mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- added more SW GRP detection data (from latest VoidSW)
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
This commit is contained in:
parent
f19c9eb840
commit
1616ee0c6a
2 changed files with 623 additions and 7 deletions
|
@ -28,6 +28,10 @@ CRC
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RR_CRC 0x19D9BC79
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RRRA_CRC 0x958018C6
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BLOOD_CRC 0xA8FDDA84
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SWREG12_CRC 0x7545319F
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SWWD_CRC 0xA9AAA7B7
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SWTD_CRC 0xA1A65BE8
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}
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@ -87,7 +91,7 @@ grpinfo
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size 9690241
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crc DUKE099_CRC
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flags GAMEFLAG_DUKE|GAMEFLAG_DUKEBETA
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gamefilter "Duke.Duke"
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gamefilter "Duke.Shareware"
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dependency 0
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}
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@ -97,7 +101,7 @@ grpinfo
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size 10429258
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crc DUKE10_CRC
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flags GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE
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gamefilter "Duke.Duke"
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gamefilter "Duke.Shareware"
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dependency 0
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}
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@ -107,7 +111,7 @@ grpinfo
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size 10442980
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crc DUKE11_CRC
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flags GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE
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gamefilter "Duke.Duke"
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gamefilter "Duke.Shareware"
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dependency 0
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}
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@ -117,7 +121,7 @@ grpinfo
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size 11035779
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crc DUKESW_CRC
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flags GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE
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gamefilter "Duke.Duke"
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gamefilter "Duke.Shareware"
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dependency 0
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}
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@ -127,7 +131,7 @@ grpinfo
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size 10444391
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crc DUKEMD_CRC
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flags GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE
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gamefilter "Duke.Duke"
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gamefilter "Duke.Shareware"
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dependency 0
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}
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@ -137,7 +141,7 @@ grpinfo
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size 10628573
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crc DUKEMD2_CRC
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flags GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE
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gamefilter "Duke.Duke"
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gamefilter "Duke.Shareware"
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dependency 0
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}
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@ -351,6 +355,19 @@ grpinfo
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gamefilter "Blood.Blood"
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}
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grpinfo
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{
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// This is for identifying older Blood versions. Since I have no information, all I can do is testing for a few known files.
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name "BLOOD: Unknown Version"
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mustcontain "help1.qav", "cult2d2.seq", "tombstn1.kvx", "normal.plu"
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defname "blood.def"
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scriptname "BLOOD.INI"
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flags GAMEFLAG_BLOOD
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dependency 0
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loadgrp "SOUNDS.RFF", "GUI.RFF"
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gamefilter "Blood.Blood"
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}
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grpinfo
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{
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name "BLOOD: Cryptic Passage"
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@ -367,8 +384,82 @@ grpinfo
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{
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name "Shadow Warrior"
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flags GAMEFLAG_SW
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crc 0x7545319F
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crc SWREG12_CRC
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size 47536148
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defname "sw.def"
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gamefilter "ShadowWarrior.ShadowWarrior"
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}
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grpinfo
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{
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name "Shadow Warrior Shareware 1.0"
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flags GAMEFLAG_SW|GAMEFLAG_SHAREWARE
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crc 0xDAA6BECE
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size 25702245
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defname "sw.def"
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gamefilter "ShadowWarrior.Shareware"
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}
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grpinfo
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{
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name "Shadow Warrior Shareware 1.1"
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flags GAMEFLAG_SW|GAMEFLAG_SHAREWARE
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crc 0xF21A6B35
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size 25833456
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defname "sw.def"
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gamefilter "ShadowWarrior.Shareware"
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}
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grpinfo
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{
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name "Shadow Warrior Shareware 1.2"
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flags GAMEFLAG_SW|GAMEFLAG_SHAREWARE
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crc 0x08A7FA1F´
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size 26056769
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defname "sw.def"
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gamefilter "ShadowWarrior.Shareware"
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}
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grpinfo
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{
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name "Shadow Warrior Mac Demo"
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flags GAMEFLAG_SW|GAMEFLAG_SHAREWARE
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crc 0x4227F535u
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size 26056769
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defname "sw.def"
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gamefilter "ShadowWarrior.Shareware"
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}
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grpinfo
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{
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name "Shadow Warrior: Wanton Destruction"
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flags GAMEFLAG_SW|GAMEFLAG_ADDON
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crc SWWD_CRC
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size 48698128
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defname "sw.def"
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dependency SWREG12_CRC
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gamefilter "ShadowWarrior.Wanton"
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}
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grpinfo
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{
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name "Shadow Warrior: Twin Dragon"
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flags GAMEFLAG_SW|GAMEFLAG_ADDON
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crc SWTD_CRC
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size 12499012
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defname "twindrag.def" // included in the GRP
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dependency SWREG12_CRC
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gamefilter "ShadowWarrior.TwinDragon"
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}
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internalgrpfile grpfiles[numgrpfiles] =
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{
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{ "Shadow Warrior", SWREG12_CRC, 47536148, 0, 0 },
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{ "Shadow Warrior Shareware 1.0", 0xDAA6BECEu, 25702245, 0, 0 },
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{ "Shadow Warrior Shareware 1.1", 0xF21A6B35u, 25833456, 0, 0 },
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{ "Shadow Warrior Shareware 1.2", 0x08A7FA1Fu, 26056769, 0, 0 },
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{ "Shadow Warrior Mac Demo", 0x4227F535u, 26056769, 0, 0 },
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{ "Wanton Destruction", SWWD_CRC, 48698128, GRP_HAS_DEPENDENCY, SWREG12_CRC },
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{ "Twin Dragon", SWTD_CRC, 12499012, GRP_HAS_DEPENDENCY, SWREG12_CRC },
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525
wadsrc/static/filter/shadowwarrior.shadowwarrior/SWCustom.txt
Normal file
525
wadsrc/static/filter/shadowwarrior.shadowwarrior/SWCustom.txt
Normal file
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@ -0,0 +1,525 @@
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level 1
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{
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title "Seppuku Station"
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filename "$bullet.map"
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song "e1l01.mid"
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cdatrack 4
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besttime 60
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partime 300
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}
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level 2
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{
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title "Zilla Construction"
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filename "$dozer.map"
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song "e1l03.mid"
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cdatrack 9
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besttime 300
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partime 480
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}
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level 3
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{
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title "Master Leep's Temple"
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filename "$shrine.map"
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song "e1l02.mid"
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cdatrack 12
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besttime 196
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partime 600
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}
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level 4
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{
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title "Dark Woods of the Serpent"
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filename "$woods.map"
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song "e1l04.mid"
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cdatrack 10
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besttime 428
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partime 960
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}
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level 5
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{
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title "Rising Son"
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filename "$whirl.map"
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song "yokoha03.mid"
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cdatrack 5
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besttime 330
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partime 600
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}
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level 6
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{
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title "Killing Fields"
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filename "$tank.map"
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song "nippon34.mid"
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cdatrack 6
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besttime 120
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partime 240
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}
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level 7
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{
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title "Hara-Kiri Harbor"
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filename "$boat.map"
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song "execut11.mid"
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cdatrack 8
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besttime 120
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partime 240
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}
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level 8
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{
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title "Zilla's Villa"
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filename "$garden.map"
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song "execut11.mid"
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cdatrack 11
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besttime 66
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partime 120
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}
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level 9
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{
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title "Monastery"
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filename "$outpost.map"
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song "sanai.mid"
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cdatrack 12
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besttime 90
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partime 180
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}
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level 10
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{
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title "Raider of the Lost Wang"
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filename "$hidtemp.map"
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song "kotec2.mid"
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cdatrack 5
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besttime 125
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partime 250
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}
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level 11
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{
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title "Sumo Sky Palace"
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filename "$plax1.map"
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song "kotec2.mid"
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cdatrack 10
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besttime 392
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partime 720
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}
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level 12
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{
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title "Bath House"
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filename "$bath.map"
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song "yokoha03"
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cdatrack 4
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besttime 600
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partime 600
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}
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level 13
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{
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title "Unfriendly Skies"
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filename "$airport.map"
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song "nippon34"
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cdatrack 6
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besttime 180
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partime 300
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}
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level 14
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{
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title "Crude Oil"
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filename "$refiner.map"
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song "kotoki12.mid"
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cdatrack 9
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besttime 160
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partime 300
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}
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level 15
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{
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title "Coolie Mines"
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filename "$newmine.map"
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song "hoshia02.mid"
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cdatrack 7
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besttime 180
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partime 300
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}
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level 16
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{
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title "Subpen 7"
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filename "$subbase.map"
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song "hoshia02.mid"
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cdatrack 10
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besttime 122
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partime 240
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}
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level 17
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{
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title "The Great Escape"
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filename "$rock.map"
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song ""
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cdatrack 8
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besttime 198
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partime 360
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}
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level 18
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{
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title "Floating Fortress"
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filename "$yamato.map"
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song "sanai.mid"
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cdatrack 7
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besttime 698
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partime 1200
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}
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level 19
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{
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title "Water Torture"
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filename "$seabase.map"
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song "kotec2.mid"
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cdatrack 9
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besttime 307
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partime 480
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}
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level 20
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{
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title "Stone Rain"
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filename "$volcano.map"
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song ""
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cdatrack 10
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besttime 554
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partime 660
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}
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level 21
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{
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title "Shanghai Shipwreck"
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filename "$shore.map"
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song ""
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cdatrack 11
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besttime 240
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partime 480
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}
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level 22
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{
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title "Auto Maul"
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filename "$auto.map"
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song ""
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cdatrack 5
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besttime 247
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partime 480
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}
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level 23
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{
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title "Heavy Metal (DM only)"
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filename "tank.map"
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song ""
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cdatrack 11
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besttime 600
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partime 600
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}
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level 24
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{
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title "Ripper Valley (DM only)"
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filename "$dmwoods.map"
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song ""
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cdatrack 8
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besttime 600
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partime 600
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}
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level 25
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{
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title "House of Wang (DM only)"
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filename "$dmshrin.map"
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song ""
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cdatrack 7
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besttime 600
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partime 600
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}
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level 26
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{
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title "Lo Wang Rally (DM only"
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filename "$rush.map"
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song ""
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cdatrack 13
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besttime 600
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partime 600
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}
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level 27
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{
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title "Ruins of the Ronin (CTF)"
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filename "shotgun.map"
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song ""
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cdatrack 5
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besttime 600
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partime 600
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}
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level 28
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{
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title "Killing Fields (CTF)"
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filename "$dmdrop.map"
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song ""
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cdatrack 6
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besttime 600
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partime 600
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}
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episode 1
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{
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title "Enter the Wang"
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subtitle "Four levels (Shareware Version)"
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}
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episode 2
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{
|
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title "Code of Honor"
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subtitle "Eighteen levels (Full Version Only)"
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}
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skill 1
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{
|
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name "Tiny Grasshopper"
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}
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skill 2
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{
|
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name "I Have No Fear"
|
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}
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skill 3
|
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{
|
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name "Who Wants Wang"
|
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}
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skill 4
|
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{
|
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name "No Pain, No Gain"
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}
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/*
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inventory 1
|
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{
|
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name "Armor Vest +50"
|
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amount 50
|
||||
}
|
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inventory 2
|
||||
{
|
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name "Kevlar Armor Vest +100"
|
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amount 100
|
||||
}
|
||||
inventory 3
|
||||
{
|
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name "MedKit +20"
|
||||
amount 20
|
||||
}
|
||||
inventory 4
|
||||
{
|
||||
name "Fortune Cookie +50 BOOST"
|
||||
amount 50
|
||||
}
|
||||
inventory 5
|
||||
{
|
||||
name "Portable MedKit"
|
||||
amount 100
|
||||
}
|
||||
inventory 6
|
||||
{
|
||||
name "Gas Bomb"
|
||||
amount 1
|
||||
}
|
||||
inventory 7
|
||||
{
|
||||
name "Flash Bomb"
|
||||
amount 2
|
||||
}
|
||||
inventory 8
|
||||
{
|
||||
name "Caltrops"
|
||||
amount 3
|
||||
}
|
||||
inventory 9
|
||||
{
|
||||
name "Night Vision Goggles"
|
||||
amount 100
|
||||
}
|
||||
inventory 10
|
||||
{
|
||||
name "Repair Kit"
|
||||
amount 100
|
||||
}
|
||||
inventory 11
|
||||
{
|
||||
name "Smoke Bomb"
|
||||
amount 100
|
||||
}
|
||||
weapon 1
|
||||
{
|
||||
name "Fists"
|
||||
mindamage 10
|
||||
maxdamage 40
|
||||
}
|
||||
weapon 2
|
||||
{
|
||||
name "Sword"
|
||||
mindamage 50
|
||||
maxdamage 80
|
||||
}
|
||||
weapon 3
|
||||
{
|
||||
name "Shurikens"
|
||||
ammoname ""
|
||||
maxammo 99
|
||||
mindamage 5
|
||||
maxdamage 10
|
||||
pickup 9
|
||||
weaponpickup 9
|
||||
}
|
||||
weapon 4
|
||||
{
|
||||
name "Sticky Bombs"
|
||||
ammoname ""
|
||||
maxammo 20
|
||||
mindamage 5
|
||||
maxdamage 10
|
||||
pickup 5
|
||||
weaponpickup 5
|
||||
}
|
||||
weapon 5
|
||||
{
|
||||
name "UZI Submachine Gun"
|
||||
ammoname "UZI Clip"
|
||||
maxammo 200
|
||||
mindamage 5
|
||||
maxdamage 7
|
||||
pickup 50
|
||||
weaponpickup 50
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||||
}
|
||||
weapon 6
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||||
{
|
||||
name "Missile Launcher"
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||||
ammoname "Missiles"
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||||
maxammo 50
|
||||
mindamage 15
|
||||
maxdamage 30
|
||||
pickup 5
|
||||
weaponpickup 5
|
||||
}
|
||||
weapon 7
|
||||
{
|
||||
name "Nuclear Warhead"
|
||||
ammoname ""
|
||||
maxammo 0
|
||||
mindamage 0
|
||||
maxdamage 800
|
||||
pickup 1
|
||||
weaponpickup 1
|
||||
}
|
||||
weapon 8
|
||||
{
|
||||
name "Grenade Launcher"
|
||||
ammoname "Grenade Shells"
|
||||
maxammo 50
|
||||
mindamage 15
|
||||
maxdamage 30
|
||||
pickup 6
|
||||
weaponpickup 8
|
||||
}
|
||||
weapon 9
|
||||
{
|
||||
name "Rail Gun"
|
||||
ammoname "Rail Gun Rods"
|
||||
maxammo 20
|
||||
mindamage 40
|
||||
maxdamage 60
|
||||
pickup 10
|
||||
weaponpickup 10
|
||||
}
|
||||
weapon 10
|
||||
{
|
||||
name "Riot Gun"
|
||||
ammoname "Shotshells"
|
||||
maxammo 52
|
||||
mindamage 4
|
||||
maxdamage 4
|
||||
pickup 8
|
||||
weaponpickup 24
|
||||
}
|
||||
weapon 11
|
||||
{
|
||||
name "Guardian Head"
|
||||
ammoname "Firebursts"
|
||||
maxammo 80
|
||||
mindamage 10
|
||||
maxdamage 25
|
||||
pickup 30
|
||||
weaponpickup 30
|
||||
}
|
||||
weapon 12
|
||||
{
|
||||
name "Ripper Heart"
|
||||
ammoname "Deathcoils"
|
||||
maxammo 5
|
||||
mindamage 75
|
||||
maxdamage 100
|
||||
pickup 1
|
||||
weaponpickup 1
|
||||
}
|
||||
fortune
|
||||
{
|
||||
"You never going to score."
|
||||
"26-31-43-82-16-29"
|
||||
"Sorry, you no win this time, try again."
|
||||
"You try harder get along. Be a nice man."
|
||||
"No man is island, except Lo Wang."
|
||||
"There is much death in future."
|
||||
"You should kill all business associates."
|
||||
"(c)1997,3DRealms fortune cookie company."
|
||||
"Your chi attracts many chicks."
|
||||
"Don't you know you the scum of society!?"
|
||||
"You should not scratch yourself there."
|
||||
"Man who stand on toilet, high on pot."
|
||||
"Man who fart in church sit in own pew."
|
||||
"Man trapped in pantry has ass in jam."
|
||||
"Baseball wrong. Man with 4 balls cannot walk."
|
||||
"Man who buy drowned cat pay for wet pussy."
|
||||
}
|
||||
gotkey
|
||||
{
|
||||
"Got the RED key!"
|
||||
"Got the BLUE key!"
|
||||
"Got the GREEN key!"
|
||||
"Got the YELLOW key!"
|
||||
"Got the GOLD master key!"
|
||||
"Got the SILVER master key!"
|
||||
"Got the BRONZE master key!"
|
||||
"Got the RED master key!"
|
||||
}
|
||||
needkey
|
||||
{
|
||||
"You need a RED key for this door."
|
||||
"You need a BLUE key for this door."
|
||||
"You need a GREEN key for this door."
|
||||
"You need a YELLOW key for this door."
|
||||
"You need a GOLD key for this door."
|
||||
"You need a SILVER key for this door."
|
||||
"You need a BRONZE key for this door."
|
||||
"You need a RED key for this door."
|
||||
}
|
||||
animation
|
||||
{
|
||||
"SwpAnim.zip" // Swp1001.. 43 frames org = sw.anm
|
||||
"swend.anm" // Swp2001.. 70
|
||||
"sumocinm.anm" // Swp3001.. 84
|
||||
"zfcin.anm" // Swp4001.. 142
|
||||
}
|
||||
theme 1 // game startup menu
|
||||
{
|
||||
song "theme.mid"
|
||||
cdatrack 2
|
||||
}
|
||||
theme 2 // bonus screen
|
||||
{
|
||||
song "endlev3.voc"
|
||||
cdatrack 3
|
||||
}
|
||||
theme 3 // serpent boss meter
|
||||
{
|
||||
song "serpent.mid"
|
||||
cdatrack 13
|
||||
}
|
||||
theme 4 // sumo boss meter
|
||||
{
|
||||
song "sumo.mid"
|
||||
cdatrack 13
|
||||
}
|
||||
theme 5 // zilla boss meter
|
||||
{
|
||||
song "zilla.mid"
|
||||
cdatrack 13
|
||||
}
|
||||
theme 6 // game end sequence
|
||||
{
|
||||
song "ending.mid"
|
||||
cdatrack 14
|
||||
}
|
||||
*/
|
Loading…
Reference in a new issue