- Renamed dword_138BB0 -> gCultTeslaFireChance

copied from NBlood commit  c253f4af105b0c588d585f199cfc20021f4f6d4e
This commit is contained in:
Christoph Oelckers 2022-05-06 00:50:18 +02:00
parent b452f53ff2
commit 98c985de73
3 changed files with 3 additions and 3 deletions

View file

@ -35,7 +35,7 @@ void RecoilDude(DBloodActor* actor);
AISTATE genIdle = { kAiStateGenIdle, 0, -1, 0, NULL, NULL, NULL, NULL };
AISTATE genRecoil = { kAiStateRecoil, 5, -1, 20, NULL, NULL, NULL, &genIdle };
const int dword_138BB0[5] = { 0x2000, 0x4000, 0x8000, 0xa000, 0xe000 };
const int gCultTeslaFireChance[5] = { 0x2000, 0x4000, 0x8000, 0xa000, 0xe000 };
//---------------------------------------------------------------------------
//

View file

@ -75,7 +75,7 @@ struct TARGETTRACK {
int at10; // Move predict
};
extern const int dword_138BB0[5];
extern const int gCultTeslaFireChance[5];
bool dudeIsPlayingSeq(DBloodActor* pSprite, int nSeq);
void aiPlay3DSound(DBloodActor* pSprite, int a2, AI_SFX_PRIORITY a3, int a4);

View file

@ -87,7 +87,7 @@ void TommySeqCallback(int, DBloodActor* actor)
void TeslaSeqCallback(int, DBloodActor* actor)
{
if (Chance(dword_138BB0[gGameOptions.nDifficulty]))
if (Chance(gCultTeslaFireChance[gGameOptions.nDifficulty]))
{
int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang);