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- added NOFLOORPAL flag to remove some special cases from animatesprites.
# Conflicts: # source/games/duke/src/constants.h
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3 changed files with 3 additions and 3 deletions
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@ -201,8 +201,6 @@ void animatesprites_d(tspritetype* tsprite, int& spritesortcnt, int x, int y, in
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case PAPER:
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case PAPER + 1:
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break;
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case TRIPBOMB:
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continue;
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case FORCESPHERE:
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if (t->statnum == STAT_MISC && OwnerAc)
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{
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@ -488,7 +486,7 @@ void animatesprites_d(tspritetype* tsprite, int& spritesortcnt, int x, int y, in
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[[fallthrough]];
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default:
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if (sectp->floorpal)
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if (sectp->floorpal && !actorflag(h, SFLAG2_NOFLOORPAL))
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copyfloorpal(t, sectp);
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break;
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}
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@ -336,6 +336,7 @@ enum sflags2_t
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SFLAG2_USEACTIVATOR = 0x00000001,
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SFLAG2_NOROTATEWITHSECTOR = 0x00000002,
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SFLAG2_SHOWWALLSPRITEONMAP = 0x00000004,
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SFLAG2_NOFLOORPAL = 0x00000008,
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};
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using EDukeFlags2 = TFlags<sflags2_t, uint32_t>;
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@ -213,6 +213,7 @@ void initactorflags_d()
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setflag(SFLAG_NOFALLER, { CRACK1, CRACK2, CRACK3, CRACK4, SPEAKER, LETTER, DUCK, TARGET, TRIPBOMB, VIEWSCREEN, VIEWSCREEN2 });
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setflag(SFLAG2_NOROTATEWITHSECTOR, { LASERLINE });
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setflag(SFLAG2_SHOWWALLSPRITEONMAP, { LASERLINE });
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setflag(SFLAG2_NOFLOORPAL, { TRIPBOMB, LASERLINE });
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if (isWorldTour())
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{
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