mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-31 04:20:42 +00:00
- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
This commit is contained in:
parent
41e1e9b51c
commit
3a0c84d3ca
10 changed files with 711 additions and 602 deletions
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@ -807,6 +807,7 @@ set (PCH_SOURCES
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core/palette.cpp
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core/zcompile.cpp
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core/statusbar.cpp
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core/statusbar2.cpp
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core/gi.cpp
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core/console/c_notifybuffer.cpp
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@ -108,7 +108,7 @@ struct POWERUPDISPLAY
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class DBloodStatusBar : public DBaseStatusBar
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class DBloodStatusBar : public DStatusBarCore
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{
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enum NewRSFlags
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{
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@ -241,7 +241,7 @@ private:
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stats.spacing = 6;
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}
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if (hud_size <= Hud_StbarOverlay) stats.screenbottomspace = 56;
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DBaseStatusBar::PrintAutomapInfo(stats, textfont);
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DStatusBarCore::PrintAutomapInfo(stats, textfont);
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}
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if (automapMode == am_off && hud_stats)
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{
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@ -253,7 +253,7 @@ private:
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stats.secrets = gSecretMgr.Founds + gSecretMgr.Super;
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stats.maxsecrets = gSecretMgr.Total;
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DBaseStatusBar::PrintLevelStats(stats);
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DStatusBarCore::PrintLevelStats(stats);
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}
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}
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@ -1203,146 +1203,16 @@ void GameInterface::FreeLevelData()
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currentLevel = nullptr;
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}
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//---------------------------------------------------------------------------
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//
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// Load crosshair definitions
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//
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//---------------------------------------------------------------------------
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FGameTexture* CrosshairImage;
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int CrosshairNum;
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CVAR(Int, crosshair, 0, CVAR_ARCHIVE)
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CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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void ST_LoadCrosshair(int num, bool alwaysload)
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{
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char name[16];
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if (!alwaysload && CrosshairNum == num && CrosshairImage != NULL)
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{ // No change.
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return;
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}
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if (num == 0)
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{
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CrosshairNum = 0;
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CrosshairImage = NULL;
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return;
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}
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if (num < 0)
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{
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num = -num;
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}
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mysnprintf(name, countof(name), "XHAIRB%d", num);
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FTextureID texid = TexMan.CheckForTexture(name, ETextureType::MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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if (!texid.isValid())
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{
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mysnprintf(name, countof(name), "XHAIRB1");
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texid = TexMan.CheckForTexture(name, ETextureType::MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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if (!texid.isValid())
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{
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texid = TexMan.CheckForTexture("XHAIRS1", ETextureType::MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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}
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}
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CrosshairNum = num;
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CrosshairImage = TexMan.GetGameTexture(texid);
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}
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//---------------------------------------------------------------------------
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//
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// DrawCrosshair
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//
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//---------------------------------------------------------------------------
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void DrawGenericCrosshair(int num, int phealth, double xdelta)
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{
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uint32_t color;
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double size;
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int w, h;
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ST_LoadCrosshair(num, false);
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// Don't draw the crosshair if there is none
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if (CrosshairImage == NULL)
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{
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return;
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}
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float crosshairscale = cl_crosshairscale * 0.005;
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if (crosshairscale > 0.0f)
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{
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size = twod->GetHeight() * crosshairscale / 200.;
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}
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else
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{
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size = 1.;
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}
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w = int(CrosshairImage->GetDisplayWidth() * size);
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h = int(CrosshairImage->GetDisplayHeight() * size);
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if (crosshairhealth == 1)
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{
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// "Standard" crosshair health (green-red)
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int health = phealth;
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if (health >= 85)
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{
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color = 0x00ff00;
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}
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else
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{
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int red, green;
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health -= 25;
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if (health < 0)
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{
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health = 0;
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}
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if (health < 30)
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{
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red = 255;
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green = health * 255 / 30;
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}
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else
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{
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red = (60 - health) * 255 / 30;
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green = 255;
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}
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color = (red << 16) | (green << 8);
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}
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}
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else if (crosshairhealth == 2)
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{
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// "Enhanced" crosshair health (blue-green-yellow-red)
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int health = clamp(phealth, 0, 200);
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float rr, gg, bb;
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float saturation = health < 150 ? 1.f : 1.f - (health - 150) / 100.f;
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HSVtoRGB(&rr, &gg, &bb, health * 1.2f, saturation, 1);
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int red = int(rr * 255);
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int green = int(gg * 255);
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int blue = int(bb * 255);
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color = (red << 16) | (green << 8) | blue;
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}
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else
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{
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color = crosshaircolor;
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}
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DrawTexture(twod, CrosshairImage,
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(windowxy1.x + windowxy2.x) / 2 + xdelta * (windowxy2.y - windowxy1.y) / 240.,
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(windowxy1.y + windowxy2.y) / 2,
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DTA_DestWidth, w,
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DTA_DestHeight, h,
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DTA_AlphaChannel, true,
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DTA_FillColor, color & 0xFFFFFF,
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TAG_DONE);
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}
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void ST_DrawCrosshair(int phealth, double xpos, double ypos, double scale);
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//void DrawGenericCrosshair(int num, int phealth, double xdelta);
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void ST_LoadCrosshair(int num, bool alwaysload);
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CVAR(Int, crosshair, 0, CVAR_ARCHIVE)
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void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double scale, PalEntry color)
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@ -1363,7 +1233,12 @@ void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double
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return;
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}
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}
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DrawGenericCrosshair(crosshair == 0 ? 2 : *crosshair, health, xdelta);
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// 0 means 'game provided crosshair' - use type 2 as fallback.
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ST_LoadCrosshair(crosshair == 0 ? 2 : *crosshair, false);
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double xpos = (windowxy1.x + windowxy2.x) / 2 + xdelta * (windowxy2.y - windowxy1.y) / 240.;
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double ypos = (windowxy1.y + windowxy2.y) / 2;
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ST_DrawCrosshair(health, xpos, ypos, 1);
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}
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}
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//---------------------------------------------------------------------------
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@ -77,46 +77,195 @@ EXTERN_CVAR (Bool, am_showtotaltime)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, inter_subtitles)
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CVAR(Bool, log_vgafont, false, CVAR_ARCHIVE)
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DBaseStatusBar *StatusBar;
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DStatusBarCore *StatusBar;
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extern int setblocks;
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CVAR (Bool, idmypos, false, 0);
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//---------------------------------------------------------------------------
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// ST_Clear
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//
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//---------------------------------------------------------------------------
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FGameTexture* CrosshairImage;
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static int CrosshairNum;
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void ST_Clear()
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CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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CVAR(Float, crosshairscale, 1.0, CVAR_ARCHIVE);
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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EXTERN_CVAR(Bool, vid_fps)
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void ST_LoadCrosshair(int num, bool alwaysload)
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{
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if (StatusBar != NULL)
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{
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delete StatusBar;
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StatusBar = NULL;
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char name[16];
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char size;
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if (!alwaysload && CrosshairNum == num && CrosshairImage != NULL)
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{ // No change.
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return;
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}
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if (num == 0)
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{
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CrosshairNum = 0;
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CrosshairImage = NULL;
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return;
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}
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if (num < 0)
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{
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num = -num;
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}
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size = (twod->GetWidth() < 640) ? 'S' : 'B';
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mysnprintf(name, countof(name), "XHAIR%c%d", size, num);
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FTextureID texid = TexMan.CheckForTexture(name, ETextureType::MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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if (!texid.isValid())
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{
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mysnprintf(name, countof(name), "XHAIR%c1", size);
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texid = TexMan.CheckForTexture(name, ETextureType::MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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if (!texid.isValid())
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{
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texid = TexMan.CheckForTexture("XHAIRS1", ETextureType::MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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}
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}
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CrosshairNum = num;
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CrosshairImage = TexMan.GetGameTexture(texid);
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}
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//---------------------------------------------------------------------------
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//
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// Constructor
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//
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//---------------------------------------------------------------------------
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DBaseStatusBar::DBaseStatusBar ()
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void ST_UnloadCrosshair()
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{
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CompleteBorder = false;
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Centering = false;
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FixedOrigin = false;
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CrosshairSize = 1.;
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Displacement = 0;
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ShowLog = false;
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SetSize(0);
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CrosshairImage = NULL;
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CrosshairNum = 0;
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}
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static void ValidateResolution(int &hres, int &vres)
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//---------------------------------------------------------------------------
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//
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// DrawCrosshair
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//
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//---------------------------------------------------------------------------
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void ST_DrawCrosshair(int phealth, double xpos, double ypos, double scale)
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{
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uint32_t color;
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double size;
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int w, h;
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// Don't draw the crosshair if there is none
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if (CrosshairImage == NULL)
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{
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return;
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}
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if (crosshairscale > 0.0f)
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{
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size = twod->GetHeight() * crosshairscale * 0.005;
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}
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else
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{
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size = 1.;
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}
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if (crosshairgrow)
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{
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size *= scale;
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}
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w = int(CrosshairImage->GetDisplayWidth() * size);
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h = int(CrosshairImage->GetDisplayHeight() * size);
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if (crosshairhealth == 1)
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{
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// "Standard" crosshair health (green-red)
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int health = phealth;
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if (health >= 85)
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{
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color = 0x00ff00;
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}
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else
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{
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int red, green;
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health -= 25;
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if (health < 0)
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{
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health = 0;
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}
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if (health < 30)
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{
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red = 255;
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green = health * 255 / 30;
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}
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else
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{
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red = (60 - health) * 255 / 30;
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green = 255;
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}
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color = (red << 16) | (green << 8);
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}
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}
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else if (crosshairhealth == 2)
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{
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// "Enhanced" crosshair health (blue-green-yellow-red)
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int health = clamp(phealth, 0, 200);
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float rr, gg, bb;
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float saturation = health < 150 ? 1.f : 1.f - (health - 150) / 100.f;
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HSVtoRGB(&rr, &gg, &bb, health * 1.2f, saturation, 1);
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int red = int(rr * 255);
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int green = int(gg * 255);
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int blue = int(bb * 255);
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color = (red << 16) | (green << 8) | blue;
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}
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else
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{
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color = crosshaircolor;
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}
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DrawTexture(twod, CrosshairImage,
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xpos, ypos,
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DTA_DestWidth, w,
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DTA_DestHeight, h,
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DTA_AlphaChannel, true,
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DTA_FillColor, color & 0xFFFFFF,
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TAG_DONE);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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enum ENumFlags
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{
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FNF_WHENNOTZERO = 0x1,
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FNF_FILLZEROS = 0x2,
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};
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void FormatNumber(int number, int minsize, int maxsize, int flags, const FString& prefix, FString* result)
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{
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static int maxvals[] = { 1, 9, 99, 999, 9999, 99999, 999999, 9999999, 99999999, 999999999 };
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if (number == 0 && (flags & FNF_WHENNOTZERO))
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{
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*result = "";
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return;
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}
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if (maxsize > 0 && maxsize < 10)
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{
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number = clamp(number, -maxvals[maxsize - 1], maxvals[maxsize]);
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}
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FString& fmt = *result;
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if (minsize <= 1) fmt.Format("%s%d", prefix.GetChars(), number);
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else if (flags & FNF_FILLZEROS) fmt.Format("%s%0*d", prefix.GetChars(), minsize, number);
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else fmt.Format("%s%*d", prefix.GetChars(), minsize, number);
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}
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void ValidateResolution(int &hres, int &vres)
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{
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if (hres == 0)
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{
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@ -131,121 +280,6 @@ static void ValidateResolution(int &hres, int &vres)
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}
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}
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void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvres)
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{
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ValidateResolution(hres, vres);
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BaseRelTop = reltop;
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BaseSBarHorizontalResolution = hres;
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BaseSBarVerticalResolution = vres;
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BaseHUDHorizontalResolution = hhres < 0? hres : hhres;
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BaseHUDVerticalResolution = hvres < 0? vres : hvres;
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SetDrawSize(reltop, hres, vres);
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}
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void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres)
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{
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ValidateResolution(hres, vres);
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RelTop = reltop;
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HorizontalResolution = hres;
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VerticalResolution = vres;
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SetScale(); // recalculate positioning info.
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}
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//---------------------------------------------------------------------------
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//
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// PROC SetScaled
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::SetScale ()
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{
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ValidateResolution(HorizontalResolution, VerticalResolution);
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double w = SCREENWIDTH;
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double h = SCREENHEIGHT;
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double refw, refh;
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int horz = HorizontalResolution;
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int vert = VerticalResolution;
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double refaspect = horz / double(vert);
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double screenaspect = w / double(h);
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if ((horz == 320 && vert == 200) || (horz == 640 && vert == 400))
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{
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refaspect = 1.333;
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}
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if (screenaspect < refaspect)
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{
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refw = w;
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refh = w / refaspect;
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}
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else
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{
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refh = h;
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refw = h * refaspect;
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}
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refw *= hud_scale;
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refh *= hud_scale;
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int sby = VerticalResolution - RelTop;
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// Use full pixels for destination size.
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ST_X = xs_CRoundToInt((w - refw) / 2);
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ST_Y = xs_CRoundToInt(h - refh);
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SBarTop = Scale(sby, h, VerticalResolution);
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SBarScale.X = refw / horz;
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SBarScale.Y = refh / vert;
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}
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//---------------------------------------------------------------------------
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//
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// PROC GetHUDScale
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//
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//---------------------------------------------------------------------------
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DVector2 DBaseStatusBar::GetHUDScale() const
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{
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return SBarScale;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::BeginStatusBar(int resW, int resH, int relTop)
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{
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SetDrawSize(relTop < 0? BaseRelTop : relTop, resW < 0? BaseSBarHorizontalResolution : resW, resH < 0? BaseSBarVerticalResolution : resH);
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fullscreenOffsets = false;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DBaseStatusBar::BeginHUD(int resW, int resH, double Alpha)
|
||||
{
|
||||
SetDrawSize(RelTop, resW < 0? BaseHUDHorizontalResolution : resW, resH < 0? BaseHUDVerticalResolution : resH);
|
||||
this->Alpha = Alpha;
|
||||
CompleteBorder = false;
|
||||
fullscreenOffsets = true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC Tick
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DBaseStatusBar::Tick ()
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
@ -253,7 +287,7 @@ void DBaseStatusBar::Tick ()
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, double &h) const
|
||||
void DStatusBarCore::StatusbarToRealCoords(double &x, double &y, double &w, double &h) const
|
||||
{
|
||||
x = ST_X + x * SBarScale.X;
|
||||
y = ST_Y + y * SBarScale.Y;
|
||||
|
@ -267,7 +301,7 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
|
||||
void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
|
||||
{
|
||||
if (!texture.isValid())
|
||||
return;
|
||||
|
@ -276,7 +310,7 @@ void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int fla
|
|||
DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate, style);
|
||||
}
|
||||
|
||||
void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
|
||||
void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
|
||||
{
|
||||
double texwidth = tex->GetDisplayWidth() * scaleX;
|
||||
double texheight = tex->GetDisplayHeight() * scaleY;
|
||||
|
@ -349,8 +383,6 @@ void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flag
|
|||
case DI_ITEM_VOFFSET: yo = tex->GetDisplayTopOffset(); break;
|
||||
}
|
||||
}
|
||||
//xo *= scaleX;
|
||||
//yo *= scaleY;
|
||||
|
||||
if (!fullscreenOffsets)
|
||||
{
|
||||
|
@ -363,19 +395,19 @@ void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flag
|
|||
switch (flags & DI_SCREEN_HMASK)
|
||||
{
|
||||
default: orgx = 0; break;
|
||||
case DI_SCREEN_HCENTER: orgx = screen->GetWidth() / 2; break;
|
||||
case DI_SCREEN_RIGHT: orgx = screen->GetWidth(); break;
|
||||
case DI_SCREEN_HCENTER: orgx = twod->GetWidth() / 2; break;
|
||||
case DI_SCREEN_RIGHT: orgx = twod->GetWidth(); break;
|
||||
}
|
||||
|
||||
switch (flags & DI_SCREEN_VMASK)
|
||||
{
|
||||
default: orgy = 0; break;
|
||||
case DI_SCREEN_VCENTER: orgy = screen->GetHeight() / 2; break;
|
||||
case DI_SCREEN_BOTTOM: orgy = screen->GetHeight(); break;
|
||||
case DI_SCREEN_VCENTER: orgy = twod->GetHeight() / 2; break;
|
||||
case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
|
||||
}
|
||||
|
||||
// move stuff in the top right corner a bit down if the fps counter is on.
|
||||
if ((flags & (DI_SCREEN_HMASK|DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
|
||||
if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
|
||||
|
||||
DVector2 Scale = GetHUDScale();
|
||||
|
||||
|
@ -413,7 +445,7 @@ void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flag
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY)
|
||||
void DStatusBarCore::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY)
|
||||
{
|
||||
bool monospaced = monospacing != EMonospacing::Off;
|
||||
double dx = 0;
|
||||
|
@ -452,15 +484,15 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
|
|||
switch (flags & DI_SCREEN_HMASK)
|
||||
{
|
||||
default: orgx = 0; break;
|
||||
case DI_SCREEN_HCENTER: orgx = screen->GetWidth() / 2; break;
|
||||
case DI_SCREEN_RIGHT: orgx = screen->GetWidth(); break;
|
||||
case DI_SCREEN_HCENTER: orgx = twod->GetWidth() / 2; break;
|
||||
case DI_SCREEN_RIGHT: orgx = twod->GetWidth(); break;
|
||||
}
|
||||
|
||||
switch (flags & DI_SCREEN_VMASK)
|
||||
{
|
||||
default: orgy = 0; break;
|
||||
case DI_SCREEN_VCENTER: orgy = screen->GetHeight() / 2; break;
|
||||
case DI_SCREEN_BOTTOM: orgy = screen->GetHeight(); break;
|
||||
case DI_SCREEN_VCENTER: orgy = twod->GetHeight() / 2; break;
|
||||
case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
|
||||
}
|
||||
|
||||
// move stuff in the top right corner a bit down if the fps counter is on.
|
||||
|
@ -531,15 +563,12 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
|
|||
// This may have to be changed to draw the shadow text up front separately.
|
||||
if ((shadowX != 0 || shadowY != 0) && !(flags & DI_NOSHADOW))
|
||||
{
|
||||
#if 0
|
||||
// This doesn't work with the limited backend the engine currently uses.
|
||||
DrawChar(twod, font, CR_UNTRANSLATED, rx + shadowX, ry + shadowY, ch,
|
||||
DTA_DestWidthF, rw,
|
||||
DTA_DestHeightF, rh,
|
||||
DTA_Alpha, (Alpha * 0.33),
|
||||
DTA_Alpha, (Alpha * 0.4),
|
||||
DTA_FillColor, 0,
|
||||
TAG_DONE);
|
||||
#endif
|
||||
}
|
||||
DrawChar(twod, font, fontcolor, rx, ry, ch,
|
||||
DTA_DestWidthF, rw,
|
||||
|
@ -556,7 +585,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
|
|||
}
|
||||
}
|
||||
|
||||
void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY)
|
||||
void SBar_DrawString(DStatusBarCore *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY)
|
||||
{
|
||||
//if (font == nullptr) ThrowAbortException(X_READ_NIL, nullptr);
|
||||
//if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
|
||||
|
@ -592,7 +621,7 @@ void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::TransformRect(double &x, double &y, double &w, double &h, int flags)
|
||||
void DStatusBarCore::TransformRect(double &x, double &y, double &w, double &h, int flags)
|
||||
{
|
||||
// resolve auto-alignment before making any adjustments to the position values.
|
||||
if (!(flags & DI_SCREEN_MANUAL_ALIGN))
|
||||
|
@ -617,15 +646,15 @@ void DBaseStatusBar::TransformRect(double &x, double &y, double &w, double &h, i
|
|||
switch (flags & DI_SCREEN_HMASK)
|
||||
{
|
||||
default: orgx = 0; break;
|
||||
case DI_SCREEN_HCENTER: orgx = screen->GetWidth() / 2; break;
|
||||
case DI_SCREEN_RIGHT: orgx = screen->GetWidth(); break;
|
||||
case DI_SCREEN_HCENTER: orgx = twod->GetWidth() / 2; break;
|
||||
case DI_SCREEN_RIGHT: orgx = twod->GetWidth(); break;
|
||||
}
|
||||
|
||||
switch (flags & DI_SCREEN_VMASK)
|
||||
{
|
||||
default: orgy = 0; break;
|
||||
case DI_SCREEN_VCENTER: orgy = screen->GetHeight() / 2; break;
|
||||
case DI_SCREEN_BOTTOM: orgy = screen->GetHeight(); break;
|
||||
case DI_SCREEN_VCENTER: orgy = twod->GetHeight() / 2; break;
|
||||
case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
|
||||
}
|
||||
|
||||
// move stuff in the top right corner a bit down if the fps counter is on.
|
||||
|
@ -643,286 +672,3 @@ void DBaseStatusBar::TransformRect(double &x, double &y, double &w, double &h, i
|
|||
}
|
||||
|
||||
|
||||
static DObject *InitObject(PClass *type, int paramnum, VM_ARGS)
|
||||
{
|
||||
auto obj = type->CreateNew();
|
||||
// Todo: init
|
||||
return obj;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
enum ENumFlags
|
||||
{
|
||||
FNF_WHENNOTZERO = 0x1,
|
||||
FNF_FILLZEROS = 0x2,
|
||||
};
|
||||
|
||||
void FormatNumber(int number, int minsize, int maxsize, int flags, const FString &prefix, FString *result)
|
||||
{
|
||||
static int maxvals[] = { 1, 9, 99, 999, 9999, 99999, 999999, 9999999, 99999999, 999999999 };
|
||||
|
||||
if (number == 0 && (flags & FNF_WHENNOTZERO))
|
||||
{
|
||||
*result = "";
|
||||
return;
|
||||
}
|
||||
if (maxsize > 0 && maxsize < 10)
|
||||
{
|
||||
number = clamp(number, -maxvals[maxsize - 1], maxvals[maxsize]);
|
||||
}
|
||||
FString &fmt = *result;
|
||||
if (minsize <= 1) fmt.Format("%s%d", prefix.GetChars(), number);
|
||||
else if (flags & FNF_FILLZEROS) fmt.Format("%s%0*d", prefix.GetChars(), minsize, number);
|
||||
else fmt.Format("%s%*d", prefix.GetChars(), minsize, number);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
|
||||
{
|
||||
double y;
|
||||
double scale = stats.fontscale * hud_statscale;
|
||||
if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
|
||||
double spacing = stats.spacing * hud_statscale;
|
||||
if (stats.screenbottomspace < 0)
|
||||
{
|
||||
y = 200 - RelTop - spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 200 - stats.screenbottomspace - spacing;
|
||||
}
|
||||
|
||||
double y1, y2, y3;
|
||||
|
||||
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
||||
{
|
||||
y1 = y;
|
||||
y -= spacing;
|
||||
}
|
||||
if (stats.frags >= 0 || stats.maxkills != -1)
|
||||
{
|
||||
y2 = y;
|
||||
y -= spacing;
|
||||
}
|
||||
y3 = y;
|
||||
|
||||
|
||||
FString text;
|
||||
int black = 0x80000000;
|
||||
|
||||
text.Format(TEXTCOLOR_ESCAPESTR "%cT: " TEXTCOLOR_ESCAPESTR "%c%d:%02d", stats.letterColor + 'A', stats.standardColor + 'A', stats.time / 60000, (stats.time % 60000) / 1000);
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y3 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y3, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
|
||||
text = "";
|
||||
if (stats.frags > -1) text.Format(TEXTCOLOR_ESCAPESTR "%cF: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.frags);
|
||||
else if (stats.maxkills == -2) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.kills);
|
||||
else if (stats.maxkills != -1) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
||||
stats.letterColor + 'A', stats.kills == stats.maxkills ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.kills, stats.maxkills);
|
||||
|
||||
if (text.IsNotEmpty())
|
||||
{
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale+scale, y2+scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y2, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
|
||||
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
||||
{
|
||||
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
||||
stats.letterColor + 'A', stats.secrets == stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
|
||||
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y1, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats, bool forcetextfont)
|
||||
{
|
||||
auto lev = currentLevel;
|
||||
FString mapname;
|
||||
if (am_showlabel)
|
||||
mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', lev->LabelName(), stats.standardColor+'A', lev->DisplayName());
|
||||
else
|
||||
mapname = lev->DisplayName();
|
||||
|
||||
forcetextfont |= am_textfont;
|
||||
double y;
|
||||
double scale = stats.fontscale * (forcetextfont ? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
|
||||
if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
|
||||
double spacing = stats.spacing * (forcetextfont ? *hud_statscale : 1);
|
||||
if (am_nameontop)
|
||||
{
|
||||
y = spacing + 1;
|
||||
}
|
||||
else if (stats.screenbottomspace < 0)
|
||||
{
|
||||
y = 200 - RelTop - spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 200 - stats.screenbottomspace - spacing;
|
||||
}
|
||||
const auto &volname = gVolumeNames[volfromlevelnum(lev->levelNumber)];
|
||||
if (volname.IsEmpty() && am_nameontop) y = 1;
|
||||
|
||||
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
y -= spacing;
|
||||
if (!(lev->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
|
||||
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(volname),
|
||||
DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
short DBaseStatusBar::CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading)
|
||||
{
|
||||
// Determine amount in clip.
|
||||
short clip_amount = ammo_remaining % clip_capacity;
|
||||
|
||||
// Set current clip value to clip capacity if wrapped around to zero, otherwise use determined value.
|
||||
short clip_current = ammo_remaining != 0 && clip_amount == 0 ? clip_capacity : clip_amount;
|
||||
|
||||
// Return current clip value if weapon has rounds or is not on a reload cycle.
|
||||
return ammo_remaining == 0 || (reloading && clip_amount == 0) ? 0 : clip_current;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::Set43ClipRect()
|
||||
{
|
||||
auto GetWidth = [=]() { return twod->GetWidth(); };
|
||||
auto GetHeight = [=]() {return twod->GetHeight(); };
|
||||
|
||||
auto screenratio = ActiveRatio(GetWidth(), GetHeight());
|
||||
if (screenratio < 1.34) return;
|
||||
|
||||
int width = xs_CRoundToInt(GetWidth() * 1.333 / screenratio);
|
||||
int left = (GetWidth() - width) / 2;
|
||||
twod->SetClipRect(left, 0, width, GetHeight());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void setViewport(int viewSize)
|
||||
{
|
||||
int x0, y0, x1, y1;
|
||||
if (screen == nullptr) return;
|
||||
int xdim = screen->GetWidth();
|
||||
int ydim = screen->GetHeight();
|
||||
if (xdim == 0 || ydim == 0) return;
|
||||
auto reserved = gi->GetReservedScreenSpace(viewSize);
|
||||
reserved.top = xs_CRoundToInt((reserved.top * hud_scale * ydim) / 200);
|
||||
reserved.statusbar = xs_CRoundToInt((reserved.statusbar * hud_scale * ydim) / 200);
|
||||
|
||||
int xdimcorrect = std::min(Scale(ydim, 4, 3), xdim);
|
||||
if (viewSize > Hud_Stbar)
|
||||
{
|
||||
x0 = 0;
|
||||
x1 = xdim - 1;
|
||||
y0 = reserved.top;
|
||||
y1 = ydim - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
x0 = 0;
|
||||
y0 = reserved.top;
|
||||
x1 = xdim - 1;
|
||||
y1 = ydim - 1 - reserved.statusbar;
|
||||
|
||||
int height = y1 - y0;
|
||||
int frameheight = (height * (5 - viewSize) / 20);
|
||||
int framewidth = Scale(frameheight, xdim, y1+1);
|
||||
x0 += framewidth;
|
||||
x1 -= framewidth;
|
||||
y0 += frameheight;
|
||||
y1 -= frameheight;
|
||||
}
|
||||
videoSetViewableArea(x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
int levelTextTime;
|
||||
|
||||
void SerializeHud(FSerializer &arc)
|
||||
{
|
||||
if (arc.BeginObject("hud"))
|
||||
{
|
||||
arc("texttimer", levelTextTime)
|
||||
.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
void setLevelStarted(MapRecord *mi)
|
||||
{
|
||||
levelTextTime = 85;
|
||||
Printf(PRINT_NONOTIFY, TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
|
||||
}
|
||||
|
||||
void drawMapTitle()
|
||||
{
|
||||
if (!hud_showmapname || levelTextTime <= 0 || M_Active())
|
||||
return;
|
||||
|
||||
double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.;
|
||||
if (alpha > 0)
|
||||
{
|
||||
double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0;
|
||||
auto text = currentLevel->DisplayName();
|
||||
double x = 160 - BigFont->StringWidth(text) * scale / 2.;
|
||||
double y = (g_gameType & GAMEFLAG_BLOOD)? 50 : 100 - BigFont->GetHeight()/2.;
|
||||
bool shadow = true;
|
||||
|
||||
if (shadow)
|
||||
{
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -108,9 +108,9 @@ public:
|
|||
};
|
||||
|
||||
|
||||
class DBaseStatusBar //: public DObject
|
||||
class DStatusBarCore //: public DObject
|
||||
{
|
||||
//DECLARE_CLASS (DBaseStatusBar, DObject)
|
||||
//DECLARE_CLASS (DStatusBarCore, DObject)
|
||||
//HAS_OBJECT_POINTERS
|
||||
public:
|
||||
// Popup screens for Strife's status bar
|
||||
|
@ -161,8 +161,8 @@ public:
|
|||
CENTER_BOTTOM = BOTTOM | HCENTER
|
||||
};
|
||||
|
||||
DBaseStatusBar ();
|
||||
virtual ~DBaseStatusBar() = default;
|
||||
DStatusBarCore ();
|
||||
virtual ~DStatusBarCore() = default;
|
||||
void SetSize(int reltop = 32, int hres = 320, int vres = 200, int hhres = -1, int hvres = -1);
|
||||
|
||||
void ShowPlayerName ();
|
||||
|
@ -199,6 +199,8 @@ public:
|
|||
short CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading);
|
||||
void Set43ClipRect();
|
||||
|
||||
void SetClipRect(double x, double y, double w, double h, int flags);
|
||||
|
||||
//protected:
|
||||
void DrawPowerups ();
|
||||
|
||||
|
@ -245,11 +247,11 @@ private:
|
|||
|
||||
};
|
||||
|
||||
extern DBaseStatusBar *StatusBar;
|
||||
extern DStatusBarCore *StatusBar;
|
||||
|
||||
// Status bar factories -----------------------------------------------------
|
||||
|
||||
DBaseStatusBar *CreateCustomStatusBar(int script=0);
|
||||
DStatusBarCore *CreateCustomStatusBar(int script=0);
|
||||
|
||||
// Crosshair stuff ----------------------------------------------------------
|
||||
|
||||
|
@ -343,7 +345,7 @@ enum DI_Flags
|
|||
|
||||
};
|
||||
|
||||
void SBar_DrawString(DBaseStatusBar* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY);
|
||||
void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY);
|
||||
void setViewport(int viewSize);
|
||||
struct MapRecord;
|
||||
void setLevelStarted(MapRecord *);
|
||||
|
|
485
source/core/statusbar2.cpp
Normal file
485
source/core/statusbar2.cpp
Normal file
|
@ -0,0 +1,485 @@
|
|||
/*
|
||||
** shared_sbar.cpp
|
||||
** Base status bar implementation
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** Copyright 2017 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "build.h"
|
||||
#include "templates.h"
|
||||
#include "statusbar.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "c_console.h"
|
||||
#include "v_video.h"
|
||||
#include "filesystem.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "serializer.h"
|
||||
#include "serialize_obj.h"
|
||||
#include "cmdlib.h"
|
||||
#include "vm.h"
|
||||
#include "gstrings.h"
|
||||
#include "utf8.h"
|
||||
#include "texturemanager.h"
|
||||
#include "cmdlib.h"
|
||||
#include "v_draw.h"
|
||||
#include "v_font.h"
|
||||
#include "v_draw.h"
|
||||
#include "gamecvars.h"
|
||||
#include "m_fixed.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "gamestruct.h"
|
||||
#include "razemenu.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
#define XHAIRSHRINKSIZE (1./18)
|
||||
#define XHAIRPICKUPSIZE (2+XHAIRSHRINKSIZE)
|
||||
#define POWERUPICONSIZE 32
|
||||
|
||||
//IMPLEMENT_CLASS(DHUDFont, true, false);
|
||||
|
||||
EXTERN_CVAR (Bool, am_showmonsters)
|
||||
EXTERN_CVAR (Bool, am_showsecrets)
|
||||
EXTERN_CVAR (Bool, am_showtime)
|
||||
EXTERN_CVAR (Bool, am_showtotaltime)
|
||||
EXTERN_CVAR (Bool, noisedebug)
|
||||
EXTERN_CVAR(Bool, vid_fps)
|
||||
EXTERN_CVAR(Bool, inter_subtitles)
|
||||
|
||||
extern DStatusBarCore *StatusBar;
|
||||
|
||||
extern int setblocks;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// ST_Clear
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void ST_Clear()
|
||||
{
|
||||
if (StatusBar != NULL)
|
||||
{
|
||||
delete StatusBar;
|
||||
StatusBar = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// Constructor
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
DStatusBarCore::DStatusBarCore ()
|
||||
{
|
||||
CompleteBorder = false;
|
||||
Centering = false;
|
||||
FixedOrigin = false;
|
||||
CrosshairSize = 1.;
|
||||
Displacement = 0;
|
||||
ShowLog = false;
|
||||
SetSize(0);
|
||||
}
|
||||
|
||||
void ValidateResolution(int& hres, int& vres);
|
||||
|
||||
void DStatusBarCore::SetSize(int reltop, int hres, int vres, int hhres, int hvres)
|
||||
{
|
||||
ValidateResolution(hres, vres);
|
||||
|
||||
BaseRelTop = reltop;
|
||||
BaseSBarHorizontalResolution = hres;
|
||||
BaseSBarVerticalResolution = vres;
|
||||
BaseHUDHorizontalResolution = hhres < 0? hres : hhres;
|
||||
BaseHUDVerticalResolution = hvres < 0? vres : hvres;
|
||||
SetDrawSize(reltop, hres, vres);
|
||||
}
|
||||
|
||||
void DStatusBarCore::SetDrawSize(int reltop, int hres, int vres)
|
||||
{
|
||||
ValidateResolution(hres, vres);
|
||||
|
||||
RelTop = reltop;
|
||||
HorizontalResolution = hres;
|
||||
VerticalResolution = vres;
|
||||
SetScale(); // recalculate positioning info.
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC SetScaled
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DStatusBarCore::SetScale ()
|
||||
{
|
||||
ValidateResolution(HorizontalResolution, VerticalResolution);
|
||||
|
||||
double w = SCREENWIDTH;
|
||||
double h = SCREENHEIGHT;
|
||||
double refw, refh;
|
||||
|
||||
int horz = HorizontalResolution;
|
||||
int vert = VerticalResolution;
|
||||
double refaspect = horz / double(vert);
|
||||
double screenaspect = w / double(h);
|
||||
|
||||
if ((horz == 320 && vert == 200) || (horz == 640 && vert == 400))
|
||||
{
|
||||
refaspect = 1.333;
|
||||
}
|
||||
|
||||
if (screenaspect < refaspect)
|
||||
{
|
||||
refw = w;
|
||||
refh = w / refaspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
refh = h;
|
||||
refw = h * refaspect;
|
||||
}
|
||||
refw *= hud_scale;
|
||||
refh *= hud_scale;
|
||||
|
||||
int sby = VerticalResolution - RelTop;
|
||||
// Use full pixels for destination size.
|
||||
|
||||
ST_X = xs_CRoundToInt((w - refw) / 2);
|
||||
ST_Y = xs_CRoundToInt(h - refh);
|
||||
SBarTop = Scale(sby, h, VerticalResolution);
|
||||
SBarScale.X = refw / horz;
|
||||
SBarScale.Y = refh / vert;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC GetHUDScale
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
DVector2 DStatusBarCore::GetHUDScale() const
|
||||
{
|
||||
return SBarScale;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DStatusBarCore::BeginStatusBar(int resW, int resH, int relTop)
|
||||
{
|
||||
SetDrawSize(relTop < 0? BaseRelTop : relTop, resW < 0? BaseSBarHorizontalResolution : resW, resH < 0? BaseSBarVerticalResolution : resH);
|
||||
fullscreenOffsets = false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DStatusBarCore::BeginHUD(int resW, int resH, double Alpha)
|
||||
{
|
||||
SetDrawSize(RelTop, resW < 0? BaseHUDHorizontalResolution : resW, resH < 0? BaseHUDVerticalResolution : resH);
|
||||
this->Alpha = Alpha;
|
||||
CompleteBorder = false;
|
||||
fullscreenOffsets = true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC Tick
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DStatusBarCore::Tick ()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
static DObject *InitObject(PClass *type, int paramnum, VM_ARGS)
|
||||
{
|
||||
auto obj = type->CreateNew();
|
||||
// Todo: init
|
||||
return obj;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DStatusBarCore::PrintLevelStats(FLevelStats &stats)
|
||||
{
|
||||
double y;
|
||||
double scale = stats.fontscale * hud_statscale;
|
||||
if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
|
||||
double spacing = stats.spacing * hud_statscale;
|
||||
if (stats.screenbottomspace < 0)
|
||||
{
|
||||
y = 200 - RelTop - spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 200 - stats.screenbottomspace - spacing;
|
||||
}
|
||||
|
||||
double y1, y2, y3;
|
||||
|
||||
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
||||
{
|
||||
y1 = y;
|
||||
y -= spacing;
|
||||
}
|
||||
if (stats.frags >= 0 || stats.maxkills != -1)
|
||||
{
|
||||
y2 = y;
|
||||
y -= spacing;
|
||||
}
|
||||
y3 = y;
|
||||
|
||||
|
||||
FString text;
|
||||
int black = 0x80000000;
|
||||
|
||||
text.Format(TEXTCOLOR_ESCAPESTR "%cT: " TEXTCOLOR_ESCAPESTR "%c%d:%02d", stats.letterColor + 'A', stats.standardColor + 'A', stats.time / 60000, (stats.time % 60000) / 1000);
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y3 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y3, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
|
||||
text = "";
|
||||
if (stats.frags > -1) text.Format(TEXTCOLOR_ESCAPESTR "%cF: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.frags);
|
||||
else if (stats.maxkills == -2) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.kills);
|
||||
else if (stats.maxkills != -1) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
||||
stats.letterColor + 'A', stats.kills == stats.maxkills ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.kills, stats.maxkills);
|
||||
|
||||
if (text.IsNotEmpty())
|
||||
{
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale+scale, y2+scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y2, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
|
||||
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
||||
{
|
||||
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
||||
stats.letterColor + 'A', stats.secrets == stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
|
||||
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
||||
|
||||
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y1, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DStatusBarCore::PrintAutomapInfo(FLevelStats& stats, bool forcetextfont)
|
||||
{
|
||||
auto lev = currentLevel;
|
||||
FString mapname;
|
||||
if (am_showlabel)
|
||||
mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', lev->LabelName(), stats.standardColor+'A', lev->DisplayName());
|
||||
else
|
||||
mapname = lev->DisplayName();
|
||||
|
||||
forcetextfont |= am_textfont;
|
||||
double y;
|
||||
double scale = stats.fontscale * (forcetextfont ? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
|
||||
if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
|
||||
double spacing = stats.spacing * (forcetextfont ? *hud_statscale : 1);
|
||||
if (am_nameontop)
|
||||
{
|
||||
y = spacing + 1;
|
||||
}
|
||||
else if (stats.screenbottomspace < 0)
|
||||
{
|
||||
y = 200 - RelTop - spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 200 - stats.screenbottomspace - spacing;
|
||||
}
|
||||
const auto &volname = gVolumeNames[volfromlevelnum(lev->levelNumber)];
|
||||
if (volname.IsEmpty() && am_nameontop) y = 1;
|
||||
|
||||
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
y -= spacing;
|
||||
if (!(lev->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
|
||||
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(volname),
|
||||
DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
short DStatusBarCore::CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading)
|
||||
{
|
||||
// Determine amount in clip.
|
||||
short clip_amount = ammo_remaining % clip_capacity;
|
||||
|
||||
// Set current clip value to clip capacity if wrapped around to zero, otherwise use determined value.
|
||||
short clip_current = ammo_remaining != 0 && clip_amount == 0 ? clip_capacity : clip_amount;
|
||||
|
||||
// Return current clip value if weapon has rounds or is not on a reload cycle.
|
||||
return ammo_remaining == 0 || (reloading && clip_amount == 0) ? 0 : clip_current;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DStatusBarCore::Set43ClipRect()
|
||||
{
|
||||
auto GetWidth = [=]() { return twod->GetWidth(); };
|
||||
auto GetHeight = [=]() {return twod->GetHeight(); };
|
||||
|
||||
auto screenratio = ActiveRatio(GetWidth(), GetHeight());
|
||||
if (screenratio < 1.34) return;
|
||||
|
||||
int width = xs_CRoundToInt(GetWidth() * 1.333 / screenratio);
|
||||
int left = (GetWidth() - width) / 2;
|
||||
twod->SetClipRect(left, 0, width, GetHeight());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void setViewport(int viewSize)
|
||||
{
|
||||
int x0, y0, x1, y1;
|
||||
if (screen == nullptr) return;
|
||||
int xdim = screen->GetWidth();
|
||||
int ydim = screen->GetHeight();
|
||||
if (xdim == 0 || ydim == 0) return;
|
||||
auto reserved = gi->GetReservedScreenSpace(viewSize);
|
||||
reserved.top = xs_CRoundToInt((reserved.top * hud_scale * ydim) / 200);
|
||||
reserved.statusbar = xs_CRoundToInt((reserved.statusbar * hud_scale * ydim) / 200);
|
||||
|
||||
int xdimcorrect = std::min(Scale(ydim, 4, 3), xdim);
|
||||
if (viewSize > Hud_Stbar)
|
||||
{
|
||||
x0 = 0;
|
||||
x1 = xdim - 1;
|
||||
y0 = reserved.top;
|
||||
y1 = ydim - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
x0 = 0;
|
||||
y0 = reserved.top;
|
||||
x1 = xdim - 1;
|
||||
y1 = ydim - 1 - reserved.statusbar;
|
||||
|
||||
int height = y1 - y0;
|
||||
int frameheight = (height * (5 - viewSize) / 20);
|
||||
int framewidth = Scale(frameheight, xdim, y1+1);
|
||||
x0 += framewidth;
|
||||
x1 -= framewidth;
|
||||
y0 += frameheight;
|
||||
y1 -= frameheight;
|
||||
}
|
||||
videoSetViewableArea(x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
int levelTextTime;
|
||||
|
||||
void SerializeHud(FSerializer &arc)
|
||||
{
|
||||
if (arc.BeginObject("hud"))
|
||||
{
|
||||
arc("texttimer", levelTextTime)
|
||||
.EndObject();
|
||||
}
|
||||
}
|
||||
|
||||
void setLevelStarted(MapRecord *mi)
|
||||
{
|
||||
levelTextTime = 85;
|
||||
Printf(PRINT_NONOTIFY, TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
|
||||
}
|
||||
|
||||
void drawMapTitle()
|
||||
{
|
||||
if (!hud_showmapname || levelTextTime <= 0 || M_Active())
|
||||
return;
|
||||
|
||||
double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.;
|
||||
if (alpha > 0)
|
||||
{
|
||||
double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0;
|
||||
auto text = currentLevel->DisplayName();
|
||||
double x = 160 - BigFont->StringWidth(text) * scale / 2.;
|
||||
double y = (g_gameType & GAMEFLAG_BLOOD)? 50 : 100 - BigFont->GetHeight()/2.;
|
||||
bool shadow = true;
|
||||
|
||||
if (shadow)
|
||||
{
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -512,7 +512,7 @@ void MoveStatus()
|
|||
}
|
||||
|
||||
|
||||
class DExhumedStatusBar : public DBaseStatusBar
|
||||
class DExhumedStatusBar : public DStatusBarCore
|
||||
{
|
||||
DHUDFont textfont, numberFont;
|
||||
|
||||
|
@ -936,7 +936,7 @@ private:
|
|||
|
||||
if (automapMode == am_full)
|
||||
{
|
||||
DBaseStatusBar::PrintAutomapInfo(stats, true);
|
||||
DStatusBarCore::PrintAutomapInfo(stats, true);
|
||||
}
|
||||
else if (hud_stats)
|
||||
{
|
||||
|
@ -948,7 +948,7 @@ private:
|
|||
stats.secrets = 0;
|
||||
stats.maxsecrets = 0;
|
||||
|
||||
DBaseStatusBar::PrintLevelStats(stats);
|
||||
DStatusBarCore::PrintLevelStats(stats);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -211,7 +211,7 @@ void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
|
|||
else stats.spacing = stats.font->GetHeight() + 1;
|
||||
stats.standardColor = (isNamWW2GI() && am_textfont)? CR_ORANGE : CR_UNTRANSLATED;
|
||||
stats.letterColor = CR_GOLD;
|
||||
DBaseStatusBar::PrintAutomapInfo(stats, textfont);
|
||||
DStatusBarCore::PrintAutomapInfo(stats, textfont);
|
||||
}
|
||||
else if (hud_stats)
|
||||
{
|
||||
|
@ -242,7 +242,7 @@ void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
|
|||
stats.standardColor =
|
||||
stats.completeColor = CR_UNTRANSLATED;
|
||||
}
|
||||
DBaseStatusBar::PrintLevelStats(stats);
|
||||
DStatusBarCore::PrintLevelStats(stats);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
BEGIN_DUKE_NS
|
||||
|
||||
|
||||
class DDukeCommonStatusBar : public DBaseStatusBar
|
||||
class DDukeCommonStatusBar : public DStatusBarCore
|
||||
{
|
||||
protected:
|
||||
DHUDFont numberFont;
|
||||
|
|
|
@ -67,7 +67,7 @@ static const short icons[] = {
|
|||
ID_PanelCaltrops,
|
||||
};
|
||||
|
||||
class DSWStatusBar : public DBaseStatusBar
|
||||
class DSWStatusBar : public DStatusBarCore
|
||||
{
|
||||
DHUDFont miniFont, numberFont;
|
||||
|
||||
|
@ -967,7 +967,7 @@ private:
|
|||
stats.spacing = 6;
|
||||
}
|
||||
else stats.spacing = SmallFont->GetHeight() + 1;
|
||||
DBaseStatusBar::PrintAutomapInfo(stats, textfont);
|
||||
DStatusBarCore::PrintAutomapInfo(stats, textfont);
|
||||
}
|
||||
// JBF 20040124: display level stats in screen corner
|
||||
else if (hud_stats && !(CommEnabled || numplayers > 1))
|
||||
|
@ -984,7 +984,7 @@ private:
|
|||
stats.standardColor = CR_TAN;
|
||||
stats.completeColor = CR_FIRE;
|
||||
|
||||
DBaseStatusBar::PrintLevelStats(stats);
|
||||
DStatusBarCore::PrintLevelStats(stats);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue