Christoph Oelckers
3590de2f2a
backend update from GZDoom.
2025-01-20 15:13:04 +01:00
Christoph Oelckers
b0e8aae59f
Revert "Backend update from GZDoom."
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Undoing the file system refactor.
2025-01-20 15:13:04 +01:00
Christoph Oelckers
5eaa53dcc9
Backend update from GZDoom.
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Mainly filesystem cleanup.
2024-11-24 17:22:47 +01:00
Christoph Oelckers
b3a2523099
Backend update from GZDoom.
2024-10-09 15:28:22 +02:00
Rachael Alexanderson
d2b209261d
- backend sync from gzdoom, again
2024-04-18 02:25:13 -04:00
Rachael Alexanderson
090973f8d7
- backend sync from gzdoom
2024-04-17 15:11:50 -04:00
Christoph Oelckers
b383a99065
Backend update from GZDoom.
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Mostly missing headers
2024-02-24 10:38:23 +01:00
Christoph Oelckers
21db5d33c2
updated the game picker code.
2024-01-12 00:22:08 +01:00
Christoph Oelckers
48977265ae
minor backend update from GZDoom.
2024-01-07 10:05:41 +01:00
Christoph Oelckers
406cb04952
address a few more issues found by static analysis
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* mark move constructors and operators noexcept.
* eliminate large stack allocations in several places.
* some incorrect checks for Windows handles.
2024-01-06 12:25:16 +01:00
Christoph Oelckers
34ecb158b6
fixed some warnings pointed out by Intellisense
2024-01-06 09:31:07 +01:00
Christoph Oelckers
b72fcd5185
converted files to UTF-8
2024-01-04 18:29:28 +01:00
Christoph Oelckers
d352f564db
minor backend update.
2023-12-28 21:12:24 +01:00
Christoph Oelckers
af4eaf69e3
silenced some warnings.
2023-12-21 00:50:53 +01:00
Christoph Oelckers
36930d44bd
filesystem update from GZDoom.
2023-12-17 12:48:03 +01:00
Christoph Oelckers
c0d166c307
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
Christoph Oelckers
c06e795703
use FTranslationID in the 2D drawer.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
90eb9ceafe
Use GetChars on FStrings.
2023-12-05 22:39:26 +01:00
Christoph Oelckers
bbbb61f450
backend update from GZDoom
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LZMA update plus several ZScript improvements.
2023-12-05 22:39:26 +01:00
Mitchell Richters
0c13d4fe3a
- Fix most GCC warnings in the backend/common code code.
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* Most of them were just signedness issues. Hopefully I got everything right here.
* 3rd party stuff deliberately not touched.
2023-12-05 22:39:23 +01:00
Christoph Oelckers
4a87003408
- backend update from GZDoom.
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* Vulkan backend updated.
* zlib replaced with miniz.
* FileReader is now 64 bit capable.
* jpeg replaced with stb-image.
* CMake project warnings fixed.
2023-09-23 09:56:27 +02:00
Christoph Oelckers
fa7a16a775
- backend update from GZDoom.
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Some missing 'override' qualifiers and font fixes.
2023-09-06 00:18:45 +02:00
Christoph Oelckers
4e53f3bd81
- backend update from GZDoom for adding vcpkg integration
2023-09-02 09:46:20 +02:00
Christoph Oelckers
82057bcd5a
- Backend update from GZDoom-
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This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
b95a5a4b2b
- yet another backend update.
2023-08-20 02:15:57 +02:00
Christoph Oelckers
6355671480
- second backend update from GZDoom.
2023-08-19 19:32:17 +02:00
Christoph Oelckers
32ede813e9
- new files for backend update.
2023-08-19 18:17:17 +02:00
Christoph Oelckers
cf19d75242
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
Christoph Oelckers
5eee7b80b1
- backend update from GZDoom.
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* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
2023-08-09 12:17:17 +02:00
Christoph Oelckers
6aa61e72b5
- backend update from GZDoom.
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* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
Christoph Oelckers
a76494363c
- get rid of 'picnum' in common code.
2023-05-20 12:40:57 +02:00
Christoph Oelckers
b56aa1e1a3
- no more picnum in spawn CCMD
2023-04-23 10:36:38 +02:00
Christoph Oelckers
fca0bdf379
- Backend update from GZDoom.
2023-01-15 09:30:01 +01:00
Christoph Oelckers
905a9bfeae
- backend update from GZDoom.
2023-01-07 19:30:49 +01:00
Christoph Oelckers
b1e2b2addf
- backend cleanup from GZDoom.
2022-12-18 16:31:50 +01:00
Christoph Oelckers
20edd800f9
- big texture system refactor.
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Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Christoph Oelckers
bea6834f8e
- code cleanup.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
e37de147dc
- disabled the automatic location feature in the texture manager.
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For something that was never used it is simply too costly as it sits in a critical segment of code where it prevents optimization of multiple calls to GetGameTexture in a code block.
If this ever gets reimplemented it must be on a higher level - this simply does not work right.
2022-12-11 19:44:01 +01:00
Christoph Oelckers
0869497ecb
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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This allows using the related checking features with other textures as well.
2022-12-11 19:44:00 +01:00
Christoph Oelckers
a0722c55ea
- removed canvas hack stuff from Buildtiles after cleaning up the mess in SW.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
2b7e094019
- fixed: aliases for null textures must still be set.
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Also added 'listtexturealiases' CCMD for debugging.
2022-12-11 19:43:12 +01:00
Christoph Oelckers
5a2819239c
- moved Duke's tile flags into the tile manager.
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This is so that .def can access them. Later the other games also might make use of this.
2022-12-11 18:42:01 +01:00
Christoph Oelckers
10c552fb66
- did a bit of optimization on FGameTexture.
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Since all material layers except the brightmaps are relatively rare encounters these were taken out of the main texture object and offloaded to a substructure that is only allocated on demand.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
b5ad3b9f3b
- imported two fixes from GZDoom
2022-11-25 12:33:52 +01:00
Christoph Oelckers
861423248f
- Backend update from GZDoom.
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Mainly fixing CVar setup.
2022-10-25 07:03:25 +02:00
Christoph Oelckers
de70e802ec
- downgraded all LGPL3 license headers in the backend to LGPL2.
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This had already been agreed by all involved authors, but apparently not all files were changed accordingly.
2022-10-23 18:46:17 +02:00
Christoph Oelckers
5eb9af1e00
- Backend update from GZDoom
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IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
41ba829665
- fixed compile
2022-10-02 20:45:53 +02:00
Christoph Oelckers
c1d603e1e9
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
Christoph Oelckers
89e8d7ad58
- removed all remnants of the softpoly renderer which was never used in Raze.
2022-08-03 13:27:48 +02:00