- Blood: fixed bad alignment flags for HUD flames.

This commit is contained in:
Christoph Oelckers 2022-01-29 11:38:24 +01:00
parent a015958f66
commit b82198b351

View file

@ -94,7 +94,7 @@ static void viewBurnTime(int gScale)
{
nScale = Scale(nScale, gScale, 600);
}
drawElement(burnTable[i].nX, burnTable[i].nY, nTile, nScale / 65536.);
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, nTile, 0, 0, 0, 1);
}
}