mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-18 22:51:50 +00:00
- added the flag parsing utilities.
This commit is contained in:
parent
e035ce00b6
commit
531a42e801
6 changed files with 344 additions and 5 deletions
|
@ -1015,6 +1015,7 @@ set (PCH_SOURCES
|
|||
core/actorinfo.cpp
|
||||
core/zcc_compile_raze.cpp
|
||||
core/thingdef_data.cpp
|
||||
core/thingdef_properties.cpp
|
||||
core/actorlist.cpp
|
||||
core/automap.cpp
|
||||
core/cheats.cpp
|
||||
|
|
|
@ -444,3 +444,9 @@ inline PClassActor* PClass::FindActor(FName name)
|
|||
auto cls = FindClass(name);
|
||||
return cls && cls->IsDescendantOf(RUNTIME_CLASS(DCoreActor)) ? static_cast<PClassActor*>(cls) : nullptr;
|
||||
}
|
||||
|
||||
inline DCoreActor* GetDefaultByType(const PClass* type)
|
||||
{
|
||||
return (DCoreActor*)(type->Defaults);
|
||||
}
|
||||
|
||||
|
|
|
@ -67,17 +67,15 @@ struct FFlagDef
|
|||
int varflags;
|
||||
};
|
||||
|
||||
#if 0
|
||||
void FinalizeClass(PClass *cls);
|
||||
FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bool strict = false);
|
||||
const char* GetFlagName(unsigned int flagnum, int flagoffset);
|
||||
void HandleDeprecatedFlags(DCoreActor *defaults, PClassActor *info, bool set, int index);
|
||||
bool CheckDeprecatedFlags(DCoreActor *actor, PClassActor *info, int index);
|
||||
const char *GetFlagName(unsigned int flagnum, int flagoffset);
|
||||
void ModActorFlag(DCoreActor *actor, FFlagDef *fd, bool set);
|
||||
bool ModActorFlag(DCoreActor *actor, const FString &flagname, bool set, bool printerror = true);
|
||||
INTBOOL CheckActorFlag(DCoreActor *actor, FFlagDef *fd);
|
||||
INTBOOL CheckActorFlag(DCoreActor *owner, const char *flagname, bool printerror = true);
|
||||
#endif
|
||||
|
||||
#define FLAG_NAME(flagnum, flagvar) GetFlagName(flagnum, myoffsetof(DCoreActor, flagvar))
|
||||
|
||||
|
|
305
source/core/thingdef_properties.cpp
Normal file
305
source/core/thingdef_properties.cpp
Normal file
|
@ -0,0 +1,305 @@
|
|||
/*
|
||||
** thingdef-properties.cpp
|
||||
**
|
||||
** Actor denitions - properties and flags handling
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2002-2007 Christoph Oelckers
|
||||
** Copyright 2004-2007 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
|
||||
** covered by the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation; either version 2 of the License, or (at
|
||||
** your option) any later version.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "gi.h"
|
||||
#include "filesystem.h"
|
||||
#include "cmdlib.h"
|
||||
#include "v_text.h"
|
||||
#include "thingdef.h"
|
||||
#include "vmbuilder.h"
|
||||
#include "types.h"
|
||||
#include "v_video.h"
|
||||
#include "texturemanager.h"
|
||||
#include "coreactor.h"
|
||||
#include "thingdef.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Gets a class pointer and performs an error check for correct type
|
||||
//
|
||||
//==========================================================================
|
||||
static PClassActor *FindClassTentative(const char *name, PClass *ancestor, bool optional = false)
|
||||
{
|
||||
// "" and "none" mean 'no class'
|
||||
if (name == NULL || *name == 0 || !stricmp(name, "none"))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PClass *cls = ancestor->FindClassTentative(name);
|
||||
assert(cls != NULL); // cls can not be NULL here
|
||||
if (!cls->IsDescendantOf(ancestor))
|
||||
{
|
||||
I_Error("%s does not inherit from %s\n", name, ancestor->TypeName.GetChars());
|
||||
}
|
||||
if (cls->Size == TentativeClass && optional)
|
||||
{
|
||||
cls->bOptional = true;
|
||||
}
|
||||
return static_cast<PClassActor *>(cls);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Sets or clears a flag, taking field width into account.
|
||||
//
|
||||
//==========================================================================
|
||||
void ModActorFlag(DCoreActor *actor, FFlagDef *fd, bool set)
|
||||
{
|
||||
// Little-Endian machines only need one case, because all field sizes
|
||||
// start at the same address. (Unless the machine has unaligned access
|
||||
// exceptions, in which case you'll need multiple cases for it too.)
|
||||
#ifdef __BIG_ENDIAN__
|
||||
if (fd->fieldsize == 4)
|
||||
#endif
|
||||
{
|
||||
uint32_t *flagvar = (uint32_t *)((char *)actor + fd->structoffset);
|
||||
if (set)
|
||||
{
|
||||
*flagvar |= fd->flagbit;
|
||||
}
|
||||
else
|
||||
{
|
||||
*flagvar &= ~fd->flagbit;
|
||||
}
|
||||
}
|
||||
#ifdef __BIG_ENDIAN__
|
||||
else if (fd->fieldsize == 2)
|
||||
{
|
||||
uint16_t *flagvar = (uint16_t *)((char *)actor + fd->structoffset);
|
||||
if (set)
|
||||
{
|
||||
*flagvar |= fd->flagbit;
|
||||
}
|
||||
else
|
||||
{
|
||||
*flagvar &= ~fd->flagbit;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(fd->fieldsize == 1);
|
||||
uint8_t *flagvar = (uint8_t *)((char *)actor + fd->structoffset);
|
||||
if (set)
|
||||
{
|
||||
*flagvar |= fd->flagbit;
|
||||
}
|
||||
else
|
||||
{
|
||||
*flagvar &= ~fd->flagbit;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Finds a flag by name and sets or clears it
|
||||
//
|
||||
// Returns true if the flag was found for the actor; else returns false
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool ModActorFlag(DCoreActor *actor, const FString &flagname, bool set, bool printerror)
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
if (actor != NULL)
|
||||
{
|
||||
const char *dot = strchr(flagname, '.');
|
||||
FFlagDef *fd;
|
||||
PClassActor* cls = static_cast<PClassActor*>(actor->GetClass());
|
||||
|
||||
if (dot != NULL)
|
||||
{
|
||||
FString part1(flagname.GetChars(), dot - flagname);
|
||||
fd = FindFlag(cls, part1, dot + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
fd = FindFlag(cls, flagname, NULL);
|
||||
}
|
||||
|
||||
if (fd != NULL)
|
||||
{
|
||||
found = true;
|
||||
|
||||
if (fd->structoffset == -1)
|
||||
{
|
||||
HandleDeprecatedFlags(actor, cls, set, fd->flagbit);
|
||||
}
|
||||
}
|
||||
else if (printerror)
|
||||
{
|
||||
DPrintf(DMSG_ERROR, "ACS/DECORATE: '%s' is not a flag in '%s'\n", flagname.GetChars(), cls->TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Returns whether an actor flag is true or not.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
INTBOOL CheckActorFlag(DCoreActor *owner, FFlagDef *fd)
|
||||
{
|
||||
if (fd->structoffset == -1)
|
||||
{
|
||||
return CheckDeprecatedFlags(owner, static_cast<PClassActor*>(owner->GetClass()), fd->flagbit);
|
||||
}
|
||||
else
|
||||
#ifdef __BIG_ENDIAN__
|
||||
if (fd->fieldsize == 4)
|
||||
#endif
|
||||
{
|
||||
return fd->flagbit & *(uint32_t *)(((char*)owner) + fd->structoffset);
|
||||
}
|
||||
#ifdef __BIG_ENDIAN__
|
||||
else if (fd->fieldsize == 2)
|
||||
{
|
||||
return fd->flagbit & *(uint16_t *)(((char*)owner) + fd->structoffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(fd->fieldsize == 1);
|
||||
return fd->flagbit & *(uint8_t *)(((char*)owner) + fd->structoffset);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
INTBOOL CheckActorFlag(DCoreActor *owner, const char *flagname, bool printerror)
|
||||
{
|
||||
const char *dot = strchr (flagname, '.');
|
||||
FFlagDef *fd;
|
||||
const PClass *cls = owner->GetClass();
|
||||
|
||||
if (dot != NULL)
|
||||
{
|
||||
FString part1(flagname, dot-flagname);
|
||||
fd = FindFlag (cls, part1, dot+1);
|
||||
}
|
||||
else
|
||||
{
|
||||
fd = FindFlag (cls, flagname, NULL);
|
||||
}
|
||||
|
||||
if (fd != NULL)
|
||||
{
|
||||
return CheckActorFlag(owner, fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (printerror) Printf("Unknown flag '%s' in '%s'\n", flagname, cls->TypeName.GetChars());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// HandleDeprecatedFlags
|
||||
//
|
||||
// Handles the deprecated flags and sets the respective properties
|
||||
// to appropriate values. This is solely intended for backwards
|
||||
// compatibility so mixing this with code that is aware of the real
|
||||
// properties is not recommended
|
||||
//
|
||||
//===========================================================================
|
||||
void HandleDeprecatedFlags(DCoreActor *defaults, PClassActor *info, bool set, int index)
|
||||
{
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// CheckDeprecatedFlags
|
||||
//
|
||||
// Checks properties related to deprecated flags, and returns true only
|
||||
// if the relevant properties are configured exactly as they would have
|
||||
// been by setting the flag in HandleDeprecatedFlags.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool CheckDeprecatedFlags(DCoreActor *actor, PClassActor *info, int index)
|
||||
{
|
||||
return false; // Any entirely unknown flag is not set
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
int MatchString (const char *in, const char **strings)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; *strings != NULL; i++)
|
||||
{
|
||||
if (!stricmp(in, *strings++))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Get access to scripted pointers.
|
||||
// They need a bit more work than other variables.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool PointerCheck(PType *symtype, PType *checktype)
|
||||
{
|
||||
auto symptype = PType::toClassPointer(symtype);
|
||||
auto checkptype = PType::toClassPointer(checktype);
|
||||
return symptype != nullptr && checkptype != nullptr && symptype->ClassRestriction->IsDescendantOf(checkptype->ClassRestriction);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Info Property handlers
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
// todo
|
|
@ -602,7 +602,6 @@ void ZCCRazeCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg)
|
|||
return;
|
||||
}
|
||||
|
||||
#if 0
|
||||
auto fd = FindFlag(cls, n1, n2, true);
|
||||
if (fd != nullptr)
|
||||
{
|
||||
|
@ -620,7 +619,6 @@ void ZCCRazeCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg)
|
|||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Error(flg, "Unknown flag '%s%s%s'", n1, n2 ? "." : "", n2 ? n2 : "");
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "stats.h"
|
||||
#include "printf.h"
|
||||
#include "dobject.h"
|
||||
#include "coreactor.h"
|
||||
|
||||
void InitThingdef();
|
||||
void SynthesizeFlagFields();
|
||||
|
@ -98,6 +99,36 @@ void LoadScripts()
|
|||
if (!batchrun) Printf("script parsing took %.2f ms\n", timer.TimeMS());
|
||||
SynthesizeFlagFields();
|
||||
|
||||
for (int i = PClass::AllClasses.Size() - 1; i >= 0; i--)
|
||||
{
|
||||
auto ti = (PClassActor*)PClass::AllClasses[i];
|
||||
if (!ti->IsDescendantOf(RUNTIME_CLASS(DCoreActor))) continue;
|
||||
if (ti->Size == TentativeClass)
|
||||
{
|
||||
if (ti->bOptional)
|
||||
{
|
||||
Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars());
|
||||
FScriptPosition::WarnCounter++;
|
||||
// the class must be rendered harmless so that it won't cause problems.
|
||||
ti->ParentClass = RUNTIME_CLASS(DCoreActor);
|
||||
ti->Size = sizeof(DCoreActor);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GetDefaultByType(ti) == nullptr)
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Now we may call the scripted OnDestroy method.
|
||||
PClass::bVMOperational = true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue