Commit graph

4179 commits

Author SHA1 Message Date
Christoph Oelckers
af89c25151 - RR: clear jaildoors array on map start.
this was leaving stale data behind which could cause nasty crashes.
2022-05-22 09:28:12 +02:00
Christoph Oelckers
84bafe6d02 - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c - several more Blood fixes copied from NBlood 2022-05-06 01:40:27 +02:00
Christoph Oelckers
83499740c3 - blood: GetHighestSprite fix
copied from NBlood f984eb8f5cb52653c301e015e34e8471d9ed8b7c
2022-05-06 01:28:21 +02:00
Christoph Oelckers
d85a8b6507 - blood: fix velCeil calculation
copied from NBlood 397992b6d5acd9c839db78dafde3a9a718b2503f
2022-05-06 01:26:38 +02:00
Christoph Oelckers
219970f626 - blood: SetupGibWallState fix
copied from NBlood f53f40ee79750aaadf1eeb4adc72a2cca034d8a2
2022-05-06 01:25:17 +02:00
Christoph Oelckers
4c139a2609 - blood: add missing case in OperateSprite
copied from NBlood 87315860a45dc16942f8e3c36290a856c886d619
2022-05-06 01:23:14 +02:00
Christoph Oelckers
5c9730766d - dd self check for burning cultist fix
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
aab0a4f129 - renamed a variable 2022-05-06 01:17:18 +02:00
Christoph Oelckers
2576de04b8 - Renamed checkFired6or7->checkLitSprayOrTNT
replicates NBlood 285ad39455556ede31a0a94796a324ac43d1e3ef
2022-05-06 01:16:10 +02:00
Christoph Oelckers
67339d18ae - use symbolic constants
Should be given real names, actually ;)
2022-05-06 01:14:58 +02:00
Christoph Oelckers
b26917f848 - Reset thinkTime for kDudeModernCustomDude
copied from NBlood commit a32f6d5f47f06ea3e97b66bdb4dcfafd319961ac
2022-05-06 01:11:44 +02:00
Christoph Oelckers
1e356741f9 - Set inittype on actSpawnDude()
copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
2022-05-06 01:10:22 +02:00
Christoph Oelckers
ca423e15f0 - Check enemy type when adding to enemy level count
Fixes count issues with respawning enemies

copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
2022-05-06 01:08:09 +02:00
Christoph Oelckers
dd1178df91 - Initialize viewbob members for playerResetPosture()
copied from NBlood commit 1d72f1deba850cf616e443647064fddfa192f543
2022-05-06 00:59:53 +02:00
Christoph Oelckers
84834b0095 -Fix kDudeModernCustomDude may not morphing during specific events
copied from NBlood commit 0fbf9a1b2efef997e9ab8ba16e0405acd8d860b0
2022-05-06 00:55:50 +02:00
Christoph Oelckers
98c985de73 - Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit  c253f4af105b0c588d585f199cfc20021f4f6d4e
2022-05-06 00:50:18 +02:00
Christoph Oelckers
b452f53ff2 - stretch HUD flames in widescreen 2022-05-06 00:34:47 +02:00
Christoph Oelckers
c6f799dfff - shadow positioning improvements from NBlood 2022-05-06 00:22:39 +02:00
Christoph Oelckers
80f9ade43a - Blood: fix delirium being twice as fast
Copied from NBlood commit cc3c2f7f55bd9a865daee1e72442ef7af4f7d779
2022-05-06 00:05:44 +02:00
Christoph Oelckers
377b0fa8c8 - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
Christoph Oelckers
a071479339 - Duke: set game palette before rendering the automap 2022-04-04 00:16:54 +02:00
Christoph Oelckers
26179c56cf - improved the secret hint management for Blood.
This now uses sprite and sector indices directly instead of encoding them into a larger number. Sprite secrets will use a $t prefix instead of $s now.
2022-03-20 12:47:23 +01:00
Christoph Oelckers
3114059145 - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
Rachael Alexanderson
735740e453 - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
‮
1e1cf9dd9c Fix tesla cultist prone state 2022-03-08 15:17:12 +01:00
Christoph Oelckers
b6eadbccb5 -Blood: fix crashes when trying to exit from a fatal error during startup.
soundEngine can be null here.
2022-02-21 00:26:51 +01:00
Christoph Oelckers
789794539c - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
Christoph Oelckers
2f55d2a1c7 - Blood: fixed bad marker check in OperatePath 2022-02-20 23:28:20 +01:00
Christoph Oelckers
a1339f014c - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
Mitchell Richters
009c03f430 - Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything.
Revert "- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors."

This reverts commit 57d54a2105.

Revert "- Exhumed: Extend 57d54a2105 to back up the player's `bobangle` variable as well at the map's end."

This reverts commit 520c03b4f1.

Revert "- Exhumed: Extend 520c03b4f1 to back up the player's `totalvel` variable as well at the map's end."

This reverts commit 1446486871.
2022-02-20 20:35:35 +11:00
Christoph Oelckers
892c361449 - avoid pointer arithmetic in feebtag. 2022-02-19 10:11:12 +01:00
Christoph Oelckers
951b93123a - fixed incorrect symbolic constant for statnum. 2022-02-19 09:50:05 +01:00
Christoph Oelckers
fd6d09273f - reverted wall pointer fix for FANSPRITE setup.
Turns out the bug came from the DOS code, but changing this breaks the fans.
2022-02-18 00:19:57 +01:00
Christoph Oelckers
21fddd6c54 - spriteset management. 2022-02-15 22:34:48 +01:00
Christoph Oelckers
680a87085a - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
We should not hijack a coordinate for this due to access rights for scripting and potential value ranme issues. Since this value is never loaded from a map this is safe.
2022-02-15 22:34:03 +01:00
Christoph Oelckers
536c7e0c7b - SW: floatify slidor.cpp 2022-02-15 22:18:27 +01:00
Christoph Oelckers
71943abed0 - changed math utilities to floating point coordinate system. 2022-02-15 22:18:26 +01:00
Christoph Oelckers
8cc8ebf30c - preparations for more floatification. 2022-02-15 22:18:26 +01:00
Christoph Oelckers
c18a46b98a - fixed dofurniture 2022-02-15 22:18:26 +01:00
Christoph Oelckers
63f1a968d6 - do not update the sector for sector effectors moving themselves.
They need to stay in their originally assigned sector forever, or really bad things can happen.
If due to some math imprecisions they change their sector, they can screw up the entire map.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
b8ea49ee0e - SW: bumped two hard limits because there's maps out there that exceed them. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
7374364527 - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
4d38f62a14 - cleaned up and floatified the jaildoor code
(which should probably be renamed to 'slidedoor' because it gets used for lots of stuff other than actual jail doors...)
2022-02-15 22:18:25 +01:00
Christoph Oelckers
6fbecf2348 - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
Christoph Oelckers
13d01bc98b - lower the value of MAXSO.
This was causing overflow issues and resulted in bad int <-> float conversions.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
6e96b1ee81 - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
a12093af04 - use full precision math for rotating sectors in Blood. 2022-02-15 22:18:24 +01:00
Christoph Oelckers
02d508baef - renamed floatified wall coordinate to 'pos'. 2022-02-15 22:18:24 +01:00
Christoph Oelckers
cd55658786 - use floats for vertices. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
59e834fdad - Duke: changed animation storage to be independent of the animated values' types. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
a9cf6feb60 - SW: changed sector object interpolation to be independent of the interpolated values' types. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
bc0e8b4a8d - use a method for setting wall coordinates when loading a map. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
carnivoroussociety
1d8a11601d Fix ceiling panning angle 2022-02-15 16:02:00 +01:00
Christoph Oelckers
ce325e6453 - disabled assert in FAFhitscan.
There's maps out there which trigger this - so it should better be silenced, despite being a mapping error.
2022-01-30 08:13:35 +01:00
Christoph Oelckers
12b25df582 - Exhumed: handle unterminated strings in LoadSound without reading beyond their end. 2022-01-29 13:29:59 +01:00
Christoph Oelckers
ca9936a601 - Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence. 2022-01-29 12:25:48 +01:00
Christoph Oelckers
b82198b351 - Blood: fixed bad alignment flags for HUD flames. 2022-01-29 11:38:24 +01:00
Christoph Oelckers
a015958f66 - Duke: had to give the trip bomb yet another flag.
Unlike every other actor this has scripted animation logic attached that is not supposed to be used. Weird.
2022-01-29 10:45:36 +01:00
Christoph Oelckers
8487d693f5 - flags for the bolts. 2022-01-27 01:05:12 +01:00
Christoph Oelckers
82898e42a6 - fix the camera.
- camera flag added
2022-01-27 01:05:12 +01:00
Christoph Oelckers
8e89bc29e4 - new explosion flags 2022-01-27 01:05:12 +01:00
Christoph Oelckers
fba8f54bb3 - two more flags to get sprite indices out of movecrack.
# Conflicts:
#	source/games/duke/src/constants.h
2022-01-27 00:48:39 +01:00
Christoph Oelckers
d3f2d50088 - added NOFLOORPAL flag to remove some special cases from animatesprites.
# Conflicts:
#	source/games/duke/src/constants.h
2022-01-27 00:48:00 +01:00
Christoph Oelckers
c0a40cb7d7 - renamed RR's TRIPBOMBSPRITE to POWDERKEG 2022-01-27 00:46:46 +01:00
Christoph Oelckers
3d0c794224 - two more flags for LASERLINE. 2022-01-27 00:46:24 +01:00
Christoph Oelckers
a776e5c56e - turned the exclude lists for initspriteforspawn into a flag. 2022-01-27 00:45:55 +01:00
Christoph Oelckers
e4cfc374be - another trip bomb flag. 2022-01-27 00:42:57 +01:00
Christoph Oelckers
0574da7cd4 - SE24 cleanup using flags.
The whole setup is actually very simple, once all the mess got removed from the code.
2022-01-27 00:42:49 +01:00
Christoph Oelckers
eae5ca93d0 - cleanup - flag name and removal of unused code. 2022-01-27 00:42:40 +01:00
Christoph Oelckers
2468debe34 - added a new flag for non-teleporting items. 2022-01-27 00:42:16 +01:00
Christoph Oelckers
fc94fb9651 - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
Christoph Oelckers
72510a47fa - replaced one more actor list check in hitradius with a flag. 2022-01-27 00:41:57 +01:00
Christoph Oelckers
125c3e8004 - flammable flags. 2022-01-27 00:41:33 +01:00
Christoph Oelckers
913b0622b8 - use symbolic constants 2022-01-27 00:35:45 +01:00
Christoph Oelckers
58b718d2a2 - turn all special actor type checks in moveflammable into flags.
Also wrap all flag checks in actorflag function
2022-01-27 00:34:21 +01:00
Christoph Oelckers
d9fee902de - setSpritesetImage export added. 2022-01-26 23:35:53 +01:00
Christoph Oelckers
ef22a78618 - moved all VM exports to their own file. 2022-01-26 23:35:46 +01:00
Christoph Oelckers
5fe5dbd5aa - added spriteSet property to DukeActor
The idea here is to abstract picnum manipulation. Since all this is strongly index based it translates poorly to a system with named textures.
This allows a class to define a set of sprite images it intends to operate on as if it was still a simple indexed resource, even if the underlying storage changes.
2022-01-26 00:36:34 +01:00
Christoph Oelckers
c27976b2e5 - added script exports for Duke's iterators 2022-01-26 00:16:21 +01:00
Christoph Oelckers
5bc8b1c2d3 - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
Christoph Oelckers
0e89bffabd - Exhumed: fixed surace collisions of projectiles.
There was some commented out undefined behavior here, we need to properly define this case.
2022-01-25 00:57:59 +01:00
Christoph Oelckers
30adac6e7f - Exhumed: removed erroneous target assignment in Anubis AI. 2022-01-25 00:25:52 +01:00
Christoph Oelckers
58f535d3a4 - Duke: fixed gamevars not being allocated for map spawned actors. 2022-01-24 23:05:22 +01:00
Christoph Oelckers
a252b206d1 - exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
f194fb6c90 - added a name to tilenum function so that we can define picnums by name in scripted actors. 2022-01-24 00:24:47 +01:00
Christoph Oelckers
04a380ce14 - added script exports for DCoreActor's member variables. 2022-01-24 00:24:46 +01:00
Christoph Oelckers
0398ba4ff0 - added all parts needed to implement the actor property parser.
Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
2022-01-23 13:03:39 +01:00
Christoph Oelckers
bd22aeb0d9 - SW: use correct sky scale in Polymost. 2022-01-23 12:44:22 +01:00
Christoph Oelckers
e64a6f7e30 - Blood: Fixed choking hand with new renderer.
This gets directed to the weapon 3D drawer, but for that it was processed too late.
2022-01-23 12:23:55 +01:00
Christoph Oelckers
a23124a201 - Exhumed: fixed check for bad ending cutscene. 2022-01-22 23:11:34 +01:00
Christoph Oelckers
c11000e4cd - Blood: do color highlighting for trigger messages, like NBlood does. 2022-01-22 09:38:01 +01:00
Mitchell Richters
1446486871 - Exhumed: Extend 520c03b4f1 to back up the player's totalvel variable as well at the map's end. 2022-01-19 23:00:04 +11:00
Mitchell Richters
f91f3eacca - Blood: Fix off-by-one error in trProcessBusy() loop.
* Originated from 0beb91e17e.
2022-01-16 23:44:53 +11:00
Christoph Oelckers
82be7db269 - give the tree sky of DukeDC an offset of -40 to better hide its poor design in the new renderer. 2022-01-16 12:12:44 +01:00
Christoph Oelckers
3aff12cf4c - sky management rework. 2022-01-16 12:12:43 +01:00
Christoph Oelckers
0beb91e17e - Blood: don't use references to address gBusy.
This will fail if the callback in trProcessBusy adds new entries to the array which would invalidate the reference.
2022-01-16 12:02:38 +01:00
Mitchell Richters
520c03b4f1 - Exhumed: Extend 57d54a2105 to back up the player's bobangle variable as well at the map's end. 2022-01-16 08:32:22 +11:00