Christoph Oelckers
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574a24aded
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- some simple stuff
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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c7c9ab52ce
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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6b06d37d14
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- the last uses of the int_Actor functions.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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562ac2461d
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- InitSkelSpell
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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d815d0dfeb
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- two more functions
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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6a9972938e
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- position in InitZillaRail
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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bd54c4e8e2
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- floatified WeaponHitscanShootFeet
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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12d182db6d
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- floatify InitEnemyUzi.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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91a89cd0f5
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- more SetZVelFromTarget.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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c6d69da727
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- serpent stuff
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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453c45e0dc
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- floatified InitVulcanBoulder
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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43a108bfb6
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- consolidated and floatified 4 occurences of the same formula.
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2022-10-14 20:31:52 +02:00 |
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Mitchell Richters
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d63fb33dd0
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
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2022-10-14 18:19:04 +02:00 |
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Mitchell Richters
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e57ef59900
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- Minor consistency fix with Duke and SW's automap code.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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a4ac9afa2f
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- SW: Floatify automap draw code (same math as Duke's, fortunately).
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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ca27a2e47f
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- floatified SpawnGrenadeExp
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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02ad203a79
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- floatified SpawnCoolieExp
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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9d35e3efd4
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- fix compiler warning
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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99b8457eb4
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- FindDistance in DoExpDamageTest
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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e2fdb5fc02
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- vneartag in ActorTrackDecide
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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91355e4b04
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- floatified ActorDrop
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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cef65c4ba4
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- very simple replacements
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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9a2929a9c6
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- floatified BuildNearTagList calls
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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958ec46cbb
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- floatified InitRipper2Hang
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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984dfb9889
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- floatified InitRipperHang
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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975e08666c
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- floatified 2 updatesectorz calls.
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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138e200510
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- floatified UpdatePlayerUnderSprite
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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19f5eac518
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- SpawnActor in SpawnShell
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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dd171cd158
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- floatified GetRepeatFromHeight's input.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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49b9863e42
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- handle parts of CameraView
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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c6bb8cea89
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- some simple replacements.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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933e5eb35a
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- floatified WeaponAutoAimZVel
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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1bf6170fc1
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- two one-liners
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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8a23a5d16b
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- floatified VectorWormSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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07f2039095
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- floatified most of WeaponAutoAim
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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cbf929fc50
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- floatified VectorMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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c2064fc5c0
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- floatified ComboMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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75d2b4560d
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- floatified MissileSeek.
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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02e411080c
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- SW: floatified SpawnBlood
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2022-10-14 18:18:28 +02:00 |
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Christoph Oelckers
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3ce9c15829
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- floatified SpawnShrap
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2022-10-14 18:13:50 +02:00 |
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Christoph Oelckers
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c9ab96f504
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- floatified SpriteOverlapZ
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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a5d6cbaa57
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- floatified SpriteOverlap and user.OverlayZ
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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6d91838ae5
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- floatified SpawnActor call in DoSpawnTeleporterEffect
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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bb8c12efb4
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- inlined GetSpriteSizeY in the only place where it was used.
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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9717082759
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- int_change is gone
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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4b25400e40
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- floatified SlopeBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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d946e5de70
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- floatified WallBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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9aedc3fe9e
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- more change wrappers removed
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2022-10-14 18:13:47 +02:00 |
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