- Allow proper setting of progdir for SDL targets.

This commit is contained in:
Mitchell Richters 2022-11-12 11:26:05 +11:00
parent 800e7939b8
commit 0033826544
3 changed files with 11 additions and 2 deletions

View file

@ -99,7 +99,7 @@ function( add_pk3 PK3_NAME PK3_DIR )
if( WIN32 )
set( INSTALL_PK3_PATH . CACHE STRING "Directory where engine data will be placed during install." )
else()
set( INSTALL_PK3_PATH share/games/raze CACHE STRING "Directory where engine data will be placed during install." )
set( INSTALL_PK3_PATH ${CMAKE_INSTALL_DATAROOTDIR}/${PROJECT_NAME} CACHE STRING "Directory where engine data will be placed during install." )
endif()
install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
DESTINATION ${INSTALL_PK3_PATH}

View file

@ -503,9 +503,15 @@ elseif( APPLE )
set_source_files_properties( platform/posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
option (SYSTEMINSTALL "Set global progdir based on CMake Install Dir" OFF)
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
if ( SYSTEMINSTALL )
add_definitions( -DPROGDIR="${CMAKE_INSTALL_PREFIX}/${INSTALL_PK3_PATH}" )
endif()
endif()
if( HAVE_MMX )

View file

@ -174,7 +174,9 @@ int main (int argc, char **argv)
Args = new FArgs(argc, argv);
// Should we even be doing anything with progdir on Unix systems?
#ifdef PROGDIR
progdir = PROGDIR;
#else
char program[PATH_MAX];
if (realpath (argv[0], program) == NULL)
strcpy (program, argv[0]);
@ -188,6 +190,7 @@ int main (int argc, char **argv)
{
progdir = "./";
}
#endif
I_StartupJoysticks();