mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-14 00:21:32 +00:00
- syncing these files over from GZDoom
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
This commit is contained in:
parent
b58b21cca0
commit
218b0cfb03
9 changed files with 113 additions and 20 deletions
BIN
bin/windows/zmusic/arm64/zmusiclite.dll
Normal file
BIN
bin/windows/zmusic/arm64/zmusiclite.dll
Normal file
Binary file not shown.
BIN
bin/windows/zmusic/arm64/zmusiclite.lib
Normal file
BIN
bin/windows/zmusic/arm64/zmusiclite.lib
Normal file
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@ -29,7 +29,7 @@
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# "There are many more known variants/revisions that we do not handle/detect."
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set(archdetect_c_code "
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#if defined(__arm__) || defined(__TARGET_ARCH_ARM)
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#if defined(__arm__) || defined(__TARGET_ARCH_ARM) || defined(_M_ARM64) || defined (__aarch64__)
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#if defined(__ARM_ARCH_7__) \\
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|| defined(__ARM_ARCH_7A__) \\
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|| defined(__ARM_ARCH_7R__) \\
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@ -48,6 +48,8 @@ set(archdetect_c_code "
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#elif defined(__ARM_ARCH_5TEJ__) \\
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|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 5)
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#error cmake_ARCH armv5
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#elif defined(_M_ARM64) || defined (__aarch64__)
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#error cmake_ARCH arm64
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#else
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#error cmake_ARCH arm
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#endif
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@ -96,6 +98,8 @@ function(target_architecture output_var)
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set(osx_arch_x86_64 TRUE)
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elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
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set(osx_arch_ppc64 TRUE)
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elseif("${osx_arch}" STREQUAL "arm64")
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set(osx_arch_arm64 TRUE)
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else()
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message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
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endif()
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@ -117,6 +121,10 @@ function(target_architecture output_var)
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if(osx_arch_ppc64)
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list(APPEND ARCH ppc64)
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endif()
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if(osx_arch_arm64)
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list(APPEND ARCH arm64)
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endif()
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else()
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file(WRITE "${CMAKE_BINARY_DIR}/arch.c" "${archdetect_c_code}")
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@ -39,6 +39,10 @@ endif()
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target_architecture(TARGET_ARCHITECTURE)
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message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
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if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
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set (ARM64 aarch64)
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endif()
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# Right now only 64 bit is supported.
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if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
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set( X64 64 )
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@ -67,7 +71,6 @@ if( WIN32 )
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set( DX_dinput8_LIBRARY dinput8 )
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set( PROJECT_LIBRARIES
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opengl32
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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@ -416,6 +419,8 @@ else()
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find_package( ZMusic REQUIRED )
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endif()
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message("Building for target architecture: ${TARGET_ARCHITECTURE}")
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if( MSVC AND NOT ZMUSIC_FOUND )
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# Use prebuilt library
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set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
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@ -423,6 +428,8 @@ if( MSVC AND NOT ZMUSIC_FOUND )
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set( ZMUSIC_LIBRARIES zmusiclite )
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if( X64 )
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link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
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elseif( ${TARGET_ARCHITECTURE} MATCHES "arm" )
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link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
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else()
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link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
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endif()
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@ -436,7 +443,9 @@ if( MSVC AND NOT VPX_FOUND )
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set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows" )
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set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
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set( VPX_LIBRARIES libvpx libcompat-to-msvc )
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if( X64 )
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if( ARM64 )
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link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
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elseif( X64 )
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link_directories( ${VPX_ROOT_PATH}/lib/64 )
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else()
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link_directories( ${VPX_ROOT_PATH}/lib/32 )
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@ -472,7 +481,6 @@ endif()
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set( PLAT_WIN32_SOURCES
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platform/win32/i_steam.cpp
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common/platform/win32/hardware.cpp
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common/platform/win32/i_crash.cpp
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common/platform/win32/i_input.cpp
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common/platform/win32/i_keyboard.cpp
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common/platform/win32/i_mouse.cpp
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@ -494,6 +502,15 @@ if (HAVE_VULKAN)
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set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
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endif()
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# todo: implement an actual crash catcher for ARM
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# for now this is purely experimental
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if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
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set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
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endif()
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if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
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add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
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endif()
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set( PLAT_POSIX_SOURCES
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platform/posix/i_steam.cpp
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common/platform/posix/i_system_posix.cpp )
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@ -97,11 +97,13 @@ private:
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#else
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// Windows and macOS
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#ifndef _M_ARM
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#include "x86.h"
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#endif
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extern double PerfToSec, PerfToMillisec;
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#ifdef _MSC_VER
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#if defined(_MSC_VER) && !defined(_M_ARM64)
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// Trying to include intrin.h here results in some bizarre errors, so I'm just
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// going to duplicate the function prototype instead.
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//#include <intrin.h>
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@ -111,6 +113,12 @@ inline unsigned __int64 rdtsc()
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{
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return __rdtsc();
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}
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#elif defined(_MSC_VER) && defined(_M_ARM64)
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#include <intrin.h>
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inline unsigned __int64 rdtsc()
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{
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return _ReadStatusReg(ARM64_SYSREG(0b11, 0b011, 0b1001, 0b1101, 0b000)); //_ReadStatusReg(PMCCNTR_EL0);
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}
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#elif defined __APPLE__ && (defined __i386__ || defined __x86_64__)
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inline uint64_t rdtsc()
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{
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@ -52,6 +52,8 @@
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extern HWND Window;
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extern "C" PROC zd_wglGetProcAddress(LPCSTR name);
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PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
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//==========================================================================
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@ -78,15 +80,15 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst
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HDC hDC = GetDC(Window);
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const char *wglext = nullptr;
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myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)zd_wglGetProcAddress("wglSwapIntervalEXT");
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auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)zd_wglGetProcAddress("wglGetExtensionsStringARB");
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if (myWglGetExtensionsStringARB)
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{
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wglext = myWglGetExtensionsStringARB(hDC);
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}
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else
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{
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auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
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auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)zd_wglGetProcAddress("wglGetExtensionsStringEXT");
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if (myWglGetExtensionsStringEXT)
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{
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wglext = myWglGetExtensionsStringEXT();
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@ -1076,10 +1076,13 @@ void CALLBACK ExitFatally (ULONG_PTR dummy)
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SetUnhandledExceptionFilter (ExitMessedUp);
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I_ShutdownGraphics ();
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RestoreConView ();
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#ifndef _M_ARM64
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DisplayCrashLog ();
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#endif
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exit(-1);
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}
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#ifndef _M_ARM64
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//==========================================================================
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//
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// CatchAllExceptions
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@ -1132,6 +1135,7 @@ LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
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}
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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#endif // !_M_ARM64
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//==========================================================================
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//
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// which offers the very important feature to open a debugger and see the crash in context right away.
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CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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#ifndef _M_ARM64
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SetUnhandledExceptionFilter(!*self ? CatchAllExceptions : nullptr);
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#else
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SetUnhandledExceptionFilter(nullptr);
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#endif
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}
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//==========================================================================
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#ifndef _DEBUG
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if (MainThread != INVALID_HANDLE_VALUE)
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{
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#ifndef _M_ARM64
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SetUnhandledExceptionFilter (CatchAllExceptions);
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#endif
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#ifdef _M_X64
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static bool setJumpResult = false;
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@ -55,6 +55,13 @@
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#include "gl_framebuffer.h"
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extern "C" {
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HGLRC zd_wglCreateContext(HDC Arg1);
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BOOL zd_wglDeleteContext(HGLRC Arg1);
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BOOL zd_wglMakeCurrent(HDC Arg1, HGLRC Arg2);
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PROC zd_wglGetProcAddress(LPCSTR name);
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}
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EXTERN_CVAR(Int, vid_adapter)
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EXTERN_CVAR(Bool, vid_hdr)
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extern bool vid_hdr_active;
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// these get used before GLEW is initialized so we have to use separate pointers with different names
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
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@ -224,15 +231,15 @@ bool Win32GLVideo::SetPixelFormat()
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::SetPixelFormat(hDC, pixelFormat, &pfd);
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hRC = wglCreateContext(hDC);
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wglMakeCurrent(hDC, hRC);
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hRC = zd_wglCreateContext(hDC);
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zd_wglMakeCurrent(hDC, hRC);
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myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
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myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)zd_wglGetProcAddress("wglCreateContextAttribsARB");
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// any extra stuff here?
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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zd_wglMakeCurrent(NULL, NULL);
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zd_wglDeleteContext(hRC);
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ReleaseDC(dummy, hDC);
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ShutdownDummy(dummy);
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if (m_hRC == NULL && prof == WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB)
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{
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m_hRC = wglCreateContext(m_hDC);
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m_hRC = zd_wglCreateContext(m_hDC);
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if (m_hRC == NULL)
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{
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I_Error("R_OPENGL: Unable to create an OpenGL render context.\n");
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@ -446,7 +453,7 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample)
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if (m_hRC != NULL)
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{
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wglMakeCurrent(m_hDC, m_hRC);
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zd_wglMakeCurrent(m_hDC, m_hRC);
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return true;
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}
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}
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@ -465,8 +472,8 @@ void Win32GLVideo::Shutdown()
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{
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if (m_hRC)
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{
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wglMakeCurrent(0, 0);
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wglDeleteContext(m_hRC);
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zd_wglMakeCurrent(0, 0);
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zd_wglDeleteContext(m_hRC);
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}
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if (m_hDC) ReleaseDC(m_Window, m_hDC);
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}
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@ -67,10 +67,51 @@ static int TestPointer(const PROC pTest)
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return 1;
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}
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static HMODULE opengl32dll;
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static HGLRC(WINAPI* createcontext)(HDC);
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static BOOL(WINAPI* deletecontext)(HGLRC);
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static BOOL(WINAPI* makecurrent)(HDC, HGLRC);
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static PROC(WINAPI* getprocaddress)(LPCSTR name);
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static void CheckOpenGL(void)
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{
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if (opengl32dll == 0)
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{
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opengl32dll = LoadLibrary(L"OpenGL32.DLL");
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createcontext = (HGLRC(WINAPI*)(HDC)) GetProcAddress(opengl32dll, "wglCreateContext");
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deletecontext = (BOOL(WINAPI*)(HGLRC)) GetProcAddress(opengl32dll, "wglDeleteContext");
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makecurrent = (BOOL(WINAPI*)(HDC, HGLRC)) GetProcAddress(opengl32dll, "wglMakeCurrent");
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getprocaddress = (PROC(WINAPI*)(LPCSTR)) GetProcAddress(opengl32dll, "wglGetProcAddress");
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}
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}
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HGLRC zd_wglCreateContext(HDC dc)
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{
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CheckOpenGL();
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return createcontext(dc);
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}
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BOOL zd_wglDeleteContext(HGLRC context)
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{
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CheckOpenGL();
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return deletecontext(context);
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}
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BOOL zd_wglMakeCurrent(HDC dc, HGLRC context)
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{
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CheckOpenGL();
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return makecurrent(dc, context);
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}
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PROC zd_wglGetProcAddress(LPCSTR name)
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{
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CheckOpenGL();
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return getprocaddress(name);
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}
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static PROC WinGetProcAddress(const char *name)
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{
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HMODULE glMod = NULL;
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PROC pFunc = wglGetProcAddress((LPCSTR)name);
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PROC pFunc = zd_wglGetProcAddress((LPCSTR)name);
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if(TestPointer(pFunc))
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{
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return pFunc;
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