Revert "Backend update from GZDoom."

Undoing the file system refactor.
This commit is contained in:
Christoph Oelckers 2025-01-20 14:37:39 +01:00
parent e3a0ec65f7
commit b0e8aae59f
108 changed files with 1315 additions and 1838 deletions

View file

@ -1141,7 +1141,6 @@ set (PCH_SOURCES
common/engine/cycler.cpp
common/engine/d_event.cpp
common/engine/date.cpp
common/engine/filesys_doom.cpp
common/engine/stats.cpp
common/engine/sc_man.cpp
common/engine/palettecontainer.cpp
@ -1289,7 +1288,6 @@ set( GAME_SOURCES
common/filesystem/source/file_whres.cpp
common/filesystem/source/file_ssi.cpp
common/filesystem/source/file_hog.cpp
common/filesystem/source/file_hog2.cpp
common/filesystem/source/file_mvl.cpp
common/filesystem/source/file_directory.cpp
common/filesystem/source/resourcefile.cpp

View file

@ -43,8 +43,6 @@
#include "s_soundinternal.h"
#include "i_time.h"
EXTERN_CVAR(Bool, cl_capfps)
class FBurnTexture : public FTexture
{
TArray<uint32_t> WorkBuffer;
@ -165,8 +163,6 @@ protected:
public:
virtual ~Wiper();
virtual bool Run(int ticks) = 0;
virtual bool RunInterpolated(double ticks) { return true; };
virtual bool Interpolatable() { return false; }
virtual void SetTextures(FGameTexture* startscreen, FGameTexture* endscreen)
{
startScreen = startscreen;
@ -181,11 +177,9 @@ class Wiper_Crossfade : public Wiper
{
public:
bool Run(int ticks) override;
bool RunInterpolated(double ticks) override;
bool Interpolatable() override { return true; }
private:
float Clock = 0;
int Clock = 0;
};
class Wiper_Melt : public Wiper
@ -193,12 +187,10 @@ class Wiper_Melt : public Wiper
public:
Wiper_Melt();
bool Run(int ticks) override;
bool RunInterpolated(double ticks) override;
bool Interpolatable() override { return true; }
private:
enum { WIDTH = 320, HEIGHT = 200 };
double y[WIDTH];
int y[WIDTH];
};
class Wiper_Burn : public Wiper
@ -276,23 +268,7 @@ bool Wiper_Crossfade::Run(int ticks)
Clock += ticks;
DrawTexture(twod, startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
return Clock >= 32.;
}
//==========================================================================
//
// OpenGLFrameBuffer :: Wiper_Crossfade :: Run
//
// Fades the old screen into the new one over 32 ticks.
//
//==========================================================================
bool Wiper_Crossfade::RunInterpolated(double ticks)
{
Clock += ticks;
DrawTexture(twod, startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
return Clock >= 32.;
return Clock >= 32;
}
//==========================================================================
@ -306,7 +282,7 @@ Wiper_Melt::Wiper_Melt()
y[0] = -(M_Random() & 15);
for (int i = 1; i < WIDTH; ++i)
{
y[i] = clamp(y[i-1] + (double)(M_Random() % 3) - 1., -15., 0.);
y[i] = clamp(y[i-1] + (M_Random() % 3) - 1, -15, 0);
}
}
@ -331,25 +307,25 @@ bool Wiper_Melt::Run(int ticks)
{
if (y[i] < HEIGHT)
{
if (y[i] < 0.)
y[i] = y[i] + 1.;
else if (y[i] < 16.)
y[i] += y[i] + 1.;
if (y[i] < 0)
y[i]++;
else if (y[i] < 16)
y[i] += y[i] + 1;
else
y[i] = min<double>(y[i] + 8., HEIGHT);
y[i] = min<int>(y[i] + 8, HEIGHT);
done = false;
}
if (ticks == 0)
{
struct {
int32_t x;
double y;
int32_t y;
} dpt;
struct {
int32_t left;
double top;
int32_t top;
int32_t right;
double bottom;
int32_t bottom;
} rect;
// Only draw for the final tick.
@ -357,7 +333,7 @@ bool Wiper_Melt::Run(int ticks)
int w = startScreen->GetTexelWidth();
int h = startScreen->GetTexelHeight();
dpt.x = i * w / WIDTH;
dpt.y = max(0., y[i] * (double)h / (double)HEIGHT);
dpt.y = max(0, y[i] * h / HEIGHT);
rect.left = dpt.x;
rect.top = 0;
rect.right = (i + 1) * w / WIDTH;
@ -372,77 +348,6 @@ bool Wiper_Melt::Run(int ticks)
return done;
}
//==========================================================================
//
// Wiper_Melt :: RunInterpolated
//
// Melts the old screen into the new one over 32 ticks (interpolated).
//
//==========================================================================
bool Wiper_Melt::RunInterpolated(double ticks)
{
bool done = false;
DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
// Copy the old screen in vertical strips on top of the new one.
while (ticks > 0.)
{
done = true;
for (int i = 0; i < WIDTH; i++)
{
if (y[i] < (double)HEIGHT)
{
if (ticks > 0. && ticks < 1.)
{
if (y[i] < 0)
y[i] += ticks;
else if (y[i] < 16)
y[i] += (y[i] + 1) * ticks;
else
y[i] = min<double>(y[i] + (8 * ticks), (double)HEIGHT);
}
else if (y[i] < 0.)
y[i] = y[i] + 1.;
else if (y[i] < 16.)
y[i] += y[i] + 1.;
else
y[i] = min<double>(y[i] + 8., HEIGHT);
done = false;
}
}
ticks -= 1.;
}
for (int i = 0; i < WIDTH; i++)
{
struct {
int32_t x;
double y;
} dpt;
struct {
int32_t left;
double top;
int32_t right;
double bottom;
} rect;
// Only draw for the final tick.
int w = startScreen->GetTexelWidth();
double h = startScreen->GetTexelHeight();
dpt.x = i * w / WIDTH;
dpt.y = max(0., y[i] * (double)h / (double)HEIGHT);
rect.left = dpt.x;
rect.top = 0;
rect.right = (i + 1) * w / WIDTH;
rect.bottom = h - dpt.y;
if (rect.bottom > rect.top)
{
DrawTexture(twod, startScreen, 0, dpt.y, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_ClipLeft, rect.left, DTA_ClipRight, rect.right, DTA_Masked, false, TAG_DONE);
}
}
return done;
}
//==========================================================================
//
// OpenGLFrameBuffer :: Wiper_Burn Constructor
@ -518,7 +423,6 @@ void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stops
{
// wipe update
uint64_t wipestart, nowtime, diff;
double diff_frac;
bool done;
GSnd->SetSfxPaused(true, 1);
@ -534,34 +438,20 @@ void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stops
do
{
if (wiper->Interpolatable() && !cl_capfps)
do
{
I_WaitVBL(2);
nowtime = I_msTime();
diff_frac = (nowtime - wipestart) * 40. / 1000.; // Using 35 here feels too slow.
wipestart = nowtime;
twod->Begin(screen->GetWidth(), screen->GetHeight());
done = wiper->RunInterpolated(diff_frac);
if (overlaydrawer) overlaydrawer();
twod->End();
screen->Update();
twod->OnFrameDone();
}
else
{
do
{
I_WaitVBL(2);
nowtime = I_msTime();
diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
} while (diff < 1);
wipestart = nowtime;
twod->Begin(screen->GetWidth(), screen->GetHeight());
done = wiper->Run(1);
if (overlaydrawer) overlaydrawer();
twod->End();
screen->Update();
twod->OnFrameDone();
}
diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
} while (diff < 1);
wipestart = nowtime;
twod->Begin(screen->GetWidth(), screen->GetHeight());
done = wiper->Run(1);
if (overlaydrawer) overlaydrawer();
twod->End();
screen->Update();
twod->OnFrameDone();
} while (!done);
delete wiper;
I_FreezeTime(false);

View file

@ -53,6 +53,9 @@
#include "s_music.h"
#include "filereadermusicinterface.h"
using namespace FileSys;
void I_InitSoundFonts();
EXTERN_CVAR (Int, snd_samplerate)
@ -185,7 +188,7 @@ static void SetupGenMidi()
static void SetupWgOpn()
{
int lump = fileSystem.FindFile("xg.wopn");
int lump = fileSystem.CheckNumForFullName("xg.wopn");
if (lump < 0)
{
return;
@ -310,7 +313,7 @@ static ZMusic_MidiSource GetMIDISource(const char *fn)
if (src.Compare("*") == 0) src = mus_playing.name;
auto lump = fileSystem.CheckNumForName(src.GetChars(), ns_music);
if (lump < 0) lump = fileSystem.FindFile(src.GetChars());
if (lump < 0) lump = fileSystem.CheckNumForFullName(src.GetChars());
if (lump < 0)
{
Printf("Cannot find MIDI lump %s.\n", src.GetChars());

View file

@ -298,7 +298,7 @@ FileReader FPatchSetReader::OpenFile(const char *name)
FLumpPatchSetReader::FLumpPatchSetReader(const char *filename)
{
mLumpIndex = fileSystem.FindFile(filename);
mLumpIndex = fileSystem.CheckNumForFullName(filename);
mBasePath = filename;
FixPathSeperator(mBasePath);
@ -314,9 +314,9 @@ FileReader FLumpPatchSetReader::OpenMainConfigFile()
FileReader FLumpPatchSetReader::OpenFile(const char *name)
{
FString path;
if (IsAbsPath(name)) return FileReader(); // no absolute paths in the virtual file system.
if (IsAbsPath(name)) return FileReader(); // no absolute paths in the lump directory.
path = mBasePath + name;
auto index = fileSystem.FindFile(path.GetChars());
auto index = fileSystem.CheckNumForFullName(path.GetChars());
if (index < 0) return FileReader();
return fileSystem.ReopenFileReader(index);
}
@ -472,7 +472,7 @@ FSoundFontReader *FSoundFontManager::OpenSoundFont(const char *const name, int a
// To avoid clashes this will only be done if the name has the '.cfg' extension.
// Sound fonts cannot be loaded this way.
const char *p = name + strlen(name) - 4;
if (p > name && !stricmp(p, ".cfg") && fileSystem.FindFile(name) >= 0)
if (p > name && !stricmp(p, ".cfg") && fileSystem.CheckNumForFullName(name) >= 0)
{
return new FLumpPatchSetReader(name);
}

View file

@ -114,7 +114,7 @@ static FileReader OpenMusic(const char* musicname)
{
int lumpnum;
lumpnum = mus_cb.FindMusic(musicname);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForName(musicname, ns_music);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForName(musicname, FileSys::ns_music);
if (lumpnum == -1)
{
Printf("Music \"%s\" not found\n", musicname);
@ -143,7 +143,7 @@ bool MusicExists(const char* music_name)
{
int lumpnum;
lumpnum = mus_cb.FindMusic(music_name);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForName(music_name, ns_music);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForName(music_name, FileSys::ns_music);
if (lumpnum != -1 && fileSystem.FileLength(lumpnum) != 0)
return true;
}

View file

@ -61,7 +61,7 @@ enum
{
DEFAULT_PITCH = 128,
};
static FCRandom pr_soundpitch ("SoundPitch");
static FRandom pr_soundpitch ("SoundPitch");
SoundEngine* soundEngine;
//==========================================================================

View file

@ -730,15 +730,15 @@ void ReadBindings(int lump, bool override)
void C_SetDefaultKeys(const char* baseconfig)
{
auto lump = fileSystem.FindFile("engine/commonbinds.txt");
auto lump = fileSystem.CheckNumForFullName("engine/commonbinds.txt");
if (lump >= 0)
{
// Bail out if a mod tries to override this. Main game resources are allowed to do this, though.
auto fileno2 = fileSystem.GetFileContainer(lump);
if (fileno2 > fileSystem.GetMaxBaseNum())
if (fileno2 > fileSystem.GetMaxIwadNum())
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetContainerFullName(fileno2), "engine/commonbinds.txt");
fileSystem.GetResourceFileFullName(fileno2), "engine/commonbinds.txt");
}
ReadBindings(lump, true);
@ -748,7 +748,7 @@ void C_SetDefaultKeys(const char* baseconfig)
while ((lump = fileSystem.FindLumpFullName(baseconfig, &lastlump)) != -1)
{
// Read this only from the main game resources.
if (fileSystem.GetFileContainer(lump) <= fileSystem.GetMaxBaseNum())
if (fileSystem.GetFileContainer(lump) <= fileSystem.GetMaxIwadNum())
ReadBindings(lump, true);
}
@ -758,7 +758,7 @@ void C_SetDefaultKeys(const char* baseconfig)
// [SW] - We need to check to see the origin of the DEFBINDS... if it
// Comes from an IWAD/IPK3/IPK7 allow it to override the users settings...
// If it comes from a user mod however, don't.
if (fileSystem.GetFileContainer(lump) > fileSystem.GetMaxBaseNum())
if (fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum())
ReadBindings(lump, false);
else
ReadBindings(lump, true);

View file

@ -193,7 +193,7 @@ int FCommandLine::argc ()
return _argc;
}
const char *FCommandLine::operator[] (int i)
char *FCommandLine::operator[] (int i)
{
if (_argv == NULL)
{

View file

@ -44,7 +44,7 @@ public:
FCommandLine (const char *commandline, bool no_escapes = false);
~FCommandLine ();
int argc ();
const char *operator[] (int i);
char *operator[] (int i);
const char *args () { return cmd; }
void Shift();

View file

@ -233,18 +233,18 @@ CCMD (wdir)
if (argv.argc() != 2) wadnum = -1;
else
{
wadnum = fileSystem.CheckIfContainerLoaded (argv[1]);
wadnum = fileSystem.CheckIfResourceFileLoaded (argv[1]);
if (wadnum < 0)
{
Printf ("%s must be loaded to view its directory.\n", argv[1]);
return;
}
}
for (int i = 0; i < fileSystem.GetFileCount(); ++i)
for (int i = 0; i < fileSystem.GetNumEntries(); ++i)
{
if (wadnum == -1 || fileSystem.GetFileContainer(i) == wadnum)
{
Printf ("%10ld %s\n", fileSystem.FileLength(i), fileSystem.GetFileName(i));
Printf ("%10ld %s\n", fileSystem.FileLength(i), fileSystem.GetFileFullName(i));
}
}
}

View file

@ -508,7 +508,7 @@ public:
}
if (!MusicStream)
{
Printf(PRINT_BOLD, "Failed to decode %s\n", fileSystem.GetFileName(soundtrack));
Printf(PRINT_BOLD, "Failed to decode %s\n", fileSystem.GetFileFullName(soundtrack, false));
}
}
animtex.SetSize(AnimTexture::VPX, width, height);

View file

@ -1,648 +0,0 @@
/*
** filesys_doom.cpp
**
** the very special lump name lookup code for Doom's short names.
** Not useful in a generic system.
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2005-2024 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "filesystem.h"
#include "printf.h"
//==========================================================================
//
//
//
//==========================================================================
void FileSystem::InitHashChains()
{
Super::InitHashChains();
unsigned NumEntries = GetFileCount();
for (unsigned i = 0; i < (unsigned)NumEntries; i++)
{
files[i].HashFirst = files[i].HashNext = NULL_INDEX;
}
// Now set up the chains
for (unsigned i = 0; i < (unsigned)NumEntries; i++)
{
if (files[i].Namespace == ns_hidden || files[i].ShortName[0] == 0) continue;
unsigned j = FileSys::MakeHash(files[i].ShortName, 8) % NumEntries;
files[i].HashNext = files[j].HashFirst;
files[j].HashFirst = i;
}
}
//==========================================================================
//
//
//
//==========================================================================
static void UpperCopy(char* to, const char* from)
{
int i;
for (i = 0; i < 8 && from[i]; i++)
to[i] = toupper(from[i]);
for (; i < 8; i++)
to[i] = 0;
to[8] = 0;
}
//==========================================================================
//
//
//
//==========================================================================
void FileSystem::SetupName(int fileindex)
{
const char* name = GetFileName(fileindex);
int containerflags = GetContainerFlags(GetFileContainer(fileindex));
int lflags = GetFileFlags(fileindex);
if ((containerflags & wadflags) == wadflags)
{
UpperCopy(files[fileindex].ShortName, name);
}
else if ((lflags & FileSys::RESFF_EMBEDDED) || !*name)
{
files[fileindex].Namespace = ns_hidden;
}
else
{
if (lflags & FileSys::RESFF_FULLPATH) files[fileindex].Flags |= LUMPF_FULLPATH; // copy for easier access in lookup function.
auto slash = strrchr(name, '/');
auto base = slash ? (slash + 1) : name;
UpperCopy(files[fileindex].ShortName, base);
auto dot = strrchr(files[fileindex].ShortName, '.');
if (dot) while (*dot) *dot++ = 0;
}
}
//==========================================================================
//
// IsMarker
//
// (from BOOM)
//
//==========================================================================
inline bool FileSystem::IsMarker(int lump, const char* marker) noexcept
{
auto name = files[lump].ShortName;
if (name[0] == marker[0])
{
return (!strcmp(name, marker) ||
(marker[1] == '_' && !strcmp(name + 1, marker)));
}
else return false;
}
//==========================================================================
//
// SetNameSpace
//
// Sets namespace information for the lumps. It always looks for the first
// x_START and the last x_END lump, except when loading flats. In this case
// F_START may be absent and if that is the case all lumps with a size of
// 4096 will be flagged appropriately.
//
//==========================================================================
// This class was supposed to be local in the function but GCC
// does not like that.
struct Marker
{
int markertype;
int index;
};
void FileSystem::SetNamespace(int filenum, const char* startmarker, const char* endmarker, namespace_t space, FileSys::FileSystemMessageFunc Printf, bool flathack)
{
using FileSys::FSMessageLevel;
bool warned = false;
int numstartmarkers = 0, numendmarkers = 0;
TArray<Marker> markers;
int FirstLump = GetFirstEntry(filenum);
int LastLump = GetLastEntry(filenum);
auto FileName = GetContainerName(filenum);
for (int i = FirstLump; i <= LastLump; i++)
{
if (IsMarker(i, startmarker))
{
Marker m = { 0, i };
markers.push_back(m);
numstartmarkers++;
}
else if (IsMarker(i, endmarker))
{
Marker m = { 1, i };
markers.push_back(m);
numendmarkers++;
}
}
if (numstartmarkers == 0)
{
if (numendmarkers == 0) return; // no markers found
if (Printf)
Printf(FSMessageLevel::Warning, "%s: %s marker without corresponding %s found.\n", FileName, endmarker, startmarker);
if (flathack)
{
// We have found no F_START but one or more F_END markers.
// mark all lumps before the last F_END marker as potential flats.
unsigned int end = markers[markers.size() - 1].index;
for (int ii = FirstLump; ii <= LastLump; ii++)
{
if (FileLength(ii) == 4096)
{
// We can't add this to the flats namespace but
// it needs to be flagged for the texture manager.
if (Printf) Printf(FSMessageLevel::DebugNotify, "%s: Marking %s as potential flat\n", FileName, files[ii].ShortName);
files[ii].Namespace = ns_maybeflat;
}
}
}
return;
}
size_t i = 0;
while (i < markers.size())
{
int start, end;
if (markers[i].markertype != 0)
{
if (Printf) Printf(FSMessageLevel::Warning, "%s: %s marker without corresponding %s found.\n", FileName, endmarker, startmarker);
i++;
continue;
}
start = int(i++);
// skip over subsequent x_START markers
while (i < markers.size() && markers[i].markertype == 0)
{
if (Printf) Printf(FSMessageLevel::Warning, "%s: duplicate %s marker found.\n", FileName, startmarker);
i++;
continue;
}
// same for x_END markers
while (i < markers.size() - 1 && (markers[i].markertype == 1 && markers[i + 1].markertype == 1))
{
if (Printf) Printf(FSMessageLevel::Warning, "%s: duplicate %s marker found.\n", FileName, endmarker);
i++;
continue;
}
// We found a starting marker but no end marker. Ignore this block.
if (i >= markers.size())
{
if (Printf) Printf(FSMessageLevel::Warning, "%s: %s marker without corresponding %s found.\n", FileName, startmarker, endmarker);
end = LastLump + 1;
}
else
{
end = markers[i++].index;
}
// we found a marked block
if (Printf) Printf(FSMessageLevel::DebugNotify, "%s: Found %s block at (%d-%d)\n", FileName, startmarker, markers[start].index, end);
for (int j = markers[start].index + 1; j < end; j++)
{
if (files[j].Namespace != ns_global)
{
if (!warned && Printf)
{
Printf(FSMessageLevel::Warning, "%s: Overlapping namespaces found (lump %d)\n", FileName, j);
}
warned = true;
}
else if (space == ns_sprites && FileLength(j) < 8)
{
// sf 26/10/99:
// ignore sprite lumps smaller than 8 bytes (the smallest possible)
// in size -- this was used by some dmadds wads
// as an 'empty' graphics resource
if (Printf) Printf(FSMessageLevel::DebugWarn, "%s: Skipped empty sprite %s (lump %d)\n", FileName, files[j].ShortName, j);
}
else
{
files[j].Namespace = space;
}
}
}
}
//==========================================================================
//
// W_SkinHack
//
// Tests a wad file to see if it contains an S_SKIN marker. If it does,
// every lump in the wad is moved into a new namespace. Because skins are
// only supposed to replace player sprites, sounds, or faces, this should
// not be a problem. Yes, there are skins that replace more than that, but
// they are such a pain, and breaking them like this was done on purpose.
// This also renames any S_SKINxx lumps to just S_SKIN.
//
//==========================================================================
void FileSystem::SkinHack(int filenum, FileSys::FileSystemMessageFunc Printf)
{
using FileSys::FSMessageLevel;
// this being static is not a problem. The only relevant thing is that each skin gets a different number.
bool skinned = false;
bool hasmap = false;
int FirstLump = GetFirstEntry(filenum);
int LastLump = GetLastEntry(filenum);
auto FileName = GetContainerName(filenum);
for (int i = FirstLump; i <= LastLump; i++)
{
auto lump = &files[i];
if (!strnicmp(lump->ShortName, "S_SKIN", 6))
{ // Wad has at least one skin.
lump->ShortName[6] = 0;
lump->ShortName[7] = 0;
if (!skinned)
{
skinned = true;
for (int j = FirstLump; j <= LastLump; j++)
{
files[j].Namespace = skin_namespc;
}
skin_namespc++;
}
}
// needless to say, this check is entirely useless these days as map names can be more diverse..
if ((lump->ShortName[0] == 'M' &&
lump->ShortName[1] == 'A' &&
lump->ShortName[2] == 'P' &&
lump->ShortName[3] >= '0' && lump->ShortName[3] <= '9' &&
lump->ShortName[4] >= '0' && lump->ShortName[4] <= '9' &&
lump->ShortName[5] == '\0')
||
(lump->ShortName[0] == 'E' &&
lump->ShortName[1] >= '0' && lump->ShortName[1] <= '9' &&
lump->ShortName[2] == 'M' &&
lump->ShortName[3] >= '0' && lump->ShortName[3] <= '9' &&
lump->ShortName[4] == '\0'))
{
hasmap = true;
}
}
if (skinned && hasmap && Printf)
{
Printf(FSMessageLevel::Attention, "%s: The maps will not be loaded because it has a skin.\n", FileName);
Printf(FSMessageLevel::Attention, "You should remove the skin from the wad to play these maps.\n");
}
}
//==========================================================================
//
//
//
//==========================================================================
void FileSystem::SetupNamespace(int filenum, FileSys::FileSystemMessageFunc Printf)
{
int flags = GetContainerFlags(filenum);
// Set namespace for entries from WADs.
if ((flags & wadflags) == wadflags)
{
SetNamespace(filenum, "S_START", "S_END", ns_sprites, Printf);
SetNamespace(filenum, "F_START", "F_END", ns_flats, Printf, true);
SetNamespace(filenum, "C_START", "C_END", ns_colormaps, Printf);
SetNamespace(filenum, "A_START", "A_END", ns_acslibrary, Printf);
SetNamespace(filenum, "TX_START", "TX_END", ns_newtextures, Printf);
SetNamespace(filenum, "V_START", "V_END", ns_strifevoices, Printf);
SetNamespace(filenum, "HI_START", "HI_END", ns_hires, Printf);
SetNamespace(filenum, "VX_START", "VX_END", ns_voxels, Printf);
SkinHack(filenum, Printf);
}
else if (!(flags & FResourceFile::NO_FOLDERS))
{
int FirstLump = GetFirstEntry(filenum);
int LastLump = GetLastEntry(filenum);
auto FileName = GetContainerName(filenum);
for (int i = FirstLump; i <= LastLump; i++)
{
auto lump = &files[i];
auto LongName = GetFileName(i);
// Map some directories to WAD namespaces.
// Note that some of these namespaces don't exist in WADS.
// CheckNumForName will handle any request for these namespaces accordingly.
int Namespace = !strncmp(LongName, "flats/", 6) ? ns_flats :
!strncmp(LongName, "textures/", 9) ? ns_newtextures :
!strncmp(LongName, "hires/", 6) ? ns_hires :
!strncmp(LongName, "sprites/", 8) ? ns_sprites :
!strncmp(LongName, "voxels/", 7) ? ns_voxels :
!strncmp(LongName, "colormaps/", 10) ? ns_colormaps :
!strncmp(LongName, "acs/", 4) ? ns_acslibrary :
!strncmp(LongName, "voices/", 7) ? ns_strifevoices :
!strncmp(LongName, "patches/", 8) ? ns_patches :
!strncmp(LongName, "graphics/", 9) ? ns_graphics :
!strncmp(LongName, "sounds/", 7) ? ns_sounds :
!strncmp(LongName, "music/", 6) ? ns_music :
!strchr(LongName, '/') ? ns_global :
ns_hidden;
lump->Namespace = Namespace;
switch (Namespace)
{
case ns_hidden:
memset(lump->ShortName, 0, sizeof(lump->ShortName));
break;
case ns_sprites:
case ns_voxels:
case ns_hires:
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
for (auto& c : lump->ShortName)
{
if (c == '^') c = '\\';
}
break;
}
}
}
}
//==========================================================================
//
//
//
//==========================================================================
bool FileSystem::InitFiles(std::vector<std::string>& filenames, FileSys::FileSystemFilterInfo* filter, FileSys::FileSystemMessageFunc Printf, bool allowduplicates)
{
if (!Super::InitFiles(filenames, filter, Printf, allowduplicates)) return false;
files.Resize(GetFileCount());
memset(files.Data(), 0, sizeof(files[0]) * files.size());
int numfiles = GetFileCount();
for (int i = 0; i < numfiles; i++)
{
SetupName(i);
}
int numresfiles = GetContainerCount();
for (int i = 0; i < numresfiles; i++)
{
SetupNamespace(i, Printf);
}
return true;
}
//==========================================================================
//
// CheckNumForName
//
// Returns -1 if name not found. The version with a third parameter will
// look exclusively in the specified wad for the lump.
//
// [RH] Changed to use hash lookup ala BOOM instead of a linear search
// and namespace parameter
//==========================================================================
int FileSystem::CheckNumForName(const char* name, int space) const
{
char uname[9];
uint32_t i;
if (name == nullptr)
{
return -1;
}
// Let's not search for names that are longer than 8 characters and contain path separators
// They are almost certainly full path names passed to this function.
if (strlen(name) > 8 && strpbrk(name, "/."))
{
return -1;
}
UpperCopy(uname, name);
i = files[FileSys::MakeHash(uname, 8) % files.Size()].HashFirst;
while (i != NULL_INDEX)
{
auto& lump = files[i];
if (!memcmp(lump.ShortName, uname, 8))
{
if (lump.Namespace == space) break;
// If the lump is from one of the special namespaces exclusive to Zips
// the check has to be done differently:
// If we find a lump with this name in the global namespace that does not come
// from a Zip return that. WADs don't know these namespaces and single lumps must
// work as well.
if (space > ns_specialzipdirectory && lump.Namespace == ns_global && !(lump.Flags & LUMPF_FULLPATH))
break;
}
i = lump.HashNext;
}
return i != NULL_INDEX ? i : -1;
}
int FileSystem::CheckNumForName(const char* name, int space, int rfnum, bool exact) const
{
char uname[9];
uint32_t i;
if (rfnum < 0)
{
return CheckNumForName(name, space);
}
UpperCopy(uname, name);
i = files[FileSys::MakeHash(uname, 8) % files.Size()].HashFirst;
// If exact is true if will only find lumps in the same WAD, otherwise
// also those in earlier WADs.
while (i != NULL_INDEX &&
(memcmp(files[i].ShortName, uname, 8) || files[i].Namespace != space ||
(exact ? (GetFileContainer(i) != rfnum) : (GetFileContainer(i) > rfnum))))
{
i = files[i].HashNext;
}
return i != NULL_INDEX ? i : -1;
}
//==========================================================================
//
// GetNumForName
//
// Calls CheckNumForName, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetNumForName(const char* name, int space) const
{
int i;
i = CheckNumForName(name, space);
if (i == -1)
throw FileSys::FileSystemException("GetNumForName: %s not found!", name);
return i;
}
//==========================================================================
//
// returns a modifiable pointer to the short name
//
// should only be called before the hash chains are set up.
// If done later this needs rehashing.
//
// This is for custom setup through postprocessFunc
//
//==========================================================================
char* FileSystem::GetShortName(int i)
{
if ((unsigned)i >= files.Size())
throw FileSys::FileSystemException("GetShortName: Invalid index");
return files[i].ShortName;
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::FindLump(const char* name, int* lastlump, bool anyns)
{
if ((size_t)*lastlump >= files.size()) return -1;
char name8[9];
UpperCopy(name8, name);
assert(lastlump != nullptr && *lastlump >= 0);
const int last = (int)files.size();
for(int lump = *lastlump; lump < last; lump++)
{
const FileEntry* const lump_p = &files[lump];
if ((anyns || lump_p->Namespace == ns_global) && !memcmp(lump_p->ShortName, name8, 8))
{
*lastlump = lump + 1;
return lump;
}
}
*lastlump = last;
return -1;
}
//==========================================================================
//
// W_FindLumpMulti
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps. Returns everything having one of the passed names.
//
//==========================================================================
int FileSystem::FindLumpMulti(const char** names, int* lastlump, bool anyns, int* nameindex)
{
assert(lastlump != nullptr && *lastlump >= 0);
int last = files.Size();
for (int lump = *lastlump; lump < last; lump++)
{
auto lump_p = &files[lump];
if (anyns || lump_p->Namespace == ns_global)
{
for (const char** name = names; *name != nullptr; name++)
{
if (!strnicmp(*name, lump_p->ShortName, 8))
{
*lastlump = lump + 1;
if (nameindex != nullptr) *nameindex = int(name - names);
return lump;
}
}
}
}
*lastlump = last;
return -1;
}
//==========================================================================
//
// This function combines lookup from regular lists and Doom's special one.
//
//==========================================================================
int FileSystem::CheckNumForAnyName(const char* name, namespace_t namespc) const
{
if (name != NULL)
{
// Check short names first to avoid interference from short names in the real file system.
if (strlen(name) <= 8 && !strpbrk(name, "./"))
{
return CheckNumForName(name, namespc);
}
int lookup = Super::FindFile(name, false);
if (lookup >= 0) return lookup;
}
return -1;
}

View file

@ -1,129 +1,7 @@
#pragma once
#include "fs_filesystem.h"
using FileSys::FileSystem;
using FileSys::FResourceFile;
// [RH] Namespaces from BOOM.
// These are needed here in the low level part so that WAD files can be properly set up.
enum namespace_t : int {
ns_hidden = -1,
ns_global = 0,
ns_sprites,
ns_flats,
ns_colormaps,
ns_acslibrary,
ns_newtextures,
ns_bloodraw, // no longer used - kept for ZScript.
ns_bloodsfx, // no longer used - kept for ZScript.
ns_bloodmisc, // no longer used - kept for ZScript.
ns_strifevoices,
ns_hires,
ns_voxels,
ns_maybeflat,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.
// searching for data in these namespaces works differently for lumps coming
// from Zips or other files.
ns_specialzipdirectory,
ns_sounds,
ns_patches,
ns_graphics,
ns_music,
ns_firstskin,
};
// extended class that adds Doom's very special short name lookup to the file system.
class FileSystem : public FileSys::FileSystem
{
private:
struct FileEntry
{
char ShortName[9];
uint8_t Namespace;
uint8_t Flags;
uint32_t HashFirst;
uint32_t HashNext;
};
const int wadflags = FileSys::FResourceFile::NO_EXTENSIONS | FileSys::FResourceFile::NO_FOLDERS | FileSys::FResourceFile::SHORTNAMES;
const uint32_t NULL_INDEX = 0xffffffff;
TArray<FileEntry> files;
int skin_namespc = ns_firstskin;
void Start(FileSys::FileSystemMessageFunc Printf);
void SetupName(int fileindex);
bool IsMarker(int lump, const char* marker) noexcept;
void SetNamespace(int filenum, const char* startmarker, const char* endmarker, namespace_t space, FileSys::FileSystemMessageFunc Printf, bool flathack = false);
void SkinHack(int filenum, FileSys::FileSystemMessageFunc Printf);
void SetupNamespace(int filenum, FileSys::FileSystemMessageFunc Printf);
using Super = FileSys::FileSystem;
public:
enum
{
LUMPF_MAYBEFLAT = 1,
LUMPF_FULLPATH = 2,
};
bool InitFiles(std::vector<std::string>& filenames, FileSys::FileSystemFilterInfo* filter = nullptr, FileSys::FileSystemMessageFunc Printf = nullptr, bool allowduplicates = false) override;
void InitHashChains() override;
int CheckNumForAnyName(const char* cname, namespace_t namespc = ns_global) const;
int CheckNumForName(const char* name, int namespc) const;
int CheckNumForName(const char* name, int namespc, int wadfile, bool exact = true) const;
int GetNumForName(const char* name, int namespc) const;
inline int CheckNumForName(const uint8_t* name) const { return CheckNumForName((const char*)name, ns_global); }
inline int CheckNumForName(const char* name) const { return CheckNumForName(name, ns_global); }
inline int CheckNumForName(const uint8_t* name, int ns) const { return CheckNumForName((const char*)name, ns); }
inline int GetNumForName(const char* name) const { return GetNumForName(name, ns_global); }
inline int GetNumForName(const uint8_t* name) const { return GetNumForName((const char*)name); }
inline int GetNumForName(const uint8_t* name, int ns) const { return GetNumForName((const char*)name, ns); }
int FindLump(const char* name, int* lastlump, bool anyns = false); // [RH] Find lumps with duplication
int FindLumpMulti(const char** names, int* lastlump, bool anyns = false, int* nameindex = nullptr); // same with multiple possible names
bool CheckFileName(int lump, const char* name) const noexcept
{
if ((size_t)lump >= files.size())
return false;
return !strnicmp(files[lump].ShortName, name, 8);
}
const char* GetFileShortName(int lump) const noexcept
{
if ((size_t)lump >= files.size())
return nullptr;
else
return files[lump].ShortName;
}
int GetFileNamespace(int lump) const noexcept
{
if ((size_t)lump >= files.size())
return ns_global;
else
return files[lump].Namespace;
}
void SetFileNamespace(int lump, int ns) noexcept
{
if ((size_t)lump < files.size()) files[lump].Namespace = ns;
}
// This is only for code that wants to edit the names before the game starts.
char* GetShortName(int i);
};
inline FileSystem fileSystem;
inline FileSys::FileSystem fileSystem;

View file

@ -132,8 +132,7 @@ enum
PRE_CONACK, // Sent from host to guest to acknowledge PRE_CONNECT receipt
PRE_ALLFULL, // Sent from host to an unwanted guest
PRE_ALLHEREACK, // Sent from guest to host to acknowledge PRE_ALLHEREACK receipt
PRE_GO, // Sent from host to guest to continue game startup
PRE_IN_PROGRESS, // Sent from host to guest if the game has already started
PRE_GO // Sent from host to guest to continue game startup
};
// Set PreGamePacket.fake to this so that the game rejects any pregame packets
@ -270,8 +269,6 @@ void PacketSend (void)
// I_Error ("SendPacket error: %s",strerror(errno));
}
void PreSend(const void* buffer, int bufferlen, const sockaddr_in* to);
void SendConAck(int num_connected, int num_needed);
//
// PacketGet
@ -306,7 +303,7 @@ void PacketGet (void)
GetPlayerName(node).GetChars());
}
doomcom.data[0] = NCMD_EXIT;
doomcom.data[0] = 0x80; // NCMD_EXIT
c = 1;
}
else if (err != WSAEWOULDBLOCK)
@ -344,11 +341,10 @@ void PacketGet (void)
}
else if (c > 0)
{ //The packet is not from any in-game node, so we might as well discard it.
if (TransmitBuffer[0] == PRE_FAKE)
// Don't show the message for disconnect notifications.
if (c != 2 || TransmitBuffer[0] != PRE_FAKE || TransmitBuffer[1] != PRE_DISCONNECT)
{
// If it's someone waiting in the lobby, let them know the game already started
uint8_t msg[] = { PRE_FAKE, PRE_IN_PROGRESS };
PreSend(msg, 2, &fromaddress);
DPrintf(DMSG_WARNING, "Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);
}
doomcom.remotenode = -1;
return;
@ -373,22 +369,7 @@ sockaddr_in *PreGet (void *buffer, int bufferlen, bool noabort)
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK || (noabort && err == WSAECONNRESET))
return NULL; // no packet
if (doomcom.consoleplayer == 0)
{
int node = FindNode(&fromaddress);
I_NetMessage("Got unexpected disconnect.");
doomcom.numnodes--;
for (; node < doomcom.numnodes; ++node)
sendaddress[node] = sendaddress[node + 1];
// Let remaining guests know that somebody left.
SendConAck(doomcom.numnodes, doomcom.numplayers);
}
else
{
I_NetError("The host disbanded the game unexpectedly");
}
I_Error ("PreGet: %s", neterror ());
}
return &fromaddress;
}
@ -518,7 +499,7 @@ void SendAbort (void)
}
}
void SendConAck (int num_connected, int num_needed)
static void SendConAck (int num_connected, int num_needed)
{
PreGamePacket packet;
@ -727,7 +708,7 @@ bool HostGame (int i)
doomcom.numnodes = 1;
I_NetInit ("Hosting game", numplayers);
I_NetInit ("Waiting for players", numplayers);
// Wait for numplayers-1 different connections
if (!I_NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
@ -802,15 +783,13 @@ bool Guest_ContactHost (void *userdata)
}
else if (packet.Message == PRE_DISCONNECT)
{
I_NetError("The host cancelled the game.");
doomcom.numnodes = 0;
I_FatalError ("The host cancelled the game.");
}
else if (packet.Message == PRE_ALLFULL)
{
I_NetError("The game is full.");
}
else if (packet.Message == PRE_IN_PROGRESS)
{
I_NetError("The game was already started.");
doomcom.numnodes = 0;
I_FatalError ("The game is full.");
}
}
}
@ -871,7 +850,7 @@ bool Guest_WaitForOthers (void *userdata)
return true;
case PRE_DISCONNECT:
I_NetError("The host cancelled the game.");
I_FatalError ("The host cancelled the game.");
break;
}
}
@ -896,7 +875,6 @@ bool JoinGame (int i)
BuildAddress (&sendaddress[1], Args->GetArg(i+1));
sendplayer[1] = 0;
doomcom.numnodes = 2;
doomcom.consoleplayer = -1;
// Let host know we are here
@ -1068,13 +1046,6 @@ void I_NetMessage(const char* text, ...)
#endif
}
void I_NetError(const char* error)
{
doomcom.numnodes = 0;
StartWindow->NetClose();
I_FatalError(error);
}
// todo: later these must be dispatched by the main menu, not the start screen.
void I_NetProgress(int val)
{

View file

@ -7,7 +7,6 @@
int I_InitNetwork (void);
void I_NetCmd (void);
void I_NetMessage(const char*, ...);
void I_NetError(const char* error);
void I_NetProgress(int val);
void I_NetInit(const char* msg, int num);
bool I_NetLoop(bool (*timer_callback)(void*), void* userdata);

View file

@ -83,7 +83,7 @@ FRandom pr_exrandom("EX_Random");
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FCRandom M_Random;
FRandom M_Random;
// Global seed. This is modified predictably to initialize every RNG.
uint32_t rngseed;
@ -126,8 +126,8 @@ CCMD(rngseed)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
FRandom *FRandom::RNGList, *FRandom::CRNGList;
static TDeletingArray<FRandom *> NewRNGs, NewCRNGs;
FRandom *FRandom::RNGList;
static TDeletingArray<FRandom *> NewRNGs;
// CODE --------------------------------------------------------------------
@ -139,22 +139,14 @@ static TDeletingArray<FRandom *> NewRNGs, NewCRNGs;
//
//==========================================================================
FRandom::FRandom (bool client)
: NameCRC (0), bClient(client)
FRandom::FRandom ()
: NameCRC (0)
{
#ifndef NDEBUG
Name = NULL;
#endif
if (bClient)
{
Next = CRNGList;
CRNGList = this;
}
else
{
Next = RNGList;
RNGList = this;
}
Next = RNGList;
RNGList = this;
Init(0);
}
@ -166,7 +158,7 @@ FRandom::FRandom (bool client)
//
//==========================================================================
FRandom::FRandom (const char *name, bool client) : bClient(client)
FRandom::FRandom (const char *name)
{
NameCRC = CalcCRC32 ((const uint8_t *)name, (unsigned int)strlen (name));
#ifndef NDEBUG
@ -178,7 +170,7 @@ FRandom::FRandom (const char *name, bool client) : bClient(client)
#endif
// Insert the RNG in the list, sorted by CRC
FRandom **prev = (bClient ? &CRNGList : &RNGList), * probe = (bClient ? CRNGList : RNGList);
FRandom **prev = &RNGList, *probe = RNGList;
while (probe != NULL && probe->NameCRC < NameCRC)
{
@ -213,8 +205,8 @@ FRandom::~FRandom ()
FRandom *last = NULL;
prev = bClient ? &CRNGList : &RNGList;
rng = bClient ? CRNGList : RNGList;
prev = &RNGList;
rng = RNGList;
while (rng != NULL && rng != this)
{
@ -245,11 +237,6 @@ void FRandom::StaticClearRandom ()
{
rng->Init(rngseed);
}
for (FRandom* rng = FRandom::CRNGList; rng != NULL; rng = rng->Next)
{
rng->Init(rngseed);
}
}
//==========================================================================
@ -358,15 +345,15 @@ void FRandom::StaticReadRNGState(FSerializer &arc)
//
//==========================================================================
FRandom *FRandom::StaticFindRNG (const char *name, bool client)
FRandom *FRandom::StaticFindRNG (const char *name)
{
uint32_t NameCRC = CalcCRC32 ((const uint8_t *)name, (unsigned int)strlen (name));
// Use the default RNG if this one happens to have a CRC of 0.
if (NameCRC == 0) return client ? &M_Random : &pr_exrandom;
if (NameCRC == 0) return &pr_exrandom;
// Find the RNG in the list, sorted by CRC
FRandom **prev = (client ? &CRNGList : &RNGList), *probe = (client ? CRNGList : RNGList);
FRandom **prev = &RNGList, *probe = RNGList;
while (probe != NULL && probe->NameCRC < NameCRC)
{
@ -377,32 +364,14 @@ FRandom *FRandom::StaticFindRNG (const char *name, bool client)
if (probe == NULL || probe->NameCRC != NameCRC)
{
// A matching RNG doesn't exist yet so create it.
probe = new FRandom(name, client);
probe = new FRandom(name);
// Store the new RNG for destruction when ZDoom quits.
if (client)
NewCRNGs.Push(probe);
else
NewRNGs.Push(probe);
NewRNGs.Push(probe);
}
return probe;
}
void FRandom::SaveRNGState(TArray<FRandom>& backups)
{
for (auto cur = RNGList; cur != nullptr; cur = cur->Next)
backups.Push(*cur);
}
void FRandom::RestoreRNGState(TArray<FRandom>& backups)
{
unsigned int i = 0u;
for (auto cur = RNGList; cur != nullptr; cur = cur->Next)
*cur = backups[i++];
backups.Clear();
}
//==========================================================================
//
// FRandom :: StaticPrintSeeds

View file

@ -44,9 +44,9 @@ class FSerializer;
class FRandom : public SFMTObj
{
public:
FRandom() : FRandom(false) {}
FRandom(const char* name) : FRandom(name, false) {}
~FRandom();
FRandom ();
FRandom (const char *name);
~FRandom ();
int Seed() const
{
@ -170,34 +170,20 @@ public:
static void StaticClearRandom ();
static void StaticReadRNGState (FSerializer &arc);
static void StaticWriteRNGState (FSerializer &file);
static FRandom *StaticFindRNG(const char *name, bool client);
static void SaveRNGState(TArray<FRandom>& backups);
static void RestoreRNGState(TArray<FRandom>& backups);
static FRandom *StaticFindRNG(const char *name);
#ifndef NDEBUG
static void StaticPrintSeeds ();
#endif
protected:
FRandom(bool client);
FRandom(const char* name, bool client);
private:
#ifndef NDEBUG
const char *Name;
#endif
FRandom *Next;
uint32_t NameCRC;
bool bClient;
static FRandom *RNGList, *CRNGList;
};
class FCRandom : public FRandom
{
public:
FCRandom() : FRandom(true) {}
FCRandom(const char* name) : FRandom(name, true) {}
static FRandom *RNGList;
};
extern uint32_t rngseed; // The starting seed (not part of state)
@ -207,6 +193,6 @@ extern bool use_staticrng;
// M_Random can be used for numbers that do not affect gameplay
extern FCRandom M_Random;
extern FRandom M_Random;
#endif

View file

@ -41,12 +41,6 @@ xx(Random2)
xx(RandomPick)
xx(FRandomPick)
xx(SetRandomSeed)
xx(CRandom)
xx(CFRandom)
xx(CRandom2)
xx(CRandomPick)
xx(CFRandomPick)
xx(CSetRandomSeed)
xx(BuiltinRandomSeed)
xx(BuiltinNew)
xx(GetClass)

View file

@ -124,7 +124,7 @@ FScanner::FScanner(int lumpnum, TMap<FName, Symbol>* extsymbols) : symbols(extsy
void FScanner::Open (const char *name)
{
int lump = fileSystem.CheckNumForAnyName(name);
int lump = fileSystem.CheckNumForFullName(name, true);
if (lump == -1)
{
I_Error("Could not find script lump '%s'\n", name);

View file

@ -58,6 +58,8 @@
#include "vm.h"
#include "i_interface.h"
using namespace FileSys;
extern DObject *WP_NOCHANGE;
bool save_full = false; // for testing. Should be removed afterward.
@ -153,13 +155,13 @@ bool FSerializer::OpenReader(const char *buffer, size_t length)
//
//==========================================================================
bool FSerializer::OpenReader(FileSys::FCompressedBuffer *input)
bool FSerializer::OpenReader(FCompressedBuffer *input)
{
if (input->mSize <= 0 || input->mBuffer == nullptr) return false;
if (w != nullptr || r != nullptr) return false;
mErrors = 0;
if (input->mMethod == FileSys::METHOD_STORED)
if (input->mMethod == METHOD_STORED)
{
r = new FReader((char*)input->mBuffer, input->mSize);
}
@ -783,10 +785,10 @@ const char *FSerializer::GetOutput(unsigned *len)
//
//==========================================================================
FileSys::FCompressedBuffer FSerializer::GetCompressedOutput()
FCompressedBuffer FSerializer::GetCompressedOutput()
{
if (isReading()) return{ 0,0,0,0,0,nullptr };
FileSys::FCompressedBuffer buff;
FCompressedBuffer buff;
WriteObjects();
EndObject();
buff.filename = nullptr;
@ -825,7 +827,7 @@ FileSys::FCompressedBuffer FSerializer::GetCompressedOutput()
if (err == Z_OK)
{
buff.mBuffer = new char[buff.mCompressedSize];
buff.mMethod = FileSys::METHOD_DEFLATE;
buff.mMethod = METHOD_DEFLATE;
memcpy(buff.mBuffer, compressbuf, buff.mCompressedSize);
delete[] compressbuf;
return buff;
@ -834,7 +836,7 @@ FileSys::FCompressedBuffer FSerializer::GetCompressedOutput()
error:
memcpy(compressbuf, w->mOutString.GetString(), buff.mSize + 1);
buff.mCompressedSize = buff.mSize;
buff.mMethod = FileSys::METHOD_STORED;
buff.mMethod = METHOD_STORED;
return buff;
}
@ -1179,7 +1181,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTe
if (TexMan.GetLinkedTexture(lump) == pic)
{
name = fileSystem.GetFileName(lump);
name = fileSystem.GetFileFullName(lump);
}
else
{

View file

@ -252,7 +252,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, struct ModelOverride &
FSerializer &Serialize(FSerializer &arc, const char *key, struct AnimModelOverride &mo, struct AnimModelOverride *def);
FSerializer &Serialize(FSerializer &arc, const char *key, ModelAnim &ao, ModelAnim *def);
FSerializer &Serialize(FSerializer &arc, const char *key, ModelAnimFrame &ao, ModelAnimFrame *def);
FSerializer &Serialize(FSerializer& arc, const char* key, FTranslationID& value, FTranslationID* defval);
FSerializer& Serialize(FSerializer& arc, const char* key, FTranslationID& value, FTranslationID* defval);
void SerializeFunctionPointer(FSerializer &arc, const char *key, FunctionPointerValue *&p);

View file

@ -55,7 +55,6 @@ public:
virtual void NetInit(const char *message, int num_players) {}
virtual void NetProgress(int count) {}
virtual void NetDone() {}
virtual void NetClose() {}
virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) { return false; }
virtual void AppendStatusLine(const char* status) {}
virtual void LoadingStatus(const char* message, int colors) {}
@ -75,7 +74,6 @@ public:
void NetProgress(int count);
void NetMessage(const char* format, ...); // cover for printf
void NetDone();
void NetClose();
bool NetLoop(bool (*timer_callback)(void*), void* userdata);
protected:
int NetMaxPos, NetCurPos;

View file

@ -47,7 +47,7 @@
//
//==========================================================================
void FStringTable::LoadStrings (FileSystem& fileSystem, const char *language)
void FStringTable::LoadStrings (FileSys::FileSystem& fileSystem, const char *language)
{
int lastlump, lump;

View file

@ -84,7 +84,7 @@ public:
using LangMap = TMap<uint32_t, StringMap>;
using StringMacroMap = TMap<FName, StringMacro>;
void LoadStrings(FileSystem& fileSystem, const char *language);
void LoadStrings(FileSys::FileSystem& fileSystem, const char *language);
void UpdateLanguage(const char* language);
StringMap GetDefaultStrings() { return allStrings[default_table]; } // Dehacked needs these for comparison
void SetOverrideStrings(StringMap & map)

View file

@ -13,6 +13,15 @@
namespace FileSys {
union LumpShortName
{
char String[9];
uint32_t dword; // These are for accessing the first 4 or 8 chars of
uint64_t qword; // Name as a unit without breaking strict aliasing rules
};
struct FolderEntry
{
const char *name;
@ -23,34 +32,46 @@ class FileSystem
{
public:
FileSystem();
virtual ~FileSystem ();
// do not copy!
FileSystem(const FileSystem& other) = delete;
FileSystem& operator =(const FileSystem& other) = delete;
~FileSystem ();
bool Initialize(std::vector<std::string>& filenames, FileSystemFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, bool allowduplicates = false);
// The wadnum for the IWAD
int GetIwadNum() { return IwadIndex; }
void SetIwadNum(int x) { IwadIndex = x; }
// The container for the IWAD
int GetBaseNum() { return BaseIndex; }
void SetBaseNum(int x) { BaseIndex = x; }
int GetMaxIwadNum() { return MaxIwadIndex; }
void SetMaxIwadNum(int x) { MaxIwadIndex = x; }
int GetMaxBaseNum() { return MaxBaseIndex; }
void SetMaxBaseNum(int x) { MaxBaseIndex = x; }
int CheckIfContainerLoaded (const char *name) noexcept;
bool InitSingleFile(const char *filename, FileSystemMessageFunc Printf = nullptr);
bool InitMultipleFiles (std::vector<std::string>& filenames, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, bool allowduplicates = false, FILE* hashfile = nullptr);
void AddFile (const char *filename, FileReader *wadinfo, LumpFilterInfo* filter, FileSystemMessageFunc Printf, FILE* hashfile);
int CheckIfResourceFileLoaded (const char *name) noexcept;
void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
const char *GetContainerName (int container) const noexcept;
const char *GetContainerFullName (int container) const noexcept;
const char *GetResourceFileName (int filenum) const noexcept;
const char *GetResourceFileFullName (int wadnum) const noexcept;
int GetFirstEntry(int container) const noexcept;
int GetLastEntry(int container) const noexcept;
int GetEntryCount(int container) const noexcept;
int GetContainerFlags(int container) const noexcept;
int GetFirstEntry(int wadnum) const noexcept;
int GetLastEntry(int wadnum) const noexcept;
int GetEntryCount(int wadnum) const noexcept;
int FindFile (const char *cname, bool ignoreext = false) const;
int GetFileInContainer (const char *name, int wadfile) const;
int GetFile (const char *name) const;
int CheckNumForName (const char *name, int namespc) const;
int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true) const;
int GetNumForName (const char *name, int namespc) const;
inline int CheckNumForName (const uint8_t *name) const { return CheckNumForName ((const char *)name, ns_global); }
inline int CheckNumForName (const char *name) const { return CheckNumForName (name, ns_global); }
inline int CheckNumForName (const uint8_t *name, int ns) const { return CheckNumForName ((const char *)name, ns); }
inline int GetNumForName (const char *name) const { return GetNumForName (name, ns_global); }
inline int GetNumForName (const uint8_t *name) const { return GetNumForName ((const char *)name); }
inline int GetNumForName (const uint8_t *name, int ns) const { return GetNumForName ((const char *)name, ns); }
int CheckNumForFullName (const char *cname, bool trynormal = false, int namespc = ns_global, bool ignoreext = false) const;
int CheckNumForFullName (const char *name, int wadfile) const;
int GetNumForFullName (const char *name) const;
int FindFile(const char* name) const
{
return CheckNumForFullName(name);
}
bool FileExists(const char* name) const
{
@ -62,106 +83,101 @@ public:
return FindFile(name.c_str()) >= 0;
}
LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up.
void RenameFile(int num, const char* fn);
bool CreatePathlessCopy(const char* name, int id, int flags);
void ReadFile (int filenum, void *dest);
void ReadFile (int lump, void *dest);
// These should only be used if the file data really needs padding.
FileData ReadFile (int filenum);
FileData ReadFileFullName(const char* name) { return ReadFile(GetFile(name)); }
FileData ReadFile (int lump);
FileData ReadFile (const char *name) { return ReadFile (GetNumForName (name)); }
FileData ReadFileFullName(const char* name) { return ReadFile(GetNumForFullName(name)); }
FileReader OpenFileReader(int filenum, int readertype, int readerflags); // opens a reader that redirects to the containing file's one.
FileReader OpenFileReader(int lump, int readertype, int readerflags); // opens a reader that redirects to the containing file's one.
FileReader OpenFileReader(const char* name);
FileReader ReopenFileReader(const char* name, bool alwayscache = false);
FileReader OpenFileReader(int filenum)
FileReader OpenFileReader(int lump)
{
return OpenFileReader(filenum, READER_SHARED, READERFLAG_SEEKABLE);
return OpenFileReader(lump, READER_SHARED, READERFLAG_SEEKABLE);
}
FileReader ReopenFileReader(int filenum, bool alwayscache = false)
FileReader ReopenFileReader(int lump, bool alwayscache = false)
{
return OpenFileReader(filenum, alwayscache ? READER_CACHED : READER_NEW, READERFLAG_SEEKABLE);
return OpenFileReader(lump, alwayscache ? READER_CACHED : READER_NEW, READERFLAG_SEEKABLE);
}
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
int FindLumpFullName(const char* name, int* lastlump, bool noext = false);
bool CheckFileName (int lump, const char *name); // [RH] True if lump's name == name
int FindFileWithExtensions(const char* name, const char* const* exts, int count) const;
int FindResource(int resid, const char* type, int filenum = -1) const noexcept;
int GetResource(int resid, const char* type, int filenum = -1) const;
ptrdiff_t FileLength(int filenum) const;
int GetFileFlags (int filenum); // Return the flags for this filenum
const char* GetFileName(int filenum) const; // Gets uninterpreted name from the FResourceFile
std::string GetFileFullPath (int filenum) const; // [RH] Returns wad's name + filenum's full name
int GetFileContainer (int filenum) const;
// [RH] Returns container for a specified filenum
int GetResourceId(int filenum) const; // Returns the RFF index number for this filenum
const char* GetResourceType(int filenum) const;
static uint32_t LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
ptrdiff_t FileLength (int lump) const;
int GetFileFlags (int lump); // Return the flags for this lump
const char* GetFileShortName(int lump) const;
const char *GetFileFullName (int lump, bool returnshort = true) const; // [RH] Returns the lump's full name
std::string GetFileFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
int GetFileContainer (int lump) const; // [RH] Returns wadnum for a specified lump
int GetFileNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
void SetFileNamespace(int lump, int ns);
int GetResourceId(int lump) const; // Returns the RFF index number for this lump
const char* GetResourceType(int lump) const;
bool CheckFileName (int lump, const char *name) const; // [RH] Returns true if the names match
unsigned GetFilesInFolder(const char *path, std::vector<FolderEntry> &result, bool atomic) const;
int GetFileCount() const
int GetNumEntries() const
{
return NumEntries;
}
int GetContainerCount() const
int GetNumWads() const
{
return (int)Files.size();
}
int AddFromBuffer(const char* name, char* data, int size, int id, int flags);
FileReader* GetFileReader(int container); // Gets a FileReader object to the entire WAD
FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
void InitHashChains();
protected:
struct LumpRecord;
const uint32_t NULL_INDEX = 0xffffffff;
std::vector<FResourceFile *> Files;
std::vector<LumpRecord> FileInfo;
std::vector<uint32_t> Hashes; // one allocation for all hash lists.
uint32_t *FirstLumpIndex = nullptr; // [RH] Hashing stuff moved out of lumpinfo structure
uint32_t *NextLumpIndex = nullptr;
uint32_t *FirstFileIndex_FullName = nullptr; // The same information for fully qualified paths from .zips
uint32_t *NextFileIndex_FullName = nullptr;
uint32_t *FirstLumpIndex_FullName = nullptr; // The same information for fully qualified paths from .zips
uint32_t *NextLumpIndex_FullName = nullptr;
uint32_t *FirstFileIndex_NoExt = nullptr; // The same information for fully qualified paths from .zips
uint32_t *NextFileIndex_NoExt = nullptr;
uint32_t *FirstLumpIndex_NoExt = nullptr; // The same information for fully qualified paths from .zips
uint32_t *NextLumpIndex_NoExt = nullptr;
uint32_t* FirstFileIndex_ResId = nullptr; // The same information for fully qualified paths from .zips
uint32_t* NextFileIndex_ResId = nullptr;
uint32_t* FirstLumpIndex_ResId = nullptr; // The same information for fully qualified paths from .zips
uint32_t* NextLumpIndex_ResId = nullptr;
uint32_t NumEntries = 0; // Not necessarily the same as FileInfo.Size()
uint32_t NumWads = 0;
int BaseIndex = -1;
int MaxBaseIndex = -1;
int IwadIndex = -1;
int MaxIwadIndex = -1;
StringPool* stringpool = nullptr;
private:
void DeleteAll();
void MoveFilesInFolder(const char *);
void AddFile(const char* filename, FileReader* wadinfo, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf);
protected:
// These two functions must be overridden by subclasses which want to extend the file system.
virtual bool InitFiles(std::vector<std::string>& filenames, FileSystemFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, bool allowduplicates = false);
public:
virtual void InitHashChains();
void MoveLumpsInFolder(const char *);
};
//djb2 hash algorithm with case insensitivity hack
inline static uint32_t MakeHash(const char* str, size_t length = SIZE_MAX)
{
uint32_t hash = 5381;
uint32_t c;
while (length-- > 0 && (c = *str++)) hash = hash * 33 + (c | 32);
return hash;
}
}

View file

@ -16,7 +16,7 @@ std::string ExtractBaseName(const char* path, bool include_extension = false);
void strReplace(std::string& str, const char* from, const char* to);
// user context in which the file system gets opened. This also contains a few callbacks to avoid direct dependencies on the engine.
struct FileSystemFilterInfo
struct LumpFilterInfo
{
std::vector<std::string> gameTypeFilter; // this can contain multiple entries
@ -45,10 +45,41 @@ using FileSystemMessageFunc = int(*)(FSMessageLevel msglevel, const char* format
class FResourceFile;
// [RH] Namespaces from BOOM.
// These are needed here in the low level part so that WAD files can be properly set up.
typedef enum {
ns_hidden = -1,
ns_global = 0,
ns_sprites,
ns_flats,
ns_colormaps,
ns_acslibrary,
ns_newtextures,
ns_bloodraw, // no longer used - kept for ZScript.
ns_bloodsfx, // no longer used - kept for ZScript.
ns_bloodmisc, // no longer used - kept for ZScript.
ns_strifevoices,
ns_hires,
ns_voxels,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.
// searching for data in these namespaces works differently for lumps coming
// from Zips or other files.
ns_specialzipdirectory,
ns_sounds,
ns_patches,
ns_graphics,
ns_music,
ns_firstskin,
} namespace_t;
enum ELumpFlags
{
RESFF_FULLPATH = 2, // contains a full path.
RESFF_MAYBEFLAT = 1, // might be a flat inside a WAD outside F_START/END
RESFF_FULLPATH = 2, // contains a full path. This will trigger extended namespace checks when looking up short names.
RESFF_EMBEDDED = 4, // marks an embedded resource file for later processing.
RESFF_SHORTNAME = 8, // the stored name is a short extension-less name
RESFF_COMPRESSED = 16, // compressed or encrypted, i.e. cannot be read with the container file's reader.
@ -69,10 +100,11 @@ struct FResourceEntry
size_t CompressedSize;
const char* FileName;
size_t Position;
int ResourceID; // Only Blood RFF uses this natively.
int ResourceID;
uint32_t CRC32;
uint16_t Flags;
uint16_t Method;
int16_t Namespace;
};
void SetMainThread();
@ -80,25 +112,17 @@ void SetMainThread();
class FResourceFile
{
public:
enum
{
// descibes which kind of limitations this file type has.
NO_FOLDERS = 1, // no paths - only one rpot folder (e.g. Build GRP, Blood RFF, Descent HOG
NO_EXTENSIONS = 2, // no extensions for file names (e.g. Doom WADs.)
SHORTNAMES = 4, // Name is (at most) 8.3 DOS ASCII format, (8.0 in case of WAD)
};
FResourceFile(const char* filename, StringPool* sp, int flags);
FResourceFile(const char* filename, FileReader& r, StringPool* sp, int flags);
const char* NormalizeFileName(const char* fn, int fallbackcp = 0, bool allowbackslash = false);
FResourceFile(const char* filename, StringPool* sp);
FResourceFile(const char* filename, FileReader& r, StringPool* sp);
const char* NormalizeFileName(const char* fn, int fallbackcp = 0);
FResourceEntry* AllocateEntries(int count);
void GenerateHash();
void PostProcessArchive(FileSystemFilterInfo* filter);
void PostProcessArchive(LumpFilterInfo* filter);
protected:
FileReader Reader;
const char* FileName;
FResourceEntry* Entries = nullptr;
uint32_t NumLumps;
int flags = 0;
char Hash[48];
StringPool* stringpool;
@ -108,7 +132,7 @@ protected:
Entries[entry].Flags &= ~RESFF_NEEDFILESTART;
}
bool IsFileInFolder(const char* const resPath);
void CheckEmbedded(uint32_t entry, FileSystemFilterInfo* lfi);
void CheckEmbedded(uint32_t entry, LumpFilterInfo* lfi);
private:
uint32_t FirstLump;
@ -116,20 +140,19 @@ private:
int FilterLumps(const std::string& filtername, uint32_t max);
bool FindPrefixRange(const char* filter, uint32_t max, uint32_t &start, uint32_t &end);
void JunkLeftoverFilters(uint32_t max);
void FindCommonFolder(FileSystemFilterInfo* filter);
static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool containeronly, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
void FindCommonFolder(LumpFilterInfo* filter);
static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool containeronly, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
public:
static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool containeronly = false, FileSystemFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
static FResourceFile *OpenResourceFile(const char *filename, bool containeronly = false, FileSystemFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
static FResourceFile *OpenDirectory(const char *filename, FileSystemFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool containeronly = false, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
static FResourceFile *OpenResourceFile(const char *filename, bool containeronly = false, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
static FResourceFile *OpenDirectory(const char *filename, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
virtual ~FResourceFile();
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
FileReader *GetContainerReader() { return Reader.isOpen()? &Reader : nullptr; }
const char* GetFileName() const { return FileName; }
uint32_t GetFirstEntry() const { return FirstLump; }
int GetFlags() const noexcept { return flags; }
void SetFirstFile(uint32_t f) { FirstLump = f; }
void SetFirstLump(uint32_t f) { FirstLump = f; }
const char* GetHash() const { return Hash; }
int EntryCount() const { return NumLumps; }
@ -152,6 +175,11 @@ public:
return (entry < NumLumps) ? Entries[entry].Flags : 0;
}
int GetEntryNamespace(uint32_t entry)
{
return (entry < NumLumps) ? Entries[entry].Namespace : (int)ns_hidden;
}
int GetEntryResourceID(uint32_t entry)
{
return (entry < NumLumps) ? Entries[entry].ResourceID : -1;

View file

@ -177,7 +177,7 @@ class F7ZFile : public FResourceFile
public:
F7ZFile(const char * filename, FileReader &filer, StringPool* sp);
bool Open(FileSystemFilterInfo* filter, FileSystemMessageFunc Printf);
bool Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf);
virtual ~F7ZFile();
FileData Read(uint32_t entry) override;
FileReader GetEntryReader(uint32_t entry, int, int) override;
@ -192,7 +192,7 @@ public:
//==========================================================================
F7ZFile::F7ZFile(const char * filename, FileReader &filer, StringPool* sp)
: FResourceFile(filename, filer, sp, 0)
: FResourceFile(filename, filer, sp)
{
Archive = nullptr;
}
@ -204,7 +204,7 @@ F7ZFile::F7ZFile(const char * filename, FileReader &filer, StringPool* sp)
//
//==========================================================================
bool F7ZFile::Open(FileSystemFilterInfo *filter, FileSystemMessageFunc Printf)
bool F7ZFile::Open(LumpFilterInfo *filter, FileSystemMessageFunc Printf)
{
Archive = new C7zArchive(Reader);
int skipped = 0;
@ -268,6 +268,7 @@ bool F7ZFile::Open(FileSystemFilterInfo *filter, FileSystemMessageFunc Printf)
Entries[j].Length = SzArEx_GetFileSize(archPtr, i);
Entries[j].Flags = RESFF_FULLPATH|RESFF_COMPRESSED;
Entries[j].ResourceID = -1;
Entries[j].Namespace = ns_global;
Entries[j].Method = METHOD_INVALID;
Entries[j].Position = i;
j++;
@ -350,7 +351,7 @@ FileReader F7ZFile::GetEntryReader(uint32_t entry, int, int)
//
//==========================================================================
FResourceFile *Check7Z(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *Check7Z(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[k7zSignatureSize];

View file

@ -57,11 +57,11 @@ class FDirectory : public FResourceFile
const char** SystemFilePath;
int AddDirectory(const char* dirpath, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf);
int AddDirectory(const char* dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf);
public:
FDirectory(const char * dirname, StringPool* sp, bool nosubdirflag = false);
bool Open(FileSystemFilterInfo* filter, FileSystemMessageFunc Printf);
bool Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf);
FileReader GetEntryReader(uint32_t entry, int, int) override;
};
@ -74,7 +74,7 @@ public:
//==========================================================================
FDirectory::FDirectory(const char * directory, StringPool* sp, bool nosubdirflag)
: FResourceFile("", sp, 0), nosubdir(nosubdirflag)
: FResourceFile("", sp), nosubdir(nosubdirflag)
{
auto fn = FS_FullPath(directory);
if (fn.back() != '/') fn += '/';
@ -87,7 +87,7 @@ FDirectory::FDirectory(const char * directory, StringPool* sp, bool nosubdirflag
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf)
int FDirectory::AddDirectory(const char *dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf)
{
int count = 0;
@ -141,6 +141,7 @@ int FDirectory::AddDirectory(const char *dirpath, FileSystemFilterInfo* filter,
Entries[count].Flags = RESFF_FULLPATH;
Entries[count].ResourceID = -1;
Entries[count].Method = METHOD_STORED;
Entries[count].Namespace = ns_global;
Entries[count].Position = count;
count++;
}
@ -156,7 +157,7 @@ int FDirectory::AddDirectory(const char *dirpath, FileSystemFilterInfo* filter,
//
//==========================================================================
bool FDirectory::Open(FileSystemFilterInfo* filter, FileSystemMessageFunc Printf)
bool FDirectory::Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf)
{
NumLumps = AddDirectory(FileName, filter, Printf);
PostProcessArchive(filter);
@ -192,7 +193,7 @@ FileReader FDirectory::GetEntryReader(uint32_t entry, int readertype, int)
//
//==========================================================================
FResourceFile *CheckDir(const char *filename, bool nosubdirflag, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckDir(const char *filename, bool nosubdirflag, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
auto rf = new FDirectory(filename, sp, nosubdirflag);
if (rf->Open(filter, Printf)) return rf;

View file

@ -71,7 +71,7 @@ struct GrpLump
//
//==========================================================================
static bool OpenGrp(FResourceFile* file, FileSystemFilterInfo* filter)
static bool OpenGrp(FResourceFile* file, LumpFilterInfo* filter)
{
GrpHeader header;
@ -91,6 +91,7 @@ static bool OpenGrp(FResourceFile* file, FileSystemFilterInfo* filter)
Entries[i].CompressedSize = Entries[i].Length = LittleLong(fileinfo[i].Size);
Position += fileinfo[i].Size;
Entries[i].Flags = 0;
Entries[i].Namespace = ns_global;
fileinfo[i].NameWithZero[12] = '\0'; // Be sure filename is null-terminated
Entries[i].ResourceID = -1;
Entries[i].Method = METHOD_STORED;
@ -108,7 +109,7 @@ static bool OpenGrp(FResourceFile* file, FileSystemFilterInfo* filter)
//
//==========================================================================
FResourceFile *CheckGRP(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckGRP(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[12];
@ -119,7 +120,7 @@ FResourceFile *CheckGRP(const char *filename, FileReader &file, FileSystemFilter
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "KenSilverman", 12))
{
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS | FResourceFile::SHORTNAMES);
auto rf = new FResourceFile(filename, file, sp);
if (OpenGrp(rf, filter)) return rf;
file = rf->Destroy();
}

View file

@ -44,7 +44,7 @@ namespace FileSys {
static bool OpenHog(FResourceFile* rf, FileSystemFilterInfo* filter)
static bool OpenHog(FResourceFile* rf, LumpFilterInfo* filter)
{
auto Reader = rf->GetContainerReader();
FileReader::Size length = Reader->GetLength();
@ -66,6 +66,7 @@ static bool OpenHog(FResourceFile* rf, FileSystemFilterInfo* filter)
Entry.CompressedSize = Entry.Length = elength;
Entry.Flags = 0;
Entry.CRC32 = 0;
Entry.Namespace = ns_global;
Entry.ResourceID = -1;
Entry.Method = METHOD_STORED;
Entry.FileName = rf->NormalizeFileName(name);
@ -85,7 +86,7 @@ static bool OpenHog(FResourceFile* rf, FileSystemFilterInfo* filter)
//
//==========================================================================
FResourceFile* CheckHog(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile* CheckHog(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[3];
@ -95,7 +96,7 @@ FResourceFile* CheckHog(const char* filename, FileReader& file, FileSystemFilter
file.Read(&head, 3);
if (!memcmp(head, "DHF", 3))
{
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS | FResourceFile::SHORTNAMES);
auto rf = new FResourceFile(filename, file, sp);
if (OpenHog(rf, filter)) return rf;
file = rf->Destroy();
}

View file

@ -1,107 +0,0 @@
/*
** file_hog.cpp
**
** reads Descent 3 .hog2 files
**
**---------------------------------------------------------------------------
** Copyright 2024 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "fs_swap.h"
namespace FileSys {
using namespace byteswap;
static bool OpenHog2(FResourceFile* rf, FileSystemFilterInfo* filter)
{
auto Reader = rf->GetContainerReader();
FileReader::Size length = Reader->GetLength();
uint32_t numfiles = Reader->ReadUInt32();
uint32_t offset = Reader->ReadUInt32(); // offset to first file (end of file list)
Reader->Seek(56, FileReader::SeekEnd); // filled with FF
auto Entries = rf->AllocateEntries((int)numfiles);
for(uint32_t i = 0; i < numfiles; i++)
{
char name[37];
Reader->Read(name, 36);
name[36] = 0;
Reader->ReadUInt32();
uint32_t size = Reader->ReadUInt32();;
Reader->ReadUInt32();
FResourceEntry& Entry = Entries[i];
Entry.Position = offset;
Entry.CompressedSize = Entry.Length = size;
Entry.Flags = RESFF_FULLPATH;
Entry.CRC32 = 0;
Entry.ResourceID = -1;
Entry.Method = METHOD_STORED;
Entry.FileName = rf->NormalizeFileName(name);
offset += size;
}
rf->GenerateHash();
return true;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile* CheckHog2(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[4];
if (file.GetLength() >= 68)
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 4);
if (!memcmp(head, "HOG2", 4))
{
auto rf = new FResourceFile(filename, file, sp, 0);
if (OpenHog2(rf, filter)) return rf;
file = rf->Destroy();
}
file.Seek(0, FileReader::SeekSet);
}
return nullptr;
}
}

View file

@ -41,10 +41,11 @@ namespace FileSys {
//
//==========================================================================
static bool OpenLump(FResourceFile* file, FileSystemFilterInfo*)
static bool OpenLump(FResourceFile* file, LumpFilterInfo*)
{
auto Entries = file->AllocateEntries(1);
Entries[0].FileName = file->NormalizeFileName(ExtractBaseName(file->GetFileName(), true).c_str());
Entries[0].Namespace = ns_global;
Entries[0].ResourceID = -1;
Entries[0].Position = 0;
Entries[0].CompressedSize = Entries[0].Length = file->GetContainerReader()->GetLength();
@ -59,10 +60,10 @@ static bool OpenLump(FResourceFile* file, FileSystemFilterInfo*)
//
//==========================================================================
FResourceFile *CheckLump(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckLump(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
// always succeeds
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS);
auto rf = new FResourceFile(filename, file, sp);
if (OpenLump(rf, filter)) return rf;
file = rf->Destroy();
return NULL;

View file

@ -43,7 +43,7 @@ namespace FileSys {
static bool OpenMvl(FResourceFile* rf, FileSystemFilterInfo* filter)
static bool OpenMvl(FResourceFile* rf, LumpFilterInfo* filter)
{
auto Reader = rf->GetContainerReader();
auto count = Reader->ReadUInt32();
@ -75,7 +75,7 @@ static bool OpenMvl(FResourceFile* rf, FileSystemFilterInfo* filter)
//
//==========================================================================
FResourceFile* CheckMvl(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile* CheckMvl(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[4];
@ -85,7 +85,7 @@ FResourceFile* CheckMvl(const char* filename, FileReader& file, FileSystemFilter
file.Read(&head, 4);
if (!memcmp(head, "DMVL", 4))
{
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS | FResourceFile::SHORTNAMES);
auto rf = new FResourceFile(filename, file, sp);
if (OpenMvl(rf, filter)) return rf;
file = rf->Destroy();
}

View file

@ -63,7 +63,7 @@ struct dpackheader_t
//
//==========================================================================
static bool OpenPak(FResourceFile* file, FileSystemFilterInfo* filter)
static bool OpenPak(FResourceFile* file, LumpFilterInfo* filter)
{
dpackheader_t header;
@ -82,6 +82,7 @@ static bool OpenPak(FResourceFile* file, FileSystemFilterInfo* filter)
Entries[i].Position = LittleLong(fileinfo[i].filepos);
Entries[i].CompressedSize = Entries[i].Length = LittleLong(fileinfo[i].filelen);
Entries[i].Flags = RESFF_FULLPATH;
Entries[i].Namespace = ns_global;
Entries[i].ResourceID = -1;
Entries[i].Method = METHOD_STORED;
Entries[i].FileName = file->NormalizeFileName(fileinfo[i].name);
@ -98,7 +99,7 @@ static bool OpenPak(FResourceFile* file, FileSystemFilterInfo* filter)
//
//==========================================================================
FResourceFile *CheckPak(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckPak(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[4];
@ -109,7 +110,7 @@ FResourceFile *CheckPak(const char *filename, FileReader &file, FileSystemFilter
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "PACK", 4))
{
auto rf = new FResourceFile(filename, file, sp, 0);
auto rf = new FResourceFile(filename, file, sp);
if (OpenPak(rf, filter)) return rf;
file = rf->Destroy();
}

View file

@ -91,7 +91,7 @@ void BloodCrypt (void *data, int key, int len)
//
//==========================================================================
static bool OpenRFF(FResourceFile* file, FileSystemFilterInfo*)
static bool OpenRFF(FResourceFile* file, LumpFilterInfo*)
{
RFFLump *lumps;
RFFInfo header;
@ -123,6 +123,7 @@ static bool OpenRFF(FResourceFile* file, FileSystemFilterInfo*)
Entries[i].Flags = 0;
Entries[i].Method = METHOD_STORED;
}
Entries[i].Namespace = ns_global;
Entries[i].ResourceID = LittleLong(lumps[i].IndexNum);
// Rearrange the name and extension to construct the fullname.
@ -149,7 +150,7 @@ static bool OpenRFF(FResourceFile* file, FileSystemFilterInfo*)
//
//==========================================================================
FResourceFile *CheckRFF(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckRFF(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[4];
@ -160,7 +161,7 @@ FResourceFile *CheckRFF(const char *filename, FileReader &file, FileSystemFilter
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "RFF\x1a", 4))
{
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS | FResourceFile::SHORTNAMES);
auto rf = new FResourceFile(filename, file, sp);
if (OpenRFF(rf, filter)) return rf;
file = rf->Destroy();
}

View file

@ -44,7 +44,7 @@ namespace FileSys {
//
//==========================================================================
static bool OpenSSI(FResourceFile* file, int version, int EntryCount, FileSystemFilterInfo*)
static bool OpenSSI(FResourceFile* file, int version, int EntryCount, LumpFilterInfo*)
{
uint32_t NumLumps = EntryCount * 2;
auto Entries = file->AllocateEntries(NumLumps);
@ -65,6 +65,7 @@ static bool OpenSSI(FResourceFile* file, int version, int EntryCount, FileSystem
Entries[i].Position = j;
Entries[i].CompressedSize = Entries[i].Length = flength;
Entries[i].Flags = 0;
Entries[i].Namespace = ns_global;
Entries[i].Method = METHOD_STORED;
Entries[i].ResourceID = -1;
Entries[i].FileName = file->NormalizeFileName(fn);
@ -77,6 +78,7 @@ static bool OpenSSI(FResourceFile* file, int version, int EntryCount, FileSystem
Entries[i + 1].Position = j;
Entries[i + 1].CompressedSize = Entries[i + 1].Length = flength;
Entries[i + 1].Flags = 0;
Entries[i + 1].Namespace = ns_global;
Entries[i + 1].ResourceID = -1;
Entries[i + 1].FileName = file->NormalizeFileName(fn);
Entries[i + 1].Method = METHOD_STORED;
@ -97,7 +99,7 @@ static bool OpenSSI(FResourceFile* file, int version, int EntryCount, FileSystem
//
//==========================================================================
FResourceFile* CheckSSI(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile* CheckSSI(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char zerobuf[72];
char buf[72];
@ -127,7 +129,7 @@ FResourceFile* CheckSSI(const char* filename, FileReader& file, FileSystemFilter
{
if (!skipstring(70)) return nullptr;
}
auto ssi = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS | FResourceFile::SHORTNAMES);
auto ssi = new FResourceFile(filename, file, sp);
if (OpenSSI(ssi, version, numfiles, filter)) return ssi;
file = ssi->Destroy();
}

View file

@ -58,22 +58,52 @@ struct wadlump_t
char Name[8];
};
//==========================================================================
//
// Wad file
//
//==========================================================================
class FWadFile : public FResourceFile
{
bool IsMarker(int lump, const char *marker);
void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, FileSystemMessageFunc Printf, bool flathack=false);
void SkinHack (FileSystemMessageFunc Printf);
public:
FWadFile(const char * filename, FileReader &file, StringPool* sp);
bool Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf);
};
//==========================================================================
//
// FWadFile::FWadFile
//
// Initializes a WAD file
//
//==========================================================================
FWadFile::FWadFile(const char *filename, FileReader &file, StringPool* sp)
: FResourceFile(filename, file, sp)
{
}
//==========================================================================
//
// Open it
//
//==========================================================================
static bool OpenWAD(FResourceFile* file, FileSystemFilterInfo*, FileSystemMessageFunc Printf)
bool FWadFile::Open(LumpFilterInfo*, FileSystemMessageFunc Printf)
{
wadinfo_t header;
uint32_t InfoTableOfs;
bool isBigEndian = false; // Little endian is assumed until proven otherwise
auto Reader = file->GetContainerReader();
auto wadSize = Reader->GetLength();
auto wadSize = Reader.GetLength();
Reader->Read(&header, sizeof(header));
uint32_t NumLumps = LittleLong(header.NumLumps);
Reader.Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
InfoTableOfs = LittleLong(header.InfoTableOfs);
// Check to see if the little endian interpretation is valid
@ -87,16 +117,16 @@ static bool OpenWAD(FResourceFile* file, FileSystemFilterInfo*, FileSystemMessag
// Check again to detect broken wads
if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
{
Printf(FSMessageLevel::Error, "%s: Bad directory offset.\n", file->GetFileName());
Printf(FSMessageLevel::Error, "%s: Bad directory offset.\n", FileName);
return false;
}
}
Reader->Seek(InfoTableOfs, FileReader::SeekSet);
auto fd = Reader->Read(NumLumps * sizeof(wadlump_t));
Reader.Seek(InfoTableOfs, FileReader::SeekSet);
auto fd = Reader.Read(NumLumps * sizeof(wadlump_t));
auto fileinfo = (const wadlump_t*)fd.data();
auto Entries = file->AllocateEntries(NumLumps);
AllocateEntries(NumLumps);
for(uint32_t i = 0; i < NumLumps; i++)
{
@ -113,17 +143,17 @@ static bool OpenWAD(FResourceFile* file, FileSystemFilterInfo*, FileSystemMessag
else if (ishigh > 1)
{
// This may not end up printing something proper because we do not know what encoding might have been used.
Printf(FSMessageLevel::Warning, "%s: Lump name %.8s contains invalid characters\n", file->GetFileName(), fileinfo[i].Name);
n[0] = 0;
Printf(FSMessageLevel::Warning, "%s: Lump name %.8s contains invalid characters\n", FileName, fileinfo[i].Name);
}
Entries[i].FileName = nullptr;
Entries[i].Position = isBigEndian ? BigLong(fileinfo[i].FilePos) : LittleLong(fileinfo[i].FilePos);
Entries[i].CompressedSize = Entries[i].Length = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
Entries[i].Namespace = ns_global;
Entries[i].Flags = ishigh? RESFF_SHORTNAME | RESFF_COMPRESSED : RESFF_SHORTNAME;
Entries[i].Method = ishigh == 1? METHOD_LZSS : METHOD_STORED;
Entries[i].FileName = file->NormalizeFileName(n, 0, true);
Entries[i].FileName = stringpool->Strdup(n);
// This doesn't set up the namespace yet.
}
for (uint32_t i = 0; i < NumLumps; i++)
@ -131,21 +161,250 @@ static bool OpenWAD(FResourceFile* file, FileSystemFilterInfo*, FileSystemMessag
if (Entries[i].Method == METHOD_LZSS)
{
// compressed size is implicit.
Entries[i].CompressedSize = (i == NumLumps - 1 ? Reader->GetLength() : Entries[i + 1].Position) - Entries[i].Position;
Entries[i].CompressedSize = (i == NumLumps - 1 ? Reader.GetLength() : Entries[i + 1].Position) - Entries[i].Position;
}
}
file->GenerateHash(); // Do this before the lump processing below.
GenerateHash(); // Do this before the lump processing below.
SetNamespace("s_start", "s_end", ns_sprites, Printf);
SetNamespace("f_start", "f_end", ns_flats, Printf, true);
SetNamespace("c_start", "c_end", ns_colormaps, Printf);
SetNamespace("a_start", "a_end", ns_acslibrary, Printf);
SetNamespace("tx_start", "tx_end", ns_newtextures, Printf);
SetNamespace("v_start", "v_end", ns_strifevoices, Printf);
SetNamespace("hi_start", "hi_end", ns_hires, Printf);
SetNamespace("vx_start", "vx_end", ns_voxels, Printf);
SkinHack(Printf);
return true;
}
//==========================================================================
//
// IsMarker
//
// (from BOOM)
//
//==========================================================================
inline bool FWadFile::IsMarker(int lump, const char *marker)
{
if (Entries[lump].FileName[0] == marker[0])
{
return (!strcmp(Entries[lump].FileName, marker) ||
(marker[1] == '_' && !strcmp(Entries[lump].FileName +1, marker)));
}
else return false;
}
//==========================================================================
//
// SetNameSpace
//
// Sets namespace information for the lumps. It always looks for the first
// x_START and the last x_END lump, except when loading flats. In this case
// F_START may be absent and if that is the case all lumps with a size of
// 4096 will be flagged appropriately.
//
//==========================================================================
// This class was supposed to be local in the function but GCC
// does not like that.
struct Marker
{
int markertype;
unsigned int index;
};
void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, FileSystemMessageFunc Printf, bool flathack)
{
bool warned = false;
int numstartmarkers = 0, numendmarkers = 0;
unsigned int i;
std::vector<Marker> markers;
for(i = 0; i < NumLumps; i++)
{
if (IsMarker(i, startmarker))
{
Marker m = { 0, i };
markers.push_back(m);
numstartmarkers++;
}
else if (IsMarker(i, endmarker))
{
Marker m = { 1, i };
markers.push_back(m);
numendmarkers++;
}
}
if (numstartmarkers == 0)
{
if (numendmarkers == 0) return; // no markers found
Printf(FSMessageLevel::Warning, "%s: %s marker without corresponding %s found.\n", FileName, endmarker, startmarker);
if (flathack)
{
// We have found no F_START but one or more F_END markers.
// mark all lumps before the last F_END marker as potential flats.
unsigned int end = markers[markers.size()-1].index;
for(unsigned int ii = 0; ii < end; ii++)
{
if (Entries[ii].Length == 4096)
{
// We can't add this to the flats namespace but
// it needs to be flagged for the texture manager.
Printf(FSMessageLevel::DebugNotify, "%s: Marking %s as potential flat\n", FileName, Entries[ii].FileName);
Entries[ii].Flags |= RESFF_MAYBEFLAT;
}
}
}
return;
}
i = 0;
while (i < markers.size())
{
int start, end;
if (markers[i].markertype != 0)
{
Printf(FSMessageLevel::Warning, "%s: %s marker without corresponding %s found.\n", FileName, endmarker, startmarker);
i++;
continue;
}
start = i++;
// skip over subsequent x_START markers
while (i < markers.size() && markers[i].markertype == 0)
{
Printf(FSMessageLevel::Warning, "%s: duplicate %s marker found.\n", FileName, startmarker);
i++;
continue;
}
// same for x_END markers
while (i < markers.size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1))
{
Printf(FSMessageLevel::Warning, "%s: duplicate %s marker found.\n", FileName, endmarker);
i++;
continue;
}
// We found a starting marker but no end marker. Ignore this block.
if (i >= markers.size())
{
Printf(FSMessageLevel::Warning, "%s: %s marker without corresponding %s found.\n", FileName, startmarker, endmarker);
end = NumLumps;
}
else
{
end = markers[i++].index;
}
// we found a marked block
Printf(FSMessageLevel::DebugNotify, "%s: Found %s block at (%d-%d)\n", FileName, startmarker, markers[start].index, end);
for(int j = markers[start].index + 1; j < end; j++)
{
if (Entries[j].Namespace != ns_global)
{
if (!warned)
{
Printf(FSMessageLevel::Warning, "%s: Overlapping namespaces found (lump %d)\n", FileName, j);
}
warned = true;
}
else if (space == ns_sprites && Entries[j].Length < 8)
{
// sf 26/10/99:
// ignore sprite lumps smaller than 8 bytes (the smallest possible)
// in size -- this was used by some dmadds wads
// as an 'empty' graphics resource
Printf(FSMessageLevel::DebugWarn, "%s: Skipped empty sprite %s (lump %d)\n", FileName, Entries[j].FileName, j);
}
else
{
Entries[j].Namespace = space;
}
}
}
}
//==========================================================================
//
// W_SkinHack
//
// Tests a wad file to see if it contains an S_SKIN marker. If it does,
// every lump in the wad is moved into a new namespace. Because skins are
// only supposed to replace player sprites, sounds, or faces, this should
// not be a problem. Yes, there are skins that replace more than that, but
// they are such a pain, and breaking them like this was done on purpose.
// This also renames any S_SKINxx lumps to just S_SKIN.
//
//==========================================================================
void FWadFile::SkinHack (FileSystemMessageFunc Printf)
{
// this being static is not a problem. The only relevant thing is that each skin gets a different number.
static int namespc = ns_firstskin;
bool skinned = false;
bool hasmap = false;
uint32_t i;
for (i = 0; i < NumLumps; i++)
{
auto lump = &Entries[i];
if (!strnicmp(lump->FileName, "S_SKIN", 6))
{ // Wad has at least one skin.
lump->FileName = "S_SKIN";
if (!skinned)
{
skinned = true;
uint32_t j;
for (j = 0; j < NumLumps; j++)
{
Entries[j].Namespace = namespc;
}
namespc++;
}
}
// needless to say, this check is entirely useless these days as map names can be more diverse..
if ((lump->FileName[0] == 'M' &&
lump->FileName[1] == 'A' &&
lump->FileName[2] == 'P' &&
lump->FileName[3] >= '0' && lump->FileName[3] <= '9' &&
lump->FileName[4] >= '0' && lump->FileName[4] <= '9' &&
lump->FileName[5] == '\0')
||
(lump->FileName[0] == 'E' &&
lump->FileName[1] >= '0' && lump->FileName[1] <= '9' &&
lump->FileName[2] == 'M' &&
lump->FileName[3] >= '0' && lump->FileName[3] <= '9' &&
lump->FileName[4] == '\0'))
{
hasmap = true;
}
}
if (skinned && hasmap)
{
Printf(FSMessageLevel::Attention, "%s: The maps will not be loaded because it has a skin.\n", FileName);
Printf(FSMessageLevel::Attention, "You should remove the skin from the wad to play these maps.\n");
}
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckWad(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckWad(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[4];
@ -156,8 +415,8 @@ FResourceFile *CheckWad(const char *filename, FileReader &file, FileSystemFilter
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "IWAD", 4) || !memcmp(head, "PWAD", 4))
{
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_FOLDERS | FResourceFile::NO_EXTENSIONS | FResourceFile::SHORTNAMES);
if (OpenWAD(rf, filter, Printf)) return rf;
auto rf = new FWadFile(filename, file, sp);
if (rf->Open(filter, Printf)) return rf;
file = rf->Destroy();
}

View file

@ -47,7 +47,7 @@ namespace FileSys {
//
//==========================================================================
bool OpenWHRes(FResourceFile* file, FileSystemFilterInfo*)
bool OpenWHRes(FResourceFile* file, LumpFilterInfo*)
{
uint32_t directory[1024];
@ -83,6 +83,7 @@ bool OpenWHRes(FResourceFile* file, FileSystemFilterInfo*)
Entries[i].Position = offset;
Entries[i].CompressedSize = Entries[i].Length = length;
Entries[i].Flags = RESFF_FULLPATH;
Entries[i].Namespace = ns_global;
Entries[i].ResourceID = -1;
Entries[i].Method = METHOD_STORED;
Entries[i].FileName = file->NormalizeFileName(synthname.c_str());
@ -98,7 +99,7 @@ bool OpenWHRes(FResourceFile* file, FileSystemFilterInfo*)
//
//==========================================================================
FResourceFile *CheckWHRes(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckWHRes(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
if (file.GetLength() >= 8192) // needs to be at least 8192 to contain one file and the directory.
{
@ -118,7 +119,7 @@ FResourceFile *CheckWHRes(const char *filename, FileReader &file, FileSystemFilt
if (offset != checkpos || length == 0 || offset + length >= (size_t)size - 4096 ) return nullptr;
checkpos += (length+4095) / 4096;
}
auto rf = new FResourceFile(filename, file, sp, FResourceFile::NO_EXTENSIONS);
auto rf = new FResourceFile(filename, file, sp);
if (OpenWHRes(rf, filter)) return rf;
file = rf->Destroy();
}

View file

@ -113,7 +113,7 @@ class FZipFile : public FResourceFile
public:
FZipFile(const char* filename, FileReader& file, StringPool* sp);
bool Open(FileSystemFilterInfo* filter, FileSystemMessageFunc Printf);
bool Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf);
FCompressedBuffer GetRawData(uint32_t entry) override;
};
@ -124,11 +124,11 @@ public:
//==========================================================================
FZipFile::FZipFile(const char * filename, FileReader &file, StringPool* sp)
: FResourceFile(filename, file, sp, 0)
: FResourceFile(filename, file, sp)
{
}
bool FZipFile::Open(FileSystemFilterInfo* filter, FileSystemMessageFunc Printf)
bool FZipFile::Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf)
{
bool zip64 = false;
uint32_t centraldir = Zip_FindCentralDir(Reader, &zip64);
@ -376,7 +376,7 @@ void FZipFile::SetEntryAddress(uint32_t entry)
//
//==========================================================================
FResourceFile *CheckZip(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *CheckZip(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
char head[4];

File diff suppressed because it is too large Load diff

View file

@ -113,7 +113,7 @@ bool FResourceFile::IsFileInFolder(const char* const resPath)
return 0 == stricmp(filePath.c_str(), resPath);
}
void FResourceFile::CheckEmbedded(uint32_t entry, FileSystemFilterInfo* lfi)
void FResourceFile::CheckEmbedded(uint32_t entry, LumpFilterInfo* lfi)
{
// Checks for embedded archives
auto FullName = Entries[entry].FileName;
@ -138,30 +138,29 @@ void FResourceFile::CheckEmbedded(uint32_t entry, FileSystemFilterInfo* lfi)
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckWad(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckGRP(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckRFF(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckPak(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckZip(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *Check7Z(const char *filename, FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckSSI(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckHog(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckHog2(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckMvl(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckWHRes(const char* filename, FileReader& file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckLump(const char *filename,FileReader &file, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckDir(const char *filename, bool nosub, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckWad(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckGRP(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckRFF(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckPak(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckZip(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *Check7Z(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckSSI(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckHog(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckMvl(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile* CheckWHRes(const char* filename, FileReader& file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckLump(const char *filename,FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
FResourceFile *CheckDir(const char *filename, bool nosub, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, CheckRFF, CheckHog, CheckMvl, CheckHog2, CheckSSI, CheckWHRes, CheckLump };
static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, CheckRFF, CheckSSI, CheckHog, CheckMvl, CheckWHRes, CheckLump };
static int nulPrintf(FSMessageLevel msg, const char* fmt, ...)
{
return 0;
}
FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool containeronly, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool containeronly, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
if (!file.isOpen()) return nullptr;
if (Printf == nullptr) Printf = nulPrintf;
@ -174,20 +173,20 @@ FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReade
return NULL;
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool containeronly, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool containeronly, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
return DoOpenResourceFile(filename, file, containeronly, filter, Printf, sp);
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool containeronly, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool containeronly, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
return DoOpenResourceFile(filename, file, containeronly, filter, Printf, sp);
}
FResourceFile *FResourceFile::OpenDirectory(const char *filename, FileSystemFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
FResourceFile *FResourceFile::OpenDirectory(const char *filename, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
if (Printf == nullptr) Printf = nulPrintf;
return CheckDir(filename, false, filter, Printf, sp);
@ -199,15 +198,14 @@ FResourceFile *FResourceFile::OpenDirectory(const char *filename, FileSystemFilt
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename, StringPool* sp, int flags_)
:flags(flags_)
FResourceFile::FResourceFile(const char *filename, StringPool* sp)
{
stringpool = sp ? sp : new StringPool(false);
FileName = stringpool->Strdup(filename);
}
FResourceFile::FResourceFile(const char *filename, FileReader &r, StringPool* sp, int flags)
: FResourceFile(filename,sp, flags)
FResourceFile::FResourceFile(const char *filename, FileReader &r, StringPool* sp)
: FResourceFile(filename,sp)
{
Reader = std::move(r);
}
@ -252,7 +250,7 @@ FCompressedBuffer FResourceFile::GetRawData(uint32_t entry)
//
//==========================================================================
const char* FResourceFile::NormalizeFileName(const char* fn, int fallbackcp, bool allowbackslash)
const char* FResourceFile::NormalizeFileName(const char* fn, int fallbackcp)
{
if (!fn || !*fn) return "";
auto norm = tolower_normalize(fn);
@ -276,8 +274,7 @@ const char* FResourceFile::NormalizeFileName(const char* fn, int fallbackcp, boo
norm = tolower_normalize(&ffn.front());
}
}
// The WAD format can have legal backslashes in its names so this must be optional.
if (!allowbackslash) FixPathSeparator(norm);
FixPathSeparator(norm);
auto pooled = stringpool->Strdup(norm);
free(norm);
return pooled;
@ -357,7 +354,7 @@ void FResourceFile::GenerateHash()
//
//==========================================================================
void FResourceFile::PostProcessArchive(FileSystemFilterInfo *filter)
void FResourceFile::PostProcessArchive(LumpFilterInfo *filter)
{
// only do this for archive types which contain full file names. All others are assumed to be pre-sorted.
if (NumLumps == 0 || !(Entries[0].Flags & RESFF_FULLPATH)) return;
@ -419,7 +416,7 @@ void FResourceFile::PostProcessArchive(FileSystemFilterInfo *filter)
//
//==========================================================================
void FResourceFile::FindCommonFolder(FileSystemFilterInfo* filter)
void FResourceFile::FindCommonFolder(LumpFilterInfo* filter)
{
std::string name0, name1;
bool foundspeciallump = false;

View file

@ -120,7 +120,7 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
}
lump = fileSystem.CheckNumForAnyName(fontlumpname? fontlumpname : name);
lump = fileSystem.CheckNumForFullName(fontlumpname? fontlumpname : name, true);
if (lump != -1 && fileSystem.GetFileContainer(lump) >= folderfile)
{
@ -290,7 +290,7 @@ void V_InitCustomFonts()
{
*p = TexMan.GetGameTexture(texid);
}
else if (fileSystem.GetFileContainer(sc.LumpNum) >= fileSystem.GetBaseNum())
else if (fileSystem.GetFileContainer(sc.LumpNum) >= fileSystem.GetIwadNum())
{
// Print a message only if this isn't in zdoom.pk3
sc.ScriptMessage("%s: Unable to find texture in font definition for %s", sc.String, namebuffer.GetChars());
@ -871,7 +871,7 @@ void V_InitFonts()
FFont *CreateHexLumpFont(const char *fontname, int lump);
FFont *CreateHexLumpFont2(const char *fontname, int lump);
auto lump = fileSystem.GetFileInContainer("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
if (lump == -1) I_FatalError("newconsolefont.hex not found"); // This font is needed - do not start up without it.
NewConsoleFont = CreateHexLumpFont("NewConsoleFont", lump);
NewSmallFont = CreateHexLumpFont2("NewSmallFont", lump);

View file

@ -1524,7 +1524,7 @@ void M_ParseMenuDefs()
DefaultOptionMenuSettings->Reset();
OptionSettings.mLinespacing = 17;
int IWADMenu = fileSystem.CheckNumForName("MENUDEF", ns_global, fileSystem.GetBaseNum());
int IWADMenu = fileSystem.CheckNumForName("MENUDEF", FileSys::ns_global, fileSystem.GetIwadNum());
while ((lump = fileSystem.FindLump ("MENUDEF", &lastlump)) != -1)
{

View file

@ -88,7 +88,7 @@ void FModel::DestroyVertexBuffer()
static int FindGFXFile(FString & fn)
{
int lump = fileSystem.FindFile(fn.GetChars()); // if we find something that matches the name plus the extension, return it and do not enter the substitution logic below.
int lump = fileSystem.CheckNumForFullName(fn.GetChars()); // if we find something that matches the name plus the extension, return it and do not enter the substitution logic below.
if (lump != -1) return lump;
int best = -1;
@ -100,7 +100,7 @@ static int FindGFXFile(FString & fn)
for (const char ** extp=extensions; *extp; extp++)
{
lump = fileSystem.FindFile((fn + *extp).GetChars());
lump = fileSystem.CheckNumForFullName((fn + *extp).GetChars());
if (lump >= best) best = lump;
}
return best;
@ -120,7 +120,7 @@ FTextureID LoadSkin(const char * path, const char * fn)
buffer.Format("%s%s", path, fn);
int texlump = FindGFXFile(buffer);
const char * const texname = texlump < 0 ? fn : fileSystem.GetFileName(texlump);
const char * const texname = texlump < 0 ? fn : fileSystem.GetFileFullName(texlump);
return TexMan.CheckForTexture(texname, ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
}
@ -148,7 +148,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
if (path) fullname.Format("%s%s", path, modelfile);
else fullname = modelfile;
int lump = fileSystem.FindFile(fullname.GetChars());
int lump = fileSystem.CheckNumForFullName(fullname.GetChars());
if (lump<0)
{
@ -175,7 +175,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
{
FString anivfile = fullname.GetChars();
anivfile.Substitute("_d.3d","_a.3d");
if ( fileSystem.FindFile(anivfile.GetChars()) > 0 )
if ( fileSystem.CheckNumForFullName(anivfile.GetChars()) > 0 )
{
model = new FUE1Model;
}
@ -184,7 +184,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
{
FString datafile = fullname.GetChars();
datafile.Substitute("_a.3d","_d.3d");
if ( fileSystem.FindFile(datafile.GetChars()) > 0 )
if ( fileSystem.CheckNumForFullName(datafile.GetChars()) > 0 )
{
model = new FUE1Model;
}

View file

@ -49,18 +49,18 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
{
int lumpnum2;
hasSurfaces = true;
FString realfilename = fileSystem.GetFileName(lumpnum);
FString realfilename = fileSystem.GetFileFullName(lumpnum);
if ( (size_t)realfilename.IndexOf("_d.3d") == realfilename.Len()-5 )
{
realfilename.Substitute("_d.3d","_a.3d");
lumpnum2 = fileSystem.FindFile(realfilename.GetChars());
lumpnum2 = fileSystem.CheckNumForFullName(realfilename.GetChars());
mDataLump = lumpnum;
mAnivLump = lumpnum2;
}
else
{
realfilename.Substitute("_a.3d","_d.3d");
lumpnum2 = fileSystem.FindFile(realfilename.GetChars());
lumpnum2 = fileSystem.CheckNumForFullName(realfilename.GetChars());
mAnivLump = lumpnum;
mDataLump = lumpnum2;
}

View file

@ -309,7 +309,7 @@ FVoxelDef *R_LoadVoxelDef(int lumpnum, int spin)
FVoxel *vox = R_LoadKVX(lumpnum);
if (vox == NULL)
{
Printf("%s is not a valid voxel file\n", fileSystem.GetFileName(lumpnum));
Printf("%s is not a valid voxel file\n", fileSystem.GetFileFullName(lumpnum));
return NULL;
}
else

View file

@ -66,7 +66,6 @@ public:
void NetInit(const char* message, int playerCount);
void NetProgress(int count);
void NetDone();
void NetClose();
private:
NSWindow* m_window;

View file

@ -531,8 +531,3 @@ void FConsoleWindow::NetDone()
m_netAbortButton = nil;
}
}
void FConsoleWindow::NetClose()
{
// TODO: Implement this
}

View file

@ -110,11 +110,6 @@ void FBasicStartupScreen::NetDone()
FConsoleWindow::GetInstance().NetDone();
}
void FBasicStartupScreen::NetClose()
{
FConsoleWindow::GetInstance().NetClose();
}
bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData)
{
while (true)

View file

@ -54,6 +54,17 @@ bool I_WriteIniFailed (const char* filename);
class FGameTexture;
bool I_SetCursor(FGameTexture *);
static inline char *strlwr(char *str)
{
char *ptr = str;
while(*ptr)
{
*ptr = tolower(*ptr);
++ptr;
}
return str;
}
inline int I_GetNumaNodeCount() { return 1; }
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }

View file

@ -308,7 +308,7 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad, int&
#ifdef __APPLE__
return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
#else
return LauncherWindow::ExecModal(wads, numwads, defaultiwad, &autoloadflags, &extraArgs);
return LauncherWindow::ExecModal(wads, numwads, defaultiwad, &autoloadflags, extraArgs);
#endif
}

View file

@ -57,7 +57,6 @@ class FTTYStartupScreen : public FStartupScreen
void NetInit(const char *message, int num_players);
void NetProgress(int count);
void NetDone();
void NetClose();
bool NetLoop(bool (*timer_callback)(void *), void *userdata);
protected:
bool DidNetInit;
@ -238,11 +237,6 @@ void FTTYStartupScreen::NetProgress(int count)
}
}
void FTTYStartupScreen::NetClose()
{
// TODO: Implement this
}
//===========================================================================
//
// FTTYStartupScreen :: NetLoop

View file

@ -134,39 +134,6 @@ void I_SetIWADInfo()
{
}
//==========================================================================
//
// isConsoleApp()
//
// runtime detection to detect if this is a console subsystem app.
//
// the reason for doing this is because it is possible to edit a binary directly and change its subsystem
// type via hexedit so in order to gain flexibility it makes no sense to just compile out the unused code.
//
// we may plan to publish tools to allow users to do this manually on their own.
//
//==========================================================================
bool isConsoleApp()
{
static bool alreadychecked = false;
static bool returnvalue;
if (!alreadychecked)
{
DWORD pids[2];
DWORD num_pids = GetConsoleProcessList(pids, 2);
bool win32con_is_exclusive = (num_pids <= 1);
returnvalue = ((GetConsoleWindow() != NULL && !win32con_is_exclusive) || (GetStdHandle(STD_OUTPUT_HANDLE) != NULL));
alreadychecked = true;
}
//printf("isConsoleApp is %i\n", returnvalue);
return returnvalue;
}
//==========================================================================
//
// DoMain
@ -191,22 +158,7 @@ int DoMain (HINSTANCE hInstance)
Args->AppendArg(FString(wargv[i]));
}
if (isConsoleApp())
{
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCP(CP_UTF8);
SetConsoleOutputCP(CP_UTF8);
DWORD mode;
if (GetConsoleMode(StdOut, &mode))
{
if (SetConsoleMode(StdOut, mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING))
FancyStdOut = IsWindows10OrGreater(); // Windows 8.1 and lower do not understand ANSI formatting.
}
}
else if (Args->CheckParm("-stdout") || Args->CheckParm("-norun"))
if (Args->CheckParm("-stdout") || Args->CheckParm("-norun"))
{
// As a GUI application, we don't normally get a console when we start.
// If we were run from the shell and are on XP+, we can attach to its
@ -523,11 +475,6 @@ CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
//
//==========================================================================
int wmain()
{
return wWinMain(GetModuleHandle(0), 0, GetCommandLineW(), SW_SHOW);
}
int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int nCmdShow)
{
g_hInst = hInstance;

View file

@ -128,11 +128,6 @@ void MainWindow::HideNetStartPane()
NetStartWindow::HideNetStartPane();
}
void MainWindow::CloseNetStartPane()
{
NetStartWindow::NetClose();
}
void MainWindow::SetNetStartProgress(int pos)
{
NetStartWindow::SetNetStartProgress(pos);

View file

@ -29,7 +29,6 @@ public:
void SetNetStartProgress(int pos);
bool RunMessageLoop(bool (*timer_callback)(void*), void* userdata);
void HideNetStartPane();
void CloseNetStartPane();
void SetWindowTitle(const char* caption);

View file

@ -102,7 +102,6 @@
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void DestroyCustomCursor();
bool isConsoleApp();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -307,7 +306,6 @@ static void PrintToStdOut(const char *cpt, HANDLE StdOut)
else break;
}
}
DWORD bytes_written;
WriteFile(StdOut, printData.GetChars(), (DWORD)printData.Len(), &bytes_written, NULL);
if (terminal)
@ -372,7 +370,7 @@ int I_PickIWad(WadStuff *wads, int numwads, bool showwin, int defaultiwad, int&
}
if (showwin || (vkey != 0 && GetAsyncKeyState(vkey)))
{
return LauncherWindow::ExecModal(wads, numwads, defaultiwad, &autoloadflags, &extraArgs);
return LauncherWindow::ExecModal(wads, numwads, defaultiwad, &autoloadflags, extraArgs);
}
return defaultiwad;
}

View file

@ -201,8 +201,3 @@ bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata
{
return mainwindow.RunMessageLoop(timer_callback, userdata);
}
void FBasicStartupScreen::NetClose()
{
mainwindow.CloseNetStartPane();
}

View file

@ -373,10 +373,10 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
i_data += "#define NPOT_EMULATION\nuniform vec2 uNpotEmulation;\n";
#endif
int vp_lump = fileSystem.GetFileInContainer(vert_prog_lump, 0);
int vp_lump = fileSystem.CheckNumForFullName(vert_prog_lump, 0);
if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump);
int fp_lump = fileSystem.GetFileInContainer(frag_prog_lump, 0);
int fp_lump = fileSystem.CheckNumForFullName(frag_prog_lump, 0);
if (fp_lump == -1) I_Error("Unable to load '%s'", frag_prog_lump);
@ -418,8 +418,8 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
if (*proc_prog_lump != '#')
{
int pp_lump = fileSystem.GetFileInContainer(proc_prog_lump, 0); // if it's a core shader, ignore overrides by user mods.
if (pp_lump == -1) pp_lump = fileSystem.FindFile(proc_prog_lump);
int pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump, 0); // if it's a core shader, ignore overrides by user mods.
if (pp_lump == -1) pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump);
if (pp_lump == -1) I_Error("Unable to load '%s'", proc_prog_lump);
FString pp_data = GetStringFromLump(pp_lump);
@ -429,13 +429,13 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
if (pp_data.IndexOf("GetTexCoord") >= 0)
{
int pl_lump = fileSystem.GetFileInContainer("shaders/glsl/func_defaultmat2.fp", 0);
int pl_lump = fileSystem.CheckNumForFullName("shaders/glsl/func_defaultmat2.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders/glsl/func_defaultmat2.fp");
fp_comb << "\n" << GetStringFromLump(pl_lump);
}
else
{
int pl_lump = fileSystem.GetFileInContainer("shaders/glsl/func_defaultmat.fp", 0);
int pl_lump = fileSystem.CheckNumForFullName("shaders/glsl/func_defaultmat.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders/glsl/func_defaultmat.fp");
fp_comb << "\n" << GetStringFromLump(pl_lump);
@ -461,7 +461,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
if (pp_data.IndexOf("ProcessLight") < 0)
{
int pl_lump = fileSystem.GetFileInContainer("shaders/glsl/func_defaultlight.fp", 0);
int pl_lump = fileSystem.CheckNumForFullName("shaders/glsl/func_defaultlight.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders/glsl/func_defaultlight.fp");
fp_comb << "\n" << GetStringFromLump(pl_lump);
}
@ -483,7 +483,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
if (light_fragprog)
{
int pp_lump = fileSystem.GetFileInContainer(light_fragprog, 0);
int pp_lump = fileSystem.CheckNumForFullName(light_fragprog, 0);
if (pp_lump == -1) I_Error("Unable to load '%s'", light_fragprog);
fp_comb << GetStringFromLump(pp_lump) << "\n";
}

View file

@ -87,7 +87,7 @@ void FShaderProgram::CreateShader(ShaderType type)
void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion)
{
int lump = fileSystem.FindFile(lumpName);
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
FString code = GetStringFromLump(lump);

View file

@ -381,10 +381,10 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
i_data += "#define NPOT_EMULATION\nuniform vec2 uNpotEmulation;\n";
#endif
int vp_lump = fileSystem.GetFileInContainer(vert_prog_lump.GetChars(), 0);
int vp_lump = fileSystem.CheckNumForFullName(vert_prog_lump.GetChars(), 0);
if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump.GetChars());
int fp_lump = fileSystem.GetFileInContainer(frag_prog_lump.GetChars(), 0);
int fp_lump = fileSystem.CheckNumForFullName(frag_prog_lump.GetChars(), 0);
if (fp_lump == -1) I_Error("Unable to load '%s'", frag_prog_lump.GetChars());
@ -418,7 +418,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
if (proc_prog_lump[0] != '#')
{
int pp_lump = fileSystem.FindFile(proc_prog_lump.GetChars());
int pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump.GetChars());
if (pp_lump == -1) I_Error("Unable to load '%s'", proc_prog_lump.GetChars());
FString pp_data = GetStringFromLump(pp_lump);
@ -428,13 +428,13 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
if (pp_data.IndexOf("GetTexCoord") >= 0)
{
int pl_lump = fileSystem.GetFileInContainer("shaders_gles/glsl/func_defaultmat2.fp", 0);
int pl_lump = fileSystem.CheckNumForFullName("shaders_gles/glsl/func_defaultmat2.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders_gles/glsl/func_defaultmat2.fp");
fp_comb << "\n" << GetStringFromLump(pl_lump);
}
else
{
int pl_lump = fileSystem.GetFileInContainer("shaders_gles/glsl/func_defaultmat.fp", 0);
int pl_lump = fileSystem.CheckNumForFullName("shaders_gles/glsl/func_defaultmat.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders_gles/glsl/func_defaultmat.fp");
fp_comb << "\n" << GetStringFromLump(pl_lump);
@ -460,7 +460,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
if (pp_data.IndexOf("ProcessLight") < 0)
{
int pl_lump = fileSystem.GetFileInContainer("shaders_gles/glsl/func_defaultlight.fp", 0);
int pl_lump = fileSystem.CheckNumForFullName("shaders_gles/glsl/func_defaultlight.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders_gles/glsl/func_defaultlight.fp");
fp_comb << "\n" << GetStringFromLump(pl_lump);
}
@ -482,7 +482,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
if (light_fragprog.Len())
{
int pp_lump = fileSystem.GetFileInContainer(light_fragprog.GetChars(), 0);
int pp_lump = fileSystem.CheckNumForFullName(light_fragprog.GetChars(), 0);
if (pp_lump == -1) I_Error("Unable to load '%s'", light_fragprog.GetChars());
fp_comb << GetStringFromLump(pp_lump) << "\n";
}

View file

@ -87,7 +87,7 @@ void FShaderProgram::CreateShader(ShaderType type)
void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion)
{
int lump = fileSystem.FindFile(lumpName);
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
FString code = GetStringFromLump(lump);
Compile(type, lumpName, code, defines, maxGlslVersion);

View file

@ -248,7 +248,7 @@ CCMD (vid_scaletoheight)
}
}
inline bool atob(const char* I)
inline bool atob(char* I)
{
if (stricmp (I, "true") == 0 || stricmp (I, "1") == 0)
return true;

View file

@ -67,7 +67,7 @@ void VkPPShader::Reset()
FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
{
int lump = fileSystem.FindFile(lumpName.GetChars());
int lump = fileSystem.CheckNumForFullName(lumpName.GetChars());
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
FString code = GetStringFromLump(lump);

View file

@ -465,15 +465,15 @@ FString VkShaderManager::GetTargetGlslVersion()
FString VkShaderManager::LoadPublicShaderLump(const char *lumpname)
{
int lump = fileSystem.GetFileInContainer(lumpname, 0);
if (lump == -1) lump = fileSystem.FindFile(lumpname);
int lump = fileSystem.CheckNumForFullName(lumpname, 0);
if (lump == -1) lump = fileSystem.CheckNumForFullName(lumpname);
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
return GetStringFromLump(lump);
}
FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
{
int lump = fileSystem.GetFileInContainer(lumpname, 0);
int lump = fileSystem.CheckNumForFullName(lumpname, 0);
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
return GetStringFromLump(lump);
}

View file

@ -8268,12 +8268,8 @@ static bool CheckFunctionCompatiblity(FScriptPosition &ScriptPosition, PFunction
FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos)
: FxExpression(EFX_FunctionCall, pos)
{
const bool isClient = methodname == NAME_CRandom || methodname == NAME_CFRandom
|| methodname == NAME_CRandomPick || methodname == NAME_CFRandomPick
|| methodname == NAME_CRandom2 || methodname == NAME_CSetRandomSeed;
MethodName = methodname;
RNG = isClient ? &M_Random : &pr_exrandom;
RNG = &pr_exrandom;
ArgList = std::move(args);
if (rngname != NAME_None)
{
@ -8285,16 +8281,7 @@ FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &&
case NAME_FRandomPick:
case NAME_Random2:
case NAME_SetRandomSeed:
RNG = FRandom::StaticFindRNG(rngname.GetChars(), false);
break;
case NAME_CRandom:
case NAME_CFRandom:
case NAME_CRandomPick:
case NAME_CFRandomPick:
case NAME_CRandom2:
case NAME_CSetRandomSeed:
RNG = FRandom::StaticFindRNG(rngname.GetChars(), true);
RNG = FRandom::StaticFindRNG(rngname.GetChars());
break;
default:
@ -8560,22 +8547,13 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
}
break;
case NAME_CSetRandomSeed:
if (CheckArgSize(NAME_CRandom, ArgList, 1, 1, ScriptPosition))
{
func = new FxRandomSeed(RNG, ArgList[0], ScriptPosition, ctx.FromDecorate);
ArgList[0] = nullptr;
}
break;
case NAME_Random:
case NAME_CRandom:
// allow calling Random without arguments to default to (0, 255)
if (ArgList.Size() == 0)
{
func = new FxRandom(RNG, new FxConstant(0, ScriptPosition), new FxConstant(255, ScriptPosition), ScriptPosition, ctx.FromDecorate);
}
else if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
else if (CheckArgSize(NAME_Random, ArgList, 2, 2, ScriptPosition))
{
func = new FxRandom(RNG, ArgList[0], ArgList[1], ScriptPosition, ctx.FromDecorate);
ArgList[0] = ArgList[1] = nullptr;
@ -8583,8 +8561,7 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
break;
case NAME_FRandom:
case NAME_CFRandom:
if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
if (CheckArgSize(NAME_FRandom, ArgList, 2, 2, ScriptPosition))
{
func = new FxFRandom(RNG, ArgList[0], ArgList[1], ScriptPosition);
ArgList[0] = ArgList[1] = nullptr;
@ -8593,17 +8570,14 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
case NAME_RandomPick:
case NAME_FRandomPick:
case NAME_CRandomPick:
case NAME_CFRandomPick:
if (CheckArgSize(MethodName, ArgList, 1, -1, ScriptPosition))
{
func = new FxRandomPick(RNG, ArgList, MethodName == NAME_FRandomPick || MethodName == NAME_CFRandomPick, ScriptPosition, ctx.FromDecorate);
func = new FxRandomPick(RNG, ArgList, MethodName == NAME_FRandomPick, ScriptPosition, ctx.FromDecorate);
}
break;
case NAME_Random2:
case NAME_CRandom2:
if (CheckArgSize(MethodName, ArgList, 0, 1, ScriptPosition))
if (CheckArgSize(NAME_Random2, ArgList, 0, 1, ScriptPosition))
{
func = new FxRandom2(RNG, ArgList.Size() == 0? nullptr : ArgList[0], ScriptPosition, ctx.FromDecorate);
if (ArgList.Size() > 0) ArgList[0] = nullptr;
@ -12666,15 +12640,6 @@ FxExpression *FxLocalVariableDeclaration::Resolve(FCompileContext &ctx)
if (ValueType->RegType == REGT_NIL && ValueType != TypeAuto)
{
auto sfunc = static_cast<VMScriptFunction *>(ctx.Function->Variants[0].Implementation);
const unsigned MAX_STACK_ALLOC = 512 * 1024; // Windows stack is 1 MB, but we cannot go up there without problems
if (uint64_t(ValueType->Size) + uint64_t(sfunc->ExtraSpace) > MAX_STACK_ALLOC)
{
ScriptPosition.Message(MSG_ERROR, "%s exceeds max. allowed size of 512kb for local variables at variable %s", sfunc->Name.GetChars(), Name.GetChars());
delete this;
return nullptr;
}
StackOffset = sfunc->AllocExtraStack(ValueType);
if (Init != nullptr)

View file

@ -879,18 +879,10 @@ void FFunctionBuildList::Build()
{
if (!item.Code->CheckReturn())
{
if (ctx.ReturnProto == nullptr || !ctx.ReturnProto->ReturnTypes.Size())
{
auto newcmpd = new FxCompoundStatement(item.Code->ScriptPosition);
newcmpd->Add(item.Code);
newcmpd->Add(new FxReturnStatement(nullptr, item.Code->ScriptPosition));
item.Code = newcmpd->Resolve(ctx);
}
else
{
item.Code->ScriptPosition.Message(MSG_ERROR, "Missing return statement in %s", item.PrintableName.GetChars());
continue;
}
auto newcmpd = new FxCompoundStatement(item.Code->ScriptPosition);
newcmpd->Add(item.Code);
newcmpd->Add(new FxReturnStatement(nullptr, item.Code->ScriptPosition));
item.Code = newcmpd->Resolve(ctx);
}
item.Proto = ctx.ReturnProto;

View file

@ -2585,7 +2585,7 @@ static void PMapValueWriter(FSerializer &ar, const M *map, const PMap *m)
if (TexMan.GetLinkedTexture(lump) == tex)
{
name = fileSystem.GetFileName(lump);
name = fileSystem.GetFileFullName(lump);
}
else
{

View file

@ -2286,11 +2286,6 @@ PType *ZCCCompiler::ResolveArraySize(PType *baseType, ZCC_Expression *arraysize,
Error(arraysize, "Array size must be positive");
return TypeError;
}
if (uint64_t(size) * baseType->Size > 0x7fffffff)
{
Error(arraysize, "Array size overflow. Total size must be less than 2GB");
return TypeError;
}
baseType = NewArray(baseType, size);
}

View file

@ -304,7 +304,7 @@ static void ParseSingleFile(FScanner *pSC, const char *filename, int lump, void
{
if (filename != nullptr)
{
lump = fileSystem.CheckNumForAnyName(filename);
lump = fileSystem.CheckNumForFullName(filename, true);
if (lump >= 0)
{
lsc.OpenLumpNum(lump);
@ -480,7 +480,7 @@ PNamespace *ParseOneScript(const int baselump, ZCCParseState &state)
ParseSingleFile(&sc, nullptr, lumpnum, parser, state);
for (unsigned i = 0; i < Includes.Size(); i++)
{
lumpnum = fileSystem.CheckNumForAnyName(Includes[i].GetChars());
lumpnum = fileSystem.CheckNumForFullName(Includes[i].GetChars(), true);
if (lumpnum == -1)
{
IncludeLocs[i].Message(MSG_ERROR, "Include script lump %s not found", Includes[i].GetChars());
@ -491,7 +491,7 @@ PNamespace *ParseOneScript(const int baselump, ZCCParseState &state)
if (fileno == 0 && fileno2 != 0)
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetContainerFullName(fileSystem.GetFileContainer(lumpnum)), Includes[i].GetChars());
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(lumpnum)), Includes[i].GetChars());
}
ParseSingleFile(nullptr, nullptr, lumpnum, parser, state);

View file

@ -426,7 +426,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetName)
// Textures for full path names do not have their own name, they merely link to the source lump.
auto lump = tex->GetSourceLump();
if (TexMan.GetLinkedTexture(lump) == tex)
retval = fileSystem.GetFileName(lump);
retval = fileSystem.GetFileFullName(lump);
}
}
ACTION_RETURN_STRING(retval);
@ -799,7 +799,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetChar, ::GetChar)
DEFINE_ACTION_FUNCTION(_Wads, GetNumLumps)
{
PARAM_PROLOGUE;
ACTION_RETURN_INT(fileSystem.GetFileCount());
ACTION_RETURN_INT(fileSystem.GetNumEntries());
}
DEFINE_ACTION_FUNCTION(_Wads, CheckNumForName)
@ -816,7 +816,7 @@ DEFINE_ACTION_FUNCTION(_Wads, CheckNumForFullName)
{
PARAM_PROLOGUE;
PARAM_STRING(name);
ACTION_RETURN_INT(fileSystem.FindFile(name.GetChars()));
ACTION_RETURN_INT(fileSystem.CheckNumForFullName(name.GetChars()));
}
DEFINE_ACTION_FUNCTION(_Wads, FindLump)
@ -825,7 +825,7 @@ DEFINE_ACTION_FUNCTION(_Wads, FindLump)
PARAM_STRING(name);
PARAM_INT(startlump);
PARAM_INT(ns);
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetFileCount();
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumEntries();
ACTION_RETURN_INT(isLumpValid ? fileSystem.FindLump(name.GetChars(), &startlump, 0 != ns) : -1);
}
@ -835,7 +835,7 @@ DEFINE_ACTION_FUNCTION(_Wads, FindLumpFullName)
PARAM_STRING(name);
PARAM_INT(startlump);
PARAM_BOOL(noext);
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetFileCount();
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumEntries();
ACTION_RETURN_INT(isLumpValid ? fileSystem.FindLumpFullName(name.GetChars(), &startlump, noext) : -1);
}
@ -850,7 +850,7 @@ DEFINE_ACTION_FUNCTION(_Wads, GetLumpFullName)
{
PARAM_PROLOGUE;
PARAM_INT(lump);
ACTION_RETURN_STRING(fileSystem.GetFileName(lump));
ACTION_RETURN_STRING(fileSystem.GetFileFullName(lump));
}
DEFINE_ACTION_FUNCTION(_Wads, GetLumpNamespace)
@ -864,7 +864,7 @@ DEFINE_ACTION_FUNCTION(_Wads, ReadLump)
{
PARAM_PROLOGUE;
PARAM_INT(lump);
const bool isLumpValid = lump >= 0 && lump < fileSystem.GetFileCount();
const bool isLumpValid = lump >= 0 && lump < fileSystem.GetNumEntries();
ACTION_RETURN_STRING(isLumpValid ? GetStringFromLump(lump, false) : FString());
}

View file

@ -153,14 +153,14 @@ int RunEndoom()
return 0;
}
int endoom_lump = fileSystem.CheckNumForAnyName (endoomName.GetChars());
int endoom_lump = fileSystem.CheckNumForFullName (endoomName.GetChars(), true);
if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000)
{
return 0;
}
if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxBaseNum() && showendoom == 2)
if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
{
// showendoom==2 means to show only lumps from PWADs.
return 0;

View file

@ -72,7 +72,7 @@ FGenericStartScreen::FGenericStartScreen(int max_progress)
: FStartScreen(max_progress)
{
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
int startup_lump = fileSystem.CheckNumForName("BOOTLOGO", ns_graphics);
int startup_lump = fileSystem.CheckNumForName("BOOTLOGO", FileSys::ns_graphics);
StartupBitmap.Create(640 * 2, 480 * 2);
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640 * 2, 480 * 2);

View file

@ -81,9 +81,9 @@ FHexenStartScreen::FHexenStartScreen(int max_progress)
: FStartScreen(max_progress)
{
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
int startup_lump = fileSystem.CheckNumForName("STARTUP", ns_graphics);
int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", ns_graphics);
int notch_lump = fileSystem.CheckNumForName("NOTCH", ns_graphics);
int startup_lump = fileSystem.CheckNumForName("STARTUP", FileSys::ns_graphics);
int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", FileSys::ns_graphics);
int notch_lump = fileSystem.CheckNumForName("NOTCH", FileSys::ns_graphics);
// For backwards compatibility we also need to look in the default namespace, because these were previously not handled as graphics.
if (startup_lump == -1) startup_lump = fileSystem.CheckNumForName("STARTUP");

View file

@ -111,7 +111,7 @@ FStrifeStartScreen::FStrifeStartScreen(int max_progress)
// Load the background and animated overlays.
for (size_t i = 0; i < countof(StrifeStartupPicNames); ++i)
{
int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i], ns_graphics);
int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i], FileSys::ns_graphics);
if (lumpnum < 0) lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i]);
if (lumpnum >= 0)

View file

@ -119,12 +119,12 @@ FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
if (compression != 0 || filter != 0 || interlace > 1)
{
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the compression, filter, or interlace is not supported!\n", fileSystem.GetFileName(lumpnum));
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the compression, filter, or interlace is not supported!\n", fileSystem.GetFileFullName(lumpnum));
return NULL;
}
if (!((1 << colortype) & 0x5D))
{
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the colortype (%u) is not supported!\n", fileSystem.GetFileName(lumpnum), colortype);
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the colortype (%u) is not supported!\n", fileSystem.GetFileFullName(lumpnum), colortype);
return NULL;
}
if (!((1 << bitdepth) & 0x116))
@ -150,12 +150,12 @@ FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
int ihoty = data.ReadInt32BE();
if (ihotx < -32768 || ihotx > 32767)
{
Printf("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileName(lumpnum), ihotx, ihotx);
Printf("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName(lumpnum), ihotx, ihotx);
ihotx = 0;
}
if (ihoty < -32768 || ihoty > 32767)
{
Printf("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileName(lumpnum), ihoty, ihoty);
Printf("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName(lumpnum), ihoty, ihoty);
ihoty = 0;
}
tex->SetOffsets(ihotx, ihoty);
@ -169,7 +169,7 @@ FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
return tex;
}
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the bit-depth (%u) is not supported!\n", fileSystem.GetFileName(lumpnum), bitdepth);
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the bit-depth (%u) is not supported!\n", fileSystem.GetFileFullName(lumpnum), bitdepth);
return NULL;
}
@ -180,7 +180,7 @@ FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
{
if (data.Read(first4bytes.b, 4) != 4 || first4bytes.dw == MAKE_ID('I','E','N','D'))
{
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the file ends immediately after the IHDR.\n", fileSystem.GetFileName(lumpnum));
Printf(TEXTCOLOR_YELLOW"WARNING: failed to load PNG %s: the file ends immediately after the IHDR.\n", fileSystem.GetFileFullName(lumpnum));
return NULL;
}
}
@ -231,12 +231,12 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
int ihoty = lump.ReadInt32BE();
if (ihotx < -32768 || ihotx > 32767)
{
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileName (lumpnum), ihotx, ihotx);
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName (lumpnum), ihotx, ihotx);
ihotx = 0;
}
if (ihoty < -32768 || ihoty > 32767)
{
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileName (lumpnum), ihoty, ihoty);
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName (lumpnum), ihoty, ihoty);
ihoty = 0;
}
LeftOffset = ihotx;

View file

@ -124,7 +124,7 @@ FGameTexture::~FGameTexture()
bool FGameTexture::isUserContent() const
{
int filenum = fileSystem.GetFileContainer(Base->GetSourceLump());
return (filenum > fileSystem.GetMaxBaseNum());
return (filenum > fileSystem.GetMaxIwadNum());
}
@ -182,10 +182,10 @@ void FGameTexture::AddAutoMaterials()
if (this->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
{
FStringf lookup("%s%s%s", layer.path, fullname ? "" : "auto/", searchname.GetChars());
auto lump = fileSystem.FindFile(lookup.GetChars(), true);
auto lump = fileSystem.CheckNumForFullName(lookup.GetChars(), false, FileSys::ns_global, true);
if (lump != -1)
{
auto bmtex = TexMan.FindGameTexture(fileSystem.GetFileName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
auto bmtex = TexMan.FindGameTexture(fileSystem.GetFileFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
if (bmtex != nullptr)
{
this->*(layer.pointer) = bmtex->GetTexture();
@ -199,10 +199,10 @@ void FGameTexture::AddAutoMaterials()
if (!this->Layers || this->Layers.get()->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
{
FStringf lookup("%s%s%s", layer.path, fullname ? "" : "auto/", searchname.GetChars());
auto lump = fileSystem.FindFile(lookup.GetChars(), true);
auto lump = fileSystem.CheckNumForFullName(lookup.GetChars(), false, FileSys::ns_global, true);
if (lump != -1)
{
auto bmtex = TexMan.FindGameTexture(fileSystem.GetFileName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
auto bmtex = TexMan.FindGameTexture(fileSystem.GetFileFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
if (bmtex != nullptr)
{
if (this->Layers == nullptr) this->Layers = std::make_unique<FMaterialLayers>();

View file

@ -62,7 +62,6 @@ enum EGameTexFlags
GTexf_OffsetsNotForFont = 512, // The offsets must be ignored when using this texture in a font.
GTexf_NoTrim = 1024, // Don't perform trimming on this texture.
GTexf_Seen = 2048, // Set to true when the texture is being used for rendering. Must be cleared manually if the check is needed.
GTexf_NoMipmap = 4096, // Disable mipmapping for this texture
};
struct FMaterialLayers
@ -266,9 +265,6 @@ public:
void SetGlowing(PalEntry color) { flags = (flags & ~GTexf_AutoGlowing) | GTexf_Glowing; GlowColor = color; }
void SetDisableBrightmap() { flags |= GTexf_BrightmapChecked; Brightmap = nullptr; }
bool isNoMipmap() const { return !!(flags & GTexf_NoMipmap); }
void SetNoMipmap(bool set) { if (set) flags |= GTexf_NoMipmap; else flags &= ~GTexf_NoMipmap; }
bool isUserContent() const;
int CheckRealHeight() { return xs_RoundToInt(Base->CheckRealHeight() / ScaleY); }
void SetSize(int x, int y)

View file

@ -50,6 +50,7 @@
#include "basics.h"
#include "cmdlib.h"
using namespace FileSys;
FTextureManager TexMan;
@ -247,7 +248,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
if (strchr(name, '/') || (flags & TEXMAN_ForceLookup))
{
FGameTexture *const NO_TEXTURE = (FGameTexture*)-1; // marker for lumps we already checked that do not map to a texture.
int lump = fileSystem.FindFile(name);
int lump = fileSystem.CheckNumForFullName(name);
if (lump >= 0)
{
FGameTexture *tex = GetLinkedTexture(lump);
@ -394,7 +395,7 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut
// Mode 3 must also reject substitutions for non-IWAD content.
int file = fileSystem.GetFileContainer(Textures[texnum.GetIndex()].Texture->GetSourceLump());
if (file > fileSystem.GetMaxBaseNum()) return true;
if (file > fileSystem.GetMaxIwadNum()) return true;
return false;
}
@ -456,7 +457,7 @@ FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
str = fileSystem.GetFileShortName(lumpnum);
else
{
auto fn = fileSystem.GetFileName(lumpnum);
auto fn = fileSystem.GetFileFullName(lumpnum);
str = ExtractFileBase(fn);
}
auto out = MakeGameTexture(CreateTextureFromLump(lumpnum, usetype == ETextureType::Flat), str.GetChars(), usetype);
@ -584,7 +585,7 @@ void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
}
progressFunc();
}
else if (ns == ns_flats && fileSystem.GetFileNamespace(firsttx) == ns_maybeflat)
else if (ns == ns_flats && fileSystem.GetFileFlags(firsttx) & RESFF_MAYBEFLAT)
{
if (fileSystem.CheckNumForName(Name, ns) < firsttx)
{
@ -722,8 +723,8 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
FName texname = sc.String;
sc.MustGetString();
int lumpnum = fileSystem.CheckNumForAnyName(sc.String, ns_patches);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForAnyName(sc.String, ns_graphics);
int lumpnum = fileSystem.CheckNumForFullName(sc.String, true, ns_patches);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForFullName(sc.String, true, ns_graphics);
if (tlist.Size() == 0)
{
@ -778,8 +779,8 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
{
FString src = base.Left(8);
int lumpnum = fileSystem.CheckNumForAnyName(sc.String, ns_patches);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForAnyName(sc.String, ns_graphics);
int lumpnum = fileSystem.CheckNumForFullName(sc.String, true, ns_patches);
if (lumpnum == -1) lumpnum = fileSystem.CheckNumForFullName(sc.String, true, ns_graphics);
sc.GetString();
bool is32bit = !!sc.Compare("force32bit");
@ -853,7 +854,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
sc.MustGetString();
// This is not using sc.Open because it can print a more useful error message when done here
int includelump = fileSystem.CheckNumForAnyName(sc.String);
int includelump = fileSystem.CheckNumForFullName(sc.String, true);
if (includelump == -1)
{
sc.ScriptError("Lump '%s' not found", sc.String);
@ -936,7 +937,7 @@ void FTextureManager::LoadTextureX(int wadnum, FMultipatchTextureBuilder &build)
void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &build)
{
int firsttexture = Textures.Size();
bool iwad = wadnum >= fileSystem.GetBaseNum() && wadnum <= fileSystem.GetMaxBaseNum();
bool iwad = wadnum >= fileSystem.GetIwadNum() && wadnum <= fileSystem.GetMaxIwadNum();
FirstTextureForFile.Push(firsttexture);
@ -970,7 +971,7 @@ void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &b
if (ns == ns_global)
{
// In Zips all graphics must be in a separate namespace.
if (fileSystem.GetFileFlags(i) & FileSys::RESFF_FULLPATH) continue;
if (fileSystem.GetFileFlags(i) & RESFF_FULLPATH) continue;
// Ignore lumps with empty names.
if (fileSystem.CheckFileName(i, "")) continue;
@ -1108,7 +1109,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
void FTextureManager::AddLocalizedVariants()
{
std::vector<FileSys::FolderEntry> content;
std::vector<FolderEntry> content;
fileSystem.GetFilesInFolder("localized/textures/", content, false);
for (auto &entry : content)
{
@ -1217,7 +1218,7 @@ void FTextureManager::AddTextures(void (*progressFunc_)(), void (*checkForHacks)
progressFunc = progressFunc_;
//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
int wadcnt = fileSystem.GetContainerCount();
int wadcnt = fileSystem.GetNumWads();
FMultipatchTextureBuilder build(*this, progressFunc_, checkForHacks);
@ -1409,7 +1410,7 @@ int FTextureManager::GuesstimateNumTextures ()
{
int numtex = 0;
for(int i = fileSystem.GetFileCount()-1; i>=0; i--)
for(int i = fileSystem.GetNumEntries()-1; i>=0; i--)
{
int space = fileSystem.GetFileNamespace(i);
switch(space)
@ -1420,11 +1421,12 @@ int FTextureManager::GuesstimateNumTextures ()
case ns_hires:
case ns_patches:
case ns_graphics:
case ns_maybeflat:
numtex++;
break;
default:
if (fileSystem.GetFileFlags(i) & RESFF_MAYBEFLAT) numtex++;
break;
}
}
@ -1445,7 +1447,7 @@ int FTextureManager::GuesstimateNumTextures ()
int FTextureManager::CountTexturesX ()
{
int count = 0;
int wadcount = fileSystem.GetContainerCount();
int wadcount = fileSystem.GetNumWads();
for (int wadnum = 0; wadnum < wadcount; wadnum++)
{
// Use the most recent PNAMES for this WAD.
@ -1503,16 +1505,16 @@ void FTextureManager::AdjustSpriteOffsets()
int sprid;
TMap<int, bool> donotprocess;
int numtex = fileSystem.GetFileCount();
int numtex = fileSystem.GetNumEntries();
for (int i = 0; i < numtex; i++)
{
if (fileSystem.GetFileContainer(i) > fileSystem.GetMaxBaseNum()) break; // we are past the IWAD
if (fileSystem.GetFileNamespace(i) == ns_sprites && fileSystem.GetFileContainer(i) >= fileSystem.GetBaseNum() && fileSystem.GetFileContainer(i) <= fileSystem.GetMaxBaseNum())
if (fileSystem.GetFileContainer(i) > fileSystem.GetMaxIwadNum()) break; // we are past the IWAD
if (fileSystem.GetFileNamespace(i) == ns_sprites && fileSystem.GetFileContainer(i) >= fileSystem.GetIwadNum() && fileSystem.GetFileContainer(i) <= fileSystem.GetMaxIwadNum())
{
const char *str = fileSystem.GetFileShortName(i);
FTextureID texid = TexMan.CheckForTexture(str, ETextureType::Sprite, 0);
if (texid.isValid() && fileSystem.GetFileContainer(GetGameTexture(texid)->GetSourceLump()) > fileSystem.GetMaxBaseNum())
if (texid.isValid() && fileSystem.GetFileContainer(GetGameTexture(texid)->GetSourceLump()) > fileSystem.GetMaxIwadNum())
{
// This texture has been replaced by some PWAD.
memcpy(&sprid, str, 4);
@ -1551,12 +1553,12 @@ void FTextureManager::AdjustSpriteOffsets()
int lumpnum = tex->GetSourceLump();
// We only want to change texture offsets for sprites in the IWAD or the file this lump originated from.
if (lumpnum >= 0 && lumpnum < fileSystem.GetFileCount())
if (lumpnum >= 0 && lumpnum < fileSystem.GetNumEntries())
{
int wadno = fileSystem.GetFileContainer(lumpnum);
if ((iwadonly && wadno >= fileSystem.GetBaseNum() && wadno <= fileSystem.GetMaxBaseNum()) || (!iwadonly && wadno == ofslumpno))
if ((iwadonly && wadno >= fileSystem.GetIwadNum() && wadno <= fileSystem.GetMaxIwadNum()) || (!iwadonly && wadno == ofslumpno))
{
if (wadno >= fileSystem.GetBaseNum() && wadno <= fileSystem.GetMaxBaseNum() && !forced && iwadonly)
if (wadno >= fileSystem.GetIwadNum() && wadno <= fileSystem.GetMaxIwadNum() && !forced && iwadonly)
{
memcpy(&sprid, tex->GetName().GetChars(), 4);
if (donotprocess.CheckKey(sprid)) continue; // do not alter sprites that only get partially replaced.
@ -1630,7 +1632,7 @@ void FTextureManager::Listaliases()
void FTextureManager::SetLinkedTexture(int lump, FGameTexture* tex)
{
if (lump < fileSystem.GetFileCount())
if (lump < fileSystem.GetNumEntries())
{
linkedMap.Insert(lump, tex);
}
@ -1644,7 +1646,7 @@ void FTextureManager::SetLinkedTexture(int lump, FGameTexture* tex)
FGameTexture* FTextureManager::GetLinkedTexture(int lump)
{
if (lump < fileSystem.GetFileCount())
if (lump < fileSystem.GetNumEntries())
{
auto check = linkedMap.CheckKey(lump);
if (check) return *check;

View file

@ -672,7 +672,7 @@ FString V_GetColorStringByName(const char* name, FScriptPosition* sc)
int c[3], step;
size_t namelen;
if (fileSystem.GetFileCount() == 0) return FString();
if (fileSystem.GetNumEntries() == 0) return FString();
rgblump = fileSystem.CheckNumForName("X11R6RGB");
if (rgblump == -1)
@ -960,13 +960,13 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
id = MAKE_ID('I', 'E', 'N', 'D');
fr.Read(&id, 4);
}
I_Error("%s contains no palette", fileSystem.GetFileName(lumpnum));
I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
}
if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
{
FScanner sc;
sc.OpenMem(fileSystem.GetFileName(lumpnum), (char*)lumpmem, int(lump.size()));
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.size()));
sc.MustGetString();
sc.MustGetNumber(); // version - ignore
sc.MustGetNumber();

View file

@ -924,7 +924,7 @@ public:
return *this;
}
~TDeletingArray()
~TDeletingArray<T, TT> ()
{
for (unsigned int i = 0; i < TArray<T,TT>::Size(); ++i)
{

View file

@ -64,12 +64,6 @@ bool NetStartWindow::RunMessageLoop(bool (*newtimer_callback)(void*), void* newu
return Instance->exitreason;
}
void NetStartWindow::NetClose()
{
if (Instance != nullptr)
Instance->OnClose();
}
NetStartWindow::NetStartWindow() : Widget(nullptr, WidgetType::Window)
{
SetWindowBackground(Colorf::fromRgba8(51, 51, 51));

View file

@ -14,7 +14,6 @@ public:
static void HideNetStartPane();
static void SetNetStartProgress(int pos);
static bool RunMessageLoop(bool (*timer_callback)(void*), void* userdata);
static void NetClose();
private:
NetStartWindow();

View file

@ -1978,7 +1978,7 @@ void loaddefinitionsfile(TilesetBuildInfo& info, const char* fn, bool cumulative
int lump, lastlump = 0;
while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0)
{
if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxBaseNum()) break;
if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break;
Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).c_str());
deftimer.Clock();
parseit(lump);

View file

@ -1664,7 +1664,7 @@ void FMapInfoParser::ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord
if (sc.Compare("include"))
{
sc.MustGetString();
int inclump = fileSystem.CheckNumForAnyName(sc.String);
int inclump = fileSystem.CheckNumForFullName(sc.String, true);
if (inclump < 0)
{
sc.ScriptError("include file '%s' not found", sc.String);
@ -1675,7 +1675,7 @@ void FMapInfoParser::ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord
if (fileSystem.GetFileContainer(sc.LumpNum) == 0)
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetContainerFullName(fileSystem.GetFileContainer(inclump)), sc.String);
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(inclump)), sc.String);
}
}
// use a new parser object to parse the include. Otherwise we'd have to save the entire FScanner in a local variable which is a lot more messy.

View file

@ -292,7 +292,7 @@ void System_CrashInfo(char* buffer, size_t bufflen, const char *lfstr)
buffer += snprintf(buffer, buffend - buffer, " %s", Args->GetArg(i));
}
for (i = 0; (arg = fileSystem.GetContainerName(i)) != NULL; ++i)
for (i = 0; (arg = fileSystem.GetResourceFileName(i)) != NULL; ++i)
{
buffer += mysnprintf(buffer, buffend - buffer, "%sFile %d: %s", lfstr, i, arg);
}
@ -1026,9 +1026,9 @@ int RunGame()
InitWidgetResources(wad);
// load strings for picker window.
FileSystem lang_fs;
FileSys::FileSystem lang_fs;
std::vector<std::string> base_fn = { wad };
lang_fs.Initialize(base_fn);
lang_fs.InitMultipleFiles(base_fn);
GStrings.LoadStrings(lang_fs, language);
// Set up the console before anything else so that it can receive text.

View file

@ -49,6 +49,8 @@
#include "startupinfo.h"
#include "files.h"
using namespace FileSys;
#ifndef PATH_MAX
#define PATH_MAX 260
#endif
@ -266,10 +268,10 @@ static void DeleteStuff(FileSystem &fileSystem, const TArray<FString>& deletelum
str.Truncate(ndx);
}
for (int i = 0; i < fileSystem.GetFileCount(); i++)
for (int i = 0; i < fileSystem.GetNumEntries(); i++)
{
int cf = fileSystem.GetFileContainer(i);
auto fname = fileSystem.GetFileName(i);
auto fname = fileSystem.GetFileFullName(i, false);
if (cf >= 1 && cf <= numgamefiles && !str.CompareNoCase(fname))
{
fileSystem.RenameFile(i, renameTo.GetChars());
@ -294,7 +296,7 @@ const char** iwad_reserved()
(g_gameType & GAMEFLAG_BLOOD) ? iwad_reserved_blood : iwad_reserved_duke;
}
static int FileSystemPrintf(FileSys::FSMessageLevel level, const char* fmt, ...)
static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
{
va_list arg;
va_start(arg, fmt);
@ -302,22 +304,22 @@ static int FileSystemPrintf(FileSys::FSMessageLevel level, const char* fmt, ...)
text.VFormat(fmt, arg);
switch (level)
{
case FileSys::FSMessageLevel::Error:
case FSMessageLevel::Error:
return Printf(TEXTCOLOR_RED "%s", text.GetChars());
break;
case FileSys::FSMessageLevel::Warning:
case FSMessageLevel::Warning:
Printf(TEXTCOLOR_YELLOW "%s", text.GetChars());
break;
case FileSys::FSMessageLevel::Attention:
case FSMessageLevel::Attention:
Printf(TEXTCOLOR_BLUE "%s", text.GetChars());
break;
case FileSys::FSMessageLevel::Message:
case FSMessageLevel::Message:
Printf("%s", text.GetChars());
break;
case FileSys::FSMessageLevel::DebugWarn:
case FSMessageLevel::DebugWarn:
DPrintf(DMSG_WARNING, "%s", text.GetChars());
break;
case FileSys::FSMessageLevel::DebugNotify:
case FSMessageLevel::DebugNotify:
DPrintf(DMSG_NOTIFY, "%s", text.GetChars());
break;
}
@ -371,8 +373,8 @@ void InitFileSystem(TArray<GrpEntry>& groups)
}
i--;
}
fileSystem.SetBaseNum(1);
fileSystem.SetMaxBaseNum((int)Files.size() - 1);
fileSystem.SetIwadNum(1);
fileSystem.SetMaxIwadNum((int)Files.size() - 1);
if (!Args->CheckParm("-noautoload"))
{
@ -426,7 +428,7 @@ void InitFileSystem(TArray<GrpEntry>& groups)
todelete.Append(g.FileInfo.tobedeleted);
}
todelete.Append(userConfig.toBeDeleted);
FileSys::FileSystemFilterInfo lfi;
LumpFilterInfo lfi;
lfi.reservedFolders = { "textures/", "hires/", "sounds/", "music/", "maps/" };
for (auto p = iwad_reserved(); *p; p++) lfi.requiredPrefixes.push_back(*p);
#if 0
@ -444,14 +446,14 @@ void InitFileSystem(TArray<GrpEntry>& groups)
{
DeleteStuff(fileSystem, todelete, groups.Size());
};
fileSystem.Initialize(Files, &lfi, FileSystemPrintf);
fileSystem.InitMultipleFiles(Files, &lfi, FileSystemPrintf);
if (Args->CheckParm("-dumpfs"))
{
FILE* f = fopen("filesystem.dir", "wb");
for (int num = 0; num < fileSystem.GetFileCount(); num++)
for (int num = 0; num < fileSystem.GetNumEntries(); num++)
{
auto fd = fileSystem.FileLength(num);
fprintf(f, "%.50s %60s %td\n", fileSystem.GetFileName(num), fileSystem.GetContainerFullName(fileSystem.GetFileContainer(num)), fd);
fprintf(f, "%.50s %60s %td\n", fileSystem.GetFileFullName(num), fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(num)), fd);
}
fclose(f);
}

View file

@ -63,7 +63,7 @@ CCMD(listmaps)
if (lump >= 0)
{
int rfnum = fileSystem.GetFileContainer(lump);
Printf("%s - %s (%s)\n", map->LabelName(), map->DisplayName(), fileSystem.GetContainerName(rfnum));
Printf("%s - %s (%s)\n", map->LabelName(), map->DisplayName(), fileSystem.GetResourceFileName(rfnum));
}
else
{
@ -260,7 +260,7 @@ MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
map->SetFileName(boardfilename);
map->flags = MI_USERMAP|MI_FORCEEOG;
int lookup = LookupMusic(boardfilename, true);
if (lookup >= 0) map->music = fileSystem.GetFileName(lookup);
if (lookup >= 0) map->music = fileSystem.GetFileFullName(lookup);
else map->music = defaultmusic;
return map;
}

View file

@ -53,7 +53,7 @@ static FUsermapDirectory root;
void InsertMap(int lumpnum)
{
FString filename = fileSystem.GetFileName(lumpnum);
FString filename = fileSystem.GetFileFullName(lumpnum);
auto path = filename.Split("/");
auto current = &root;
@ -69,8 +69,8 @@ void InsertMap(int lumpnum)
}
current->entries.Reserve(1);
current->entries.Last().displayname = path.Last();
current->entries.Last().filename = fileSystem.GetFileName(lumpnum);
current->entries.Last().container = fileSystem.GetContainerName(fileSystem.GetFileContainer(lumpnum));
current->entries.Last().filename = fileSystem.GetFileFullName(lumpnum);
current->entries.Last().container = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
current->entries.Last().size = (int)fileSystem.FileLength(lumpnum);
auto mapinfo = FindMapByName(StripExtension(path.Last().GetChars()).GetChars());
if (mapinfo) current->entries.Last().info = mapinfo->name;
@ -78,7 +78,7 @@ void InsertMap(int lumpnum)
bool ValidateMap(int lumpnum)
{
FString filename = fileSystem.GetFileName(lumpnum);
FString filename = fileSystem.GetFileFullName(lumpnum);
if (fileSystem.FindFile(filename.GetChars()) != lumpnum) return false;
auto fr = fileSystem.OpenFileReader(lumpnum);
@ -126,11 +126,11 @@ void ReadUserMaps()
if (didit) return;
didit = true;
int numfiles = fileSystem.GetFileCount();
int numfiles = fileSystem.GetNumEntries();
for (int i = 0; i < numfiles; i++)
{
auto fn1 = fileSystem.GetFileName(i);
auto fn1 = fileSystem.GetFileFullName(i);
if (!fn1 || !*fn1) continue;
FString lowfn = fn1;
if (lowfn.Right(4).CompareNoCase(".map")) continue;

View file

@ -162,7 +162,7 @@ static FSoundID S_AddSound(const char* logicalname, int lumpnum, FScanner* sc)
FSoundID S_AddSound(const char* logicalname, const char* lumpname, FScanner* sc)
{
int lump = S_LookupSound(lumpname);
if (lump == -1 && sc && fileSystem.GetFileContainer(sc->LumpNum) > fileSystem.GetMaxBaseNum())
if (lump == -1 && sc && fileSystem.GetFileContainer(sc->LumpNum) > fileSystem.GetMaxIwadNum())
sc->ScriptMessage("%s: sound file not found", sc->String);
return S_AddSound(logicalname, lump, sc);
}

View file

@ -136,7 +136,7 @@ static void ParseVavoomSkybox()
sc.MustGetStringName("map");
sc.MustGetString();
maplump = fileSystem.CheckNumForAnyName(sc.String);
maplump = fileSystem.CheckNumForFullName(sc.String, true);
auto tex = TexMan.FindGameTexture(sc.String, ETextureType::Wall, FTextureManager::TEXMAN_TryAny);
if (tex == NULL)
@ -1888,7 +1888,7 @@ public:
{
sc.MustGetString();
// This is not using sc.Open because it can print a more useful error message when done here
lump = fileSystem.CheckNumForAnyName(sc.String);
lump = fileSystem.CheckNumForFullName(sc.String, true);
if (lump==-1)
sc.ScriptError("Lump '%s' not found", sc.String);

View file

@ -104,7 +104,7 @@ int LookupMusic(const char* fn, bool onlyextended)
int l = fileSystem.FindFileWithExtensions(name.GetChars(), knownMusicExts, countof(knownMusicExts));
if (l >= 0 || onlyextended) return l;
}
return fileSystem.CheckNumForAnyName(fn, ns_music);
return fileSystem.CheckNumForFullName(fn, true, FileSys::ns_music);
}
//==========================================================================
@ -123,7 +123,7 @@ int FindMusic(const char* musicname)
if (lumpnum >= 0)
{
// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
auto rfn = fileSystem.GetContainerName(fileSystem.GetFileContainer(lumpnum));
auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
auto rfbase = ExtractFileBase(rfn);
FStringf aliasMusicname("music/%s/%s", rfbase.GetChars(), musicname);
int newlumpnum = LookupMusic(aliasMusicname.GetChars());

View file

@ -42,7 +42,7 @@ public:
RazeSoundEngine()
{
// add the empty sound right now.
AddSoundLump("no_sound", fileSystem.FindFile("engine/dsempty.lmp"), 0);
AddSoundLump("no_sound", fileSystem.CheckNumForFullName("engine/dsempty.lmp"), 0);
}
virtual bool SourceIsActor(FSoundChan* chan) { return chan->SourceType == SOURCE_Actor; }
virtual int SoundSourceIndex(FSoundChan* chan) { return 0; }

View file

@ -205,7 +205,7 @@ bool WriteSavegame(const char* filename, const char *name)
savegameinfo.AddString("Software", buf)
("Save Version", savesig.currentsavever)
.AddString("Engine", savesig.savesig)
.AddString("Game Resource", fileSystem.GetContainerName(1))
.AddString("Game Resource", fileSystem.GetResourceFileName(1))
.AddString("Map Name", lev->DisplayName())
.AddString("Creation Time", myasctime())
.AddString("Title", name)
@ -219,7 +219,7 @@ bool WriteSavegame(const char* filename, const char *name)
{
auto fileno = fileSystem.FindFile(fn);
auto mapfile = fileSystem.GetFileContainer(fileno);
auto mapcname = fileSystem.GetContainerName(mapfile);
auto mapcname = fileSystem.GetResourceFileName(mapfile);
if (mapcname) savegameinfo.AddString("Map Resource", mapcname);
else
{
@ -285,7 +285,7 @@ static bool CheckSingleFile (const char *name, bool &printRequires, bool printwa
{
return FileExists(name + 7); // User maps must be present to be validated.
}
if (fileSystem.CheckIfContainerLoaded(name) < 0)
if (fileSystem.CheckIfResourceFileLoaded(name) < 0)
{
if (printwarn)
{
@ -389,7 +389,7 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
}
else
{
auto ggfn = ExtractFileBase(fileSystem.GetContainerName(1), true);
auto ggfn = ExtractFileBase(fileSystem.GetResourceFileName(1), true);
if (gamegrp.CompareNoCase(ggfn) == 0)
{
return G_CheckSaveGameWads(gamegrp.GetChars(), mapgrp.GetChars(), false) ? 1 : -2;

View file

@ -433,7 +433,7 @@ void STAT_Update(bool endofgame)
if (lump >= 0)
{
int file = fileSystem.GetFileContainer(lump);
fn = fileSystem.GetContainerName(file);
fn = fileSystem.GetResourceFileName(file);
}
FString section = ExtractFileBase(fn) + "." + ExtractFileBase(LevelData[0].Levelname.GetChars());

View file

@ -954,7 +954,7 @@ void addMemoryResource(const char* filePath, int flags, int ID)
void ReadAllRFS()
{
bool found = false;
auto numf = fileSystem.GetFileCount();
auto numf = fileSystem.GetNumEntries();
for (int i = 0; i < numf; i++)
{
auto rl = fileSystem.GetResourceType(i);

View file

@ -93,16 +93,16 @@ static const char* DefFile(void)
int found = -1;
if (userConfig.DefaultCon.IsEmpty() || userConfig.DefaultCon.CompareNoCase("blood.ini") == 0)
{
int numlumps = fileSystem.GetFileCount();
int numlumps = fileSystem.GetNumEntries();
for (int i = numlumps - 1; i >= 0; i--)
{
int fileno = fileSystem.GetFileContainer(i);
if (fileno != -1 && fileno <= fileSystem.GetMaxBaseNum()) continue;
FString fn = fileSystem.GetFileName(i);
if (fileno != -1 && fileno <= fileSystem.GetMaxIwadNum()) continue;
FString fn = fileSystem.GetFileFullName(i, false);
FString ext = fn.Right(4);
if (ext.CompareNoCase(".ini") == 0)
{
if (fileSystem.FindFile(fn.GetChars()) != i) continue;
if (fileSystem.CheckNumForFullName(fn.GetChars()) != i) continue;
if (found == -1)
{
IniFile inif(fn.GetChars());
@ -124,7 +124,7 @@ static const char* DefFile(void)
}
}
}
if (found >= 0) return fileSystem.GetFileName(found);
if (found >= 0) return fileSystem.GetFileFullName(found);
// The command line parser stores this in the CON field.
return userConfig.DefaultCon.IsNotEmpty() ? userConfig.DefaultCon.GetChars() : "blood.ini";
}

View file

@ -241,7 +241,7 @@ void qavProcessTimer(DBloodPlayer* const pPlayer, QAV* const pQAV, int* duration
inline bool qavIsOriginal(const int res_id)
{
auto const lump = fileSystem.FindResource(res_id, "QAV");
return lump >= 0 && fileSystem.GetFileContainer(lump) < fileSystem.GetMaxBaseNum();
return lump >= 0 && fileSystem.GetFileContainer(lump) < fileSystem.GetMaxIwadNum();
}
inline int qavGetCorrectID(const int res_id)

View file

@ -132,7 +132,7 @@ void GameInterface::StartSoundEngine()
void sndInit(void)
{
soundEngine->AddSoundLump("", 0, 0, -1, 6); // add a dummy entry at index #0
for (int i = fileSystem.GetFileCount() - 1; i >= 0; i--)
for (int i = fileSystem.GetNumEntries() - 1; i >= 0; i--)
{
auto type = fileSystem.GetResourceType(i);
if (!stricmp(type, "SFX"))
@ -141,8 +141,8 @@ void sndInit(void)
}
else if (!stricmp(type, "WAV") || !stricmp(type, "OGG") || !stricmp(type, "FLAC") || !stricmp(type, "VOC"))
{
if (fileSystem.GetFileNamespace(i) != ns_music)
soundEngine->AddSoundLump(fileSystem.GetFileName(i), i, 0, fileSystem.GetResourceId(i) | 0x40000000, 6); // mark the resource ID as special.
if (fileSystem.GetFileNamespace(i) != FileSys::ns_music)
soundEngine->AddSoundLump(fileSystem.GetFileFullName(i), i, 0, fileSystem.GetResourceId(i) | 0x40000000, 6); // mark the resource ID as special.
}
}
soundEngine->HashSounds();

View file

@ -252,7 +252,7 @@ enum
void ConCompiler::ReportError(int error)
{
const char* fn = fileSystem.GetFileName(currentsourcefile);
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
switch (error)
{
case ERROR_ISAKEYWORD:
@ -642,7 +642,7 @@ int ConCompiler::transword(void)
textptr += l;
const char* fn = fileSystem.GetFileName(currentsourcefile);
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
if (parsebuf[0] == '{' && parsebuf[1] != 0)
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE or CR between '{' and '%s'.\n", fn, line_number, parsebuf + 1);
else if (parsebuf[0] == '}' && parsebuf[1] != 0)
@ -713,7 +713,7 @@ int ConCompiler::transnum(int type)
textptr += l;
auto el = translatelabeltype(type);
auto gl = translatelabeltype(labels[i].type);
const char* fn = fileSystem.GetFileName(currentsourcefile);
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) %s: Expected a '%s' label but found a '%s' label instead.\n", fn, line_number, labels[i].GetChars(), el.GetChars(), gl.GetChars());
return -1; // valid label name, but wrong type
}
@ -748,7 +748,7 @@ int ConCompiler::transnum(int type)
if (type != LABEL_DEFINE && value != 0)
{
const char* fn = fileSystem.GetFileName(currentsourcefile);
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Expected an identifier, got a numeric literal %d.\n", fn, line_number, (int)value);
}
@ -822,7 +822,7 @@ int ConCompiler::CountCaseStatements()
int ConCompiler::parsecommand()
{
const char* fn = fileSystem.GetFileName(currentsourcefile);
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
int i, j, k;
int tempscrptr;
uint8_t done, temp_ifelse_check;// , tw;
@ -3293,7 +3293,7 @@ void loadcons()
// This cannot be done from an RMAPINFO definition because the conditions are too specific and must not override custom maps.
int num = fileSystem.FindFile("e1l7.map");
int file = fileSystem.GetFileContainer(num);
if (file <= fileSystem.GetMaxBaseNum())
if (file <= fileSystem.GetMaxIwadNum())
{
auto maprec = FindMapByName("e1l7");
if (maprec) maprec->NextMap = "e1l5";

View file

@ -740,7 +740,7 @@ void S_WorldTourMappingsForOldSounds()
for(unsigned i = 1; i < maxsnd; i++)
{
auto sfx = soundEngine->GetSfx(FSoundID::fromInt(i));
FString fname = fileSystem.GetFileName(sfx->lumpnum);
FString fname = fileSystem.GetFileFullName(sfx->lumpnum);
if (!fname.Right(4).CompareNoCase(".ogg"))
{
// All names here follow the same convention. We must strip the "sound/" folder and replace the extension to get the original VOCs.

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