raze/source/CMakeLists.txt

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include(precompiled_headers)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
# Build does not work with signed chars!
if (MSVC)
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J /W3" )
else()
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
endif()
option( DYN_OPENAL "Dynamically load OpenAL" ON )
if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
target_architecture(TARGET_ARCHITECTURE)
message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
set (ARM64 aarch64)
endif()
# Right now only 64 bit is supported.
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( X64 64 )
add_definitions( -DARCH_IA32 )
endif()
if( NOT PROJECT_LIBRARIES )
set( PROJECT_LIBRARIES "" )
endif()
if( WIN32 )
add_definitions( -D_WIN32 )
set( PROJECT_LIBRARIES
psapi
wsock32
winmm
dinput8
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
oleaut32
dbghelp
legacy_stdio_definitions )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
endif()
endif()
else()
if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
endif()
include_directories( SYSTEM ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
endif()
include_directories( SYSTEM ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
if ( NOT WIN32 )
option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
if ( NO_SDL_JOYSTICK )
add_definitions( -DNO_SDL_JOYSTICK=1 )
endif()
endif()
if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( SYSTEM "${SDL2_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
endif()
endif()
if( NOT NO_OPENAL )
if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( SYSTEM ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
if( APPLE )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "-framework AudioUnit -framework CoreAudio -framework ApplicationServices -framework AudioToolbox -framework CoreFoundation" )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
endif()
# Decide on SSE setup
if( X64 )
set( HAVE_MMX 1 )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
# Set up flags for GCC
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
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if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
if( NOT X64 AND NOT CAN_DO_MFPMATH )
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set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
# MinGW: switch to the Windows Unicode API.
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
endif()
# Detect FreeBSD and add flags
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
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if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc")
endif()
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
# Check for thread_local keyword, it's optional at the moment
#CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
# HAVE_THREAD_LOCAL)
#if( NOT HAVE_THREAD_LOCAL )
# message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
#endif()
# Check for functions that may or may not exist.
require_stricmp()
require_strnicmp()
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
list( APPEND PROJECT_LIBRARIES rt )
endif()
endif()
# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" source/gitinfo.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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# required libraries
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} miniz "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${TESS_LIBRARIES}" "${DRPC_LIBRARIES}")
if (HAVE_VULKAN)
list( APPEND PROJECT_LIBRARIES "zvulkan" )
endif()
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# ZMUSIC
if( MSVC )
find_package( ZMusic )
else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${TARGET_ARCHITECTURE}")
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if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusiclite )
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if( X64 )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ARM64 )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
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else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
set( ZMUSIC_FOUND TRUE )
endif()
# VPX
if( MSVC AND NOT VPX_FOUND )
# Use prebuilt library
set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/Windows/vpx" )
set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
set( VPX_LIBRARIES libvpx )
if ( NOT ARM64 )
set (VPX_LIBRARIES ${VPX_LIBRARIES} libcompat-to-msvc )
endif()
if( ARM64 )
link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
elseif( X64 )
link_directories( ${VPX_ROOT_PATH}/lib/64 )
else()
link_directories( ${VPX_ROOT_PATH}/lib/32 )
# Workaround for "error LNK2026: module unsafe for SAFESEH image."
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
endif()
set( VPX_FOUND TRUE )
endif()
if( VPX_FOUND )
add_definitions( "-DUSE_LIBVPX=1" )
include_directories( SYSTEM "${VPX_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
else()
message( SEND_ERROR "Could not find libvpx" )
endif()
if (TARGET WebP::webp)
list( APPEND PROJECT_LIBRARIES WebP::webp WebP::webpdemux WebP::libwebpmux )
if (TARGET WebP::webpdecoder)
list( APPEND PROJECT_LIBRARIES WebP::webpdecoder)
endif()
endif()
include_directories( SYSTEM "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${TESS_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}" )
if (WIN32)
include_directories( "platform/win32" )
endif()
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( SYSTEM "${ASMJIT_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
endif()
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
platform/win32/i_steam.cpp
common/platform/win32/hardware.cpp
common/platform/win32/i_input.cpp
common/platform/win32/i_keyboard.cpp
common/platform/win32/i_mouse.cpp
common/platform/win32/i_dijoy.cpp
common/platform/win32/i_rawps2.cpp
common/platform/win32/i_xinput.cpp
common/platform/win32/i_main.cpp
common/platform/win32/i_mainwindow.cpp
common/platform/win32/i_system.cpp
common/platform/win32/i_specialpaths.cpp
common/platform/win32/st_start.cpp
common/platform/win32/gl_sysfb.cpp
common/platform/win32/base_sysfb.cpp
common/platform/win32/win32basevideo.cpp
common/platform/win32/win32glvideo.cpp
)
if (HAVE_VULKAN)
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
endif()
# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
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set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
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set( PLAT_POSIX_SOURCES
platform/posix/i_steam.cpp
common/platform/posix/i_system_posix.cpp )
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set( PLAT_SDL_SOURCES
common/platform/posix/sdl/crashcatcher.c
common/platform/posix/sdl/hardware.cpp
common/platform/posix/sdl/i_gui.cpp
common/platform/posix/sdl/i_input.cpp
common/platform/posix/sdl/i_joystick.cpp
common/platform/posix/sdl/i_main.cpp
common/platform/posix/sdl/i_system.cpp
common/platform/posix/sdl/sdlglvideo.cpp
common/platform/posix/sdl/st_start.cpp )
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set( PLAT_UNIX_SOURCES
common/platform/posix/unix/i_specialpaths.cpp
common/platform/posix/unix/gtk_dialogs.cpp )
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set( PLAT_OSX_SOURCES
common/platform/posix/osx/iwadpicker_cocoa.mm
common/platform/posix/osx/i_specialpaths.mm
platform/posix/osx/raze.icns )
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set( PLAT_COCOA_SOURCES
common/platform/posix/cocoa/i_input.mm
common/platform/posix/cocoa/i_joystick.cpp
common/platform/posix/cocoa/i_main.mm
common/platform/posix/cocoa/i_system.mm
common/platform/posix/cocoa/i_video.mm
common/platform/posix/cocoa/st_console.mm
common/platform/posix/cocoa/st_start.mm )
if( WIN32 )
set( SYSTEM_SOURCES_DIR common/platform/win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} platform/win32/gameres.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
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set_source_files_properties( platform/posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
option (SYSTEMINSTALL "Set global progdir based on CMake Install Dir" OFF)
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
if ( SYSTEMINSTALL )
add_definitions( -DPROGDIR="${CMAKE_INSTALL_PREFIX}/${INSTALL_PK3_PATH}" )
endif()
endif()
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
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COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
#option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
#if( NOT SEND_ANON_STATS )
# add_definitions( -DNO_SEND_STATS )
#endif()
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
build/include/*.h
core/*.h
core/2d/*.h
core/utility/*.h
core/utility/rapidjson/*.h
core/console/*.h
core/music/*.h
core/menu/*.h
core/input/*.h
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core/rendering/*.h
core/rendering/scene/*.h
core/models/*.h
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common/audio/sound/thirdparty/*.h
common/audio/sound/*.h
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common/audio/music/*.h*
common/2d/*.h
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common/console/*.h
common/cutscenes/*.h
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common/utility/*.h
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common/engine/*.h
common/menu/*.h
common/statusbar/*.h
common/fonts/*.h
common/objects/*.h
common/filesystem/include/*.h
common/filesystem/source/*.h
common/platform/posix/cocoa/*.h
common/platform/posix/sdl/*.h
common/platform/win32/*.h
common/models/*.h
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common/textures/*.h
common/startscreen/*.h
common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h
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common/thirdparty/*.h
common/thirdparty/rapidjson/*.h
common/thirdparty/math/*h
common/thirdparty/libsmackerdec/include/*.h
common/thirdparty/utf8proc/*.h
common/rendering/*.h
common/rendering/gl_load/*.h
common/rendering/hwrenderer/*.h
common/rendering/hwrenderer/data/*.h
common/rendering/vulkan/*.h
common/rendering/vulkan/system/*.h
common/rendering/vulkan/renderer/*.h
common/rendering/vulkan/shaders/*.h
common/rendering/vulkan/textures/*.h
common/scripting/core/*h
common/scripting/vm/*h
common/scripting/jit/*h
common/scripting/interface/*.h
2020-04-07 18:14:24 +00:00
common/scripting/backend/*.h
common/scripting/frontend/*.h
games/duke/src/*.h
games/blood/src/*.h
games/sw/src/*.h
games/exhumed/src/*.h
2020-04-11 21:50:43 +00:00
build/src/*.h
platform/win32/*.h
platform/posix/*.h
thirdparty/include/*.h
thirdparty/include/*.hpp
2019-11-07 19:31:16 +00:00
thirdparty/imgui/*.h
core/textures/*.h
core/models/*.h
core/textures/formats/*.h
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
sc_man_scanner.h
2020-04-11 22:04:02 +00:00
common/engine/sc_man_scanner.re
common/scripting/frontend/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
common/platform/win32/zutil.natvis
2021-05-09 07:05:42 +00:00
# Blood
games/blood/src/actor.cpp
games/blood/src/ai.cpp
games/blood/src/aibat.cpp
games/blood/src/aibeast.cpp
games/blood/src/aiboneel.cpp
games/blood/src/aiburn.cpp
games/blood/src/aicaleb.cpp
games/blood/src/aicerber.cpp
games/blood/src/aicult.cpp
games/blood/src/aigarg.cpp
games/blood/src/aighost.cpp
games/blood/src/aigilbst.cpp
games/blood/src/aihand.cpp
games/blood/src/aihound.cpp
games/blood/src/aiinnoc.cpp
games/blood/src/aipod.cpp
games/blood/src/airat.cpp
games/blood/src/aispid.cpp
games/blood/src/aitchern.cpp
games/blood/src/aiunicult.cpp
games/blood/src/aizomba.cpp
games/blood/src/aizombf.cpp
games/blood/src/animatesprite.cpp
games/blood/src/asound.cpp
games/blood/src/barf.cpp
games/blood/src/blood.cpp
games/blood/src/callback.cpp
games/blood/src/choke.cpp
games/blood/src/db.cpp
games/blood/src/dude.cpp
games/blood/src/d_menu.cpp
games/blood/src/endgame.cpp
games/blood/src/eventq.cpp
games/blood/src/fire.cpp
games/blood/src/fx.cpp
games/blood/src/gameutil.cpp
games/blood/src/gib.cpp
games/blood/src/globals.cpp
games/blood/src/hudsprites.cpp
games/blood/src/inifile.cpp
games/blood/src/levels.cpp
games/blood/src/loadsave.cpp
games/blood/src/messages.cpp
games/blood/src/mirrors.cpp
games/blood/src/misc.cpp
games/blood/src/nnexts.cpp
games/blood/src/nnsprinsect.cpp
games/blood/src/osdcmd.cpp
games/blood/src/player.cpp
games/blood/src/prediction.cpp
games/blood/src/preload.cpp
games/blood/src/qav.cpp
games/blood/src/sbar.cpp
games/blood/src/sectorfx.cpp
games/blood/src/seq.cpp
games/blood/src/sfx.cpp
games/blood/src/sound.cpp
games/blood/src/tile.cpp
games/blood/src/triggers.cpp
games/blood/src/view.cpp
games/blood/src/warp.cpp
games/blood/src/weapon.cpp
# Duke
games/duke/src/actors.cpp
games/duke/src/actors_d.cpp
games/duke/src/actors_lava.cpp
games/duke/src/actors_r.cpp
games/duke/src/animatesprites.cpp
games/duke/src/animatesprites_d.cpp
games/duke/src/animatesprites_r.cpp
games/duke/src/bowling.cpp
games/duke/src/ccmds.cpp
games/duke/src/cheats.cpp
games/duke/src/dispatch.cpp
games/duke/src/d_menu.cpp
games/duke/src/game.cpp
games/duke/src/gamedef.cpp
games/duke/src/gameexec.cpp
games/duke/src/gameloop.cpp
games/duke/src/gamevar.cpp
games/duke/src/game_misc.cpp
games/duke/src/global.cpp
games/duke/src/hudweapon_d.cpp
games/duke/src/hudweapon_r.cpp
games/duke/src/input.cpp
games/duke/src/noise.cpp
games/duke/src/player.cpp
games/duke/src/player_d.cpp
games/duke/src/player_r.cpp
games/duke/src/player_w.cpp
games/duke/src/prediction.cpp
games/duke/src/premap.cpp
games/duke/src/premap_d.cpp
games/duke/src/premap_r.cpp
games/duke/src/render.cpp
games/duke/src/savegame.cpp
games/duke/src/sbar.cpp
games/duke/src/sectors.cpp
games/duke/src/sectors_d.cpp
games/duke/src/sectors_r.cpp
games/duke/src/sounds.cpp
games/duke/src/spawn.cpp
games/duke/src/vmexports.cpp
# Shadow Warrior
games/sw/src/actor.cpp
games/sw/src/ai.cpp
games/sw/src/break.cpp
games/sw/src/bunny.cpp
games/sw/src/cache.cpp
games/sw/src/cheats.cpp
games/sw/src/colormap.cpp
games/sw/src/coolg.cpp
games/sw/src/coolie.cpp
games/sw/src/copysect.cpp
games/sw/src/draw.cpp
games/sw/src/d_menu.cpp
games/sw/src/eel.cpp
games/sw/src/game.cpp
games/sw/src/girlninj.cpp
games/sw/src/goro.cpp
games/sw/src/hornet.cpp
games/sw/src/input.cpp
games/sw/src/interpso.cpp
games/sw/src/inv.cpp
games/sw/src/jsector.cpp
games/sw/src/jweapon.cpp
games/sw/src/lava.cpp
games/sw/src/light.cpp
games/sw/src/mclip.cpp
games/sw/src/menus.cpp
games/sw/src/miscactr.cpp
games/sw/src/morph.cpp
games/sw/src/network.cpp
games/sw/src/ninja.cpp
games/sw/src/osdcmds.cpp
games/sw/src/panel.cpp
games/sw/src/player.cpp
games/sw/src/predict.cpp
games/sw/src/quake.cpp
games/sw/src/ripper.cpp
games/sw/src/ripper2.cpp
games/sw/src/rooms.cpp
games/sw/src/rotator.cpp
games/sw/src/save.cpp
games/sw/src/saveable.cpp
games/sw/src/sbar.cpp
games/sw/src/scrip2.cpp
games/sw/src/sector.cpp
games/sw/src/serp.cpp
games/sw/src/skel.cpp
games/sw/src/skull.cpp
games/sw/src/slidor.cpp
games/sw/src/sounds.cpp
games/sw/src/spike.cpp
games/sw/src/sprite.cpp
games/sw/src/sumo.cpp
games/sw/src/text.cpp
games/sw/src/track.cpp
games/sw/src/vator.cpp
games/sw/src/vis.cpp
games/sw/src/wallmove.cpp
games/sw/src/warp.cpp
games/sw/src/weapon.cpp
games/sw/src/zilla.cpp
games/sw/src/zombie.cpp
# Exhumed
games/exhumed/src/2d.cpp
games/exhumed/src/anims.cpp
games/exhumed/src/anubis.cpp
games/exhumed/src/bubbles.cpp
games/exhumed/src/bullet.cpp
games/exhumed/src/cd.cpp
games/exhumed/src/cheats.cpp
games/exhumed/src/d_menu.cpp
games/exhumed/src/exhumed.cpp
games/exhumed/src/fish.cpp
games/exhumed/src/gameloop.cpp
games/exhumed/src/grenade.cpp
games/exhumed/src/gun.cpp
games/exhumed/src/init.cpp
games/exhumed/src/items.cpp
games/exhumed/src/lavadude.cpp
games/exhumed/src/light.cpp
games/exhumed/src/lighting.cpp
games/exhumed/src/lion.cpp
games/exhumed/src/map.cpp
games/exhumed/src/menu.cpp
games/exhumed/src/move.cpp
games/exhumed/src/movie.cpp
games/exhumed/src/mummy.cpp
games/exhumed/src/object.cpp
games/exhumed/src/osdcmds.cpp
games/exhumed/src/player.cpp
games/exhumed/src/queen.cpp
games/exhumed/src/ra.cpp
games/exhumed/src/ramses.cpp
games/exhumed/src/random.cpp
games/exhumed/src/rat.cpp
games/exhumed/src/rex.cpp
games/exhumed/src/roach.cpp
games/exhumed/src/runlist.cpp
games/exhumed/src/save.cpp
games/exhumed/src/scorp.cpp
games/exhumed/src/sequence.cpp
games/exhumed/src/set.cpp
games/exhumed/src/snake.cpp
games/exhumed/src/sound.cpp
games/exhumed/src/spider.cpp
games/exhumed/src/status.cpp
games/exhumed/src/switch.cpp
games/exhumed/src/view.cpp
games/exhumed/src/wasp.cpp
)
set( VM_JIT_SOURCES
common/scripting/jit/jit.cpp
common/scripting/jit/jit_runtime.cpp
common/scripting/jit/jit_call.cpp
common/scripting/jit/jit_flow.cpp
common/scripting/jit/jit_load.cpp
common/scripting/jit/jit_math.cpp
common/scripting/jit/jit_move.cpp
common/scripting/jit/jit_store.cpp
)
# Enable fast math for some sources where performance matters (or where the PCH must not be used.)
set( FASTMATH_SOURCES
common/rendering/gl_load/gl_load.c
common/textures/hires/hqnx/init.cpp
common/textures/hires/hqnx/hq2x.cpp
common/textures/hires/hqnx/hq3x.cpp
common/textures/hires/hqnx/hq4x.cpp
common/textures/hires/xbr/xbrz.cpp
common/textures/hires/xbr/xbrz_old.cpp
2020-04-11 21:50:43 +00:00
common/utility/matrix.cpp
)
#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
set (VULKAN_SOURCES
common/rendering/vulkan/system/vk_renderdevice.cpp
common/rendering/vulkan/system/vk_commandbuffer.cpp
common/rendering/vulkan/system/vk_hwbuffer.cpp
common/rendering/vulkan/system/vk_buffer.cpp
common/rendering/vulkan/renderer/vk_renderstate.cpp
common/rendering/vulkan/renderer/vk_renderpass.cpp
common/rendering/vulkan/renderer/vk_streambuffer.cpp
common/rendering/vulkan/renderer/vk_postprocess.cpp
common/rendering/vulkan/renderer/vk_pprenderstate.cpp
common/rendering/vulkan/renderer/vk_descriptorset.cpp
common/rendering/vulkan/renderer/vk_raytrace.cpp
common/rendering/vulkan/shaders/vk_shader.cpp
common/rendering/vulkan/shaders/vk_ppshader.cpp
common/rendering/vulkan/textures/vk_samplers.cpp
common/rendering/vulkan/textures/vk_hwtexture.cpp
common/rendering/vulkan/textures/vk_pptexture.cpp
common/rendering/vulkan/textures/vk_imagetransition.cpp
common/rendering/vulkan/textures/vk_renderbuffers.cpp
common/rendering/vulkan/textures/vk_texture.cpp
common/rendering/vulkan/textures/vk_framebuffer.cpp
)
2021-09-18 11:03:36 +00:00
if (HAVE_GLES2)
set (GLES_SOURCES
common/rendering/gles/gles_system.cpp
common/rendering/gles/gles_renderer.cpp
common/rendering/gles/gles_framebuffer.cpp
common/rendering/gles/gles_renderstate.cpp
common/rendering/gles/gles_renderbuffers.cpp
common/rendering/gles/gles_postprocess.cpp
common/rendering/gles/gles_postprocessstate.cpp
common/rendering/gles/gles_buffers.cpp
common/rendering/gles/gles_hwtexture.cpp
common/rendering/gles/gles_shader.cpp
common/rendering/gles/gles_shaderprogram.cpp
common/rendering/gles/gles_samplers.cpp
common/rendering/gles/glad/src/glad.c
)
list (APPEND FASTMATH_SOURCES ${GLES_SOURCES})
2021-09-18 11:03:36 +00:00
endif()
if (HAVE_VULKAN)
list (APPEND FASTMATH_SOURCES ${VULKAN_SOURCES})
endif()
set (FASTMATH_SOURCES ${FASTMATH_SOURCES})
set (PCH_SOURCES
common/thirdparty/richpresence.cpp
thirdparty/src/md4.cpp
# Todo: Split out the license-safe code from this.
build/src/clip.cpp
core/actorinfo.cpp
core/zcc_compile_raze.cpp
core/codegen_raze.cpp
core/vmexports.cpp
core/thingdef_data.cpp
2022-01-23 09:54:56 +00:00
core/thingdef_properties.cpp
core/actorlist.cpp
2020-09-06 10:44:58 +00:00
core/automap.cpp
core/cheats.cpp
core/cheathandler.cpp
core/coreplayer.cpp
core/rts.cpp
core/ct_chat.cpp
core/d_net.cpp
core/d_protocol.cpp
core/mainloop.cpp
core/gameconfigfile.cpp
core/gamecvars.cpp
core/gamecontrol.cpp
core/gamehud.cpp
core/gamefuncs.cpp
core/gameinput.cpp
core/g_mapinfo.cpp
core/interpolate.cpp
core/inputstate.cpp
core/maphack.cpp
2020-07-07 11:19:09 +00:00
core/mapinfo.cpp
core/maploader.cpp
core/postprocessor.cpp
core/searchpaths.cpp
2023-05-27 08:10:42 +00:00
core/serializer_raze.cpp
core/screenjob.cpp
core/initfs.cpp
core/statistics.cpp
core/secrets.cpp
core/savegamehelp.cpp
core/states.cpp
core/precache.cpp
2022-01-12 22:33:44 +00:00
core/psky.cpp
core/quotes.cpp
core/screenshot.cpp
core/sectorgeometry.cpp
core/razefont.cpp
core/raze_music.cpp
core/raze_sound.cpp
core/palette.cpp
core/zcompile.cpp
core/statusbar2.cpp
core/shared_hud.cpp
2020-10-04 18:03:14 +00:00
core/gi.cpp
core/defparser.cpp
core/rendering/hw_entrypoint.cpp
core/rendering/hw_models.cpp
core/rendering/hw_voxels.cpp
core/rendering/hw_palmanager.cpp
core/rendering/hw_sections.cpp
core/rendering/hw_vertexmap.cpp
2021-03-15 18:05:08 +00:00
core/rendering/scene/hw_clipper.cpp
core/rendering/scene/hw_walls.cpp
core/rendering/scene/hw_walls_vertex.cpp
core/rendering/scene/hw_flats.cpp
2021-03-26 19:28:44 +00:00
core/rendering/scene/hw_sprites.cpp
core/rendering/scene/hw_drawlistadd.cpp
2021-03-15 17:55:56 +00:00
core/rendering/scene/hw_drawlist.cpp
core/rendering/scene/hw_drawinfo.cpp
core/rendering/scene/hw_bunchdrawer.cpp
core/rendering/scene/hw_portal.cpp
core/rendering/scene/hw_skyportal.cpp
2021-03-21 21:48:01 +00:00
core/rendering/scene/hw_sky.cpp
2022-01-08 11:42:15 +00:00
core/rendering/scene/hw_setcolor.cpp
core/rendering/scene/hw_lighting.cpp
2021-03-15 18:05:08 +00:00
2022-01-17 02:26:13 +00:00
core/r_data/gldefs.cpp
core/models/modeldata.cpp
2022-01-17 02:26:13 +00:00
core/console/c_notifybuffer.cpp
core/console/d_event.cpp
2020-04-12 06:19:19 +00:00
common/audio/sound/i_sound.cpp
common/audio/sound/oalsound.cpp
common/audio/sound/s_environment.cpp
common/audio/sound/s_sound.cpp
2020-10-04 16:59:51 +00:00
common/audio/sound/s_reverbedit.cpp
2020-04-12 06:08:31 +00:00
common/audio/music/music_midi_base.cpp
common/audio/music/music.cpp
common/audio/music/i_music.cpp
common/audio/music/i_soundfont.cpp
common/audio/music/music_config.cpp
common/2d/v_2ddrawer.cpp
common/2d/v_drawtext.cpp
common/2d/v_draw.cpp
common/2d/wipe.cpp
2021-03-13 00:21:38 +00:00
common/thirdparty/gain_analysis.cpp
2020-04-11 21:50:43 +00:00
common/thirdparty/sfmt/SFMT.cpp
common/startscreen/startscreen.cpp
common/startscreen/startscreen_heretic.cpp
common/startscreen/startscreen_hexen.cpp
common/startscreen/startscreen_strife.cpp
common/startscreen/startscreen_generic.cpp
common/startscreen/endoom.cpp
common/fonts/singlelumpfont.cpp
common/fonts/singlepicfont.cpp
common/fonts/specialfont.cpp
common/fonts/font.cpp
common/fonts/hexfont.cpp
common/fonts/v_font.cpp
common/fonts/v_text.cpp
common/textures/hw_ihwtexture.cpp
common/textures/hw_material.cpp
2020-04-11 22:04:02 +00:00
common/textures/bitmap.cpp
2020-04-11 22:17:01 +00:00
common/textures/m_png.cpp
common/textures/texture.cpp
common/textures/gametexture.cpp
2020-05-23 21:53:38 +00:00
common/textures/image.cpp
common/textures/imagetexture.cpp
common/textures/texturemanager.cpp
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/animtexture.cpp
common/textures/v_collection.cpp
common/textures/animlib.cpp
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp
common/textures/formats/buildtexture.cpp
2020-05-23 21:53:38 +00:00
common/textures/formats/ddstexture.cpp
common/textures/formats/flattexture.cpp
common/textures/formats/fontchars.cpp
common/textures/formats/imgztexture.cpp
common/textures/formats/md5check.cpp
common/textures/formats/multipatchtexture.cpp
common/textures/formats/patchtexture.cpp
2020-05-23 21:53:38 +00:00
common/textures/formats/pcxtexture.cpp
common/textures/formats/pngtexture.cpp
common/textures/formats/rawpagetexture.cpp
common/textures/formats/startuptexture.cpp
common/textures/formats/emptytexture.cpp
common/textures/formats/shadertexture.cpp
2020-05-23 21:53:38 +00:00
common/textures/formats/tgatexture.cpp
common/textures/formats/stbtexture.cpp
common/textures/formats/anmtexture.cpp
common/textures/formats/startscreentexture.cpp
2023-08-19 16:08:27 +00:00
common/textures/formats/qoitexture.cpp
common/textures/formats/webptexture.cpp
common/textures/hires/hqresize.cpp
common/models/models_md3.cpp
common/models/models_md2.cpp
common/models/models_voxel.cpp
common/models/models_ue1.cpp
common/models/models_obj.cpp
common/models/models_iqm.cpp
common/models/model.cpp
common/models/voxels.cpp
common/console/c_commandline.cpp
common/console/c_buttons.cpp
common/console/c_bind.cpp
common/console/c_enginecmds.cpp
common/console/c_consolebuffer.cpp
common/console/c_cvars.cpp
common/console/c_dispatch.cpp
common/console/c_commandbuffer.cpp
2020-10-25 12:26:40 +00:00
common/console/c_console.cpp
common/console/c_notifybufferbase.cpp
common/console/c_tabcomplete.cpp
common/console/c_expr.cpp
common/cutscenes/playmve.cpp
common/cutscenes/movieplayer.cpp
common/cutscenes/screenjob.cpp
2020-04-11 21:50:43 +00:00
common/utility/engineerrors.cpp
common/utility/i_module.cpp
2022-10-02 18:33:18 +00:00
common/utility/gitinfo.cpp
2020-04-11 21:50:43 +00:00
common/utility/m_alloc.cpp
common/utility/utf8.cpp
common/utility/palette.cpp
common/utility/memarena.cpp
common/utility/cmdlib.cpp
common/utility/configfile.cpp
common/utility/i_time.cpp
common/utility/m_argv.cpp
common/utility/s_playlist.cpp
2020-04-11 22:04:02 +00:00
common/utility/name.cpp
common/utility/r_memory.cpp
2023-12-17 11:48:03 +00:00
common/utility/writezip.cpp
common/thirdparty/base64.cpp
2020-04-11 21:50:43 +00:00
common/thirdparty/md5.cpp
common/thirdparty/superfasthash.cpp
common/thirdparty/libsmackerdec/src/BitReader.cpp
common/thirdparty/libsmackerdec/src/FileStream.cpp
common/thirdparty/libsmackerdec/src/HuffmanVLC.cpp
common/thirdparty/libsmackerdec/src/LogError.cpp
common/thirdparty/libsmackerdec/src/SmackerDecoder.cpp
common/engine/cycler.cpp
common/engine/d_event.cpp
2020-10-05 18:28:19 +00:00
common/engine/date.cpp
2020-04-08 16:53:47 +00:00
common/engine/stats.cpp
2020-04-11 22:04:02 +00:00
common/engine/sc_man.cpp
common/engine/palettecontainer.cpp
common/engine/stringtable.cpp
common/engine/i_net.cpp
common/engine/i_interface.cpp
common/engine/renderstyle.cpp
common/engine/v_colortables.cpp
common/engine/serializer.cpp
2020-06-11 07:15:44 +00:00
common/engine/m_joy.cpp
2020-04-07 18:14:24 +00:00
common/engine/m_random.cpp
common/objects/autosegs.cpp
common/objects/dobject.cpp
common/objects/dobjgc.cpp
common/objects/dobjtype.cpp
2020-10-05 18:28:19 +00:00
common/menu/joystickmenu.cpp
common/menu/menu.cpp
common/menu/messagebox.cpp
common/menu/optionmenu.cpp
common/menu/resolutionmenu.cpp
common/menu/menudef.cpp
common/menu/savegamemanager.cpp
common/statusbar/base_sbar.cpp
common/rendering/v_framebuffer.cpp
common/rendering/v_video.cpp
common/rendering/r_thread.cpp
common/rendering/r_videoscale.cpp
common/rendering/hwrenderer/hw_draw2d.cpp
common/rendering/hwrenderer/data/hw_clock.cpp
common/rendering/hwrenderer/data/hw_skydome.cpp
2020-04-26 21:17:54 +00:00
common/rendering/hwrenderer/data/flatvertices.cpp
common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp
common/rendering/hwrenderer/data/hw_cvars.cpp
common/rendering/hwrenderer/data/hw_vrmodes.cpp
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
common/rendering/hwrenderer/data/hw_bonebuffer.cpp
2020-04-26 21:17:54 +00:00
common/rendering/hwrenderer/data/hw_aabbtree.cpp
common/rendering/hwrenderer/data/hw_shadowmap.cpp
common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
2022-01-17 12:21:00 +00:00
common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
2022-01-21 03:31:31 +00:00
common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp
common/rendering/gl_load/gl_interface.cpp
common/rendering/gl/gl_renderer.cpp
common/rendering/gl/gl_stereo3d.cpp
common/rendering/gl/gl_framebuffer.cpp
2020-04-26 21:17:54 +00:00
common/rendering/gl/gl_renderstate.cpp
common/rendering/gl/gl_renderbuffers.cpp
common/rendering/gl/gl_postprocess.cpp
common/rendering/gl/gl_postprocessstate.cpp
2020-05-28 21:48:50 +00:00
common/rendering/gl/gl_debug.cpp
2020-04-26 21:17:54 +00:00
common/rendering/gl/gl_buffers.cpp
2020-05-28 23:03:01 +00:00
common/rendering/gl/gl_hwtexture.cpp
2020-05-28 21:48:50 +00:00
common/rendering/gl/gl_samplers.cpp
2020-04-26 21:17:54 +00:00
common/rendering/gl/gl_shader.cpp
common/rendering/gl/gl_shaderprogram.cpp
common/scripting/core/maps.cpp
common/scripting/core/dictionary.cpp
2020-04-07 18:14:24 +00:00
common/scripting/core/dynarrays.cpp
common/scripting/core/symbols.cpp
common/scripting/core/types.cpp
common/scripting/core/scopebarrier.cpp
common/scripting/core/vmdisasm.cpp
common/scripting/core/imports.cpp
common/scripting/vm/vmexec.cpp
common/scripting/vm/vmframe.cpp
common/scripting/interface/stringformat.cpp
common/scripting/interface/vmnatives.cpp
common/scripting/frontend/ast.cpp
common/scripting/frontend/zcc_compile.cpp
common/scripting/frontend/zcc_parser.cpp
2020-04-07 18:14:24 +00:00
common/scripting/backend/vmbuilder.cpp
common/scripting/backend/codegen.cpp
2020-04-11 21:50:43 +00:00
core/textures/tiletexture.cpp
core/textures/texinfo.cpp
core/textures/tilesetbuilder.cpp
core/textures/skytexture.cpp
core/textures/hightile.cpp
core/music/s_advsound.cpp
core/menu/loadsavemenu.cpp
2021-12-26 12:09:45 +00:00
core/menu/usermap.cpp
core/menu/razemenu.cpp
#Duke is split because Duke and RR need different constants.
games/duke/all.cpp
games/duke/all_d.cpp
games/duke/all_r.cpp
games/exhumed/all.cpp
games/blood/all.cpp
games/sw/all.cpp
)
if( ${HAVE_VM_JIT} )
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()
set( GAME_SOURCES
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
${SYSTEM_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
2020-04-11 21:50:43 +00:00
common/utility/x86.cpp
common/thirdparty/strnatcmp.c
common/thirdparty/utf8proc/utf8proc.c
common/thirdparty/stb/stb_sprintf.c
2020-04-11 21:50:43 +00:00
common/utility/zstring.cpp
common/utility/findfile.cpp
common/thirdparty/math/asin.c
common/thirdparty/math/atan.c
common/thirdparty/math/const.c
common/thirdparty/math/cosh.c
common/thirdparty/math/exp.c
common/thirdparty/math/isnan.c
common/thirdparty/math/log.c
common/thirdparty/math/log10.c
common/thirdparty/math/mtherr.c
common/thirdparty/math/polevl.c
common/thirdparty/math/pow.c
common/thirdparty/math/powi.c
common/thirdparty/math/sin.c
common/thirdparty/math/sinh.c
common/thirdparty/math/sqrt.c
common/thirdparty/math/tan.c
common/thirdparty/math/tanh.c
common/thirdparty/math/fastsin.cpp
common/filesystem/source/filesystem.cpp
common/filesystem/source/ancientzip.cpp
common/filesystem/source/file_7z.cpp
common/filesystem/source/file_grp.cpp
common/filesystem/source/file_lump.cpp
common/filesystem/source/file_rff.cpp
common/filesystem/source/file_wad.cpp
common/filesystem/source/file_zip.cpp
common/filesystem/source/file_pak.cpp
common/filesystem/source/file_whres.cpp
common/filesystem/source/file_ssi.cpp
2023-12-17 11:48:03 +00:00
common/filesystem/source/file_hog.cpp
common/filesystem/source/file_mvl.cpp
common/filesystem/source/file_directory.cpp
common/filesystem/source/resourcefile.cpp
common/filesystem/source/files.cpp
common/filesystem/source/files_decompress.cpp
common/filesystem/source/fs_findfile.cpp
common/filesystem/source/fs_stringpool.cpp
common/filesystem/source/unicode.cpp
2023-12-17 11:48:03 +00:00
common/filesystem/source/critsec.cpp
)
set( GAME_NONPCH_SOURCES ${GAME_SOURCES} )
list( REMOVE_ITEM GAME_NONPCH_SOURCES ${PCH_SOURCES} )
add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE ${GAME_SOURCES} )
target_precompile_headers( ${PROJECT_NAME} PRIVATE g_pch.h )
2019-12-02 01:07:32 +00:00
#set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${DEM_FASTMATH_FLAG} )
2020-04-11 22:04:02 +00:00
set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
set_source_files_properties( ${GAME_NONPCH_SOURCES} common/textures/hires/hqresize.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE )
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
endif()
if( UNIX )
find_package( Backtrace )
if(Backtrace_FOUND)
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
endif()
endif()
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} lzma )
include_directories(
BEFORE
${CMAKE_CURRENT_SOURCE_DIR}
build/include
libxmp-lite/include
libxmp-lite/include/libxmp-lite
thirdparty/include
2019-11-07 19:31:16 +00:00
thirdparty/imgui
core
core/2d
core/fonts
core/utility
core/console
core/textures
core/music
core/dobject
core/menu
core/input
2021-03-15 18:05:08 +00:00
core/rendering
core/rendering/scene
platform
2020-04-12 06:19:19 +00:00
common/audio/sound
2020-04-12 06:08:31 +00:00
common/audio/music
common/2d
common/cutscenes
common/thirdparty/libsmackerdec/include
2020-04-11 21:50:43 +00:00
common/thirdparty
common/thirdparty/stb
common/thirdparty/utf8proc
2020-04-11 22:04:02 +00:00
common/textures
common/textures/formats
common/textures/hires
common/textures
common/models
common/filesystem/include
2020-04-11 21:50:43 +00:00
common/utility
common/console
2020-04-11 22:04:02 +00:00
common/engine
common/menu
common/statusbar
common/fonts
common/objects
common/startscreen
common/rendering
common/rendering/hwrenderer
common/rendering/hwrenderer/data
common/rendering/gl_load
2020-05-28 21:48:50 +00:00
common/rendering/gl
2021-09-18 11:03:36 +00:00
common/rendering/gles
common/rendering/gles/glad/include
common/rendering/gles/Mali_OpenGL_ES_Emulator/include
common/scripting/vm
common/scripting/jit
common/scripting/core
2020-04-07 18:14:24 +00:00
common/scripting/interface
common/scripting/frontend
2020-04-07 18:14:24 +00:00
common/scripting/backend
../libraries/ZVulkan/include
${SYSTEM_SOURCES_DIR}
)
if (NOT WIN32)
include_directories(platform/posix)
endif()
add_dependencies( ${PROJECT_NAME} revision_check )
# Due to some quirks, we need to do this in this order
if( NOT COMPILE_OUTPUT_OLDSTYLE )
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${COMPILE_OUTPUT_DIRECTORY} )
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME} )
else()
set_target_properties( ${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${COMPILE_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_NAME_DEBUG ${PROJECT_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${COMPILE_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${PROJECT_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${COMPILE_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${PROJECT_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${COMPILE_OUTPUT_DIRECTORY}
)
endif()
if( MSVC )
option( COMPILE_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO" )
if( COMPILE_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS ${LINKERSTUFF})
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1
COMMENT "Adding manifest..."
)
endif()
if( NOT WIN32 AND NOT APPLE )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME} ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME}; fi" )
add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/link-make )
IF ("${INSTALL_RPATH}" STREQUAL "")
set_target_properties(${PROJECT_NAME} PROPERTIES
#allow libzmusic.so.1 library in same folder as executable at runtime
INSTALL_RPATH "\$ORIGIN"
BUILD_WITH_INSTALL_RPATH ON
)
endif()
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/soundfont/${PROJECT_NAME}.sf2 $<TARGET_FILE_DIR:${PROJECT_NAME}>/soundfonts/${PROJECT_NAME}.sf2
)
if (VCPKG_TOOLCHAIN)
x_vcpkg_install_local_dependencies(TARGETS ${PROJECT_NAME} DESTINATION ".")
endif()
if( CMAKE_COMPILER_IS_GNUCXX )
# GCC misoptimizes this file
endif()
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
set_property( SOURCE
common/utility/palette.cpp
common/utility/x86.cpp
APPEND_STRING PROPERTY COMPILE_FLAGS " ${SSE2_ENABLE}" )
endif()
if( APPLE )
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
if( HAVE_VULKAN )
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
LINK_FLAGS "${LINK_FRAMEWORKS}"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/osx/${PROJECT_NAME}-info.plist"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
# if placed in the directory with the main executable
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." )
endif()
install(TARGETS ${PROJECT_NAME}
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
source_group("Games" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/.+")
source_group("Games\\Duke" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/.+")
source_group("Games\\Duke\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/src/.+")
source_group("Games\\Blood" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/.+")
source_group("Games\\Blood\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/src.+")
source_group("Games\\Shadow Warrior" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/+")
source_group("Games\\Shadow Warrior\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/src/+")
source_group("Games\\Exhumed" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/.+")
source_group("Games\\Exhumed\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/src/.+")
source_group("Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/.+")
source_group("Core\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/.+")
source_group("Core\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/formats/.+")
source_group("Core\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/utility/.+")
source_group("Core\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/2d/.+")
source_group("Core\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/console/.+")
source_group("Core\\DObject" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/dobject/.+")
source_group("Core\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/menu/.+")
source_group("Core\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/models/.+")
source_group("Core\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/.+")
source_group("Core\\Rendering\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/scene/.+")
source_group("Platform" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/.+")
source_group("Platform\\Win32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/win32/.+")
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+")
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
source_group("Platform\\POSIX" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/.+")
2020-04-11 21:50:43 +00:00
source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
2020-04-12 06:08:31 +00:00
source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+")
2020-04-12 06:19:19 +00:00
source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+")
source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+")
2020-04-12 06:08:31 +00:00
source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+")
source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
source_group("Common\\Cutscenes" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/cutscenes/.+")
source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+")
source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+")
source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+")
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
source_group("Common\\File System\\Include" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/include/.+")
source_group("Common\\File System\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/source/.+")
source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+")
2020-04-07 18:14:24 +00:00
source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+")
source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
2020-04-07 18:14:24 +00:00
source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+")
source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+")
source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+")
source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+")
source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+")
source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+")
2021-09-18 11:03:36 +00:00
source_group("Common\\Rendering\\GLES Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gles/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/system/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/renderer/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/shaders/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/textures/.+")
source_group("Common\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/models/.+")
source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
2020-04-11 21:50:43 +00:00
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+")
source_group("Common\\Third Party\\stb" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/stb/.+")
source_group("Common\\Third Party\\utf8proc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/utf8proc/.+")
source_group("Utility\\Smackerdec" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/smackerdec/.+")
source_group("Utility\\Smackerdec\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/include/.+")
source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/src/.+")
source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")
source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
source_group("Build Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/.+")
source_group("Build Engine\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/include/.+")
source_group("Build Engine\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/src/.+")
unset( PCH_SOURCES )
unset( HEADER_FILES )
unset( NOT_COMPILED_SOURCE_FILES )