Mitchell Richters
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a739928d29
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- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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a8f7b3f6fe
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- Blood: Fix bad angle direction in aiChooseDirection() .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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4f9ffc9437
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a85bcebd09
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- floatified Blood's asound.cpp
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f69e977411
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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1dcb03e530
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- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
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- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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18cc450889
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- more easy to replace vel assignments
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2022-10-15 11:35:36 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
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- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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92532bb007
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- eliminated actFloorBounceVector wrapper
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2022-10-15 10:14:54 +02:00 |
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Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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fce956f83e
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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3bac7af313
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- simple stuff in blood/actor.cpp
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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b78d5a95ac
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- more add_int_bvel_
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
|
- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
|
- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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a5a04b1123
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- moved Blood's velocity vector to DCoreActor.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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0baaad7c23
|
- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
|
2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
|
- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
|
56b0661f81
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- Blood: Floatify automap draw code.
|
2022-10-14 18:13:50 +02:00 |
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Christoph Oelckers
|
785575604b
|
- no need to use int_delta when all we want is the angle.
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
05a7fe8f36
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
1d28ebec98
|
- eliminated add_int_z and add_int_y wrappers
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2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
f4d8ccf7b9
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
55455ea4fa
|
- use floating point for the last remaining rotation in TranslateSector
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2022-10-13 20:58:11 +02:00 |
|
Christoph Oelckers
|
decaff78dc
|
- floatified parts of useSeqSpawnerGen.
Also fixing a sprite size bug in here.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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5fba68ffe1
|
- floatified Blood’s kViewEffectTrail
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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b73314579a
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- floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
|
2022-10-13 20:58:11 +02:00 |
|
Christoph Oelckers
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ea9c88d952
|
- floatified Blood’s MoveMissile function
|
2022-10-13 20:56:38 +02:00 |
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Christoph Oelckers
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978c35fda1
|
- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
|
2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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cceecb4ab6
|
- use ToVector where appropriate
|
2022-10-13 20:41:54 +02:00 |
|
Christoph Oelckers
|
07826c7791
|
- eliminated DCoreActor::copyXY
|
2022-10-13 00:59:05 +02:00 |
|
Mitchell Richters
|
4d04a4dd3a
|
- Floatified automap's gZoom .
* Also use the global directly in automap functions instead of passing it around as function variables.
|
2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
|
f5116dd787
|
- Pass a DAngle through to all the automap code.
|
2022-10-13 00:59:04 +02:00 |
|
Mitchell Richters
|
e970ed0f27
|
- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
1e36aa0e7f
|
- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
d133839e2e
|
- Fix a few uses of interpolatedvalue() with floating point numbers.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
92b16907d2
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
|
Mitchell Richters
|
a22300fe01
|
- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
|
2022-10-13 00:59:02 +02:00 |
|
Christoph Oelckers
|
d573ba4cad
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
40312d64c8
|
-coordinates
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
0edd12bc11
|
- set_int_ang(getangle
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
478672879e
|
- partial HitScan parameter change
The really easy stuff…
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
54cf1aea6f
|
- got rid of CGibPosition
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
f80b228a83
|
- deal with int positions in approxdist calls
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
c53a2ac93a
|
- one final batch of AI stuff
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
230913bad3
|
- another large AI cleanup batch
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
ea04f5f800
|
- more vector stuff in Blood AI
all the same pattern
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
67d0e51919
|
- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
2f896b859b
|
- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
|
2022-10-12 22:12:30 +02:00 |
|
Christoph Oelckers
|
97e93004b1
|
- quick’n easy replacements
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
0499be0c26
|
- getting rid of some int_pos calls.
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
18a445aee5
|
- added ZeroVelocity function to DBloodActor.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
a5a3669238
|
- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
f0769048ed
|
- yet another bunch of SpawnActor calls in weapon.cpp
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
a0c0894e41
|
- aiSetTarget calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
db0ce36143
|
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|