02e
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- sectp in osdcmd_spawn
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2021-11-08 18:37:21 +01:00 |
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Christoph Oelckers
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f51cbf31ba
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- sectp in runlist_ProcessSectorTag
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2021-11-08 18:37:20 +01:00 |
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Christoph Oelckers
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afec39aded
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- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
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2021-11-08 01:13:54 +01:00 |
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Christoph Oelckers
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43fdc1bb56
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- Exhumed: fixed uninitialized variable in bullet code.
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2021-11-07 23:33:39 +01:00 |
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Christoph Oelckers
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0da2250efe
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- Exhumed: try to improve timing of the menu plasma.
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2021-11-07 22:14:58 +01:00 |
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Christoph Oelckers
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60faceaf59
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- Exhumed: fixed serialization.
The exhumedActors array was not written out, resulting in all kinds of strange effects.
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2021-11-07 21:45:51 +01:00 |
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Christoph Oelckers
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d20aa47adf
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- made sector parameter of updatesectorz an int and deprecated the short version.
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2021-11-06 19:27:51 +01:00 |
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Mitch Richters
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8f37097e1b
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- Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed.
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2021-11-06 19:54:12 +11:00 |
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Mitch Richters
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edf54b4b0a
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- Exhumed: Remove some dead input code that isn't in any usage.
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2021-11-06 19:44:59 +11:00 |
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Mitch Richters
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1d39bb371e
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- Exhumed: Replace use of getzrange_old() inline wrapper with getzrange() .
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2021-10-30 17:30:02 +02:00 |
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Mitch Richters
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bdbe57a6b6
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- Exhumed: Replace use of pushmove_old() inline wrapper with pushmove() .
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2021-10-30 17:30:02 +02:00 |
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Mitch Richters
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0ac63fd663
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- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Mitch Richters
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b02a6a3ec9
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
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Mitch Richters
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9894729fc2
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- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
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2021-10-30 10:36:02 +02:00 |
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Christoph Oelckers
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57b638f26f
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- use std::clamp instead of our homegrown version.
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2021-10-30 10:35:00 +02:00 |
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Mitch Richters
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20d958e0a9
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- Exhumed: Don't run through the slopetilting math if the view is locked.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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738491d9e5
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- Exhumed: Repair player look/aim code.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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8f679ecf61
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- Exhumed: Repair math for chase camp gi functions.
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2021-10-30 10:24:14 +02:00 |
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Christoph Oelckers
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bb3a141c42
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- fixed last commit.
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2021-10-28 23:16:03 +02:00 |
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Christoph Oelckers
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7e191fb29b
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- fixed damage amount in the runlist dispatcher.
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2021-10-28 23:04:50 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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3842936012
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- feebtag.
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2021-10-28 14:25:28 +02:00 |
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Christoph Oelckers
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07ad50d97c
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- sound API
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2021-10-28 14:23:31 +02:00 |
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Christoph Oelckers
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97b4116f28
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- run list API
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2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
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3a5ea07951
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- some smaller changes.
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2021-10-28 14:06:36 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
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9cfd682c9e
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- eliminated Player::nSprite.
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2021-10-28 13:54:09 +02:00 |
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Christoph Oelckers
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076a995c6e
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- besttarget and Player::nTarget.
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2021-10-28 13:51:32 +02:00 |
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Christoph Oelckers
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8e13bb6e35
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- RestartPlayer, plus wrapper removal.
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2021-10-28 13:43:39 +02:00 |
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Christoph Oelckers
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2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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30541b09a4
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- PlotCourseToSprite, FindPlayer and GetUpAngle.
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2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
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49c1163a33
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- eliminated AngleChase inline.
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2021-10-28 09:54:10 +02:00 |
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Christoph Oelckers
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be19dbb2ce
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- nDoppleSprite
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2021-10-28 09:47:29 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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1e10cef556
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- PostProcess
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2021-10-28 09:21:49 +02:00 |
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Christoph Oelckers
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9d642e18e7
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- BuildDrip / ProcessTrailSprite
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2021-10-28 08:51:50 +02:00 |
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Christoph Oelckers
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e6c7e5bc18
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- radial stuff.
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2021-10-28 08:32:08 +02:00 |
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