Christoph Oelckers
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4d28940d2f
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- commented stuff out to make it compile.
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2019-12-13 00:19:16 +01:00 |
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sirlemonhead
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30304341a5
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Clear screen before rendering intro movie - stops previous screen flickering through in OpenGL mode when zooming/rotating in at the start
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2019-12-09 17:30:45 +01:00 |
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sirlemonhead
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30879292b8
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Set volume level immediately for music playback. Avoids hearing a brief blip of sound if you have volume set to 0.
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2019-12-07 01:03:18 +01:00 |
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sirlemonhead
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a83efd37ff
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Intro movie now has audio.
# Conflicts:
# source/exhumed/src/movie.cpp
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2019-12-07 01:03:17 +01:00 |
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sirlemonhead
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a191faf175
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Add Demand Feed audio streaming support back to ASS audiolib. This is from the Rise of the Triad source release.
|
2019-12-07 01:01:05 +01:00 |
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sirlemonhead
|
77a2625a85
|
Tidy Mummy AI code and fix incorrect branch
|
2019-12-07 01:01:04 +01:00 |
|
sirlemonhead
|
63120a1ca4
|
Fix stupid incorrect backwards Rat variable assignment
|
2019-12-07 01:01:03 +01:00 |
|
sirlemonhead
|
cd59452806
|
Fix FindFood() for Rat AI and tidy a bit
|
2019-12-07 01:01:02 +01:00 |
|
sirlemonhead
|
8d81e49ac9
|
Tidy Anubis AI code slightly
|
2019-12-07 01:01:00 +01:00 |
|
sirlemonhead
|
6cf5bd1f16
|
Tidy spider AI code
|
2019-12-07 01:00:59 +01:00 |
|
sirlemonhead
|
0ddfbba8a0
|
Tidied up DoEnergyTile() a bit and lowered the speed of the cinema text scrolling
|
2019-12-07 01:00:58 +01:00 |
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sirlemonhead
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e1dc15d165
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Added switch case break and returns for Rex
|
2019-12-03 17:30:40 +01:00 |
|
nukeykt
|
099a995495
|
minor branching fix in FuncPlayer
|
2019-12-03 17:30:39 +01:00 |
|
nukeykt
|
426570729e
|
Use engine's MAXSECTORS value in MoveRaToEnemy
|
2019-12-03 17:30:37 +01:00 |
|
nukeykt
|
865ca92b33
|
Another fish ai fix
|
2019-12-03 17:30:36 +01:00 |
|
nukeykt
|
0a4129ff56
|
RandomWord should be unsigned
|
2019-12-03 17:30:35 +01:00 |
|
nukeykt
|
a0dac5e035
|
Fix bubbles
|
2019-12-03 17:30:34 +01:00 |
|
nukeykt
|
d5fd9ba8b4
|
Fix fish velocity calculation
|
2019-12-03 17:30:32 +01:00 |
|
nukeykt
|
c783ecbf22
|
Fix explode trigger seq counter randomization
|
2019-12-03 17:30:31 +01:00 |
|
nukeykt
|
51a24b3413
|
Fix demo playback speed
|
2019-12-03 17:30:30 +01:00 |
|
nukeykt
|
75789eee50
|
Fix reading demo file
# Conflicts:
# source/exhumed/src/exhumed.cpp
|
2019-12-02 21:19:25 +01:00 |
|
sirlemonhead
|
7a7a0e16e8
|
Fix /playback command line argument handling
|
2019-12-02 21:18:42 +01:00 |
|
sirlemonhead
|
a55a5ef038
|
Fix laptop static when using OpenGL
|
2019-12-02 21:18:40 +01:00 |
|
sirlemonhead
|
fae001df77
|
Even more silencing of compiler warnings
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
|
2019-12-02 21:18:39 +01:00 |
|
sirlemonhead
|
2e28647e31
|
Silence some more compiler warnings
|
2019-12-02 21:17:05 +01:00 |
|
sirlemonhead
|
c4b9137ee1
|
Silence compiler warnings about intentional switch fallthrough
|
2019-12-02 21:17:03 +01:00 |
|
sirlemonhead
|
5b82f519ff
|
Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
# Conflicts:
# source/exhumed/src/menu.cpp
|
2019-12-02 21:17:02 +01:00 |
|
sirlemonhead
|
33eeb3956f
|
Amend previous spider and lion code slightly.
|
2019-12-02 21:16:13 +01:00 |
|
sirlemonhead
|
9e44478467
|
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
# Conflicts:
# source/exhumed/src/lion.cpp
# source/exhumed/src/spider.cpp
|
2019-12-02 21:16:03 +01:00 |
|
Christoph Oelckers
|
51083f6d51
|
Merge branch 'master' into powerslave
|
2019-12-02 21:14:08 +01:00 |
|
sirlemonhead
|
81dce2d2fe
|
Amend previous spider and lion code slightly.
|
2019-12-01 00:02:56 +01:00 |
|
sirlemonhead
|
eecb503207
|
Tidy anims.cpp somewhat
|
2019-12-01 00:02:53 +01:00 |
|
sirlemonhead
|
a7e09febe4
|
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
|
2019-12-01 00:02:51 +01:00 |
|
sirlemonhead
|
66e3a53991
|
Fix another potential index of sprite array by -1
|
2019-12-01 00:02:49 +01:00 |
|
sirlemonhead
|
ceccc0c2ee
|
Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level?
|
2019-12-01 00:02:46 +01:00 |
|
hendricks266
|
68668058c9
|
SW: Fix cheats only granting one Uzi instead of two
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
|
2019-11-30 09:28:11 +01:00 |
|
hendricks266
|
769b359928
|
SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/function.h
|
2019-11-30 09:28:10 +01:00 |
|
hendricks266
|
361a964067
|
SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/function.h
# source/sw/src/menus.cpp
|
2019-11-30 09:26:50 +01:00 |
|
hendricks266
|
15b8bc959f
|
SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/swconfig.cpp
|
2019-11-30 09:26:02 +01:00 |
|
hendricks266
|
8d2159ab70
|
SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
# source/sw/src/panel.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
|
2019-11-30 09:24:32 +01:00 |
|
hendricks266
|
69c01587c7
|
SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/game.h
# source/sw/src/menus.cpp
|
2019-11-30 09:23:47 +01:00 |
|
hendricks266
|
8b78440f76
|
SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
|
2019-11-30 09:21:40 +01:00 |
|
hendricks266
|
1cac2c76c6
|
SW: Add debug_break() to _Assert()
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
|
2019-11-30 09:21:39 +01:00 |
|
Christoph Oelckers
|
d474478800
|
Merge branch 'master' into powerslave
# Conflicts:
# wadsrc/static/demolition/demolition.grpinfo
|
2019-11-30 01:12:20 +01:00 |
|
sirlemonhead
|
7b60bfdb95
|
Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
|
2019-11-30 01:09:58 +01:00 |
|
Christoph Oelckers
|
8df8fc436a
|
- fixed GRPINFO.
|
2019-11-30 01:07:47 +01:00 |
|
Christoph Oelckers
|
07ac12110f
|
- removed some piece of obsolete code merged from upstream.
|
2019-11-30 01:07:46 +01:00 |
|
hendricks266
|
1616ee0c6a
|
- added more SW GRP detection data (from latest VoidSW)
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
|
2019-11-29 19:51:28 +01:00 |
|
hendricks266
|
f19c9eb840
|
SW: Clean up startup messages
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/grpscan.cpp
|
2019-11-29 17:29:11 +01:00 |
|
hendricks266
|
0dbf0a36a1
|
SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
|
2019-11-29 00:48:17 +01:00 |
|