Commit graph

2007 commits

Author SHA1 Message Date
Mitchell Richters
8148ef1458 - Blood: Fix GCC fallthrough warning. 2023-11-05 20:56:46 +11:00
Mitchell Richters
9e1ce2b970 - Clean up some GCC const warnings. 2023-11-05 20:54:17 +11:00
Mitchell Richters
4d7094b63b - Move gi->getCrouchState() into DCorePlayer. 2023-11-05 17:38:10 +11:00
Mitchell Richters
2797919f2c - Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker. 2023-11-05 17:38:00 +11:00
Mitchell Richters
7921eedda2 - Interalise slope tilting checks for DCorePlayer::doViewPitch(). 2023-11-04 19:10:05 +11:00
Mitchell Richters
cf2f3e20f8 - Internalise player velocity setup for DCorePlayer::doRollInput().
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-11-04 19:10:04 +11:00
Mitchell Richters
3d7b742bed - Internalise player InputPacket access. 2023-11-04 19:10:03 +11:00
Mitchell Richters
3625a6af52 - Move PlayerAngles class directly into DCorePlayer.
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-11-04 19:10:03 +11:00
Christoph Oelckers
c64d333379 Blood: fixed packSlots being cleared on loading a savegame.
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-10-31 16:32:24 +01:00
Christoph Oelckers
be9ddb0007 Blood: fixed initialization of dmgControl array.
This got lost somewhere in the commit shuffling.
2023-10-26 20:26:53 +02:00
Christoph Oelckers
bb6bb85508 added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-10-26 19:28:49 +02:00
Christoph Oelckers
94b92a355d Blood: fixed bad parameters in playSound inlines 2023-10-26 19:09:10 +02:00
Christoph Oelckers
6eae603d20 removed voxel offsetting in Blood's animateSprites function
Since offsetting is being done in the backend now, this one is redundant.
2023-10-24 16:45:17 +02:00
Christoph Oelckers
a717491a1b fix one remaining static declaration of an interface function. 2023-10-23 18:22:49 +02:00
Christoph Oelckers
66db6c5855 remove static declarators from exported action functions.
This made GCC error out.
2023-10-23 16:12:43 +02:00
Christoph Oelckers
b0b3f00d18 add missing null check 2023-10-23 16:09:36 +02:00
Christoph Oelckers
a5b37d55a8 added some more symbolic constants. 2023-10-13 23:08:06 +02:00
Christoph Oelckers
dc02d9edbc fixed some issues with feature flags. 2023-10-13 23:08:06 +02:00
Christoph Oelckers
3e17a9cc88 enabled nnext's grow and shrink shrooms by feature flag.
This is a contained feature with no wide reaching impact so it's fine to support.
2023-10-13 23:07:52 +02:00
Christoph Oelckers
065de5979d did some flag naming 2023-10-13 23:07:52 +02:00
Christoph Oelckers
8ca2ce3042 fix some bad English 2023-10-13 23:07:30 +02:00
Christoph Oelckers
12fe313f4c clean up burning dude handling in actCheckDudes 2023-10-13 23:07:17 +02:00
Christoph Oelckers
401c260f9c cleanup of Blood sound playing interface 2023-10-13 23:07:17 +02:00
Christoph Oelckers
7b3203c607 made 'modern' custom monster health an engine feature. 2023-10-13 23:07:17 +02:00
Christoph Oelckers
7a7d579b8e use symbolic constants for explosion types. 2023-10-13 23:07:00 +02:00
Christoph Oelckers
04a94f70f7 replace sprintf with snprintf. 2023-10-13 23:06:52 +02:00
Christoph Oelckers
603ab5dd73 make TrapExploder feature controlled by a flag.
This part of nnext can be retained easily this way.
2023-10-13 23:06:30 +02:00
Christoph Oelckers
2480f27eb4 #ifdef some nnext stuff 2023-10-13 23:06:13 +02:00
Christoph Oelckers
f61dc0467f Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names 2023-10-08 10:07:05 +02:00
Christoph Oelckers
495e236764 allow Blood to compile with NOONE_EXTENSIONS disabled. 2023-10-08 10:07:05 +02:00
Christoph Oelckers
24a3d91d0d scriptified the things 2023-10-08 09:41:15 +02:00
Christoph Oelckers
c7e993d949 got rid of missileInfo 2023-10-08 09:41:15 +02:00
Christoph Oelckers
6250906879 implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00
Christoph Oelckers
2c08ee0c5d refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00
Christoph Oelckers
11f094c7fb reference event callbacks by name, not by internal index.
This is needed to allow writing new callbacks.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
47f09c61fc WIP for event callback refactor 2023-10-08 09:41:14 +02:00
Christoph Oelckers
d86e99a2e1 added class registration code for Blood 2023-10-08 09:41:14 +02:00
Christoph Oelckers
cb443d443c Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
Christoph Oelckers
93dde24ae1 added native script exports for all functions referenced b AISTATEs. 2023-10-08 09:41:13 +02:00
Christoph Oelckers
d3867cba5f removed the unused int parameter from state callbacks.
This makes handling a lot easier because all state related functions have the same signature
2023-10-08 09:41:13 +02:00
Christoph Oelckers
40ca77c6b5 use a feature flag for the enemy attacks in 3 callback functions.
This is simple enough to handle without gModernMap
2023-10-08 09:41:13 +02:00
Christoph Oelckers
11caee7477 exported actGetRespawnTime as a first simple test case. 2023-10-08 09:41:13 +02:00
Christoph Oelckers
79ae66d5ec exported gGameOptions. 2023-10-08 09:41:12 +02:00
Christoph Oelckers
8e5f2cceda we really do not need to pack the GAMEOPTIONS struct... 2023-10-08 09:41:12 +02:00
Christoph Oelckers
986d13ea7f moved 3 functions from actor.cpp to aiunicult.cpp 2023-10-08 09:41:12 +02:00
Christoph Oelckers
91660b71d6 same procedure for PickupWeapon to delete gWeaponItemData. 2023-10-08 09:41:12 +02:00
Christoph Oelckers
9340f39053 use the actor's metadata in PickupAmmo
This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
e8eb558025 hardcode gAmmoItemData[0].count in 4 places.
This will have to be done differently later so simplify matters for now by removing the dependency.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
6eda7d930e read packslot from the actor metadata so that gItemData can be removed. 2023-10-08 09:41:11 +02:00
Christoph Oelckers
64d8fd6072 Blood: scriptified item spawning
This was merely a testbed with a limited amount of code, the biggest gain here is that the spawning no longer depends on item IDs but classes so new ones can be added later.
2023-10-08 09:41:11 +02:00