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- fixed: aliases for null textures must still be set.
Also added 'listtexturealiases' CCMD for debugging.
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parent
786c335489
commit
2b7e094019
2 changed files with 27 additions and 1 deletions
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@ -1604,10 +1604,31 @@ void FTextureManager::SetTranslation(FTextureID fromtexnum, FTextureID totexnum)
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void FTextureManager::AddAlias(const char* name, FGameTexture* tex)
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{
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FTextureID id = tex->GetID();
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if (tex != Textures[id.GetIndex()].Texture || !tex->isValid()) return; // Whatever got passed in here was not valid, so ignore the alias.
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if (tex != Textures[id.GetIndex()].Texture)// || !tex->isValid())
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{
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return; // Whatever got passed in here was not valid, so ignore the alias.
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}
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aliases.Insert(name, id.GetIndex());
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}
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void FTextureManager::Listaliases()
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{
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decltype(aliases)::Iterator it(aliases);
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decltype(aliases)::Pair* pair;
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TArray<FString> list;
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while (it.NextPair(pair))
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{
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auto tex = GetGameTexture(pair->Value);
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list.Push(FStringf("%s -> %s%s", pair->Key.GetChars(), tex ? tex->GetName().GetChars() : "(null)", ((tex && tex->GetUseType() == ETextureType::Null) ? ", null" : "")));
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}
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std::sort(list.begin(), list.end(), [](const FString& l, const FString& r) { return l.CompareNoCase(r) < 0; });
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for (auto& s : list)
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{
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Printf("%s\n", s.GetChars());
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}
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}
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//==========================================================================
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//
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// FTextureID::operator+
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@ -1627,3 +1648,7 @@ CCMD(flushtextures)
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TexMan.FlushAll();
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}
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CCMD(listtexturealiases)
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{
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TexMan.Listaliases();
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}
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@ -76,6 +76,7 @@ public:
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bool OkForLocalization(FTextureID texnum, const char *substitute, int locnum);
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void FlushAll();
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void Listaliases();
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FTextureID GetFrontSkyLayer(FTextureID);
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FTextureID GetRawTexture(FTextureID tex, bool dontlookup = false);
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void SetRawTexture(FTextureID texid)
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