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- several more Blood fixes copied from NBlood
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parent
83499740c3
commit
acb244653c
6 changed files with 14 additions and 11 deletions
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@ -6377,7 +6377,7 @@ DBloodActor* actSpawnThing(sectortype* pSector, int x, int y, int z, int nThingT
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actor->xspr.data1 = (nThingType == kThingBloodBits) ? 19 : 8;
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actor->xspr.data2 = 0;
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actor->xspr.data3 = 0;
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actor->xspr.data4 = 318;
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actor->xspr.data4 = 319;
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actor->xspr.TargetPos.X = PlayClock + 180;
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actor->xspr.locked = 1;
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actor->xspr.state = 1;
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@ -1757,6 +1757,7 @@ void aiInitSprite(DBloodActor* actor)
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case kDudeZombieAxeBuried: {
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pDudeExtraE->thinkTime = 0;
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aiNewState(actor, &zombieEIdle);
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actor->spr.flags &= ~1;
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break;
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}
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case kDudeGargoyleFlesh:
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@ -263,6 +263,8 @@ static void calebThinkSwimChase(DBloodActor* actor)
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else
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aiNewState(actor, &tinycaleb13967C);
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}
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else
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aiNewState(actor, &tinycaleb13967C);
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}
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return;
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}
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@ -653,7 +653,7 @@ void fxPodBloodSplat(DBloodActor* actor, sectortype*) // 19
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int nDist = Random(16) << 4;
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int x = actor->spr.pos.X + MulScale(nDist, Cos(nAngle), 28);
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int y = actor->spr.pos.Y + MulScale(nDist, Sin(nAngle), 28);
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if (actor->spr.ang == 1024)
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if (actor->spr.ang == 1024 && actor->spr.type == 53)
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{
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int nChannel = 28 + (actor->GetIndex() & 2);
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assert(nChannel < 32);
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@ -398,11 +398,11 @@ int HitScan(DBloodActor* actor, int z, int dx, int dy, int dz, unsigned int nMas
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}
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else
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{
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hitscangoal.X = hitscangoal.Y = 0x1ffffff;
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hitscangoal.X = hitscangoal.Y = 0x1fffffff;
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}
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hitscan({ x, y, z }, actor->sector(), { dx, dy, dz << 4 }, gHitInfo, nMask);
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hitscangoal.X = hitscangoal.Y = 0x1ffffff;
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hitscangoal.X = hitscangoal.Y = 0x1fffffff;
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actor->spr.cstat = bakCstat;
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if (gHitInfo.actor() != nullptr)
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return 3;
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@ -1197,6 +1197,7 @@ void ThrowCan(int, PLAYER* pPlayer)
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if (spawned)
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{
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sfxPlay3DSound(spawned, 441, 0, 0);
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spawned->spr.shade = -128;
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evPostActor(spawned, pPlayer->fuseTime, kCmdOn);
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spawned->xspr.Impact = 1;
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UseAmmo(pPlayer, 6, gAmmoItemData[0].count);
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@ -1870,7 +1871,7 @@ void FireTesla(int nTrigger, PLAYER* pPlayer)
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}
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}
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playerFireMissile(pPlayer, pMissile->offset, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, pMissile->id);
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UseAmmo(pPlayer, 7, pMissile->ammouse);
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UseAmmo(pPlayer, pPlayer->weaponAmmo, pMissile->ammouse);
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sfxPlay3DSound(pPlayer->actor, pMissile->sound, 1, 0);
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pPlayer->visibility = pMissile->light;
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pPlayer->flashEffect = pMissile->flash;
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@ -1995,7 +1996,6 @@ void AltFireLifeLeech(int, PLAYER* pPlayer)
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missile->xspr.Push = 1;
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missile->xspr.Proximity = 1;
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missile->xspr.DudeLockout = 1;
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missile->xspr.data4 = ClipHigh(pPlayer->ammoCount[4], 12);
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missile->xspr.stateTimer = 1;
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evPostActor(missile, 120, kCallbackLeechStateTimer);
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if (gGameOptions.nGameType <= 1)
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@ -2147,7 +2147,7 @@ static int WeaponFindLoaded(PLAYER* pPlayer, int* a2)
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}
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}
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}
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else if (a2)
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if (a2)
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*a2 = v14;
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return v4;
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}
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@ -2259,9 +2259,9 @@ static bool processProxy(PLAYER* pPlayer)
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pPlayer->weaponState = 8;
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StartQAV(pPlayer, kQAVPROXTHRO, nClientThrowProx);
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}
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break;
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return true;
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}
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return 0;
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return false;
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}
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//---------------------------------------------------------------------------
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@ -2281,9 +2281,9 @@ static bool processRemote(PLAYER* pPlayer)
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pPlayer->weaponState = 11;
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StartQAV(pPlayer, kQAVREMTHRO, nClientThrowRemote);
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}
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break;
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return true;
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}
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return 0;
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return false;
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}
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//---------------------------------------------------------------------------
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