Commit graph

1338 commits

Author SHA1 Message Date
Christoph Oelckers
eaf8a8ccca - some minor random changes. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
f7fdbcaa59 - handle the only two occurences of add_int_ang in Blood. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
0e1a566d62 - added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
2022-10-18 19:01:45 +02:00
Mitchell Richters
8f0e020e21 - Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ. 2022-10-18 18:30:38 +02:00
Mitchell Richters
954b394baa - Blood: Floatify PLAYER::zWeaponVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb - Blood: Floatify PLAYER::zViewVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Mitchell Richters
9eec69d810 - Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Mitchell Richters
dd23b60810 - Blood: Clean up as much Q16.16 smoothratio usage as possible. 2022-10-18 18:29:09 +02:00
Christoph Oelckers
96a5954c80 - fixed: gView references gViewIndex, not myconnectindex. 2022-10-18 18:29:09 +02:00
Mitchell Richters
59bee2f9f6 - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
Christoph Oelckers
560bf3e8df - add missing null pointer checks 2022-10-18 18:29:08 +02:00
Mitchell Richters
6356aeafc2 - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
Mitchell Richters
3c39174a22 - Blood: Eliminate VIEW structure entirely. 2022-10-18 18:29:08 +02:00
Mitchell Richters
b4af1a4600 - Blood: Eliminate VIEW::look_ang and VIEW::rotscrnang. 2022-10-18 18:29:08 +02:00
Mitchell Richters
d7b91df06e - Blood: Eliminate VIEW bobbing/swaying members. 2022-10-18 18:29:08 +02:00
Mitchell Richters
9a41145a8a - Blood: Eliminate VIEW::slope. 2022-10-18 18:29:08 +02:00
Mitchell Richters
326da6d495 - Blood: Eliminate VIEW::horiz and VIEW::horizoff. 2022-10-18 18:29:07 +02:00
Mitchell Richters
5b962e69ab - Blood: Eliminate VIEW::weaponZ. 2022-10-18 18:29:07 +02:00
Mitchell Richters
fc71b39d22 - Blood: Eliminate VIEW::viewz. 2022-10-18 18:29:07 +02:00
Mitchell Richters
85412a39e6 - Blood: Eliminate VIEW::pos. 2022-10-18 18:29:07 +02:00
Mitchell Richters
80121f6021 - Blood: Eliminate VIEW::angle. 2022-10-18 18:29:07 +02:00
Mitchell Richters
06d0d9b5fd - Blood: Floatify player inertia correction code. 2022-10-18 18:29:06 +02:00
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
c6a0d30245 - wrapped most remaining clipdist access
Only modifying operators left
2022-10-17 17:03:53 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
f777e84c75 - 2x copy_clipdist 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Mitchell Richters
4f6aea576b - Blood: Delete unused prediction function that was never called anywhere. 2022-10-16 10:59:05 +02:00
Mitchell Richters
b13a9e69eb - Blood: Floatify VIEW::pos and remove old union. 2022-10-16 10:59:05 +02:00
Mitchell Richters
5c23e29c15 - Blood: Rename all remaining disassembly names for VIEW struct. 2022-10-16 10:59:05 +02:00
Mitchell Richters
c7dab8a059 - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
Christoph Oelckers
b53e4b824e - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
Christoph Oelckers
cd4d3ee2d2 - a handful more calls cleaned up 2022-10-15 18:22:09 +02:00
Mitchell Richters
c9e33b92cc - Ensure all games consistently scale out for chase cam mode. 2022-10-15 13:32:04 +02:00
Mitchell Richters
3019f9effc - Floatify smoothratio for GameInterface::processSprites().
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
5e410ff738 - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052 - Rename DCoreActor method interpolatedvec3() to interpolatedpos(). 2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0 - Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines. 2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c - Remove interpolators for TVector and TAngle objects, replacing with single generic version. 2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf - Rename interpolatedvaluef() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
1a9e255265 - the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
2022-10-15 13:32:00 +02:00