Commit graph

20453 commits

Author SHA1 Message Date
Christoph Oelckers
0e169759d5 - animatesprites_r.cpp cleanup 2023-04-07 12:22:45 +02:00
Christoph Oelckers
f9e5f2c137 - final clenaup on animatesprites_d.cpp.
Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
ce00183707 - scriptified PlayerOnWater. 2023-04-07 12:17:56 +02:00
Christoph Oelckers
3106c8e6f5 - exported most of the remaining content in spawn_d.cpp 2023-04-07 12:14:16 +02:00
Christoph Oelckers
8b04f42ab5 - exported several fire related actors. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
ef6a8c010a - exported ceilingsteam and consolidated movefallers functions. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
82d04756be - exported a few of Duke's decorations 2023-04-07 11:52:53 +02:00
Christoph Oelckers
551e0af58d - exported the egg, also marking it non-killcount. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
b4dcf8ddcf - exported the remaining Duke enemies. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
0636358b5f - fixes for RR items. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
1bc7c53351 - move the recon's FTA sound into the scripted actor. 2023-04-07 11:52:52 +02:00
Christoph Oelckers
ef54987a58 - exported WT's Firefly 2023-04-07 11:52:52 +02:00
Christoph Oelckers
4e0dad54a5 - exported all of Duke's pickup items. 2023-04-07 11:51:41 +02:00
Christoph Oelckers
7a699e032f - cleaned up Duke's very broken kill count system.
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
2023-04-07 09:49:20 +02:00
Christoph Oelckers
d7224245e3 - added back WT's fireball's postHitEffect.
This somehow got lost during scriptification.
2023-04-07 08:30:58 +02:00
Christoph Oelckers
58ee80564b - Duke: fixed scale default for non-ememies. 2023-04-07 00:15:15 +02:00
Christoph Oelckers
49c23eb4e5 fixed swapped language IDs for Norwegian and Dutch. 2023-04-05 18:15:09 +02:00
Mitchell Richters
85482b0951 - Fix CVAR comments from previous commit. 2023-04-05 17:59:04 +10:00
Mitchell Richters
32e6e1ce5f - Allow disabling of level start/end cutscenes if a user desires.
* Allows for situations where in Blood or Exhumed, you wish to have a shortcut that directly gets you into a level.
* Could be used for seamless playing options if a user doesn't care for level ending screens.
* Not exposing this to the menu for now as I doubt demand would be high for such a thing.
2023-04-05 17:46:40 +10:00
Mitchell Richters
0f07ea9e37 - Fix skip size in SkipTicCmd() missed during 8bfcb8c939. 2023-04-05 15:00:47 +10:00
Mitchell Richters
c4bd550483 - Change InputState::KeyStatus to be a FixedBitArray object. 2023-04-05 12:57:48 +10:00
Mitchell Richters
2658af9fd0 - Use weapon enums when determining max slot numbers. 2023-04-05 10:22:18 +10:00
Mitchell Richters
4d82a0effa - Put SB_QUICK_KICK into the correct mask. 2023-04-05 10:20:54 +10:00
Mitchell Richters
3951407b68 - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
Mitchell Richters
6403c7291f - Update player camera angles right before drawing a frame.
* Also stops situations where `GameInput::getInput()` was being called incessantly while in the menu, during screenjobs, etc.
2023-04-04 20:55:09 +10:00
Mitchell Richters
0eba341ac1 - Remove GameInput::prepareHidInput() and GameInput::resetHidInput().
* Also reverts 23bff9f701, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
Mitchell Richters
d454455d22 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 20:01:21 +10:00
Mitchell Richters
12c50b4af0 - Blood: Fix missing input bit in GameInteface::reapplyInputBits(). 2023-04-04 16:55:44 +10:00
Mitchell Richters
bf58879b08 - Duke/RRRA: Fix HUD tilting when reversing motorcycle backwards. 2023-04-04 15:14:44 +10:00
Mitchell Richters
b4ea03b8ef - Ensure GameInput::Clear() clears the entire object.
* Unused mouse input could still accumulate during screenjobs (level end stats, etc).
2023-04-04 10:53:19 +10:00
Mitchell Richters
23bff9f701 - Don't loop through all joystick axes and zero them in I_GetAxes().
* The caller should be passing a 0-init'd array through.
2023-04-04 09:55:44 +10:00
Mitchell Richters
133c8fa80b - Only scale the mouse input in GameInput::processMovement(), where it's needed.
* Also fixes a potential signedness issue for `processVehicle()` if `m_yaw` is negatively set.
2023-04-04 09:53:43 +10:00
Mitchell Richters
a68fcfc71c - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
Mitchell Richters
3ef431a428 - Make scaleAdjust a float since it's what's needed anyway. 2023-04-03 19:38:00 +10:00
Mitchell Richters
69c65dfe7e - Internalise InputPacket used in movement functions. 2023-04-03 19:35:35 +10:00
Mitchell Richters
dbba0abb2e - Move all mouse handling into GameInput class. 2023-04-03 18:47:14 +10:00
Mitchell Richters
8d11fef916 - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
Mitchell Richters
23186cd8bb - Relocate processCrouchToggle(). 2023-04-03 18:38:10 +10:00
Mitchell Richters
31d3349d93 - Rearrange bools in processVehicleInput(). 2023-04-03 18:37:38 +10:00
Mitchell Richters
fb519e9c53 - Move PlayerAngles constants into the class. 2023-04-03 17:07:34 +10:00
Christoph Oelckers
0706a8a5bb - exported LizTrooper and Lizman. 2023-04-02 17:37:30 +02:00
Christoph Oelckers
7b034b5eab - handle stayput for bosses.
The generic code is not ready yet so it has to be done manually.
2023-04-02 17:34:43 +02:00
Christoph Oelckers
240b24d771 - exported all females. 2023-04-02 17:34:37 +02:00
Christoph Oelckers
810977f19f - made RR thunder effect also work for Duke.
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
2023-04-02 17:20:06 +02:00
Christoph Oelckers
0cd0f28317 - fixed initialization of RR's thunder effect 2023-04-02 17:09:28 +02:00
Christoph Oelckers
eee551ce15 - take care of the last tileGetTexture call in Duke. 2023-04-02 16:45:43 +02:00
Christoph Oelckers
6248c8813b - make RR's ingame thunder effect not depend on having seen one specific texture.
This really should check if the player has seen one sector where the effect is active.
2023-04-02 16:45:43 +02:00
Christoph Oelckers
8208c7fc0b - some texture name cleanup 2023-04-02 16:45:43 +02:00
Johan Mattsson
cebab8f85d
Small fixes (#910)
* Fix potential index out of bounds

* Fix potential index out of bounds

* Use 'MAXGEOSECTORS' instead of magic constant
2023-04-02 22:10:57 +10:00
Christoph Oelckers
52ea497b50 - fixed lotsofstuff VM export. 2023-04-02 13:19:35 +02:00