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- Blood: Fix missing input bit in GameInteface::reapplyInputBits()
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1 changed files with 1 additions and 1 deletions
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@ -144,7 +144,7 @@ struct GameInterface : public ::GameInterface
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void AddQAVInterpProps(const int res_id, const FString& interptype, const bool loopable, const TMap<int, TArray<int>>&& ignoredata) override;
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void RemoveQAVInterpProps(const int res_id) override;
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void StartSoundEngine() override;
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void reapplyInputBits(InputPacket* const input) override { input->actions |= gPlayer[myconnectindex].input.actions & ~(SB_BUTTON_MASK | SB_RUN | SB_WEAPONMASK_BITS); }
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void reapplyInputBits(InputPacket* const input) override { input->actions |= gPlayer[myconnectindex].input.actions & (~(SB_BUTTON_MASK | SB_RUN | SB_WEAPONMASK_BITS) | SB_CENTERVIEW); }
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void doPlayerMovement(const float scaleAdjust) override { gameInput.processMovement(&gPlayer[myconnectindex].Angles, scaleAdjust); }
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GameStats getStats() override;
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