2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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2010-05-25 10:56:00 +00:00
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Copyright (C) 2010 EDuke32 developers and contributors
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2006-04-13 20:47:06 +00:00
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2010-05-25 10:56:00 +00:00
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This file is part of EDuke32.
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2006-04-13 20:47:06 +00:00
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2006-04-13 20:47:06 +00:00
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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2010-08-02 08:19:28 +00:00
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#include "demo.h"
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2009-12-14 05:23:29 +00:00
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#include "enet/enet.h"
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2006-04-13 20:47:06 +00:00
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2014-04-15 19:02:48 +00:00
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#ifdef __ANDROID__
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#include "android.h"
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#endif
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2012-05-14 18:12:27 +00:00
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int32_t lastvisinc;
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2013-01-19 18:28:48 +00:00
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hudweapon_t hudweap;
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2015-03-30 05:56:52 +00:00
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#ifdef SPLITSCREEN_MOD_HACKS
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2012-08-16 21:48:33 +00:00
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static int32_t g_snum;
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2015-03-30 05:56:52 +00:00
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#endif
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2006-04-13 20:47:06 +00:00
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2009-12-14 05:23:29 +00:00
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extern int32_t g_levelTextTime, ticrandomseed;
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2008-09-15 02:47:02 +00:00
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2017-01-01 13:23:29 +00:00
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int32_t g_numObituaries = 0;
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int32_t g_numSelfObituaries = 0;
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2009-01-31 00:02:14 +00:00
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2016-08-27 01:40:46 +00:00
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void P_UpdateScreenPal(DukePlayer_t * const pPlayer)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:40:35 +00:00
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int inWater = 0;
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int const playerSectnum = pPlayer->cursectnum;
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2011-05-29 12:30:38 +00:00
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2016-08-27 01:40:35 +00:00
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if (pPlayer->heat_on)
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pPlayer->palette = SLIMEPAL;
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else if (playerSectnum < 0)
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pPlayer->palette = BASEPAL;
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else if (sector[playerSectnum].ceilingpicnum >= FLOORSLIME && sector[playerSectnum].ceilingpicnum <= FLOORSLIME + 2)
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2006-11-15 01:16:55 +00:00
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{
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2016-08-27 01:40:35 +00:00
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pPlayer->palette = SLIMEPAL;
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inWater = 1;
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2006-11-15 01:16:55 +00:00
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}
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else
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{
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2016-08-27 01:40:35 +00:00
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pPlayer->palette = (sector[pPlayer->cursectnum].lotag == ST_2_UNDERWATER) ? WATERPAL : BASEPAL;
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inWater = 1;
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2006-04-13 20:47:06 +00:00
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}
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2012-08-22 22:49:27 +00:00
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2016-08-27 01:40:35 +00:00
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g_restorePalette = 1+inWater;
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2006-04-13 20:47:06 +00:00
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}
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2016-08-27 01:40:46 +00:00
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static void P_IncurDamage(DukePlayer_t * const pPlayer)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:40:35 +00:00
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if (VM_OnEvent(EVENT_INCURDAMAGE, pPlayer->i, P_Get(pPlayer->i)) != 0)
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2012-10-14 22:10:29 +00:00
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return;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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sprite[pPlayer->i].extra -= pPlayer->extra_extra8>>8;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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int playerDamage = sprite[pPlayer->i].extra - pPlayer->last_extra;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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if (playerDamage >= 0)
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2012-10-14 22:10:29 +00:00
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return;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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pPlayer->extra_extra8 = 0;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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if (pPlayer->inv_amount[GET_SHIELD] > 0)
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2012-10-14 22:10:29 +00:00
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{
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2016-08-27 01:40:35 +00:00
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int const shieldDamage = playerDamage * (20 + (krand()%30)) / 100;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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playerDamage -= shieldDamage;
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pPlayer->inv_amount[GET_SHIELD] += shieldDamage;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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if (pPlayer->inv_amount[GET_SHIELD] < 0)
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2012-10-14 22:10:29 +00:00
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{
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2016-08-27 01:40:35 +00:00
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playerDamage += pPlayer->inv_amount[GET_SHIELD];
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pPlayer->inv_amount[GET_SHIELD] = 0;
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2012-10-14 22:10:29 +00:00
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}
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2006-04-13 20:47:06 +00:00
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}
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2016-08-27 01:40:35 +00:00
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sprite[pPlayer->i].extra = pPlayer->last_extra + playerDamage;
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2006-04-13 20:47:06 +00:00
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}
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2016-08-27 01:40:46 +00:00
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void P_QuickKill(DukePlayer_t * const pPlayer)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:40:35 +00:00
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P_PalFrom(pPlayer, 48, 48,48,48);
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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sprite[pPlayer->i].extra = 0;
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sprite[pPlayer->i].cstat |= 32768;
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2012-10-14 22:10:29 +00:00
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2009-01-31 00:02:14 +00:00
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if (ud.god == 0)
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2016-08-27 01:40:35 +00:00
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A_DoGuts(pPlayer->i,JIBS6,8);
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2006-04-13 20:47:06 +00:00
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}
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2016-08-27 01:41:04 +00:00
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static void A_DoWaterTracers(int x1, int y1, int z1, int x2, int y2, int z2, int n)
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2006-04-13 20:47:06 +00:00
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{
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2006-11-14 21:35:50 +00:00
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if ((klabs(x1-x2)+klabs(y1-y2)) < 3084)
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2006-04-13 20:47:06 +00:00
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return;
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2016-08-27 01:40:35 +00:00
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int16_t sectNum = -1;
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vec3_t const v = { tabledivide32_noinline(x2 - x1, n + 1), tabledivide32_noinline(y2 - y1, n + 1),
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tabledivide32_noinline(z2 - z1, n + 1) };
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2016-08-27 01:41:21 +00:00
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for (bssize_t i=n; i>0; i--)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:40:35 +00:00
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x1 += v.x;
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y1 += v.y;
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z1 += v.z;
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updatesector(x1, y1, §Num);
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if (sectNum < 0)
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2009-08-28 23:08:00 +00:00
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break;
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2016-08-27 01:40:35 +00:00
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if (sector[sectNum].lotag == ST_2_UNDERWATER)
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A_InsertSprite(sectNum,x1,y1,z1,WATERBUBBLE,-32,4+(krand()&3),4+(krand()&3),krand()&2047,0,0,g_player[0].ps->i,5);
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2009-08-28 23:08:00 +00:00
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else
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2016-08-27 01:40:35 +00:00
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A_InsertSprite(sectNum,x1,y1,z1,SMALLSMOKE,-32,14,14,0,0,0,g_player[0].ps->i,5);
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2006-04-13 20:47:06 +00:00
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}
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}
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2016-08-27 01:40:35 +00:00
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static inline projectile_t *Proj_GetProjectile(int tile)
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2015-03-24 00:40:55 +00:00
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{
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2015-04-18 21:59:21 +00:00
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return ((unsigned)tile < MAXTILES && g_tile[tile].proj) ? g_tile[tile].proj : &DefaultProjectile;
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2015-03-24 00:40:55 +00:00
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}
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2016-08-27 01:41:04 +00:00
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static void A_HitscanProjTrail(const vec3_t *startPos, const vec3_t *endPos, int projAng, int tileNum, int16_t sectNum)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:40:35 +00:00
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const projectile_t *const pProj = Proj_GetProjectile(tileNum);
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2013-01-01 15:24:39 +00:00
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2016-08-27 01:41:04 +00:00
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vec3_t spawnPos = { startPos->x + tabledivide32_noinline(sintable[(348 + projAng + 512) & 2047], pProj->offset),
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startPos->y + tabledivide32_noinline(sintable[(projAng + 348) & 2047], pProj->offset),
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2016-08-27 01:40:35 +00:00
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startPos->z + 1024 + (pProj->toffset << 8) };
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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int32_t n = ((FindDistance2D(spawnPos.x - endPos->x, spawnPos.y - endPos->y)) >> 8) + 1;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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vec3_t const increment = { tabledivide32_noinline((endPos->x - spawnPos.x), n),
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tabledivide32_noinline((endPos->y - spawnPos.y), n),
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tabledivide32_noinline((endPos->z - spawnPos.z), n) };
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2006-07-30 01:48:52 +00:00
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2016-08-27 01:40:35 +00:00
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spawnPos.x += increment.x >> 2;
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spawnPos.y += increment.y >> 2;
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spawnPos.z += increment.z >> 2;
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2009-01-13 04:40:56 +00:00
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2016-08-27 01:40:35 +00:00
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int32_t j;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:41:21 +00:00
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for (bssize_t i = pProj->tnum; i > 0; --i)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:40:35 +00:00
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spawnPos.x += increment.x;
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spawnPos.y += increment.y;
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spawnPos.z += increment.z;
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2016-08-27 01:41:04 +00:00
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updatesectorz(spawnPos.x, spawnPos.y, spawnPos.z, §Num);
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2016-08-27 01:40:35 +00:00
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if (sectNum < 0)
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2009-08-09 05:32:17 +00:00
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break;
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2016-08-27 01:40:35 +00:00
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2016-08-27 01:41:04 +00:00
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getzsofslope(sectNum, spawnPos.x, spawnPos.y, &n, &j);
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2016-08-27 01:40:35 +00:00
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if (spawnPos.z > j || spawnPos.z < n)
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2008-07-17 23:14:32 +00:00
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break;
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2016-08-27 01:40:35 +00:00
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j = A_InsertSprite(sectNum, spawnPos.x, spawnPos.y, spawnPos.z, pProj->trail, -32,
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2016-08-27 01:41:04 +00:00
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pProj->txrepeat, pProj->tyrepeat, projAng, 0, 0, g_player[0].ps->i, 0);
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2012-05-05 22:24:33 +00:00
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changespritestat(j, STAT_ACTOR);
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2006-04-13 20:47:06 +00:00
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}
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}
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2016-08-27 01:41:04 +00:00
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int32_t A_GetHitscanRange(int spriteNum)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:41:04 +00:00
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int const zOffset = (PN(spriteNum) == APLAYER) ? PHEIGHT : 0;
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2016-08-27 01:40:35 +00:00
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hitdata_t hitData;
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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SZ(spriteNum) -= zOffset;
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hitscan((const vec3_t *)&sprite[spriteNum], SECT(spriteNum), sintable[(SA(spriteNum) + 512) & 2047],
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sintable[SA(spriteNum) & 2047], 0, &hitData, CLIPMASK1);
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SZ(spriteNum) += zOffset;
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2010-03-12 05:50:30 +00:00
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2016-08-27 01:40:35 +00:00
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return (FindDistance2D(hitData.pos.x - SX(spriteNum), hitData.pos.y - SY(spriteNum)));
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2006-04-13 20:47:06 +00:00
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}
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2016-08-27 01:41:04 +00:00
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static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projecTile)
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2006-04-13 20:47:06 +00:00
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{
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2016-08-27 01:41:04 +00:00
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static int const aimstats[] = {
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2013-07-13 21:05:01 +00:00
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STAT_PLAYER, STAT_DUMMYPLAYER, STAT_ACTOR, STAT_ZOMBIEACTOR
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};
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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int const playerNum = pSprite->picnum == APLAYER ? P_GetP(pSprite) : -1;
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2013-12-28 17:04:27 +00:00
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2016-08-27 01:40:35 +00:00
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if (pSprite->picnum == APLAYER)
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2006-11-15 01:16:55 +00:00
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{
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2016-08-27 01:40:35 +00:00
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if (!g_player[playerNum].ps->auto_aim)
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2006-04-15 18:40:10 +00:00
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return -1;
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2012-10-14 22:10:29 +00:00
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2016-08-27 01:40:35 +00:00
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if (g_player[playerNum].ps->auto_aim == 2)
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2006-04-15 18:40:10 +00:00
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{
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2016-08-27 01:40:35 +00:00
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if (A_CheckSpriteTileFlags(projecTile,SFLAG_PROJECTILE) && (Proj_GetProjectile(projecTile)->workslike & PROJECTILE_RPG))
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2006-04-15 18:40:10 +00:00
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return -1;
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2013-07-13 21:05:01 +00:00
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2016-08-27 01:40:35 +00:00
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switch (DYNAMICTILEMAP(projecTile))
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2013-07-13 21:05:01 +00:00
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{
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case TONGUE__STATIC:
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case FREEZEBLAST__STATIC:
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case SHRINKSPARK__STATIC:
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case SHRINKER__STATIC:
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case RPG__STATIC:
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case FIRELASER__STATIC:
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case SPIT__STATIC:
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case COOLEXPLOSION1__STATIC:
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return -1;
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default:
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break;
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}
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2006-04-15 18:40:10 +00:00
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}
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}
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2006-04-28 00:46:09 +00:00
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2016-08-27 01:40:35 +00:00
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int const spriteAng = pSprite->ang;
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2006-04-28 00:46:09 +00:00
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2016-08-27 01:40:35 +00:00
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int const gotShrinker =
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(pSprite->picnum == APLAYER && PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == SHRINKER_WEAPON);
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int const gotFreezer =
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(pSprite->picnum == APLAYER && PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == FREEZE_WEAPON);
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2006-04-13 20:47:06 +00:00
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2016-08-27 01:41:04 +00:00
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vec2_t const d1 = { sintable[(spriteAng + 512 - projAng) & 2047], sintable[(spriteAng - projAng) & 2047] };
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vec2_t const d2 = { sintable[(spriteAng + 512 + projAng) & 2047], sintable[(spriteAng + projAng) & 2047] };
|
2016-08-27 01:40:35 +00:00
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vec2_t const d3 = { sintable[(spriteAng + 512) & 2047], sintable[spriteAng & 2047] };
|
2006-04-13 20:47:06 +00:00
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2016-08-27 01:40:35 +00:00
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int lastDist = INT32_MAX;
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|
int returnSprite = -1;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t k=0; k<4; k++)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (returnSprite >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
break;
|
2016-08-27 01:40:35 +00:00
|
|
|
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t spriteNum=headspritestat[aimstats[k]]; spriteNum >= 0; spriteNum=nextspritestat[spriteNum])
|
2016-08-27 01:40:35 +00:00
|
|
|
{
|
|
|
|
if ((sprite[spriteNum].xrepeat > 0 && sprite[spriteNum].extra >= 0 &&
|
2016-09-06 04:25:36 +00:00
|
|
|
(sprite[spriteNum].cstat & (257 + 32768)) == 257) &&
|
2016-08-27 01:40:35 +00:00
|
|
|
(A_CheckEnemySprite(&sprite[spriteNum]) || k < 2))
|
|
|
|
{
|
|
|
|
if (A_CheckEnemySprite(&sprite[spriteNum]) || PN(spriteNum) == APLAYER || PN(spriteNum) == SHARK)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (PN(spriteNum) == APLAYER && pSprite->picnum == APLAYER && pSprite != &sprite[spriteNum] &&
|
|
|
|
(GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) ||
|
|
|
|
(GTFLAGS(GAMETYPE_TDM) && g_player[P_Get(spriteNum)].ps->team == g_player[playerNum].ps->team)))
|
|
|
|
continue;
|
|
|
|
|
2016-09-16 21:55:24 +00:00
|
|
|
if ((gotShrinker && sprite[spriteNum].xrepeat < 30
|
|
|
|
&& (PN(spriteNum) == SHARK || !(PN(spriteNum) >= GREENSLIME && PN(spriteNum) <= GREENSLIME + 7)))
|
2016-09-06 04:25:36 +00:00
|
|
|
|| (gotFreezer && sprite[spriteNum].pal == 1))
|
2016-08-27 01:40:35 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
vec2_t vd = { (SX(spriteNum) - pSprite->x), (SY(spriteNum) - pSprite->y) };
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((d1.y * vd.x <= d1.x * vd.y) && (d2.y * vd.x >= d2.x * vd.y))
|
|
|
|
{
|
|
|
|
int const spriteDist = mulscale(d3.x, vd.x, 14) + mulscale(d3.y, vd.y, 14);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (spriteDist > 512 && spriteDist < lastDist)
|
2012-10-14 22:10:29 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
int onScreen = 1;
|
2012-10-14 22:10:29 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pSprite->picnum == APLAYER)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const DukePlayer_t *const ps = g_player[P_GetP(pSprite)].ps;
|
|
|
|
onScreen = (klabs(scale(SZ(spriteNum)-pSprite->z,10,spriteDist)-(ps->horiz+ps->horizoff-100)) < 100);
|
|
|
|
}
|
2012-10-14 22:10:29 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int const canSee = (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN)
|
|
|
|
? cansee(SX(spriteNum), SY(spriteNum), SZ(spriteNum), SECT(spriteNum), pSprite->x, pSprite->y,
|
2016-08-27 01:40:56 +00:00
|
|
|
pSprite->z - ZOFFSET5, pSprite->sectnum)
|
|
|
|
: cansee(SX(spriteNum), SY(spriteNum), SZ(spriteNum) - ZOFFSET5, SECT(spriteNum), pSprite->x, pSprite->y,
|
|
|
|
pSprite->z - ZOFFSET5, pSprite->sectnum);
|
2012-10-14 22:10:29 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (onScreen && canSee)
|
|
|
|
{
|
|
|
|
lastDist = spriteDist;
|
|
|
|
returnSprite = spriteNum;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2012-10-14 22:10:29 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:35 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
return returnSprite;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static void A_SetHitData(int spriteNum, const hitdata_t *hitData)
|
2012-09-02 13:58:45 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
actor[spriteNum].t_data[6] = hitData->wall;
|
|
|
|
actor[spriteNum].t_data[7] = hitData->sect;
|
|
|
|
actor[spriteNum].t_data[8] = hitData->sprite;
|
2012-09-02 13:58:45 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int CheckShootSwitchTile(int tileNum)
|
2012-09-02 13:59:50 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
return tileNum == DIPSWITCH || tileNum == DIPSWITCH + 1 || tileNum == DIPSWITCH2 || tileNum == DIPSWITCH2 + 1 ||
|
|
|
|
tileNum == DIPSWITCH3 || tileNum == DIPSWITCH3 + 1 || tileNum == HANDSWITCH || tileNum == HANDSWITCH + 1;
|
2012-09-02 13:59:50 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
static int32_t safeldist(int32_t spriteNum, const void *pSprite)
|
2013-02-07 21:00:58 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
int32_t distance = ldist(&sprite[spriteNum], pSprite);
|
|
|
|
return distance ? distance : 1;
|
2013-02-07 21:00:58 +00:00
|
|
|
}
|
|
|
|
|
2012-09-02 14:03:10 +00:00
|
|
|
// flags:
|
|
|
|
// 1: do sprite center adjustment (cen-=(8<<8)) for GREENSLIME or ROTATEGUN
|
|
|
|
// 2: do auto getangle only if not RECON (if clear, do unconditionally)
|
2016-08-27 01:41:04 +00:00
|
|
|
static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdjust, int aimFlags,
|
|
|
|
const vec3_t *startPos, int projVel, int32_t *pZvel, int *pAng)
|
2012-09-02 14:03:10 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int returnSprite = -1;
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
Bassert((unsigned)playerNum < MAXPLAYERS);
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2013-01-02 22:33:37 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:40:35 +00:00
|
|
|
g_player[playerNum].ps->autoaimang = g_player[playerNum].ps->auto_aim == 3 ? AUTO_AIM_ANGLE<<1 : AUTO_AIM_ANGLE;
|
2013-01-02 22:33:37 +00:00
|
|
|
#else
|
2016-08-27 01:40:35 +00:00
|
|
|
Gv_SetVar(g_aimAngleVarID, g_player[playerNum].ps->auto_aim == 3 ? AUTO_AIM_ANGLE<<1 : AUTO_AIM_ANGLE, spriteNum, playerNum);
|
2013-01-02 22:33:37 +00:00
|
|
|
#endif
|
2012-10-14 22:10:29 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, spriteNum, playerNum);
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2013-01-02 22:33:37 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:41:04 +00:00
|
|
|
int aimang = g_player[playerNum].ps->autoaimang;
|
2013-01-02 22:33:37 +00:00
|
|
|
#else
|
2016-08-27 01:41:04 +00:00
|
|
|
int aimang = Gv_GetVar(g_aimAngleVarID, spriteNum, playerNum);
|
2013-01-02 22:33:37 +00:00
|
|
|
#endif
|
2016-08-27 01:40:35 +00:00
|
|
|
if (aimang > 0)
|
|
|
|
returnSprite = A_FindTargetSprite(&sprite[spriteNum], aimang, projecTile);
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (returnSprite >= 0)
|
2012-09-02 14:03:10 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const uspritetype *const pSprite = (uspritetype *)&sprite[returnSprite];
|
2016-08-27 01:41:04 +00:00
|
|
|
int zCenter = 2 * (pSprite->yrepeat * tilesiz[pSprite->picnum].y) + zAdjust;
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (aimFlags &&
|
|
|
|
((pSprite->picnum >= GREENSLIME && pSprite->picnum <= GREENSLIME + 7) || pSprite->picnum == ROTATEGUN))
|
|
|
|
zCenter -= ZOFFSET3;
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int spriteDist = safeldist(g_player[playerNum].ps->i, &sprite[returnSprite]);
|
|
|
|
*pZvel = tabledivide32_noinline((pSprite->z - startPos->z - zCenter) * projVel, spriteDist);
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!(aimFlags&2) || sprite[returnSprite].picnum != RECON)
|
2016-08-27 01:41:04 +00:00
|
|
|
*pAng = getangle(pSprite->x-startPos->x, pSprite->y-startPos->y);
|
2012-09-02 14:03:10 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
return returnSprite;
|
2012-09-02 14:03:10 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static void Proj_MaybeSpawn(int spriteNum, int projecTile, const hitdata_t *hitData)
|
2013-01-01 15:24:14 +00:00
|
|
|
{
|
2013-01-01 15:24:36 +00:00
|
|
|
// atwith < 0 is for hard-coded projectiles
|
2016-08-27 01:40:35 +00:00
|
|
|
projectile_t *const pProj = Proj_GetProjectile(projecTile);
|
2016-08-27 01:41:04 +00:00
|
|
|
int spawnTile = projecTile < 0 ? -projecTile : pProj->spawns;
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (spawnTile >= 0)
|
2013-01-01 15:24:14 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int spawned = A_Spawn(spriteNum, spawnTile);
|
2013-01-01 15:24:33 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (projecTile >= 0)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (pProj->sxrepeat > 4)
|
|
|
|
sprite[spawned].xrepeat = pProj->sxrepeat;
|
|
|
|
|
|
|
|
if (pProj->syrepeat > 4)
|
|
|
|
sprite[spawned].yrepeat = pProj->syrepeat;
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
2013-01-01 15:24:33 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
A_SetHitData(spawned, hitData);
|
2013-01-01 15:24:14 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-01-01 15:24:36 +00:00
|
|
|
// <extra>: damage that this shotspark does
|
2016-08-27 01:41:04 +00:00
|
|
|
static int Proj_InsertShotspark(const hitdata_t *hitData, int spriteNum, int projecTile, int sparkSize, int sparkAng, int damage)
|
2013-01-01 15:24:14 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int returnSprite = A_InsertSprite(hitData->sect, hitData->pos.x, hitData->pos.y, hitData->pos.z, SHOTSPARK1, -15,
|
|
|
|
sparkSize, sparkSize, sparkAng, 0, 0, spriteNum, 4);
|
2013-01-01 15:24:14 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
sprite[returnSprite].extra = damage;
|
|
|
|
sprite[returnSprite].yvel = projecTile; // This is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
2016-08-27 01:40:35 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
A_SetHitData(returnSprite, hitData);
|
2016-08-27 01:40:35 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
return returnSprite;
|
2013-01-01 15:24:14 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int Proj_GetDamage(projectile_t const *pProj)
|
2013-01-01 15:24:33 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
Bassert(pProj);
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int damage = pProj->extra;
|
2016-08-27 01:40:35 +00:00
|
|
|
|
|
|
|
if (pProj->extra_rand > 0)
|
|
|
|
damage += (krand() % pProj->extra_rand);
|
|
|
|
|
|
|
|
return damage;
|
2013-01-01 15:24:33 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static void Proj_MaybeAddSpread(int doSpread, int32_t *zvel, int *shootAng, int zRange, int angRange)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (doSpread)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2013-04-29 19:24:12 +00:00
|
|
|
// Ranges <= 1 mean no spread at all. A range of 1 calls krand() though.
|
|
|
|
if (zRange > 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
*zvel += (zRange >> 1) - krand() % zRange;
|
|
|
|
|
2013-04-29 19:24:12 +00:00
|
|
|
if (angRange > 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
*shootAng += (angRange >> 1) - krand() % angRange;
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int g_overrideShootZvel = 0; // a boolean
|
|
|
|
static int g_shootZvel; // the actual zvel if the above is !=0
|
2013-02-07 21:01:12 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int A_GetShootZvel(int defaultZvel)
|
2013-02-07 21:01:12 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
return g_overrideShootZvel ? g_shootZvel : defaultZvel;
|
2013-02-07 21:01:12 +00:00
|
|
|
}
|
|
|
|
|
2013-01-01 15:24:31 +00:00
|
|
|
// Prepare hitscan weapon fired from player p.
|
2016-08-27 01:41:04 +00:00
|
|
|
static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_t *srcVect, int32_t *zvel, int *shootAng,
|
|
|
|
int accurateAim, int doSpread)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int angRange = 32;
|
|
|
|
int zRange = 256;
|
|
|
|
int aimSprite = GetAutoAimAng(spriteNum, playerNum, projecTile, 5 << 8, 0 + 1, srcVect, 256, zvel, shootAng);
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2013-01-02 22:33:37 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:41:04 +00:00
|
|
|
pPlayer->angrange = angRange;
|
|
|
|
pPlayer->zrange = zRange;
|
2013-01-02 22:33:37 +00:00
|
|
|
#else
|
2016-08-27 01:41:04 +00:00
|
|
|
Gv_SetVar(g_angRangeVarID,angRange, spriteNum,playerNum);
|
|
|
|
Gv_SetVar(g_zRangeVarID,zRange,spriteNum,playerNum);
|
2013-01-02 22:33:37 +00:00
|
|
|
#endif
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
VM_OnEvent(EVENT_GETSHOTRANGE, spriteNum, playerNum);
|
2013-01-02 22:33:37 +00:00
|
|
|
|
2013-01-19 18:28:32 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:41:04 +00:00
|
|
|
angRange = pPlayer->angrange;
|
|
|
|
zRange = pPlayer->zrange;
|
2013-01-02 22:33:37 +00:00
|
|
|
#else
|
2016-08-27 01:41:04 +00:00
|
|
|
angRange = Gv_GetVar(g_angRangeVarID, spriteNum, playerNum);
|
|
|
|
zRange = Gv_GetVar(g_zRangeVarID, spriteNum, playerNum);
|
2013-01-01 15:24:31 +00:00
|
|
|
#endif
|
2013-01-02 22:33:37 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (accurateAim)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (!pPlayer->auto_aim)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
hitdata_t hitData;
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
*zvel = A_GetShootZvel((100-pPlayer->horiz-pPlayer->horizoff)<<5);
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
hitscan(srcVect, sprite[spriteNum].sectnum, sintable[(*shootAng + 512) & 2047],
|
|
|
|
sintable[*shootAng & 2047], *zvel << 6, &hitData, CLIPMASK1);
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (hitData.sprite != -1)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int const statNumMap = ((1 << STAT_ACTOR) | (1 << STAT_ZOMBIEACTOR) | (1 << STAT_PLAYER) | (1 << STAT_DUMMYPLAYER));
|
|
|
|
int const statNum = sprite[hitData.sprite].statnum;
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (statNum >= 0 && statNum <= 30 && (statNumMap & (1 << statNum)))
|
|
|
|
aimSprite = hitData.sprite;
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (aimSprite == -1)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
*zvel = (100-pPlayer->horiz-pPlayer->horizoff)<<5;
|
|
|
|
Proj_MaybeAddSpread(doSpread, zvel, shootAng, zRange, angRange);
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (aimSprite == -1) // no target
|
|
|
|
*zvel = (100-pPlayer->horiz-pPlayer->horizoff)<<5;
|
|
|
|
Proj_MaybeAddSpread(doSpread, zvel, shootAng, zRange, angRange);
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
srcVect->z -= (2<<8);
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Hitscan weapon fired from actor (sprite s);
|
2016-08-27 01:41:04 +00:00
|
|
|
static void A_PreFireHitscan(const spritetype *pSprite, vec3_t *srcVect, int32_t *zvel, int *shootAng, int doSpread)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int const playerNum = A_FindPlayer(pSprite, NULL);
|
|
|
|
const DukePlayer_t *pPlayer = g_player[playerNum].ps;
|
|
|
|
int const playerDist = safeldist(pPlayer->i, pSprite);
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
*zvel = tabledivide32_noinline((pPlayer->pos.z - srcVect->z) << 8, playerDist);
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
srcVect->z -= ZOFFSET6;
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (pSprite->picnum != BOSS1)
|
2013-01-01 15:24:31 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_MaybeAddSpread(doSpread, zvel, shootAng, 256, 64);
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
*shootAng = getangle(pPlayer->pos.x-srcVect->x, pPlayer->pos.y-srcVect->y);
|
2013-01-01 15:24:31 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_MaybeAddSpread(doSpread, zvel, shootAng, 256, 128);
|
2013-01-01 15:24:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int Proj_DoHitscan(int spriteNum, int32_t cstatmask, const vec3_t *srcVect, int zvel, int shootAng, hitdata_t *hitData)
|
2013-01-01 15:24:33 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
spritetype *const pSprite = &sprite[spriteNum];
|
2013-01-01 15:24:33 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
pSprite->cstat &= ~cstatmask;
|
2013-06-30 20:38:50 +00:00
|
|
|
zvel = A_GetShootZvel(zvel);
|
2016-08-27 01:41:04 +00:00
|
|
|
hitscan(srcVect, pSprite->sectnum, sintable[(shootAng + 512) & 2047], sintable[shootAng & 2047], zvel << 6, hitData, CLIPMASK1);
|
|
|
|
pSprite->cstat |= cstatmask;
|
2013-01-01 15:24:33 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
return (hitData->sect < 0);
|
2013-01-01 15:24:33 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static void Proj_DoRandDecalSize(int spriteNum, int projecTile)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
const projectile_t *const proj = Proj_GetProjectile(projecTile);
|
|
|
|
spritetype *const pSprite = &sprite[spriteNum];
|
2013-01-01 15:24:42 +00:00
|
|
|
|
|
|
|
if (proj->workslike & PROJECTILE_RANDDECALSIZE)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int projSize = (krand() & proj->xrepeat);
|
|
|
|
|
|
|
|
if (projSize < proj->yrepeat)
|
|
|
|
projSize = proj->yrepeat;
|
|
|
|
|
|
|
|
pSprite->xrepeat = projSize;
|
|
|
|
pSprite->yrepeat = projSize;
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
pSprite->xrepeat = proj->xrepeat;
|
|
|
|
pSprite->yrepeat = proj->yrepeat;
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int SectorContainsSE13(int sectNum)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (sectNum >= 0)
|
|
|
|
{
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t SPRITES_OF_SECT(sectNum, i))
|
2016-08-27 01:41:04 +00:00
|
|
|
{
|
2013-01-01 15:24:42 +00:00
|
|
|
if (sprite[i].statnum == STAT_EFFECTOR && sprite[i].lotag == SE_13_EXPLOSIVE)
|
|
|
|
return 1;
|
2016-08-27 01:41:04 +00:00
|
|
|
}
|
|
|
|
}
|
2013-01-01 15:24:42 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Maybe handle bit 2 (swap wall bottoms).
|
|
|
|
// (in that case walltype *hitwal may be stale)
|
2016-08-27 01:41:04 +00:00
|
|
|
static inline void HandleHitWall(hitdata_t *hitData)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
uwalltype const * const hitWall = (uwalltype *)&wall[hitData->wall];
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if ((hitWall->cstat & 2) && redwallp(hitWall) && (hitData->pos.z >= sector[hitWall->nextsector].floorz))
|
|
|
|
hitData->wall = hitWall->nextwall;
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
|
2013-12-20 18:31:26 +00:00
|
|
|
// Maybe damage a ceiling or floor as the consequence of projectile impact.
|
|
|
|
// Returns 1 if projectile hit a parallaxed ceiling.
|
|
|
|
// NOTE: Compare with Proj_MaybeDamageCF() in actors.c
|
2016-08-27 01:41:04 +00:00
|
|
|
static int Proj_MaybeDamageCF2(int zvel, int hitSect)
|
2013-12-20 18:31:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
Bassert(hitSect >= 0);
|
|
|
|
|
2013-12-20 18:31:26 +00:00
|
|
|
if (zvel < 0)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (sector[hitSect].ceilingstat&1)
|
2013-12-20 18:31:26 +00:00
|
|
|
return 1;
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Sect_DamageCeilingOrFloor(0, hitSect);
|
2013-12-20 18:31:29 +00:00
|
|
|
}
|
|
|
|
else if (zvel > 0)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (sector[hitSect].floorstat&1)
|
2013-12-20 18:31:29 +00:00
|
|
|
{
|
|
|
|
// Keep original Duke3D behavior: pass projectiles through
|
|
|
|
// parallaxed ceilings, but NOT through such floors.
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Sect_DamageCeilingOrFloor(1, hitSect);
|
2013-12-20 18:31:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2013-01-01 15:24:36 +00:00
|
|
|
// Finish shooting hitscan weapon from player <p>. <k> is the inserted SHOTSPARK1.
|
2016-08-27 01:41:04 +00:00
|
|
|
// * <spawnObject> is passed to Proj_MaybeSpawn()
|
|
|
|
// * <decalTile> and <wallDamage> are for wall impact
|
|
|
|
// * <wallDamage> is passed to A_DamageWall()
|
|
|
|
// * <decalFlags> is for decals upon wall impact:
|
2013-01-01 15:24:36 +00:00
|
|
|
// 1: handle random decal size (tile <atwith>)
|
|
|
|
// 2: set cstat to wall-aligned + random x/y flip
|
|
|
|
//
|
|
|
|
// TODO: maybe split into 3 cases (hit neither wall nor sprite, hit sprite, hit wall)?
|
2016-08-27 01:41:04 +00:00
|
|
|
static int P_PostFireHitscan(int playerNum, int spriteNum, hitdata_t *hitData, int spriteOwner, int projecTile, int zvel,
|
|
|
|
int spawnTile, int decalTile, int wallDamage, int decalFlags)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (hitData->wall == -1 && hitData->sprite == -1)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (Proj_MaybeDamageCF2(zvel, hitData->sect))
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
sprite[spriteNum].xrepeat = 0;
|
|
|
|
sprite[spriteNum].yrepeat = 0;
|
2013-12-20 18:31:26 +00:00
|
|
|
return -1;
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_MaybeSpawn(spriteNum, spawnTile, hitData);
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
2016-08-27 01:41:04 +00:00
|
|
|
else if (hitData->sprite >= 0)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
A_DamageObject(hitData->sprite, spriteNum);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (sprite[hitData->sprite].picnum == APLAYER &&
|
2013-01-01 15:24:36 +00:00
|
|
|
(ud.ffire == 1 || (!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) && GTFLAGS(GAMETYPE_TDM) &&
|
2016-08-27 01:41:04 +00:00
|
|
|
g_player[P_Get(hitData->sprite)].ps->team != g_player[P_Get(spriteOwner)].ps->team)))
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int jibSprite = A_Spawn(spriteNum, JIBS6);
|
|
|
|
|
|
|
|
sprite[spriteNum].xrepeat = sprite[spriteNum].yrepeat = 0;
|
|
|
|
sprite[jibSprite].z += ZOFFSET6;
|
|
|
|
sprite[jibSprite].xvel = 16;
|
|
|
|
sprite[jibSprite].xrepeat = sprite[jibSprite].yrepeat = 24;
|
|
|
|
sprite[jibSprite].ang += 64 - (krand() & 127);
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_MaybeSpawn(spriteNum, spawnTile, hitData);
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (playerNum >= 0 && CheckShootSwitchTile(sprite[hitData->sprite].picnum))
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
P_ActivateSwitch(playerNum, hitData->sprite, 1);
|
2013-01-01 15:24:36 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:41:04 +00:00
|
|
|
else if (hitData->wall >= 0)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
uwalltype const * const hitWall = (uwalltype *)&wall[hitData->wall];
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_MaybeSpawn(spriteNum, spawnTile, hitData);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (CheckDoorTile(hitWall->picnum) == 1)
|
2013-01-01 15:24:36 +00:00
|
|
|
goto SKIPBULLETHOLE;
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (playerNum >= 0 && CheckShootSwitchTile(hitWall->picnum))
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
P_ActivateSwitch(playerNum, hitData->wall, 0);
|
2013-01-01 15:24:36 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (hitWall->hitag != 0 || (hitWall->nextwall >= 0 && wall[hitWall->nextwall].hitag != 0))
|
2013-01-01 15:24:36 +00:00
|
|
|
goto SKIPBULLETHOLE;
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if ((hitData->sect >= 0 && sector[hitData->sect].lotag == 0) &&
|
|
|
|
(hitWall->overpicnum != BIGFORCE && (hitWall->cstat & 16) == 0) &&
|
|
|
|
((hitWall->nextsector >= 0 && sector[hitWall->nextsector].lotag == 0) || (hitWall->nextsector == -1 && sector[hitData->sect].lotag == 0)))
|
|
|
|
{
|
|
|
|
int decalSprite;
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (SectorContainsSE13(hitWall->nextsector))
|
|
|
|
goto SKIPBULLETHOLE;
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
for (SPRITES_OF(STAT_MISC, decalSprite))
|
|
|
|
if (sprite[decalSprite].picnum == decalTile && dist(&sprite[decalSprite], &sprite[spriteNum]) < (12 + (krand() & 7)))
|
|
|
|
goto SKIPBULLETHOLE;
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (decalTile >= 0)
|
|
|
|
{
|
|
|
|
decalSprite = A_Spawn(spriteNum, decalTile);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
A_SetHitData(decalSprite, hitData);
|
2015-10-20 07:15:05 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (!A_CheckSpriteFlags(decalSprite, SFLAG_DECAL))
|
|
|
|
actor[decalSprite].flags |= SFLAG_DECAL;
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
sprite[decalSprite].ang
|
|
|
|
= (getangle(hitWall->x - wall[hitWall->point2].x, hitWall->y - wall[hitWall->point2].y) + 1536) & 2047;
|
2015-10-20 07:15:18 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (decalFlags & 1)
|
|
|
|
Proj_DoRandDecalSize(decalSprite, projecTile);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (decalFlags & 2)
|
|
|
|
sprite[decalSprite].cstat = 16 + (krand() & (8 + 4));
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
A_SetSprite(decalSprite, CLIPMASK0);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
// BULLETHOLE already adds itself to the deletion queue in
|
|
|
|
// A_Spawn(). However, some other tiles do as well.
|
|
|
|
if (decalTile != BULLETHOLE)
|
|
|
|
A_AddToDeleteQueue(decalSprite);
|
|
|
|
}
|
|
|
|
}
|
2013-01-01 15:24:36 +00:00
|
|
|
|
|
|
|
SKIPBULLETHOLE:
|
2016-08-27 01:41:04 +00:00
|
|
|
HandleHitWall(hitData);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
A_DamageWall(spriteNum, hitData->wall, &hitData->pos, wallDamage);
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Finish shooting hitscan weapon from actor (sprite <i>).
|
2016-08-27 01:41:04 +00:00
|
|
|
static int A_PostFireHitscan(const hitdata_t *hitData, int spriteNum, int projecTile, int zvel, int shootAng, int extra,
|
|
|
|
int spawnTile, int wallDamage)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int returnSprite = Proj_InsertShotspark(hitData, spriteNum, projecTile, 24, shootAng, extra);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (hitData->sprite >= 0)
|
2013-01-01 15:24:36 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
A_DamageObject(hitData->sprite, returnSprite);
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (sprite[hitData->sprite].picnum != APLAYER)
|
|
|
|
Proj_MaybeSpawn(returnSprite, spawnTile, hitData);
|
2013-01-01 15:24:36 +00:00
|
|
|
else
|
2016-08-27 01:41:04 +00:00
|
|
|
sprite[returnSprite].xrepeat = sprite[returnSprite].yrepeat = 0;
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
2016-08-27 01:41:04 +00:00
|
|
|
else if (hitData->wall >= 0)
|
2016-06-21 00:32:33 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
A_DamageWall(returnSprite, hitData->wall, &hitData->pos, wallDamage);
|
|
|
|
Proj_MaybeSpawn(returnSprite, spawnTile, hitData);
|
2016-06-21 00:32:33 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (Proj_MaybeDamageCF2(zvel, hitData->sect))
|
2016-06-21 00:32:33 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
sprite[returnSprite].xrepeat = 0;
|
|
|
|
sprite[returnSprite].yrepeat = 0;
|
2016-06-21 00:32:33 +00:00
|
|
|
}
|
2016-08-27 01:41:04 +00:00
|
|
|
else Proj_MaybeSpawn(returnSprite, spawnTile, hitData);
|
2016-06-21 00:32:33 +00:00
|
|
|
}
|
2013-01-01 15:24:36 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
return returnSprite;
|
2013-01-01 15:24:36 +00:00
|
|
|
}
|
|
|
|
|
2013-01-01 15:24:42 +00:00
|
|
|
// Common "spawn blood?" predicate.
|
|
|
|
// minzdiff: minimal "step" height for blood to be spawned
|
2016-08-27 01:41:04 +00:00
|
|
|
static int Proj_CheckBlood(vec3_t const *const srcVect, hitdata_t const *const hitData, int bloodRange, int minZdiff)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (hitData->wall < 0 || hitData->sect < 0)
|
2014-10-25 03:36:34 +00:00
|
|
|
return 0;
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
uwalltype const *const hitWall = (uwalltype *)&wall[hitData->wall];
|
2014-10-25 03:36:34 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if ((FindDistance2D(srcVect->x - hitData->pos.x, srcVect->y - hitData->pos.y) < bloodRange)
|
|
|
|
&& (hitWall->overpicnum != BIGFORCE && (hitWall->cstat & 16) == 0)
|
|
|
|
&& (sector[hitData->sect].lotag == 0)
|
|
|
|
&& (hitWall->nextsector < 0 || (sector[hitWall->nextsector].lotag == 0 && sector[hitData->sect].lotag == 0
|
|
|
|
&& sector[hitData->sect].floorz - sector[hitWall->nextsector].floorz > minZdiff)))
|
|
|
|
return 1;
|
2013-01-01 15:24:42 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static void Proj_HandleKnee(hitdata_t *hitData, int spriteNum, int playerNum, int projecTile, int shootAng,
|
|
|
|
const projectile_t *proj, int inserttile,
|
|
|
|
int randomDamage, int spawnTile, int soundNum)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
const DukePlayer_t *const pPlayer = playerNum >= 0 ? g_player[playerNum].ps : NULL;
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int kneeSprite = A_InsertSprite(hitData->sect,hitData->pos.x,hitData->pos.y,hitData->pos.z,
|
|
|
|
inserttile,-15,0,0,shootAng,32,0,spriteNum,4);
|
2013-01-01 15:24:42 +00:00
|
|
|
|
|
|
|
if (proj != NULL)
|
|
|
|
{
|
|
|
|
// Custom projectiles.
|
2016-08-27 01:41:04 +00:00
|
|
|
SpriteProjectile[kneeSprite].workslike = Proj_GetProjectile(sprite[kneeSprite].picnum)->workslike;
|
|
|
|
sprite[kneeSprite].extra = proj->extra;
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (randomDamage > 0)
|
|
|
|
sprite[kneeSprite].extra += (krand()&randomDamage);
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (playerNum >= 0)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (spawnTile >= 0)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int k = A_Spawn(kneeSprite, spawnTile);
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[k].z -= ZOFFSET3;
|
2016-08-27 01:41:04 +00:00
|
|
|
A_SetHitData(k, hitData);
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (soundNum >= 0)
|
|
|
|
A_PlaySound(soundNum, kneeSprite);
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (playerNum >= 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
|
|
|
|
sprite[kneeSprite].extra += (pPlayer->max_player_health>>2);
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (hitData->sprite >= 0 && sprite[hitData->sprite].picnum != ACCESSSWITCH && sprite[hitData->sprite].picnum != ACCESSSWITCH2)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
A_DamageObject(hitData->sprite, kneeSprite);
|
|
|
|
if (playerNum >= 0)
|
|
|
|
P_ActivateSwitch(playerNum, hitData->sprite,1);
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
2016-08-27 01:41:04 +00:00
|
|
|
else if (hitData->wall >= 0)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
HandleHitWall(hitData);
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (wall[hitData->wall].picnum != ACCESSSWITCH && wall[hitData->wall].picnum != ACCESSSWITCH2)
|
2013-01-01 15:24:42 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
A_DamageWall(kneeSprite, hitData->wall, &hitData->pos, projecTile);
|
|
|
|
if (playerNum >= 0)
|
|
|
|
P_ActivateSwitch(playerNum, hitData->wall,0);
|
2013-01-01 15:24:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
#define MinibossScale(i, s) (((s)*sprite[i].yrepeat)/80)
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng, vec3_t * const startPos)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2013-08-06 23:53:34 +00:00
|
|
|
/* Custom projectiles */
|
2016-08-27 01:40:35 +00:00
|
|
|
hitdata_t hitData;
|
|
|
|
projectile_t *const pProj = Proj_GetProjectile(projecTile);
|
|
|
|
spritetype *const pSprite = &sprite[spriteNum];
|
|
|
|
int const playerNum = (pSprite->picnum == APLAYER) ? P_GetP(pSprite) : -1;
|
|
|
|
DukePlayer_t *const pPlayer = playerNum >= 0 ? g_player[playerNum].ps : NULL;
|
2012-08-10 19:11:56 +00:00
|
|
|
|
2016-04-13 04:04:13 +00:00
|
|
|
#ifdef POLYMER
|
2016-08-27 01:40:35 +00:00
|
|
|
if (getrendermode() == REND_POLYMER && pProj->flashcolor)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
int32_t x = ((sintable[(pSprite->ang + 512) & 2047]) >> 7), y = ((sintable[(pSprite->ang) & 2047]) >> 7);
|
2016-04-13 04:04:13 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
pSprite->x += x;
|
|
|
|
pSprite->y += y;
|
|
|
|
G_AddGameLight(0, spriteNum, PHEIGHT, 8192, pProj->flashcolor, PR_LIGHT_PRIO_MAX_GAME);
|
|
|
|
actor[spriteNum].lightcount = 2;
|
|
|
|
pSprite->x -= x;
|
|
|
|
pSprite->y -= y;
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
#endif // POLYMER
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->offset == 0)
|
|
|
|
pProj->offset = 1;
|
|
|
|
|
|
|
|
int otherSprite;
|
|
|
|
int32_t zvel = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
switch (pProj->workslike & PROJECTILE_TYPE_MASK)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2013-08-06 23:53:34 +00:00
|
|
|
case PROJECTILE_HITSCAN:
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!(pProj->workslike & PROJECTILE_NOSETOWNERSHADE) && pSprite->extra >= 0)
|
|
|
|
pSprite->shade = pProj->shade;
|
2009-01-13 04:40:56 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (playerNum >= 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
P_PreFireHitscan(spriteNum, playerNum, projecTile, startPos, &zvel, &shootAng,
|
2016-08-27 01:40:35 +00:00
|
|
|
pProj->workslike & PROJECTILE_ACCURATE_AUTOAIM, !(pProj->workslike & PROJECTILE_ACCURATE));
|
2013-08-06 23:53:34 +00:00
|
|
|
else
|
2016-08-27 01:41:04 +00:00
|
|
|
A_PreFireHitscan(pSprite, startPos, &zvel, &shootAng, !(pProj->workslike & PROJECTILE_ACCURATE));
|
2009-04-13 06:01:50 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (Proj_DoHitscan(spriteNum, (pProj->cstat >= 0) ? pProj->cstat : 256 + 1, startPos, zvel, shootAng, &hitData))
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
2009-04-13 06:01:50 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->range > 0 && klabs(startPos->x - hitData.pos.x) + klabs(startPos->y - hitData.pos.y) > pProj->range)
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->trail >= 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
A_HitscanProjTrail(startPos, &hitData.pos, shootAng, projecTile, pSprite->sectnum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->workslike & PROJECTILE_WATERBUBBLES)
|
2009-04-14 07:15:08 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((krand() & 15) == 0 && sector[hitData.sect].lotag == ST_2_UNDERWATER)
|
|
|
|
A_DoWaterTracers(hitData.pos.x, hitData.pos.y, hitData.pos.z, startPos->x, startPos->y, startPos->z,
|
|
|
|
8 - (ud.multimode >> 1));
|
2009-04-14 07:15:08 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (playerNum >= 0)
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
otherSprite = Proj_InsertShotspark(&hitData, spriteNum, projecTile, 10, shootAng, Proj_GetDamage(pProj));
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (P_PostFireHitscan(playerNum, otherSprite, &hitData, spriteNum, projecTile, zvel, projecTile, pProj->decal,
|
|
|
|
projecTile, 1 + 2) < 0)
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
otherSprite =
|
2016-08-27 01:41:04 +00:00
|
|
|
A_PostFireHitscan(&hitData, spriteNum, projecTile, zvel, shootAng, Proj_GetDamage(pProj), projecTile, projecTile);
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((krand() & 255) < 4 && pProj->isound >= 0)
|
|
|
|
S_PlaySound3D(pProj->isound, otherSprite, &hitData.pos);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
|
|
|
|
|
|
|
case PROJECTILE_RPG:
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!(pProj->workslike & PROJECTILE_NOSETOWNERSHADE) && pSprite->extra >= 0)
|
|
|
|
pSprite->shade = pProj->shade;
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (playerNum >= 0)
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2013-12-28 17:04:36 +00:00
|
|
|
// NOTE: j is a SPRITE_INDEX
|
2016-08-27 01:41:04 +00:00
|
|
|
otherSprite = GetAutoAimAng(spriteNum, playerNum, projecTile, 8<<8, 0+2, startPos, pProj->vel, &zvel, &shootAng);
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (otherSprite < 0)
|
|
|
|
zvel = (100-pPlayer->horiz-pPlayer->horizoff)*(pProj->vel/8);
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->sound >= 0)
|
|
|
|
A_PlaySound(pProj->sound, spriteNum);
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!(pProj->workslike & PROJECTILE_NOAIM))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const otherPlayer = A_FindPlayer(pSprite, NULL);
|
|
|
|
int const otherPlayerDist = safeldist(g_player[otherPlayer].ps->i, pSprite);
|
2013-01-01 15:24:39 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = getangle(g_player[otherPlayer].ps->opos.x - startPos->x,
|
2016-08-27 01:40:46 +00:00
|
|
|
g_player[otherPlayer].ps->opos.y - startPos->y);
|
2013-01-01 15:24:39 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
zvel = tabledivide32_noinline((g_player[otherPlayer].ps->opos.z - startPos->z) * pProj->vel, otherPlayerDist);
|
2016-08-27 01:40:35 +00:00
|
|
|
|
|
|
|
if (A_CheckEnemySprite(pSprite) && (AC_MOVFLAGS(pSprite, &actor[spriteNum]) & face_player_smart))
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = pSprite->ang + (krand() & 31) - 16;
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
if (numplayers > 1 && g_netClient) return -1;
|
2016-08-27 01:40:35 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// l may be a SPRITE_INDEX, see above
|
|
|
|
int const l = (playerNum >= 0 && otherSprite >= 0) ? otherSprite : -1;
|
2006-11-16 03:02:42 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
zvel = A_GetShootZvel(zvel);
|
|
|
|
otherSprite = A_InsertSprite(pSprite->sectnum,
|
2016-08-27 01:41:04 +00:00
|
|
|
startPos->x + tabledivide32_noinline(sintable[(348 + shootAng + 512) & 2047], pProj->offset),
|
|
|
|
startPos->y + tabledivide32_noinline(sintable[(shootAng + 348) & 2047], pProj->offset),
|
|
|
|
startPos->z - (1 << 8), projecTile, 0, 14, 14, shootAng, pProj->vel, zvel, spriteNum, 4);
|
2013-12-28 17:04:36 +00:00
|
|
|
|
2012-11-11 17:57:09 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->workslike & PROJECTILE_RPG_IMPACT)
|
|
|
|
sprite[otherSprite].extra = Proj_GetDamage(pProj);
|
2012-11-11 17:57:09 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!(pProj->workslike & PROJECTILE_BOUNCESOFFWALLS))
|
|
|
|
sprite[otherSprite].yvel = l; // NOT_BOUNCESOFFWALLS_YVEL
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite[otherSprite].yvel = (pProj->bounces >= 1) ? pProj->bounces : g_numFreezeBounces;
|
|
|
|
sprite[otherSprite].zvel -= (2 << 4);
|
|
|
|
}
|
2015-12-28 02:04:41 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[otherSprite].pal = (pProj->pal >= 0) ? pProj->pal : 0;
|
|
|
|
sprite[otherSprite].xrepeat = pProj->xrepeat;
|
|
|
|
sprite[otherSprite].yrepeat = pProj->yrepeat;
|
|
|
|
sprite[otherSprite].cstat = (pProj->cstat >= 0) ? pProj->cstat : 128;
|
|
|
|
sprite[otherSprite].clipdist = (pProj->clipdist != 255) ? pProj->clipdist : 40;
|
|
|
|
SpriteProjectile[otherSprite] = *Proj_GetProjectile(sprite[otherSprite].picnum);
|
2012-11-11 17:57:09 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
return otherSprite;
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
2006-11-16 03:02:42 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
case PROJECTILE_KNEE:
|
2016-08-27 01:40:35 +00:00
|
|
|
if (playerNum >= 0)
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
zvel = (100 - pPlayer->horiz - pPlayer->horizoff) << 5;
|
|
|
|
startPos->z += (6 << 8);
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng += 15;
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
2016-08-27 01:40:35 +00:00
|
|
|
else if (!(pProj->workslike & PROJECTILE_NOAIM))
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
int32_t playerDist;
|
|
|
|
otherSprite = g_player[A_FindPlayer(pSprite, &playerDist)].ps->i;
|
|
|
|
zvel = tabledivide32_noinline((sprite[otherSprite].z - startPos->z) << 8, playerDist + 1);
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = getangle(sprite[otherSprite].x - startPos->x, sprite[otherSprite].y - startPos->y);
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_DoHitscan(spriteNum, 0, startPos, zvel, shootAng, &hitData);
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (hitData.sect < 0) return -1;
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->range == 0)
|
|
|
|
pProj->range = 1024;
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->range > 0 && klabs(startPos->x - hitData.pos.x) + klabs(startPos->y - hitData.pos.y) > pProj->range)
|
2009-01-13 12:23:18 +00:00
|
|
|
return -1;
|
2006-11-16 03:02:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_HandleKnee(&hitData, spriteNum, playerNum, projecTile, shootAng,
|
|
|
|
pProj, projecTile, pProj->extra_rand, pProj->spawns, pProj->sound);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
case PROJECTILE_BLOOD:
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng += 64 - (krand() & 127);
|
|
|
|
|
|
|
|
if (playerNum < 0)
|
|
|
|
shootAng += 1024;
|
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
zvel = 1024 - (krand() & 2047);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_DoHitscan(spriteNum, 0, startPos, zvel, shootAng, &hitData);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pProj->range == 0)
|
|
|
|
pProj->range = 1024;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (Proj_CheckBlood(startPos, &hitData, pProj->range, mulscale3(pProj->yrepeat, tilesiz[pProj->decal].y) << 8))
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const uwalltype *const hitWall = (uwalltype *)&wall[hitData.wall];
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (FindDistance2D(hitWall->x - wall[hitWall->point2].x, hitWall->y - wall[hitWall->point2].y) >
|
|
|
|
(mulscale3(pProj->xrepeat + 8, tilesiz[pProj->decal].x)))
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (SectorContainsSE13(hitWall->nextsector))
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (hitWall->nextwall >= 0 && wall[hitWall->nextwall].hitag != 0)
|
2013-01-01 15:24:36 +00:00
|
|
|
return -1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (hitWall->hitag == 0 && pProj->decal >= 0)
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
otherSprite = A_Spawn(spriteNum, pProj->decal);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
A_SetHitData(otherSprite, &hitData);
|
2015-10-20 07:15:05 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!A_CheckSpriteFlags(otherSprite, SFLAG_DECAL))
|
|
|
|
actor[otherSprite].flags |= SFLAG_DECAL;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[otherSprite].ang = getangle(hitWall->x - wall[hitWall->point2].x,
|
|
|
|
hitWall->y - wall[hitWall->point2].y) + 512;
|
|
|
|
Bmemcpy(&sprite[otherSprite], &hitData.pos, sizeof(vec3_t));
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
Proj_DoRandDecalSize(otherSprite, projecTile);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[otherSprite].z += sprite[otherSprite].yrepeat << 8;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
// sprite[spawned].cstat = 16+(krand()&12);
|
|
|
|
sprite[otherSprite].cstat = 16;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
if (krand() & 1)
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[otherSprite].cstat |= 4;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
if (krand() & 1)
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[otherSprite].cstat |= 8;
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[otherSprite].shade = sector[sprite[otherSprite].sectnum].floorshade;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
A_SetSprite(otherSprite, CLIPMASK0);
|
|
|
|
A_AddToDeleteQueue(otherSprite);
|
|
|
|
changespritestat(otherSprite, 5);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
}
|
2013-08-06 23:53:34 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
return -1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-08-06 23:53:34 +00:00
|
|
|
default:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec3_t startPos,
|
2016-08-27 01:40:46 +00:00
|
|
|
spritetype *pSprite, int const playerNum, DukePlayer_t * const pPlayer)
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
hitdata_t hitData;
|
2016-08-27 01:40:46 +00:00
|
|
|
int const spriteSectnum = pSprite->sectnum;
|
|
|
|
int32_t Zvel;
|
|
|
|
int vel;
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
switch (DYNAMICTILEMAP(projecTile))
|
2013-08-06 23:53:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case BLOODSPLAT1__STATIC:
|
|
|
|
case BLOODSPLAT2__STATIC:
|
|
|
|
case BLOODSPLAT3__STATIC:
|
|
|
|
case BLOODSPLAT4__STATIC:
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng += 64 - (krand() & 127);
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum < 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng += 1024;
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = 1024 - (krand() & 2047);
|
2015-11-21 12:42:47 +00:00
|
|
|
// fall-through
|
2016-08-27 01:40:46 +00:00
|
|
|
case KNEE__STATIC:
|
|
|
|
if (projecTile == KNEE)
|
2012-11-11 17:57:09 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum >= 0)
|
|
|
|
{
|
|
|
|
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) << 5;
|
|
|
|
startPos.z += (6 << 8);
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng += 15;
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int32_t playerDist;
|
|
|
|
int const playerSprite = g_player[A_FindPlayer(pSprite, &playerDist)].ps->i;
|
|
|
|
Zvel = tabledivide32_noinline((sprite[playerSprite].z - startPos.z) << 8, playerDist + 1);
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = getangle(sprite[playerSprite].x - startPos.x, sprite[playerSprite].y - startPos.y);
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
2012-11-11 17:57:09 +00:00
|
|
|
}
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_DoHitscan(spriteNum, 0, &startPos, Zvel, shootAng, &hitData);
|
2013-08-06 23:53:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (projecTile >= BLOODSPLAT1 && projecTile <= BLOODSPLAT4)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (Proj_CheckBlood(&startPos, &hitData, 1024, 16 << 8))
|
|
|
|
{
|
|
|
|
const uwalltype *const hitwal = (uwalltype *)&wall[hitData.wall];
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (SectorContainsSE13(hitwal->nextsector))
|
|
|
|
return -1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (hitwal->nextwall >= 0 && wall[hitwal->nextwall].hitag != 0)
|
|
|
|
return -1;
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (hitwal->hitag == 0)
|
|
|
|
{
|
|
|
|
int const spawnedSprite = A_Spawn(spriteNum, projecTile);
|
|
|
|
sprite[spawnedSprite].ang
|
|
|
|
= (getangle(hitwal->x - wall[hitwal->point2].x, hitwal->y - wall[hitwal->point2].y) + 1536) & 2047;
|
|
|
|
*(vec3_t *)&sprite[spawnedSprite] = hitData.pos;
|
|
|
|
sprite[spawnedSprite].cstat |= (krand() & 4);
|
|
|
|
A_SetSprite(spawnedSprite, CLIPMASK0);
|
|
|
|
setsprite(spawnedSprite, (vec3_t *)&sprite[spawnedSprite]);
|
|
|
|
if (PN(spriteNum) == OOZFILTER || PN(spriteNum) == NEWBEAST)
|
|
|
|
sprite[spawnedSprite].pal = 6;
|
|
|
|
}
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
return -1;
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (hitData.sect < 0)
|
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (klabs(startPos.x - hitData.pos.x) + klabs(startPos.y - hitData.pos.y) < 1024)
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_HandleKnee(&hitData, spriteNum, playerNum, projecTile, shootAng, NULL, KNEE, 7, SMALLSMOKE, KICK_HIT);
|
2016-08-27 01:40:46 +00:00
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case SHOTSPARK1__STATIC:
|
|
|
|
case SHOTGUN__STATIC:
|
|
|
|
case CHAINGUN__STATIC:
|
|
|
|
{
|
|
|
|
if (pSprite->extra >= 0)
|
|
|
|
pSprite->shade = -96;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum >= 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng,
|
2016-08-27 01:40:46 +00:00
|
|
|
projecTile == SHOTSPARK1__STATIC && !NAM_WW2GI, 1);
|
|
|
|
else
|
2016-08-27 01:41:04 +00:00
|
|
|
A_PreFireHitscan(pSprite, &startPos, &Zvel, &shootAng, 1);
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (Proj_DoHitscan(spriteNum, 256 + 1, &startPos, Zvel, shootAng, &hitData))
|
2016-08-27 01:40:46 +00:00
|
|
|
return -1;
|
2013-01-01 15:24:42 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((krand() & 15) == 0 && sector[hitData.sect].lotag == ST_2_UNDERWATER)
|
|
|
|
A_DoWaterTracers(hitData.pos.x, hitData.pos.y, hitData.pos.z, startPos.x, startPos.y, startPos.z, 8 - (ud.multimode >> 1));
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int spawnedSprite;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum >= 0)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
spawnedSprite = Proj_InsertShotspark(&hitData, spriteNum, projecTile, 10, shootAng, G_DefaultActorHealth(projecTile) + (krand() % 6));
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (P_PostFireHitscan(playerNum, spawnedSprite, &hitData, spriteNum, projecTile, Zvel, -SMALLSMOKE, BULLETHOLE, SHOTSPARK1, 0) < 0)
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
spawnedSprite = A_PostFireHitscan(&hitData, spriteNum, projecTile, Zvel, shootAng, G_DefaultActorHealth(projecTile), -SMALLSMOKE,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTSPARK1);
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((krand() & 255) < 4)
|
|
|
|
S_PlaySound3D(PISTOL_RICOCHET, spawnedSprite, &hitData.pos);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return -1;
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case GROWSPARK__STATIC:
|
|
|
|
{
|
|
|
|
if (playerNum >= 0)
|
2016-08-27 01:41:04 +00:00
|
|
|
P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng, 1, 1);
|
2016-08-27 01:40:46 +00:00
|
|
|
else
|
2016-08-27 01:41:04 +00:00
|
|
|
A_PreFireHitscan(pSprite, &startPos, &Zvel, &shootAng, 1);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (Proj_DoHitscan(spriteNum, 256 + 1, &startPos, Zvel, shootAng, &hitData))
|
2016-08-27 01:40:46 +00:00
|
|
|
return -1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const otherSprite = A_InsertSprite(hitData.sect, hitData.pos.x, hitData.pos.y, hitData.pos.z, GROWSPARK, -16, 28, 28,
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng, 0, 0, spriteNum, 1);
|
2013-08-06 23:53:00 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[otherSprite].pal = 2;
|
|
|
|
sprite[otherSprite].cstat |= 130;
|
|
|
|
sprite[otherSprite].xrepeat = sprite[otherSprite].yrepeat = 1;
|
|
|
|
A_SetHitData(otherSprite, &hitData);
|
2013-08-06 23:53:00 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (hitData.wall == -1 && hitData.sprite == -1 && hitData.sect >= 0)
|
|
|
|
{
|
|
|
|
Proj_MaybeDamageCF2(Zvel, hitData.sect);
|
|
|
|
}
|
|
|
|
else if (hitData.sprite >= 0)
|
|
|
|
A_DamageObject(hitData.sprite, otherSprite);
|
|
|
|
else if (hitData.wall >= 0 && wall[hitData.wall].picnum != ACCESSSWITCH && wall[hitData.wall].picnum != ACCESSSWITCH2)
|
|
|
|
A_DamageWall(otherSprite, hitData.wall, &hitData.pos, projecTile);
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
|
|
|
break;
|
2013-08-06 23:53:00 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case FIRELASER__STATIC:
|
2009-01-14 00:49:26 +00:00
|
|
|
case SPIT__STATIC:
|
|
|
|
case COOLEXPLOSION1__STATIC:
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->extra >= 0)
|
|
|
|
pSprite->shade = -96;
|
2013-02-07 21:01:12 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (projecTile)
|
|
|
|
{
|
|
|
|
case SPIT__STATIC: vel = 292; break;
|
|
|
|
case COOLEXPLOSION1__STATIC:
|
|
|
|
vel = (pSprite->picnum == BOSS2) ? 644 : 348;
|
|
|
|
startPos.z -= (4 << 7);
|
|
|
|
break;
|
|
|
|
case FIRELASER__STATIC:
|
|
|
|
default:
|
|
|
|
vel = 840;
|
|
|
|
startPos.z -= (4 << 7);
|
|
|
|
break;
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum >= 0)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (GetAutoAimAng(spriteNum, playerNum, projecTile, -ZOFFSET4, 0, &startPos, vel, &Zvel, &shootAng) < 0)
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) * 98;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2015-11-21 12:42:47 +00:00
|
|
|
else
|
2016-08-27 01:40:46 +00:00
|
|
|
{
|
|
|
|
int const otherPlayer = A_FindPlayer(pSprite, NULL);
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng += 16 - (krand() & 31);
|
2016-08-27 01:40:46 +00:00
|
|
|
hitData.pos.x = safeldist(g_player[otherPlayer].ps->i, pSprite);
|
|
|
|
Zvel = tabledivide32_noinline((g_player[otherPlayer].ps->opos.z - startPos.z + (3 << 8)) * vel, hitData.pos.x);
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = A_GetShootZvel(Zvel);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int spriteSize = (playerNum >= 0) ? 7 : 18;
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
if (projecTile == SPIT)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
spriteSize = 18;
|
2016-08-27 01:40:46 +00:00
|
|
|
startPos.z -= (10 << 8);
|
2010-07-19 15:14:00 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int const returnSprite = A_InsertSprite(spriteSectnum, startPos.x, startPos.y, startPos.z, projecTile, -127, spriteSize, spriteSize,
|
|
|
|
shootAng, vel, Zvel, spriteNum, 4);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[returnSprite].extra += (krand() & 7);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (projecTile == COOLEXPLOSION1)
|
|
|
|
{
|
|
|
|
sprite[returnSprite].shade = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PN(spriteNum) == BOSS2)
|
|
|
|
{
|
|
|
|
int const saveXvel = sprite[returnSprite].xvel;
|
|
|
|
sprite[returnSprite].xvel = MinibossScale(spriteNum, 1024);
|
|
|
|
A_SetSprite(returnSprite, CLIPMASK0);
|
|
|
|
sprite[returnSprite].xvel = saveXvel;
|
|
|
|
sprite[returnSprite].ang += 128 - (krand() & 255);
|
|
|
|
}
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[returnSprite].cstat = 128;
|
|
|
|
sprite[returnSprite].clipdist = 4;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = pSprite->ang + 32 - (krand() & 63);
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel += 512 - (krand() & 1023);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return returnSprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
case FREEZEBLAST__STATIC: startPos.z += (3 << 8);
|
|
|
|
case RPG__STATIC:
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
// XXX: "CODEDUP"
|
|
|
|
if (pSprite->extra >= 0)
|
|
|
|
pSprite->shade = -96;
|
2012-09-02 14:03:10 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
vel = 644;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int j = -1;
|
|
|
|
|
|
|
|
if (playerNum >= 0)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
// NOTE: j is a SPRITE_INDEX
|
2016-08-27 01:41:04 +00:00
|
|
|
j = GetAutoAimAng(spriteNum, playerNum, projecTile, 8 << 8, 0 + 2, &startPos, vel, &Zvel, &shootAng);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (j < 0)
|
|
|
|
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) * 81;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (projecTile == RPG)
|
|
|
|
A_PlaySound(RPG_SHOOT, spriteNum);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// NOTE: j is a player index
|
|
|
|
j = A_FindPlayer(pSprite, NULL);
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = getangle(g_player[j].ps->opos.x - startPos.x, g_player[j].ps->opos.y - startPos.y);
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PN(spriteNum) == BOSS3)
|
2016-08-27 01:40:56 +00:00
|
|
|
startPos.z -= MinibossScale(spriteNum, ZOFFSET5);
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (PN(spriteNum) == BOSS2)
|
|
|
|
{
|
|
|
|
vel += 128;
|
|
|
|
startPos.z += MinibossScale(spriteNum, 24 << 8);
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = tabledivide32_noinline((g_player[j].ps->opos.z - startPos.z) * vel, safeldist(g_player[j].ps->i, pSprite));
|
|
|
|
|
|
|
|
if (A_CheckEnemySprite(pSprite) && (AC_MOVFLAGS(pSprite, &actor[spriteNum]) & face_player_smart))
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = pSprite->ang + (krand() & 31) - 16;
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (numplayers > 1 && g_netClient)
|
|
|
|
return -1;
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = A_GetShootZvel(Zvel);
|
2016-08-27 01:41:04 +00:00
|
|
|
int const returnSprite = A_InsertSprite(spriteSectnum, startPos.x + (sintable[(348 + shootAng + 512) & 2047] / 448),
|
|
|
|
startPos.y + (sintable[(shootAng + 348) & 2047] / 448), startPos.z - (1 << 8),
|
|
|
|
projecTile, 0, 14, 14, shootAng, vel, Zvel, spriteNum, 4);
|
2016-08-27 01:40:46 +00:00
|
|
|
spritetype *const pReturn = &sprite[returnSprite];
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pReturn->extra += (krand() & 7);
|
|
|
|
if (projecTile != FREEZEBLAST)
|
|
|
|
pReturn->yvel = (playerNum >= 0 && j >= 0) ? j : -1; // RPG_YVEL
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pReturn->yvel = g_numFreezeBounces;
|
|
|
|
pReturn->xrepeat >>= 1;
|
|
|
|
pReturn->yrepeat >>= 1;
|
|
|
|
pReturn->zvel -= (2 << 4);
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum == -1)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PN(spriteNum) == BOSS3)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (krand() & 1)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
pReturn->x -= MinibossScale(spriteNum, sintable[shootAng & 2047] >> 6);
|
|
|
|
pReturn->y -= MinibossScale(spriteNum, sintable[(shootAng + 1024 + 512) & 2047] >> 6);
|
2016-08-27 01:40:46 +00:00
|
|
|
pReturn->ang -= MinibossScale(spriteNum, 8);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
pReturn->x += MinibossScale(spriteNum, sintable[shootAng & 2047] >> 6);
|
|
|
|
pReturn->y += MinibossScale(spriteNum, sintable[(shootAng + 1024 + 512) & 2047] >> 6);
|
2016-08-27 01:40:46 +00:00
|
|
|
pReturn->ang += MinibossScale(spriteNum, 4);
|
|
|
|
}
|
|
|
|
pReturn->xrepeat = MinibossScale(spriteNum, 42);
|
|
|
|
pReturn->yrepeat = MinibossScale(spriteNum, 42);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (PN(spriteNum) == BOSS2)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
pReturn->x -= MinibossScale(spriteNum, sintable[shootAng & 2047] / 56);
|
|
|
|
pReturn->y -= MinibossScale(spriteNum, sintable[(shootAng + 1024 + 512) & 2047] / 56);
|
2016-08-27 01:40:46 +00:00
|
|
|
pReturn->ang -= MinibossScale(spriteNum, 8) + (krand() & 255) - 128;
|
|
|
|
pReturn->xrepeat = 24;
|
|
|
|
pReturn->yrepeat = 24;
|
|
|
|
}
|
|
|
|
else if (projecTile != FREEZEBLAST)
|
|
|
|
{
|
|
|
|
pReturn->xrepeat = 30;
|
|
|
|
pReturn->yrepeat = 30;
|
|
|
|
pReturn->extra >>= 2;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == DEVISTATOR_WEAPON)
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pReturn->extra >>= 2;
|
|
|
|
pReturn->ang += 16 - (krand() & 31);
|
|
|
|
pReturn->zvel += 256 - (krand() & 511);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (g_player[playerNum].ps->hbomb_hold_delay)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
pReturn->x -= sintable[shootAng & 2047] / 644;
|
|
|
|
pReturn->y -= sintable[(shootAng + 1024 + 512) & 2047] / 644;
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
pReturn->x += sintable[shootAng & 2047] >> 8;
|
|
|
|
pReturn->y += sintable[(shootAng + 1024 + 512) & 2047] >> 8;
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
|
|
|
pReturn->xrepeat >>= 1;
|
|
|
|
pReturn->yrepeat >>= 1;
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pReturn->cstat = 128;
|
|
|
|
pReturn->clipdist = (projecTile == RPG) ? 4 : 40;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return returnSprite;
|
|
|
|
}
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case HANDHOLDINGLASER__STATIC:
|
|
|
|
{
|
|
|
|
int const zOffset = (playerNum >= 0) ? g_player[playerNum].ps->pyoff : 0;
|
|
|
|
Zvel = (playerNum >= 0) ? (100 - pPlayer->horiz - pPlayer->horizoff) * 32 : 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
startPos.z -= zOffset;
|
2016-08-27 01:41:04 +00:00
|
|
|
Proj_DoHitscan(spriteNum, 0, &startPos, Zvel, shootAng, &hitData);
|
2016-08-27 01:40:46 +00:00
|
|
|
startPos.z += zOffset;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int placeMine = 0;
|
|
|
|
if (hitData.sprite >= 0)
|
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (hitData.wall >= 0 && hitData.sect >= 0)
|
|
|
|
if (((hitData.pos.x - startPos.x) * (hitData.pos.x - startPos.x)
|
|
|
|
+ (hitData.pos.y - startPos.y) * (hitData.pos.y - startPos.y))
|
|
|
|
< (290 * 290))
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
// ST_2_UNDERWATER
|
|
|
|
if (wall[hitData.wall].nextsector >= 0)
|
|
|
|
{
|
|
|
|
if (sector[wall[hitData.wall].nextsector].lotag <= 2 && sector[hitData.sect].lotag <= 2)
|
|
|
|
placeMine = 1;
|
|
|
|
}
|
|
|
|
else if (sector[hitData.sect].lotag <= 2)
|
|
|
|
placeMine = 1;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (placeMine == 1)
|
|
|
|
{
|
|
|
|
int32_t lTripBombControl = (playerNum < 0) ? 0 :
|
2013-01-20 21:16:58 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:40:46 +00:00
|
|
|
g_player[playerNum].ps->tripbombControl;
|
2013-01-20 21:16:58 +00:00
|
|
|
#else
|
2016-08-27 01:40:46 +00:00
|
|
|
Gv_GetVarByLabel("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE,
|
|
|
|
g_player[playerNum].ps->i, playerNum);
|
2013-01-20 21:16:58 +00:00
|
|
|
#endif
|
2016-08-27 01:40:46 +00:00
|
|
|
int const spawnedSprite = A_InsertSprite(hitData.sect, hitData.pos.x, hitData.pos.y, hitData.pos.z, TRIPBOMB, -16, 4, 5,
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng, 0, 0, spriteNum, 6);
|
2016-08-27 01:40:46 +00:00
|
|
|
if (lTripBombControl & TRIPBOMB_TIMER)
|
|
|
|
{
|
2013-01-20 21:16:58 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:40:46 +00:00
|
|
|
int32_t lLifetime = g_player[playerNum].ps->tripbombLifetime;
|
|
|
|
int32_t lLifetimeVar = g_player[playerNum].ps->tripbombLifetimeVar;
|
2013-01-20 21:16:58 +00:00
|
|
|
#else
|
2016-08-27 01:40:46 +00:00
|
|
|
int32_t lLifetime = Gv_GetVarByLabel("STICKYBOMB_LIFETIME", NAM_GRENADE_LIFETIME, g_player[playerNum].ps->i, playerNum);
|
|
|
|
int32_t lLifetimeVar
|
|
|
|
= Gv_GetVarByLabel("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, g_player[playerNum].ps->i, playerNum);
|
2013-01-20 21:16:58 +00:00
|
|
|
#endif
|
2016-08-27 01:40:46 +00:00
|
|
|
// set timer. blows up when at zero....
|
|
|
|
actor[spawnedSprite].t_data[7] = lLifetime + mulscale(krand(), lLifetimeVar, 14) - lLifetimeVar;
|
|
|
|
// TIMER_CONTROL
|
|
|
|
actor[spawnedSprite].t_data[6] = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
sprite[spawnedSprite].hitag = spawnedSprite;
|
2012-08-28 21:42:49 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
A_PlaySound(LASERTRIP_ONWALL, spawnedSprite);
|
|
|
|
sprite[spawnedSprite].xvel = -20;
|
|
|
|
A_SetSprite(spawnedSprite, CLIPMASK0);
|
|
|
|
sprite[spawnedSprite].cstat = 16;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
{
|
|
|
|
int32_t p2 = wall[hitData.wall].point2;
|
|
|
|
int32_t a = getangle(wall[hitData.wall].x - wall[p2].x, wall[hitData.wall].y - wall[p2].y) - 512;
|
|
|
|
actor[spawnedSprite].t_data[5] = sprite[spawnedSprite].ang = a;
|
|
|
|
}
|
|
|
|
|
|
|
|
return spawnedSprite;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
return -1;
|
2012-08-28 21:42:49 +00:00
|
|
|
}
|
2013-04-15 10:48:13 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case BOUNCEMINE__STATIC:
|
|
|
|
case MORTER__STATIC:
|
|
|
|
{
|
|
|
|
if (pSprite->extra >= 0)
|
|
|
|
pSprite->shade = -96;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const playerSprite = g_player[A_FindPlayer(pSprite, NULL)].ps->i;
|
|
|
|
int const playerDist = ldist(&sprite[playerSprite], pSprite);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = -playerDist >> 1;
|
2013-02-07 21:01:12 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (Zvel < -4096)
|
|
|
|
Zvel = -2048;
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
vel = playerDist >> 4;
|
|
|
|
Zvel = A_GetShootZvel(Zvel);
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
A_InsertSprite(spriteSectnum, startPos.x + (sintable[(512 + shootAng + 512) & 2047] >> 8),
|
|
|
|
startPos.y + (sintable[(shootAng + 512) & 2047] >> 8), startPos.z + (6 << 8), projecTile, -64, 32, 32,
|
|
|
|
shootAng, vel, Zvel, spriteNum, 1);
|
2016-08-27 01:40:46 +00:00
|
|
|
break;
|
2013-04-15 10:48:13 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
case SHRINKER__STATIC:
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->extra >= 0)
|
|
|
|
pSprite->shade = -96;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum >= 0)
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = (100 - pPlayer->horiz - pPlayer->horizoff) * 98;
|
|
|
|
}
|
|
|
|
else if (pSprite->statnum != STAT_EFFECTOR)
|
|
|
|
{
|
|
|
|
int const otherPlayer = A_FindPlayer(pSprite, NULL);
|
|
|
|
Zvel = tabledivide32_noinline((g_player[otherPlayer].ps->opos.z - startPos.z) * 512,
|
|
|
|
safeldist(g_player[otherPlayer].ps->i, pSprite));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Zvel = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
Zvel = A_GetShootZvel(Zvel);
|
2016-08-27 01:41:04 +00:00
|
|
|
int const returnSprite = A_InsertSprite(spriteSectnum, startPos.x + (sintable[(512 + shootAng + 512) & 2047] >> 12),
|
|
|
|
startPos.y + (sintable[(shootAng + 512) & 2047] >> 12), startPos.z + (2 << 8),
|
|
|
|
SHRINKSPARK, -16, 28, 28, shootAng, 768, Zvel, spriteNum, 4);
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[returnSprite].cstat = 128;
|
|
|
|
sprite[returnSprite].clipdist = 32;
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return returnSprite;
|
|
|
|
}
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int A_ShootWithZvel(int spriteNum, int projecTile, int forceZvel)
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
Bassert(projecTile >= 0);
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
spritetype *const pSprite = &sprite[spriteNum];
|
2016-08-27 01:41:04 +00:00
|
|
|
int const playerNum = (pSprite->picnum == APLAYER) ? P_GetP(pSprite) : -1;
|
2016-08-27 01:40:35 +00:00
|
|
|
DukePlayer_t *const pPlayer = playerNum >= 0 ? g_player[playerNum].ps : NULL;
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (forceZvel != SHOOT_HARDCODED_ZVEL)
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
|
|
|
g_overrideShootZvel = 1;
|
2016-08-27 01:40:35 +00:00
|
|
|
g_shootZvel = forceZvel;
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
g_overrideShootZvel = 0;
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int shootAng;
|
2016-08-27 01:40:35 +00:00
|
|
|
vec3_t startPos;
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pSprite->picnum == APLAYER)
|
|
|
|
{
|
|
|
|
startPos = *(vec3_t *)pPlayer;
|
2016-08-27 01:41:04 +00:00
|
|
|
startPos.z += pPlayer->pyoff + ZOFFSET6;
|
|
|
|
shootAng = pPlayer->ang;
|
2016-08-27 01:40:35 +00:00
|
|
|
pPlayer->crack_time = 777;
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
shootAng = pSprite->ang;
|
2016-08-27 01:40:35 +00:00
|
|
|
startPos = *(vec3_t *)pSprite;
|
2016-08-27 01:41:04 +00:00
|
|
|
startPos.z -= (((pSprite->yrepeat * tilesiz[pSprite->picnum].y)<<1) - ZOFFSET6);
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pSprite->picnum != ROTATEGUN)
|
2015-11-21 12:42:47 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
startPos.z -= (7<<8);
|
2015-11-21 12:42:47 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (A_CheckEnemySprite(pSprite) && PN(spriteNum) != COMMANDER)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
startPos.x += (sintable[(shootAng+1024+96)&2047]>>7);
|
|
|
|
startPos.y += (sintable[(shootAng+512+96)&2047]>>7);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2015-11-21 12:42:47 +00:00
|
|
|
}
|
2016-04-13 04:04:13 +00:00
|
|
|
|
|
|
|
#ifdef POLYMER
|
2016-08-27 01:40:35 +00:00
|
|
|
switch (DYNAMICTILEMAP(projecTile))
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
case FIRELASER__STATIC:
|
|
|
|
case SHOTGUN__STATIC:
|
|
|
|
case SHOTSPARK1__STATIC:
|
|
|
|
case CHAINGUN__STATIC:
|
|
|
|
case RPG__STATIC:
|
|
|
|
case MORTER__STATIC:
|
|
|
|
{
|
|
|
|
vec2_t const v = { ((sintable[(pSprite->ang + 512) & 2047]) >> 7),
|
|
|
|
((sintable[(pSprite->ang) & 2047]) >> 7) };
|
|
|
|
|
|
|
|
pSprite->x += v.x;
|
|
|
|
pSprite->y += v.y;
|
|
|
|
G_AddGameLight(0, spriteNum, PHEIGHT, 8192, 255 + (95 << 8), PR_LIGHT_PRIO_MAX_GAME);
|
|
|
|
actor[spriteNum].lightcount = 2;
|
|
|
|
pSprite->x -= v.x;
|
|
|
|
pSprite->y -= v.y;
|
|
|
|
}
|
2016-04-13 04:04:13 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
break;
|
|
|
|
}
|
2016-04-13 04:04:13 +00:00
|
|
|
#endif // POLYMER
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2013-02-07 21:01:12 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
return A_CheckSpriteTileFlags(projecTile, SFLAG_PROJECTILE)
|
2016-08-27 01:41:04 +00:00
|
|
|
? A_ShootCustom(spriteNum, projecTile, shootAng, &startPos)
|
|
|
|
: A_ShootHardcoded(spriteNum, projecTile, shootAng, startPos, pSprite, playerNum, pPlayer);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2012-08-19 12:47:55 +00:00
|
|
|
|
|
|
|
//////////////////// HUD WEAPON / MISC. DISPLAY CODE ////////////////////
|
|
|
|
|
2015-03-30 05:56:52 +00:00
|
|
|
static void P_DisplaySpit(void)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
|
|
|
|
int const loogCounter = pPlayer->loogcnt;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (loogCounter == 0)
|
2012-05-05 22:23:44 +00:00
|
|
|
return;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (VM_OnEvent(EVENT_DISPLAYSPIT, pPlayer->i, screenpeek) != 0)
|
2015-03-30 05:57:30 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int const rotY = loogCounter<<2;
|
2015-03-30 05:57:30 +00:00
|
|
|
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t i=0; i < pPlayer->numloogs; i++)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5;
|
2016-08-27 01:40:35 +00:00
|
|
|
int const rotZoom = 4096 + ((loogCounter + i) << 9);
|
2016-08-27 01:40:46 +00:00
|
|
|
int const rotX = (-g_player[screenpeek].inputBits->avel >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
rotatesprite_fs((pPlayer->loogiex[i] + rotX) << 16, (200 + pPlayer->loogiey[i] - rotY) << 16, rotZoom - (i << 8),
|
2016-08-27 01:41:04 +00:00
|
|
|
256 - rotAng, LOOGIE, 0, 0, 2);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int P_GetHudPal(const DukePlayer_t *p)
|
2012-03-22 22:47:47 +00:00
|
|
|
{
|
|
|
|
if (sprite[p->i].pal == 1)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if (p->cursectnum >= 0)
|
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
int const hudPal = sector[p->cursectnum].floorpal;
|
|
|
|
if (!g_noFloorPal[hudPal])
|
|
|
|
return hudPal;
|
2012-03-22 22:47:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
static int P_DisplayFist(int const fistShade)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
DukePlayer_t const *const pPlayer = g_player[screenpeek].ps;
|
|
|
|
int fistInc = pPlayer->fist_incs;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (fistInc > 32)
|
|
|
|
fistInc = 32;
|
2012-08-19 12:47:55 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (fistInc <= 0)
|
|
|
|
return 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
switch (VM_OnEvent(EVENT_DISPLAYFIST, pPlayer->i, screenpeek))
|
2015-03-30 05:57:30 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
case 1: return 1;
|
|
|
|
case -1: return 0;
|
2015-03-30 05:57:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int const fistY = klabs(pPlayer->look_ang) / 9;
|
|
|
|
int const fistZoom = clamp(65536 - (sintable[(512 + (fistInc << 6)) & 2047] << 2), 40920, 90612);
|
|
|
|
int const fistYOffset = 194 + (sintable[((6 + fistInc) << 7) & 2047] >> 9);
|
|
|
|
int const fistPal = P_GetHudPal(pPlayer);
|
|
|
|
int wx[2] = { windowxy1.x, windowxy2.x };
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2014-01-12 14:04:51 +00:00
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
2012-08-20 21:29:54 +00:00
|
|
|
// XXX: this is outdated, doesn't handle above/below split.
|
2012-08-22 22:51:38 +00:00
|
|
|
if (g_fakeMultiMode==2)
|
2012-08-19 13:00:19 +00:00
|
|
|
wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
|
2014-01-12 14:04:51 +00:00
|
|
|
#endif
|
2012-08-19 13:00:19 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
rotatesprite((-fistInc + 222 + (g_player[screenpeek].inputBits->avel >> 5)) << 16, (fistY + fistYOffset) << 16,
|
2016-08-27 01:40:35 +00:00
|
|
|
fistZoom, 0, FIST, fistShade, fistPal, 2, wx[0], windowxy1.y, wx[1], windowxy2.y);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2012-08-19 12:47:55 +00:00
|
|
|
#define DRAWEAP_CENTER 262144
|
2013-08-06 23:53:34 +00:00
|
|
|
#define weapsc(sc) scale(sc, ud.weaponscale, 100)
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-04-21 19:55:11 +00:00
|
|
|
static int32_t g_dts_yadd;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
static void G_DrawTileScaled(int drawX, int drawY, int tileNum, int drawShade, int drawBits, int drawPal)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-06-21 00:34:18 +00:00
|
|
|
int32_t wx[2] = { windowxy1.x, windowxy2.x };
|
|
|
|
int32_t wy[2] = { windowxy1.y, windowxy2.y };
|
2016-08-27 01:40:35 +00:00
|
|
|
|
|
|
|
int drawYOffset = 0;
|
|
|
|
int drawXOffset = 192;
|
2012-08-16 21:48:33 +00:00
|
|
|
|
2013-01-19 18:28:48 +00:00
|
|
|
switch (hudweap.cur)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
case DEVISTATOR_WEAPON:
|
|
|
|
case TRIPBOMB_WEAPON:
|
|
|
|
drawXOffset = 160;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (drawBits & DRAWEAP_CENTER)
|
|
|
|
{
|
|
|
|
drawXOffset = 160;
|
|
|
|
drawBits &= ~DRAWEAP_CENTER;
|
|
|
|
}
|
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2013-01-01 15:24:14 +00:00
|
|
|
// bit 4 means "flip x" for G_DrawTileScaled
|
2016-08-27 01:40:35 +00:00
|
|
|
int const drawAng = (drawBits & 4) ? 1024 : 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2014-01-12 14:04:51 +00:00
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
2012-08-22 22:51:38 +00:00
|
|
|
if (g_fakeMultiMode==2)
|
2012-08-16 21:48:33 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
int const sideBySide = (ud.screen_size!=0);
|
2012-08-20 21:28:48 +00:00
|
|
|
|
2012-08-16 21:48:33 +00:00
|
|
|
// splitscreen HACK
|
2016-08-27 01:40:35 +00:00
|
|
|
drawBits &= ~(1024|512|256);
|
|
|
|
if (sideBySide)
|
2012-08-20 21:28:48 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
drawBits &= ~8;
|
2012-08-20 21:28:48 +00:00
|
|
|
wx[(g_snum==0)] = (wx[0]+wx[1])/2 + 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
drawBits |= 8;
|
2012-08-20 21:28:48 +00:00
|
|
|
if (g_snum==0)
|
2016-08-27 01:40:35 +00:00
|
|
|
drawYOffset = -(100<<16);
|
2012-08-20 21:28:48 +00:00
|
|
|
wy[(g_snum==0)] = (wy[0]+wy[1])/2 + 2;
|
|
|
|
}
|
2012-08-16 21:48:33 +00:00
|
|
|
}
|
2014-01-12 14:04:51 +00:00
|
|
|
#endif
|
2012-08-16 21:48:33 +00:00
|
|
|
|
2011-03-04 08:50:58 +00:00
|
|
|
#ifdef USE_OPENGL
|
2016-08-27 01:40:35 +00:00
|
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(tileNum,drawPal) >= 0)
|
|
|
|
drawY += (224-weapsc(224));
|
2009-01-14 00:49:26 +00:00
|
|
|
#endif
|
2016-08-27 01:40:35 +00:00
|
|
|
rotatesprite(weapsc(drawX<<16) + ((drawXOffset-weapsc(drawXOffset))<<16),
|
|
|
|
weapsc((drawY<<16) + g_dts_yadd) + ((200-weapsc(200))<<16) + drawYOffset,
|
|
|
|
weapsc(65536L),drawAng,tileNum,drawShade,drawPal,(2|drawBits),
|
2012-08-20 21:28:48 +00:00
|
|
|
wx[0],wy[0], wx[1],wy[1]);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void G_DrawWeaponTile(int weaponX, int weaponY, int weaponTile, int weaponShade, int weaponBits, int weaponPal,
|
|
|
|
uint8_t drawSlot)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
static int shadef[2] = { 0, 0 };
|
|
|
|
static int palf[2] = { 0, 0 };
|
2011-07-28 21:09:24 +00:00
|
|
|
|
|
|
|
// sanity checking the slot value
|
2016-08-27 01:40:46 +00:00
|
|
|
if (drawSlot > 1)
|
|
|
|
drawSlot = 1;
|
2010-06-07 09:03:16 +00:00
|
|
|
|
|
|
|
// basic fading between player weapon shades
|
2016-08-27 01:40:46 +00:00
|
|
|
if (shadef[drawSlot] != weaponShade && (!weaponPal || palf[drawSlot] == weaponPal))
|
2010-06-07 09:03:16 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
shadef[drawSlot] += (weaponShade - shadef[drawSlot]) >> 2;
|
2010-06-07 09:03:16 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!((weaponShade - shadef[drawSlot]) >> 2))
|
|
|
|
shadef[drawSlot] = logapproach(shadef[drawSlot], weaponShade);
|
2010-06-07 09:03:16 +00:00
|
|
|
}
|
|
|
|
else
|
2016-08-27 01:40:46 +00:00
|
|
|
shadef[drawSlot] = weaponShade;
|
2010-06-07 09:03:16 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
palf[drawSlot] = weaponPal;
|
2010-06-07 09:03:16 +00:00
|
|
|
|
2013-04-21 19:55:11 +00:00
|
|
|
#ifdef USE_OPENGL
|
2015-03-30 05:57:11 +00:00
|
|
|
if (getrendermode() >= REND_POLYMOST)
|
2016-08-27 01:40:46 +00:00
|
|
|
{
|
|
|
|
if (weaponTile >= CHAINGUN + 1 && weaponTile <= CHAINGUN + 4)
|
|
|
|
{
|
|
|
|
if (!usemodels || md_tilehasmodel(weaponTile, weaponPal) < 0)
|
2015-03-30 05:57:11 +00:00
|
|
|
{
|
|
|
|
// HACK: Draw the upper part of the chaingun two screen
|
|
|
|
// pixels (not texels; multiplied by weapon scale) lower
|
|
|
|
// first, preventing ugly horizontal seam.
|
|
|
|
g_dts_yadd = tabledivide32_noinline(65536 * 2 * 200, ydim);
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawTileScaled(weaponX, weaponY, weaponTile, shadef[drawSlot], weaponBits, weaponPal);
|
2015-03-30 05:57:11 +00:00
|
|
|
g_dts_yadd = 0;
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
|
|
|
}
|
2013-04-21 19:55:11 +00:00
|
|
|
#endif
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
G_DrawTileScaled(weaponX, weaponY, weaponTile, shadef[drawSlot], weaponBits, weaponPal);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static inline void G_DrawWeaponTileWithID(int uniqueID, int weaponX, int weaponY, int weaponTile, int weaponShade,
|
|
|
|
int weaponBits, int p, uint8_t slot)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int lastUniqueID = guniqhudid;
|
|
|
|
guniqhudid = uniqueID;
|
|
|
|
|
|
|
|
G_DrawWeaponTile(weaponX, weaponY, weaponTile, weaponShade, weaponBits, p, slot);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
guniqhudid = lastUniqueID;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static int P_DisplayKnee(int kneeShade)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
static int8_t const knee_y[] = { 0, -8, -16, -32, -64, -84, -108, -108, -108, -72, -32, -8 };
|
2015-03-30 05:56:52 +00:00
|
|
|
const DukePlayer_t *const ps = g_player[screenpeek].ps;
|
2012-08-19 12:47:55 +00:00
|
|
|
|
2015-03-30 05:57:30 +00:00
|
|
|
if (ps->knee_incs == 0)
|
2013-01-26 17:07:48 +00:00
|
|
|
return 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2015-03-30 05:57:30 +00:00
|
|
|
switch (VM_OnEvent(EVENT_DISPLAYKNEE, ps->i, screenpeek))
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 1: return 1;
|
|
|
|
case -1: return 0;
|
2015-03-30 05:57:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ps->knee_incs >= ARRAY_SIZE(knee_y) || sprite[ps->i].extra <= 0)
|
|
|
|
return 0;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const kneeY = knee_y[ps->knee_incs] + (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3);
|
|
|
|
int kneePal = P_GetHudPal(ps);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (kneePal == 0)
|
|
|
|
kneePal = ps->palookup;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawTileScaled(105+(g_player[screenpeek].inputBits->avel>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
|
|
|
|
kneeY+280-((ps->horiz-ps->horizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static int P_DisplayKnuckles(int knuckleShade)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2015-11-25 12:08:31 +00:00
|
|
|
if (WW2GI)
|
|
|
|
return 0;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
const DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
|
|
|
|
|
|
|
|
if (pPlayer->knuckle_incs == 0)
|
2013-01-26 17:07:48 +00:00
|
|
|
return 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int8_t const knuckleFrames[] = { 0, 1, 2, 2, 3, 3, 3, 2, 2, 1, 0 };
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
switch (VM_OnEvent(EVENT_DISPLAYKNUCKLES, pPlayer->i, screenpeek))
|
2015-03-30 05:57:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 1: return 1;
|
|
|
|
case -1: return 0;
|
2015-03-30 05:57:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((unsigned) (pPlayer->knuckle_incs>>1) >= ARRAY_SIZE(knuckleFrames) || sprite[pPlayer->i].extra <= 0)
|
2015-03-30 05:57:30 +00:00
|
|
|
return 0;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3);
|
|
|
|
int const knucklePal = P_GetHudPal(pPlayer);
|
2015-03-30 05:57:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawTileScaled(160 + (g_player[screenpeek].inputBits->avel >> 5) - (pPlayer->look_ang >> 1),
|
|
|
|
knuckleY + 180 - ((pPlayer->horiz - pPlayer->horizoff) >> 4),
|
|
|
|
CRACKKNUCKLES + knuckleFrames[pPlayer->knuckle_incs >> 1], knuckleShade, 4 + DRAWEAP_CENTER,
|
|
|
|
knucklePal);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2013-07-13 21:05:01 +00:00
|
|
|
#if !defined LUNATIC
|
|
|
|
// Set C-CON's WEAPON and WORKSLIKE gamevars.
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_SetWeaponGamevars(int playerNum, const DukePlayer_t * const pPlayer)
|
2013-01-20 21:16:54 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
Gv_SetVar(g_weaponVarID, pPlayer->curr_weapon, pPlayer->i, playerNum);
|
|
|
|
Gv_SetVar(g_worksLikeVarID,
|
|
|
|
((unsigned)pPlayer->curr_weapon < MAX_WEAPONS) ? PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) : -1,
|
|
|
|
pPlayer->i, playerNum);
|
2013-01-20 21:16:54 +00:00
|
|
|
}
|
2013-07-13 21:05:01 +00:00
|
|
|
#endif
|
2013-01-20 21:16:54 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void P_FireWeapon(int playerNum)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (VM_OnEvent(EVENT_DOFIRE, pPlayer->i, playerNum) || pPlayer->weapon_pos != 0)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
return;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != KNEE_WEAPON)
|
|
|
|
pPlayer->ammo_amount[pPlayer->curr_weapon]--;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, FireSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, FireSound), pPlayer->i);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
P_SetWeaponGamevars(playerNum, pPlayer);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
// OSD_Printf("doing %d %d %d\n",PWEAPON(snum, p->curr_weapon, Shoots),p->curr_weapon,snum);
|
2016-08-27 01:40:35 +00:00
|
|
|
A_Shoot(pPlayer->i, PWEAPON(playerNum, pPlayer->curr_weapon, Shoots));
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t burstFire = PWEAPON(playerNum, pPlayer->curr_weapon, ShotsPerBurst) - 1; burstFire > 0; --burstFire)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_FIREEVERYOTHER)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
// devastator hack to make the projectiles fire on a delay from player code
|
|
|
|
actor[pPlayer->i].t_data[7] = (PWEAPON(playerNum, pPlayer->curr_weapon, ShotsPerBurst)) << 1;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
|
|
|
else
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_AMMOPERSHOT &&
|
|
|
|
PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != KNEE_WEAPON)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
|
|
|
pPlayer->ammo_amount[pPlayer->curr_weapon]--;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
else
|
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2013-07-13 21:05:01 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
A_Shoot(pPlayer->i, PWEAPON(playerNum, pPlayer->curr_weapon, Shoots));
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_NOVISIBLE))
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
|
|
|
#ifdef POLYMER
|
2016-08-27 01:40:35 +00:00
|
|
|
spritetype *s = &sprite[pPlayer->i];
|
|
|
|
int32_t x = ((sintable[(s->ang + 512) & 2047]) >> 7), y = ((sintable[(s->ang) & 2047]) >> 7);
|
2016-04-13 04:04:13 +00:00
|
|
|
|
|
|
|
s->x += x;
|
|
|
|
s->y += y;
|
2016-08-27 01:40:35 +00:00
|
|
|
G_AddGameLight(0, pPlayer->i, PHEIGHT, 8192, PWEAPON(playerNum, pPlayer->curr_weapon, FlashColor),
|
|
|
|
PR_LIGHT_PRIO_MAX_GAME);
|
|
|
|
actor[pPlayer->i].lightcount = 2;
|
2016-04-13 04:04:13 +00:00
|
|
|
s->x -= x;
|
|
|
|
s->y -= y;
|
|
|
|
#endif // POLYMER
|
2016-08-27 01:40:35 +00:00
|
|
|
pPlayer->visibility = 0;
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
static void P_DoWeaponSpawn(int playerNum)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2013-07-13 21:05:01 +00:00
|
|
|
// NOTE: For the 'Spawn' member, 0 means 'none', too (originally so,
|
|
|
|
// i.e. legacy). The check for <0 was added to the check because mod
|
|
|
|
// authors (rightly) assumed that -1 is the no-op value.
|
2016-08-27 01:40:35 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Spawn) <= 0) // <=0 : AMC TC beta/RC2 has WEAPONx_SPAWN -1
|
2009-01-14 00:49:26 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int newSprite = A_Spawn(pPlayer->i, PWEAPON(playerNum, pPlayer->curr_weapon, Spawn));
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SPAWNTYPE3))
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
|
|
|
// like chaingun shells
|
2016-08-27 01:40:35 +00:00
|
|
|
sprite[newSprite].ang += 1024;
|
|
|
|
sprite[newSprite].ang &= 2047;
|
|
|
|
sprite[newSprite].xvel += 32;
|
|
|
|
sprite[newSprite].z += (3<<8);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
A_SetSprite(newSprite,CLIPMASK0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2015-03-30 05:56:52 +00:00
|
|
|
void P_DisplayScuba(void)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2015-03-30 05:56:52 +00:00
|
|
|
if (g_player[screenpeek].ps->scuba_on)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
|
2015-03-30 05:57:30 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (VM_OnEvent(EVENT_DISPLAYSCUBA, pPlayer->i, screenpeek) != 0)
|
2015-03-30 05:57:30 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int const scubaPal = P_GetHudPal(pPlayer);
|
2012-03-24 15:59:39 +00:00
|
|
|
|
2015-03-30 05:56:52 +00:00
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
|
|
g_snum = screenpeek;
|
|
|
|
#endif
|
2016-08-27 01:40:35 +00:00
|
|
|
|
|
|
|
// this is a hack to hide the seam that appears between the two halves of the mask in GL
|
2013-04-16 22:37:31 +00:00
|
|
|
#ifdef USE_OPENGL
|
|
|
|
if (getrendermode() >= REND_POLYMOST)
|
2016-08-27 01:40:35 +00:00
|
|
|
G_DrawTileScaled(44, (200 - tilesiz[SCUBAMASK].y), SCUBAMASK, 0, 2 + 16 + DRAWEAP_CENTER, scubaPal);
|
2013-04-16 22:37:31 +00:00
|
|
|
#endif
|
2016-08-27 01:40:35 +00:00
|
|
|
G_DrawTileScaled(43, (200 - tilesiz[SCUBAMASK].y), SCUBAMASK, 0, 2 + 16 + DRAWEAP_CENTER, scubaPal);
|
|
|
|
G_DrawTileScaled(320 - 43, (200 - tilesiz[SCUBAMASK].y), SCUBAMASK, 0, 2 + 4 + 16 + DRAWEAP_CENTER, scubaPal);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
static int8_t const access_tip_y [] ={
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
0, -8, -16, -32, -64, -84, -108, -108, -108, -108, -108, -108, -108, -108, -108, -108, -96, -72, -64, -32, -16,
|
|
|
|
/* EDuke32: */ 0, 16, 32, 48,
|
|
|
|
// At y coord 64, the hand is already not shown.
|
|
|
|
};
|
2012-08-19 12:47:55 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
static int P_DisplayTip(int tipShade)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
|
2012-08-19 12:47:55 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pPlayer->tipincs == 0)
|
2013-01-26 17:07:48 +00:00
|
|
|
return 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
switch (VM_OnEvent(EVENT_DISPLAYTIP, pPlayer->i, screenpeek))
|
2015-03-30 05:57:30 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
case 1: return 1;
|
|
|
|
case -1: return 0;
|
2015-03-30 05:57:30 +00:00
|
|
|
}
|
|
|
|
|
2013-03-31 18:58:09 +00:00
|
|
|
// Report that the tipping hand has been drawn so that the otherwise
|
|
|
|
// selected weapon is not drawn.
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((unsigned)pPlayer->tipincs >= ARRAY_SIZE(access_tip_y))
|
2013-03-31 18:58:09 +00:00
|
|
|
return 1;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int const tipY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3);
|
|
|
|
int const tipPal = P_GetHudPal(pPlayer);
|
|
|
|
int const tipYOffset = access_tip_y[pPlayer->tipincs] >> 1;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
|
|
|
guniqhudid = 201;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pPlayer->look_ang >> 1),
|
2016-08-27 01:40:35 +00:00
|
|
|
tipYOffset + tipY + 240 - ((pPlayer->horiz - pPlayer->horizoff) >> 4),
|
|
|
|
TIP + ((26 - pPlayer->tipincs) >> 4), tipShade, DRAWEAP_CENTER, tipPal);
|
2011-12-09 19:12:01 +00:00
|
|
|
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
guniqhudid = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
static int P_DisplayAccess(int accessShade)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
const DukePlayer_t *const pSprite = g_player[screenpeek].ps;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if (pSprite->access_incs == 0)
|
2013-01-26 17:07:48 +00:00
|
|
|
return 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
switch (VM_OnEvent(EVENT_DISPLAYACCESS, pSprite->i, screenpeek))
|
2015-03-30 05:57:30 +00:00
|
|
|
{
|
2016-08-27 01:40:35 +00:00
|
|
|
case 1: return 1;
|
|
|
|
case -1: return 0;
|
2015-03-30 05:57:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((unsigned)pSprite->access_incs >= ARRAY_SIZE(access_tip_y)-4 || sprite[pSprite->i].extra <= 0)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
return 1;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
int const accessX = access_tip_y[pSprite->access_incs] >> 2;
|
|
|
|
int const accessY = access_tip_y[pSprite->access_incs] + (klabs(pSprite->look_ang) / 9) - (pSprite->hard_landing << 3);
|
|
|
|
int const accessPal = (pSprite->access_spritenum >= 0) ? sprite[pSprite->access_spritenum].pal : 0;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
|
|
|
guniqhudid = 200;
|
|
|
|
|
2016-08-27 01:40:35 +00:00
|
|
|
if ((pSprite->access_incs - 3) > 0 && (pSprite->access_incs - 3) >> 3)
|
2012-02-13 21:38:00 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pSprite->look_ang >> 1) + accessX,
|
2016-08-27 01:40:35 +00:00
|
|
|
accessY + 266 - ((pSprite->horiz - pSprite->horizoff) >> 4),
|
|
|
|
HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal);
|
2012-02-13 21:38:00 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
else
|
2012-02-13 21:38:00 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pSprite->look_ang >> 1) + accessX,
|
2016-08-27 01:40:35 +00:00
|
|
|
accessY + 266 - ((pSprite->horiz - pSprite->horizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
|
|
|
4 + DRAWEAP_CENTER, accessPal);
|
2012-02-13 21:38:00 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
guniqhudid = 0;
|
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static int32_t fistPos;
|
|
|
|
|
2015-03-30 05:56:52 +00:00
|
|
|
void P_DisplayWeapon(void)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
|
|
|
|
const uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
|
|
|
|
|
|
|
int currentWeapon;
|
|
|
|
int32_t weaponBits = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2015-03-30 05:56:52 +00:00
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
|
|
g_snum = screenpeek;
|
|
|
|
#endif
|
2012-08-16 21:48:33 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->newowner >= 0 || ud.camerasprite >= 0 || pPlayer->over_shoulder_on > 0
|
|
|
|
|| (sprite[pPlayer->i].pal != 1 && sprite[pPlayer->i].extra <= 0))
|
2009-01-14 00:49:26 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int weaponX = (160) - 90;
|
|
|
|
int weaponY = klabs(pPlayer->look_ang) / 9;
|
|
|
|
int weaponYOffset = 80 - (pPlayer->weapon_pos * pPlayer->weapon_pos);
|
|
|
|
int weaponShade = sprite[pPlayer->i].shade <= 24 ? sprite[pPlayer->i].shade : 24;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (P_DisplayFist(weaponShade) || P_DisplayKnuckles(weaponShade) || P_DisplayTip(weaponShade) || P_DisplayAccess(weaponShade))
|
|
|
|
goto enddisplayweapon;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_DisplayKnee(weaponShade);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
if (ud.weaponsway)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX -= (sintable[((pPlayer->weapon_sway>>1)+512)&2047]/(1024+512));
|
|
|
|
weaponYOffset -= (sprite[pPlayer->i].xrepeat < 32) ? klabs(sintable[(pPlayer->weapon_sway << 2) & 2047] >> 9)
|
|
|
|
: klabs(sintable[(pPlayer->weapon_sway >> 1) & 2047] >> 10);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else weaponYOffset -= 16;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX -= 58 + pPlayer->weapon_ang;
|
|
|
|
weaponYOffset -= (pPlayer->hard_landing << 3);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
currentWeapon = PWEAPON(screenpeek, (pPlayer->last_weapon >= 0) ? pPlayer->last_weapon
|
|
|
|
: pPlayer->curr_weapon, WorksLike);
|
|
|
|
hudweap.gunposy = weaponYOffset;
|
|
|
|
hudweap.lookhoriz = weaponY;
|
|
|
|
hudweap.cur = currentWeapon;
|
|
|
|
hudweap.gunposx = weaponX;
|
|
|
|
hudweap.shade = weaponShade;
|
|
|
|
hudweap.count = *weaponFrame;
|
|
|
|
hudweap.lookhalfang = pPlayer->look_ang >> 1;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_DISPLAYWEAPON, pPlayer->i, screenpeek) == 0)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const quickKickFrame = 14 - pPlayer->quick_kick;
|
|
|
|
|
|
|
|
if ((quickKickFrame != 14 || pPlayer->last_quick_kick) && ud.drawweapon == 1)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int weaponPal = P_GetHudPal(pPlayer);
|
|
|
|
|
|
|
|
if (weaponPal == 0)
|
|
|
|
weaponPal = pPlayer->palookup;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
guniqhudid = 100;
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
if (quickKickFrame < 6 || quickKickFrame > 12)
|
|
|
|
G_DrawTileScaled(weaponX + 80 - (pPlayer->look_ang >> 1), weaponY + 250 - weaponYOffset, KNEE, weaponShade,
|
|
|
|
weaponBits | 4 | DRAWEAP_CENTER, weaponPal);
|
|
|
|
else
|
|
|
|
G_DrawTileScaled(weaponX + 160 - 16 - (pPlayer->look_ang >> 1), weaponY + 214 - weaponYOffset, KNEE + 1,
|
|
|
|
weaponShade, weaponBits | 4 | DRAWEAP_CENTER, weaponPal);
|
2009-01-14 00:49:26 +00:00
|
|
|
guniqhudid = 0;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sprite[pPlayer->i].xrepeat < 40)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const weaponPal = P_GetHudPal(pPlayer);
|
2012-08-19 13:01:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jetpack_on == 0)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const playerXvel = sprite[pPlayer->i].xvel;
|
|
|
|
weaponY += 32 - (playerXvel >> 3);
|
|
|
|
fistPos += playerXvel >> 3;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2012-08-19 13:01:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
currentWeapon = weaponX;
|
|
|
|
weaponX += sintable[(fistPos)&2047] >> 10;
|
|
|
|
G_DrawTileScaled(weaponX + 250 - (pPlayer->look_ang >> 1), weaponY + 258 - (klabs(sintable[(fistPos)&2047] >> 8)),
|
|
|
|
FIST, weaponShade, weaponBits, weaponPal);
|
|
|
|
weaponX = currentWeapon - (sintable[(fistPos)&2047] >> 10);
|
|
|
|
G_DrawTileScaled(weaponX + 40 - (pPlayer->look_ang >> 1), weaponY + 200 + (klabs(sintable[(fistPos)&2047] >> 8)), FIST,
|
|
|
|
weaponShade, weaponBits | 4, weaponPal);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
else
|
|
|
|
{
|
2015-03-30 05:57:11 +00:00
|
|
|
switch (ud.drawweapon)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 1: break;
|
2015-03-30 05:57:11 +00:00
|
|
|
case 2:
|
|
|
|
if ((unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
|
2016-08-27 01:40:46 +00:00
|
|
|
rotatesprite_win(160 << 16, (180 + (pPlayer->weapon_pos * pPlayer->weapon_pos)) << 16, scale(65536, ud.statusbarscale, 100), 0,
|
2015-03-30 05:57:11 +00:00
|
|
|
hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
|
|
|
|
0, 2);
|
2016-08-27 01:40:46 +00:00
|
|
|
default: goto enddisplayweapon;
|
2015-03-30 05:57:11 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_DRAWWEAPON, g_player[screenpeek].ps->i, screenpeek)||(currentWeapon == KNEE_WEAPON && *weaponFrame == 0))
|
|
|
|
goto enddisplayweapon;
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].ps->gm & MODE_MENU);
|
|
|
|
int const halfLookAng = pPlayer->look_ang >> 1;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int weaponPal = P_GetHudPal(pPlayer);
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (currentWeapon)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
|
|
|
case KNEE_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
if (weaponPal == 0)
|
|
|
|
weaponPal = pPlayer->palookup;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
guniqhudid = currentWeapon;
|
|
|
|
if (*weaponFrame < 5 || *weaponFrame > 9)
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawTileScaled(weaponX + 220 - halfLookAng, weaponY + 250 - weaponYOffset, KNEE,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
else
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawTileScaled(weaponX + 160 - halfLookAng, weaponY + 214 - weaponYOffset, KNEE + 1,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
guniqhudid = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case TRIPBOMB_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += 8;
|
|
|
|
weaponYOffset -= 10;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) > 6)
|
|
|
|
weaponY += ((*weaponFrame) << 3);
|
|
|
|
else if ((*weaponFrame) < 4)
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 2, weaponX + 142 - halfLookAng,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponY + 234 - weaponYOffset, HANDHOLDINGLASER + 3, weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 130 - halfLookAng, weaponY + 249 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
HANDHOLDINGLASER + ((*weaponFrame) >> 2), weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 152 - halfLookAng,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponY + 249 - weaponYOffset, HANDHOLDINGLASER + ((*weaponFrame) >> 2), weaponShade, weaponBits | 4,
|
|
|
|
weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case RPG_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX -= sintable[(768 + ((*weaponFrame) << 7)) & 2047] >> 11;
|
|
|
|
weaponYOffset += sintable[(768 + ((*weaponFrame) << 7)) & 2047] >> 11;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2015-04-24 00:08:46 +00:00
|
|
|
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponBits |= 512;
|
2015-04-24 00:08:46 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame > 0)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame < 8)
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 164, (weaponY << 1) + 176 - weaponYOffset,
|
|
|
|
RPGGUN + ((*weaponFrame) >> 1), weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
else if (WW2GI)
|
2016-09-06 02:15:34 +00:00
|
|
|
{
|
|
|
|
int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
|
|
|
|
if (*weaponFrame >= totalTime)
|
|
|
|
{
|
|
|
|
int const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
|
|
|
|
|
|
|
|
weaponYOffset -= (*weaponFrame < ((reloadTime - totalTime) / 2 + totalTime))
|
|
|
|
? 10 * ((*weaponFrame) - totalTime) // down
|
|
|
|
: 10 * (reloadTime - (*weaponFrame)); // up
|
|
|
|
}
|
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 164, (weaponY << 1) + 176 - weaponYOffset, RPGGUN, weaponShade,
|
|
|
|
weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOTGUN_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX -= 8;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2015-11-25 12:08:34 +00:00
|
|
|
if (WW2GI)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
|
|
|
|
int const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame > 0)
|
|
|
|
weaponYOffset -= sintable[(*weaponFrame)<<7]>>12;
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (*weaponFrame > 0 && doAnim)
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += 1-(krand()&3);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == 0)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 146 - halfLookAng, weaponY + 202 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN, weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame <= totalTime)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 146 - halfLookAng, weaponY + 202 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 1, weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
// else we are in 'reload time'
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset -= (*weaponFrame < ((reloadTime - totalTime) / 2 + totalTime))
|
|
|
|
? 10 * ((*weaponFrame) - totalTime) // D
|
|
|
|
: 10 * (reloadTime - (*weaponFrame)); // U
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 146 - halfLookAng, weaponY + 202 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN, weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (*weaponFrame)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2009-01-14 00:49:26 +00:00
|
|
|
case 1:
|
|
|
|
case 2:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 168 - halfLookAng, weaponY + 201 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 2, -128, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
case 0:
|
|
|
|
case 6:
|
|
|
|
case 7:
|
|
|
|
case 8:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 146 - halfLookAng, weaponY + 202 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
case 3:
|
|
|
|
case 4:
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset -= 40;
|
|
|
|
weaponX += 20;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 178 - halfLookAng, weaponY + 194 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 1 + ((*(weaponFrame)-1) >> 1), -128, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
case 5:
|
|
|
|
case 9:
|
|
|
|
case 10:
|
|
|
|
case 11:
|
|
|
|
case 12:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 158 - halfLookAng, weaponY + 220 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 3, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
case 13:
|
|
|
|
case 14:
|
|
|
|
case 15:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 32 + weaponX + 166 - halfLookAng, weaponY + 210 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 4, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
case 16:
|
|
|
|
case 17:
|
|
|
|
case 18:
|
|
|
|
case 19:
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
case 24:
|
|
|
|
case 25:
|
|
|
|
case 26:
|
|
|
|
case 27:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 64 + weaponX + 170 - halfLookAng, weaponY + 196 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 5, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
case 20:
|
|
|
|
case 21:
|
|
|
|
case 22:
|
|
|
|
case 23:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 64 + weaponX + 176 - halfLookAng, weaponY + 196 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 6, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
case 28:
|
|
|
|
case 29:
|
|
|
|
case 30:
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 32 + weaponX + 156 - halfLookAng, weaponY + 206 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHOTGUN + 4, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CHAINGUN_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame > 0)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset -= sintable[(*weaponFrame)<<7]>>12;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (doAnim)
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += 1-(rand()&3);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2015-11-25 12:08:34 +00:00
|
|
|
if (WW2GI)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
|
|
|
|
int const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == 0)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 178 - halfLookAng,weaponY+233-weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
CHAINGUN+1,weaponShade,weaponBits,weaponPal,0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame <= totalTime)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 188 - halfLookAng,weaponY+243-weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
CHAINGUN+2,weaponShade,weaponBits,weaponPal,0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
// else we are in 'reload time'
|
|
|
|
// divide reload time into fifths..
|
|
|
|
// 1) move weapon up/right, hand on clip (CHAINGUN - 17)
|
|
|
|
// 2) move weapon up/right, hand removing clip (CHAINGUN - 18)
|
|
|
|
// 3) hold weapon up/right, hand removed clip (CHAINGUN - 19)
|
|
|
|
// 4) hold weapon up/right, hand inserting clip (CHAINGUN - 18)
|
|
|
|
// 5) move weapon down/left, clip inserted (CHAINGUN - 17)
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int iFifths = (reloadTime - totalTime) / 5;
|
2015-11-25 12:08:34 +00:00
|
|
|
if (iFifths < 1)
|
|
|
|
iFifths = 1;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame < iFifths + totalTime)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// first segment
|
2016-08-27 01:40:46 +00:00
|
|
|
int const weaponOffset = 80 - 10 * (totalTime + iFifths - (*weaponFrame));
|
|
|
|
weaponYOffset += weaponOffset;
|
|
|
|
weaponX += weaponOffset;
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 168 - halfLookAng, weaponY + 260 - weaponYOffset, CHAINGUN - 17,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame < (iFifths * 2 + totalTime))
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// second segment
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset += 80; // D
|
|
|
|
weaponX += 80;
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 168 - halfLookAng, weaponY + 260 - weaponYOffset, CHAINGUN - 18,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame < (iFifths * 3 + totalTime))
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// third segment
|
|
|
|
// up
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset += 80;
|
|
|
|
weaponX += 80;
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 168 - halfLookAng, weaponY + 260 - weaponYOffset, CHAINGUN - 19,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame < (iFifths * 4 + totalTime))
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// fourth segment
|
|
|
|
// down
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset += 80; // D
|
|
|
|
weaponX += 80;
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 168 - halfLookAng, weaponY + 260 - weaponYOffset, CHAINGUN - 18,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// up and left
|
2016-08-27 01:40:46 +00:00
|
|
|
int const weaponOffset = 10 * (reloadTime - (*weaponFrame));
|
|
|
|
weaponYOffset += weaponOffset; // U
|
|
|
|
weaponX += weaponOffset;
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 168 - halfLookAng, weaponY + 260 - weaponYOffset, CHAINGUN - 17,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (*weaponFrame)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
|
|
|
case 0:
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 178 - (pPlayer->look_ang >> 1), weaponY + 233 - weaponYOffset,
|
|
|
|
CHAINGUN + 1, weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
break;
|
2012-05-14 18:12:27 +00:00
|
|
|
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
default:
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame > PWEAPON(screenpeek, CHAINGUN_WEAPON, FireDelay) &&
|
|
|
|
*weaponFrame < PWEAPON(screenpeek, CHAINGUN_WEAPON, TotalTime))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int randomOffset = doAnim ? rand()&7 : 0;
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 2, randomOffset + weaponX - 4 + 140 - (pPlayer->look_ang >> 1),
|
|
|
|
randomOffset + weaponY - ((*weaponFrame) >> 1) + 208 - weaponYOffset,
|
|
|
|
CHAINGUN + 5 + ((*weaponFrame - 4) / 5), weaponShade, weaponBits, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
if (doAnim) randomOffset = rand()&7;
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 2, randomOffset + weaponX - 4 + 184 - (pPlayer->look_ang >> 1),
|
|
|
|
randomOffset + weaponY - ((*weaponFrame) >> 1) + 208 - weaponYOffset,
|
|
|
|
CHAINGUN + 5 + ((*weaponFrame - 4) / 5), weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame < PWEAPON(screenpeek, CHAINGUN_WEAPON, TotalTime)-4)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
int const randomOffset = doAnim ? rand()&7 : 0;
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 2, randomOffset + weaponX - 4 + 162 - (pPlayer->look_ang >> 1),
|
|
|
|
randomOffset + weaponY - ((*weaponFrame) >> 1) + 208 - weaponYOffset,
|
|
|
|
CHAINGUN + 5 + ((*weaponFrame - 2) / 5), weaponShade, weaponBits, weaponPal, 0);
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 178 - (pPlayer->look_ang >> 1), weaponY + 233 - weaponYOffset,
|
|
|
|
CHAINGUN + 1 + ((*weaponFrame) >> 1), weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 178 - (pPlayer->look_ang >> 1), weaponY + 233 - weaponYOffset,
|
|
|
|
CHAINGUN + 1, weaponShade, weaponBits, weaponPal, 0);
|
2013-04-21 19:55:11 +00:00
|
|
|
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 168 - (pPlayer->look_ang >> 1), weaponY + 260 - weaponYOffset,
|
|
|
|
CHAINGUN, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case PISTOL_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, TotalTime)+1)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
static uint8_t pistolFrames[] = { 0, 1, 2 };
|
|
|
|
int pistolOffset = 195-12+weaponX;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) == PWEAPON(screenpeek, PISTOL_WEAPON, FireDelay))
|
|
|
|
pistolOffset -= 3;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, (pistolOffset - (pPlayer->look_ang >> 1)), (weaponY + 244 - weaponYOffset),
|
|
|
|
FIRSTGUN + pistolFrames[*weaponFrame > 2 ? 0 : *weaponFrame], weaponShade, 2,
|
|
|
|
weaponPal, 0);
|
2015-04-24 00:08:46 +00:00
|
|
|
|
|
|
|
break;
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2015-04-24 00:08:46 +00:00
|
|
|
|
2015-11-25 12:08:20 +00:00
|
|
|
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponBits |= 512;
|
2015-04-24 00:08:46 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload) - 17)
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 194 - (pPlayer->look_ang >> 1), weaponY + 230 - weaponYOffset, FIRSTGUN + 4,
|
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
|
|
|
else if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload) - 12)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, 244 - ((*weaponFrame) << 3) - (pPlayer->look_ang >> 1),
|
|
|
|
weaponY + 130 - weaponYOffset + ((*weaponFrame) << 4), FIRSTGUN + 6, weaponShade,
|
|
|
|
weaponBits, weaponPal, 0);
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 224 - (pPlayer->look_ang >> 1), weaponY + 220 - weaponYOffset, FIRSTGUN + 5,
|
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload) - 7)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, 124 + ((*weaponFrame) << 1) - (pPlayer->look_ang >> 1),
|
|
|
|
weaponY + 430 - weaponYOffset - ((*weaponFrame) << 3), FIRSTGUN + 6, weaponShade,
|
|
|
|
weaponBits, weaponPal, 0);
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 224 - (pPlayer->look_ang >> 1), weaponY + 220 - weaponYOffset, FIRSTGUN + 5,
|
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload) - (WW2GI ? 12 : 4))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 2, 184 - (pPlayer->look_ang >> 1), weaponY + 235 - weaponYOffset,
|
|
|
|
FIRSTGUN + 8, weaponShade, weaponBits, weaponPal, 0);
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 224 - (pPlayer->look_ang >> 1), weaponY + 210 - weaponYOffset, FIRSTGUN + 5,
|
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload) - (WW2GI ? 6 : 2))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 2, 164 - (pPlayer->look_ang >> 1), weaponY + 245 - weaponYOffset,
|
|
|
|
FIRSTGUN + 8, weaponShade, weaponBits, weaponPal, 0);
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 224 - (pPlayer->look_ang >> 1), weaponY + 220 - weaponYOffset, FIRSTGUN + 5,
|
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((*weaponFrame) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload))
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, 194 - (pPlayer->look_ang >> 1), weaponY + 235 - weaponYOffset, FIRSTGUN + 5,
|
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
2012-08-19 12:47:55 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
case HANDBOMB_WEAPON:
|
2012-08-19 12:47:55 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
static uint8_t pipebombFrames [] ={ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame >= PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime) || *weaponFrame >= ARRAY_SIZE(pipebombFrames))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
break;
|
2013-06-27 23:04:39 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2015-11-25 12:08:34 +00:00
|
|
|
if (WW2GI)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const fireDelay = PWEAPON(screenpeek, pPlayer->curr_weapon, FireDelay);
|
|
|
|
int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame <= fireDelay)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// it holds here
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset -= 5 * (*weaponFrame); // D
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame < ((totalTime - fireDelay) / 2 + fireDelay))
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// up and left
|
2016-08-27 01:40:46 +00:00
|
|
|
int const weaponOffset = (*weaponFrame) - fireDelay;
|
|
|
|
weaponYOffset += 10 * weaponOffset; // U
|
|
|
|
weaponX += 80 * weaponOffset;
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame < totalTime)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// start high
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset += 240;
|
|
|
|
weaponYOffset -= 12 * ((*weaponFrame) - fireDelay); // D
|
2015-11-25 12:08:34 +00:00
|
|
|
// move left
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += 90 - 5 * (totalTime - (*weaponFrame));
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame < 7) weaponYOffset -= 10 * (*weaponFrame); // D
|
|
|
|
else if (*weaponFrame < 12) weaponYOffset += 20 * ((*weaponFrame) - 10); // U
|
|
|
|
else if (*weaponFrame < 20) weaponYOffset -= 9 * ((*weaponFrame) - 14); // D
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset += 10;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 190 - halfLookAng, weaponY + 260 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
HANDTHROW + pipebombFrames[(*weaponFrame)], weaponShade, weaponBits, weaponPal, 0);
|
2012-08-19 12:47:55 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
case HANDREMOTE_WEAPON:
|
2012-08-19 12:47:55 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
static uint8_t remoteFrames[] = { 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0 };
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame >= ARRAY_SIZE(remoteFrames))
|
2013-06-27 23:04:39 +00:00
|
|
|
break;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX = -48;
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 150 - halfLookAng, weaponY + 258 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
HANDREMOTE + remoteFrames[(*weaponFrame)], weaponShade, weaponBits, weaponPal, 0);
|
2012-08-19 12:47:55 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
break;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
case DEVISTATOR_WEAPON:
|
2015-11-25 12:08:34 +00:00
|
|
|
if (WW2GI)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int32_t const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
|
|
|
|
int32_t const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame < totalTime)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const tileOffset = ksgn((*weaponFrame) >> 2);
|
|
|
|
|
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] & 1)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 30 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
DEVISTATOR, weaponShade, weaponBits | 4, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 268 - halfLookAng, weaponY + 238 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
DEVISTATOR + tileOffset, -32, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 30 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
DEVISTATOR + tileOffset, -32, weaponBits | 4, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 268 - halfLookAng, weaponY + 238 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
// else we are in 'reload time'
|
|
|
|
else
|
|
|
|
{
|
2016-12-26 06:01:57 +00:00
|
|
|
weaponYOffset -= (*weaponFrame < ((reloadTime - totalTime) / 2 + totalTime))
|
|
|
|
? 10 * ((*weaponFrame) - totalTime)
|
|
|
|
: 10 * (reloadTime - (*weaponFrame));
|
2016-08-27 01:40:46 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 268 - halfLookAng, weaponY + 238 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 30 - halfLookAng, weaponY + 240 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits | 4, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 268 - halfLookAng, weaponY + 238 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 30 - halfLookAng, weaponY + 240 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits | 4, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame <= PWEAPON(screenpeek, DEVISTATOR_WEAPON, TotalTime) && *weaponFrame > 0)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
static uint8_t const devastatorFrames[] = { 0, 4, 12, 24, 12, 4, 0 };
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame >= ARRAY_SIZE(devastatorFrames))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
break;
|
2013-06-27 23:04:39 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const tileOffset = ksgn((*weaponFrame) >> 2);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->hbomb_hold_delay)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, (devastatorFrames[*weaponFrame] >> 1) + weaponX + 268 - halfLookAng,
|
2016-08-27 01:40:46 +00:00
|
|
|
devastatorFrames[*weaponFrame] + weaponY + 238 - weaponYOffset,
|
|
|
|
DEVISTATOR + tileOffset, -32, weaponBits, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 30 - halfLookAng, weaponY + 240 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits | 4, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, -(devastatorFrames[*weaponFrame] >> 1) + weaponX + 30 - halfLookAng,
|
2016-08-27 01:40:46 +00:00
|
|
|
devastatorFrames[*weaponFrame] + weaponY + 240 - weaponYOffset,
|
|
|
|
DEVISTATOR + tileOffset, -32, weaponBits | 4, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 268 - halfLookAng, weaponY + 238 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 268 - halfLookAng, weaponY + 238 - weaponYOffset, DEVISTATOR, weaponShade,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponBits, weaponPal, 0);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 30 - halfLookAng, weaponY + 240 - weaponYOffset, DEVISTATOR,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits | 4, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case FREEZE_WEAPON:
|
2015-11-25 12:08:20 +00:00
|
|
|
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponBits |= 512;
|
2015-04-24 00:08:46 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) < (PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime) + 1) && (*weaponFrame) > 0)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
static uint8_t freezerFrames[] = { 0, 0, 1, 1, 2, 2 };
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame % 6 >= ARRAY_SIZE(freezerFrames))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
break;
|
2013-06-27 23:04:39 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if (doAnim)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += rand() & 3;
|
|
|
|
weaponY += rand() & 3;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset -= 16;
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 261 - weaponYOffset,
|
|
|
|
FREEZE + 2, -32, weaponBits, weaponPal, 0);
|
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 235 - weaponYOffset,
|
|
|
|
FREEZE + 3 + freezerFrames[*weaponFrame % 6], -32, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
else
|
2016-08-27 01:40:46 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 210 - (pPlayer->look_ang >> 1), weaponY + 261 - weaponYOffset,
|
|
|
|
FREEZE, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GROW_WEAPON:
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
case SHRINKER_WEAPON:
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += 28;
|
|
|
|
weaponY += 18;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2015-11-25 12:08:34 +00:00
|
|
|
if (WW2GI)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == 0)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// the 'at rest' display
|
2016-08-27 01:40:46 +00:00
|
|
|
if (currentWeapon == GROW_WEAPON)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 188 - halfLookAng, weaponY + 240 - weaponYOffset, SHRINKER - 2,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
break;
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->ammo_amount[currentWeapon] > 0)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 184 - halfLookAng, weaponY + 240 - weaponYOffset, SHRINKER + 2,
|
2016-08-27 01:40:46 +00:00
|
|
|
16 - (sintable[pPlayer->random_club_frame & 2047] >> 10), weaponBits, 0, 1);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 188 - halfLookAng, weaponY + 240 - weaponYOffset, SHRINKER,
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// the 'active' display.
|
2016-08-27 01:41:04 +00:00
|
|
|
if (doAnim)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += rand() & 3;
|
|
|
|
weaponYOffset += rand() & 3;
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
|
|
|
|
int const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame < totalTime)
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame >= PWEAPON(screenpeek, pPlayer->curr_weapon, FireDelay))
|
2015-11-25 12:08:34 +00:00
|
|
|
{
|
|
|
|
// after fire time.
|
|
|
|
// lower weapon to reload cartridge (not clip)
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponYOffset -= (currentWeapon == GROW_WEAPON ? 15 : 10) * (totalTime - (*weaponFrame));
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
// else we are in 'reload time'
|
2016-12-26 06:01:57 +00:00
|
|
|
weaponYOffset -= (*weaponFrame < ((reloadTime - totalTime) / 2 + totalTime))
|
|
|
|
? (currentWeapon == GROW_WEAPON ? 5 : 10) * ((*weaponFrame) - totalTime) // D
|
|
|
|
: 10 * (reloadTime - (*weaponFrame)); // U
|
2015-11-25 12:08:34 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 184 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHRINKER + 3 + ((*weaponFrame) & 3), -32, weaponBits, currentWeapon == GROW_WEAPON ? 2 : 0, 1);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 188 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHRINKER + (currentWeapon == GROW_WEAPON ? -1 : 1), weaponShade, weaponBits, weaponPal, 0);
|
2015-11-25 12:08:34 +00:00
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) < PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime) && (*weaponFrame) > 0)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
if (doAnim)
|
2012-05-05 22:23:44 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponX += rand() & 3;
|
|
|
|
weaponYOffset += (rand() & 3);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 184 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHRINKER + 3 + ((*weaponFrame) & 3), -32, weaponBits, currentWeapon == GROW_WEAPON ? 2 : 0, 1);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 188 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
currentWeapon == GROW_WEAPON ? SHRINKER - 1 : SHRINKER + 1, weaponShade, weaponBits, weaponPal, 0);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
}
|
|
|
|
else
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 184 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
SHRINKER + 2, 16 - (sintable[pPlayer->random_club_frame & 2047] >> 10), weaponBits,
|
|
|
|
currentWeapon == GROW_WEAPON ? 2 : 0, 1);
|
2016-08-27 01:41:04 +00:00
|
|
|
G_DrawWeaponTileWithID(currentWeapon, weaponX + 188 - halfLookAng, weaponY + 240 - weaponYOffset,
|
2016-08-27 01:40:46 +00:00
|
|
|
currentWeapon == GROW_WEAPON ? SHRINKER - 2 : SHRINKER, weaponShade, weaponBits, weaponPal, 0);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
}
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2015-03-30 05:57:11 +00:00
|
|
|
enddisplayweapon:
|
2015-03-30 05:56:52 +00:00
|
|
|
P_DisplaySpit();
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#define TURBOTURNTIME (TICRATE/8) // 7
|
|
|
|
#define NORMALTURN 15
|
|
|
|
#define PREAMBLETURN 5
|
|
|
|
#define NORMALKEYMOVE 40
|
|
|
|
#define MAXVEL ((NORMALKEYMOVE*2)+10)
|
|
|
|
#define MAXSVEL ((NORMALKEYMOVE*2)+10)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
#define MAXANGVEL 255
|
2009-01-14 00:49:26 +00:00
|
|
|
#define MAXHORIZ 127
|
|
|
|
|
|
|
|
int32_t g_myAimMode = 0, g_myAimStat = 0, g_oldAimStat = 0;
|
2009-04-26 05:57:42 +00:00
|
|
|
int32_t mouseyaxismode = -1;
|
2011-02-25 21:50:19 +00:00
|
|
|
int32_t g_emuJumpTics = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_GetInput(int playerNum)
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
|
|
|
static ControlInfo info[2];
|
2016-08-27 01:40:46 +00:00
|
|
|
static int32_t turnHeldTime = 0; // MED
|
|
|
|
static int32_t lastControlInput = 0; // MED
|
|
|
|
DukePlayer_t * pPlayer = g_player[playerNum].ps;
|
|
|
|
static input_t staticInput;
|
2010-07-19 15:14:00 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !KB_KeyPressed(sc_Pause)))
|
2009-01-14 00:49:26 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!(pPlayer->gm&MODE_MENU))
|
2009-01-14 00:49:26 +00:00
|
|
|
CONTROL_GetInput(&info[0]);
|
2010-05-08 20:15:24 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
Bmemset(&info[1], 0, sizeof(input_t));
|
|
|
|
Bmemset(&localInput, 0, sizeof(input_t));
|
|
|
|
|
|
|
|
localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
|
|
|
|
localInput.extbits = (g_player[playerNum].pteam != g_player[playerNum].ps->team) << 6;
|
|
|
|
localInput.extbits |= (1 << 7);
|
2010-05-08 20:15:24 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ud.mouseaiming)
|
|
|
|
g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_oldAimStat = g_myAimStat;
|
2016-08-27 01:40:46 +00:00
|
|
|
g_myAimStat = BUTTON(gamefunc_Mouse_Aiming);
|
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
if (g_myAimStat > g_oldAimStat)
|
|
|
|
{
|
|
|
|
g_myAimMode ^= 1;
|
2016-08-27 01:40:46 +00:00
|
|
|
P_DoQuote(QUOTE_MOUSE_AIMING_OFF + g_myAimMode, pPlayer);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const aimMode = (g_myAimMode) ? analog_lookingupanddown : ud.config.MouseAnalogueAxes[1];
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (aimMode != mouseyaxismode)
|
2010-05-08 20:15:24 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
CONTROL_MapAnalogAxis(1, aimMode, controldevice_mouse);
|
|
|
|
mouseyaxismode = aimMode;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
CONTROL_GetInput(&info[0]);
|
|
|
|
|
|
|
|
if (ud.config.MouseDeadZone)
|
|
|
|
{
|
|
|
|
if (info[0].dpitch > 0)
|
2016-08-27 01:40:46 +00:00
|
|
|
info[0].dpitch = (info[0].dpitch > ud.config.MouseDeadZone) ? info[0].dpitch - ud.config.MouseDeadZone : 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
else if (info[0].dpitch < 0)
|
2016-08-27 01:40:46 +00:00
|
|
|
info[0].dpitch = (info[0].dpitch < -ud.config.MouseDeadZone) ? info[0].dpitch + ud.config.MouseDeadZone : 0;
|
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
if (info[0].dyaw > 0)
|
2016-08-27 01:40:46 +00:00
|
|
|
info[0].dyaw = (info[0].dyaw > ud.config.MouseDeadZone) ? info[0].dyaw - ud.config.MouseDeadZone : 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
else if (info[0].dyaw < 0)
|
2016-08-27 01:40:46 +00:00
|
|
|
info[0].dyaw = (info[0].dyaw < -ud.config.MouseDeadZone) ? info[0].dyaw + ud.config.MouseDeadZone : 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ud.config.MouseBias)
|
|
|
|
{
|
|
|
|
if (klabs(info[0].dyaw) > klabs(info[0].dpitch))
|
2014-10-25 03:29:21 +00:00
|
|
|
info[0].dpitch = tabledivide32_noinline(info[0].dpitch, ud.config.MouseBias);
|
|
|
|
else info[0].dyaw = tabledivide32_noinline(info[0].dyaw, ud.config.MouseBias);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const elapsedTics = totalclock-lastControlInput;
|
|
|
|
lastControlInput = totalclock;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
// JBF: Run key behaviour is selectable
|
2016-08-27 01:40:46 +00:00
|
|
|
int const playerRunning = (ud.runkey_mode) ? (BUTTON(gamefunc_Run) | ud.auto_run) : (ud.auto_run ^ BUTTON(gamefunc_Run));
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
staticInput.svel = staticInput.fvel = staticInput.avel = staticInput.horz = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Strafe))
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
staticInput.svel = -(info[0].dyaw + info[1].dyaw) / 8;
|
|
|
|
staticInput.svel = -(info[0].dyaw + info[1].dyaw) / 8;
|
|
|
|
info[1].dyaw = (info[1].dyaw + info[0].dyaw) % 8;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
staticInput.avel = (info[0].dyaw + info[1].dyaw) / 32;
|
|
|
|
info[1].dyaw = (info[1].dyaw + info[0].dyaw) % 32;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
staticInput.horz = (ud.mouseflip) ? -(info[0].dpitch + info[1].dpitch) / (314 - 128) : (info[0].dpitch + info[1].dpitch) / (314 - 128);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
info[1].dpitch = (info[1].dpitch + info[0].dpitch) % (314 - 128);
|
|
|
|
staticInput.svel -= info[0].dx;
|
|
|
|
info[1].dz = info[0].dz % (1 << 6);
|
|
|
|
staticInput.fvel = -info[0].dz >> 6;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
// OSD_Printf("running: %d\n", running);
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const turnAmount = playerRunning ? (NORMALTURN << 1) : NORMALTURN;
|
|
|
|
int const keyMove = playerRunning ? (NORMALKEYMOVE << 1) : NORMALKEYMOVE;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Strafe))
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (BUTTON(gamefunc_Turn_Left) && !(g_player[playerNum].ps->movement_lock&4))
|
|
|
|
staticInput.svel -= -keyMove;
|
|
|
|
if (BUTTON(gamefunc_Turn_Right) && !(g_player[playerNum].ps->movement_lock&8))
|
|
|
|
staticInput.svel -= keyMove;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (BUTTON(gamefunc_Turn_Left))
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
turnHeldTime += elapsedTics;
|
|
|
|
staticInput.avel -= (turnHeldTime>=TURBOTURNTIME) ? (turnAmount<<1) : (PREAMBLETURN<<1);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
else if (BUTTON(gamefunc_Turn_Right))
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
turnHeldTime += elapsedTics;
|
|
|
|
staticInput.avel += (turnHeldTime>=TURBOTURNTIME) ? (turnAmount<<1) : (PREAMBLETURN<<1);
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
else
|
2016-08-27 01:40:46 +00:00
|
|
|
turnHeldTime=0;
|
2009-01-14 00:49:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (BUTTON(gamefunc_Strafe_Left) && !(g_player[playerNum].ps->movement_lock & 4))
|
|
|
|
staticInput.svel += keyMove;
|
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Strafe_Right) && !(g_player[playerNum].ps->movement_lock & 8))
|
|
|
|
staticInput.svel += -keyMove;
|
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Move_Forward) && !(g_player[playerNum].ps->movement_lock & 1))
|
|
|
|
staticInput.fvel += keyMove;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (BUTTON(gamefunc_Move_Backward) && !(g_player[playerNum].ps->movement_lock & 2))
|
|
|
|
staticInput.fvel += -keyMove;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
staticInput.fvel = clamp(staticInput.fvel, -MAXVEL, MAXVEL);
|
|
|
|
staticInput.svel = clamp(staticInput.svel, -MAXSVEL, MAXSVEL);
|
|
|
|
staticInput.avel = clamp(staticInput.avel, -MAXANGVEL, MAXANGVEL);
|
|
|
|
staticInput.horz = clamp(staticInput.horz, -MAXHORIZ, MAXHORIZ);
|
|
|
|
|
|
|
|
int weaponSelection;
|
|
|
|
|
|
|
|
for (weaponSelection = gamefunc_Weapon_10; weaponSelection >= gamefunc_Weapon_1; --weaponSelection)
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (BUTTON(weaponSelection))
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponSelection -= (gamefunc_Weapon_1 - 1);
|
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (weaponSelection == gamefunc_Weapon_1-1)
|
|
|
|
weaponSelection = 0;
|
2014-10-29 17:08:03 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (BUTTON(gamefunc_Previous_Weapon) || (BUTTON(gamefunc_Dpad_Select) && staticInput.fvel < 0))
|
|
|
|
weaponSelection = 11;
|
2010-06-22 21:50:01 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (BUTTON(gamefunc_Next_Weapon) || (BUTTON(gamefunc_Dpad_Select) && staticInput.fvel > 0))
|
|
|
|
weaponSelection = 12;
|
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Jump) && pPlayer->on_ground)
|
2011-02-25 21:50:19 +00:00
|
|
|
g_emuJumpTics = 4;
|
2010-06-22 21:50:01 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.bits = (g_emuJumpTics > 0 || BUTTON(gamefunc_Jump))<<SK_JUMP;
|
2010-06-22 21:50:01 +00:00
|
|
|
|
2011-02-25 21:50:19 +00:00
|
|
|
if (g_emuJumpTics > 0)
|
|
|
|
g_emuJumpTics--;
|
2010-06-22 21:50:01 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.bits |= BUTTON(gamefunc_Crouch) << SK_CROUCH;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Fire) << SK_FIRE;
|
|
|
|
localInput.bits |= (BUTTON(gamefunc_Aim_Up) || (BUTTON(gamefunc_Dpad_Aiming) && staticInput.fvel > 0)) << SK_AIM_UP;
|
|
|
|
localInput.bits |= (BUTTON(gamefunc_Aim_Down) || (BUTTON(gamefunc_Dpad_Aiming) && staticInput.fvel < 0)) << SK_AIM_DOWN;
|
|
|
|
localInput.bits |= ((ud.runkey_mode) ? (ud.auto_run | BUTTON(gamefunc_Run)) : (BUTTON(gamefunc_Run) ^ ud.auto_run)) << SK_RUN;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Look_Left) << SK_LOOK_LEFT;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Look_Right) << SK_LOOK_RIGHT;
|
|
|
|
localInput.bits |= weaponSelection << SK_WEAPON_BITS;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Steroids) << SK_STEROIDS;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Look_Up) << SK_LOOK_UP;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Look_Down) << SK_LOOK_DOWN;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_NightVision) << SK_NIGHTVISION;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_MedKit) << SK_MEDKIT;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Center_View) << SK_CENTER_VIEW;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Holster_Weapon) << SK_HOLSTER;
|
|
|
|
localInput.bits |= (BUTTON(gamefunc_Inventory_Left) ||
|
|
|
|
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel > 0 || staticInput.avel < 0))) << SK_INV_LEFT;
|
|
|
|
localInput.bits |= KB_KeyPressed(sc_Pause) << SK_PAUSE;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Quick_Kick) << SK_QUICK_KICK;
|
|
|
|
localInput.bits |= g_myAimMode << SK_AIMMODE;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Holo_Duke) << SK_HOLODUKE;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Jetpack) << SK_JETPACK;
|
|
|
|
localInput.bits |= (g_gameQuit << SK_GAMEQUIT);
|
|
|
|
localInput.bits |= (BUTTON(gamefunc_Inventory_Right) ||
|
|
|
|
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel < 0 || staticInput.avel > 0))) << SK_INV_RIGHT;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_TurnAround) << SK_TURNAROUND;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Open) << SK_OPEN;
|
|
|
|
localInput.bits |= BUTTON(gamefunc_Inventory) << SK_INVENTORY;
|
|
|
|
localInput.bits |= ((uint32_t)KB_KeyPressed(sc_Escape)) << SK_ESCAPE;
|
2010-06-22 21:50:01 +00:00
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Dpad_Select))
|
2016-08-27 01:40:46 +00:00
|
|
|
{
|
|
|
|
staticInput.fvel = 0;
|
|
|
|
staticInput.svel = 0;
|
|
|
|
staticInput.avel = 0;
|
|
|
|
}
|
2010-06-22 21:50:01 +00:00
|
|
|
|
|
|
|
if (BUTTON(gamefunc_Dpad_Aiming))
|
2016-08-27 01:40:46 +00:00
|
|
|
staticInput.fvel = 0;
|
2010-06-22 21:50:01 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, Flags) & WEAPON_SEMIAUTO && BUTTON(gamefunc_Fire))
|
2010-07-03 08:53:57 +00:00
|
|
|
CONTROL_ClearButton(gamefunc_Fire);
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (staticInput.fvel > 0));
|
|
|
|
localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (staticInput.fvel < 0))<<1;
|
|
|
|
localInput.extbits |= (BUTTON(gamefunc_Strafe_Left) || (staticInput.svel > 0))<<2;
|
|
|
|
localInput.extbits |= (BUTTON(gamefunc_Strafe_Right) || (staticInput.svel < 0))<<3;
|
2011-04-07 01:16:29 +00:00
|
|
|
|
2014-10-25 03:36:34 +00:00
|
|
|
if (VM_HaveEvent(EVENT_PROCESSINPUT) || VM_HaveEvent(EVENT_TURNLEFT))
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.extbits |= BUTTON(gamefunc_Turn_Left)<<4;
|
2011-04-07 01:16:29 +00:00
|
|
|
|
2014-10-25 03:36:34 +00:00
|
|
|
if (VM_HaveEvent(EVENT_PROCESSINPUT) || VM_HaveEvent(EVENT_TURNRIGHT))
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.extbits |= BUTTON(gamefunc_Turn_Right)<<5;
|
2011-04-07 01:16:29 +00:00
|
|
|
|
2009-01-14 00:49:26 +00:00
|
|
|
// used for changing team
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.extbits |= (g_player[playerNum].pteam != g_player[playerNum].ps->team)<<6;
|
2009-01-14 00:49:26 +00:00
|
|
|
|
|
|
|
if (ud.scrollmode && ud.overhead_on)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
ud.folfvel = staticInput.fvel;
|
|
|
|
ud.folavel = staticInput.avel;
|
|
|
|
localInput.fvel = 0;
|
|
|
|
localInput.svel = 0;
|
|
|
|
localInput.avel = 0;
|
|
|
|
localInput.horz = 0;
|
2009-01-14 00:49:26 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.fvel = mulscale9(staticInput.fvel, sintable[(pPlayer->ang + 2560) & 2047]) +
|
|
|
|
(mulscale9(staticInput.svel, sintable[(pPlayer->ang + 2048) & 2047]));
|
|
|
|
|
|
|
|
localInput.svel = mulscale9(staticInput.fvel, sintable[(pPlayer->ang + 2048) & 2047]) +
|
|
|
|
(mulscale9(staticInput.svel, sintable[(pPlayer->ang + 1536) & 2047]));
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
localInput.avel = staticInput.avel;
|
|
|
|
localInput.horz = staticInput.horz;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static int32_t P_DoCounters(int playerNum)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->invdisptime > 0)
|
|
|
|
pPlayer->invdisptime--;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->tipincs > 0)
|
|
|
|
pPlayer->tipincs--;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->last_pissed_time > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (--pPlayer->last_pissed_time)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case GAMETICSPERSEC * 219:
|
2012-05-14 18:12:27 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
A_PlaySound(FLUSH_TOILET, pPlayer->i);
|
|
|
|
if (playerNum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
|
|
|
A_PlaySound(DUKE_PISSRELIEF, pPlayer->i);
|
2012-05-14 18:12:27 +00:00
|
|
|
}
|
|
|
|
break;
|
2016-08-27 01:40:46 +00:00
|
|
|
case GAMETICSPERSEC * 218:
|
2012-05-14 18:12:27 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->holster_weapon = 0;
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
2012-05-14 18:12:27 +00:00
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->crack_time > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->crack_time == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->knuckle_incs = 1;
|
|
|
|
pPlayer->crack_time = 777;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->inv_amount[GET_STEROIDS] == 0)
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!(pPlayer->inv_amount[GET_STEROIDS] & 7))
|
|
|
|
if (playerNum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
|
|
|
A_PlaySound(DUKE_HARTBEAT, pPlayer->i);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->heat_on && pPlayer->inv_amount[GET_HEATS] > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->inv_amount[GET_HEATS] == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->heat_on = 0;
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
|
|
|
A_PlaySound(NITEVISION_ONOFF, pPlayer->i);
|
|
|
|
P_UpdateScreenPal(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->holoduke_on >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->inv_amount[GET_HOLODUKE] <= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
A_PlaySound(TELEPORTER, pPlayer->i);
|
|
|
|
pPlayer->holoduke_on = -1;
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jetpack_on && pPlayer->inv_amount[GET_JETPACK] > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->inv_amount[GET_JETPACK] <= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->jetpack_on = 0;
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
|
|
|
A_PlaySound(DUKE_JETPACK_OFF, pPlayer->i);
|
|
|
|
S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i);
|
|
|
|
S_StopEnvSound(DUKE_JETPACK_ON, pPlayer->i);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->quick_kick > 0 && sprite[pPlayer->i].pal != 1)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->last_quick_kick = pPlayer->quick_kick + 1;
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->quick_kick == 8)
|
|
|
|
A_Shoot(pPlayer->i, KNEE);
|
2006-11-15 01:16:55 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->last_quick_kick > 0)
|
|
|
|
--pPlayer->last_quick_kick;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->access_incs && sprite[pPlayer->i].pal != 1)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
++pPlayer->access_incs;
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sprite[pPlayer->i].extra <= 0)
|
|
|
|
pPlayer->access_incs = 12;
|
|
|
|
|
|
|
|
if (pPlayer->access_incs == 12)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->access_spritenum >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_ActivateSwitch(playerNum, pPlayer->access_spritenum, 1);
|
|
|
|
switch (sprite[pPlayer->access_spritenum].pal)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 0: pPlayer->got_access &= (0xffff - 0x1); break;
|
|
|
|
case 21: pPlayer->got_access &= (0xffff - 0x2); break;
|
|
|
|
case 23: pPlayer->got_access &= (0xffff - 0x4); break;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->access_spritenum = -1;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_ActivateSwitch(playerNum,pPlayer->access_wallnum,0);
|
|
|
|
switch (wall[pPlayer->access_wallnum].pal)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 0: pPlayer->got_access &= (0xffff - 0x1); break;
|
|
|
|
case 21: pPlayer->got_access &= (0xffff - 0x2); break;
|
|
|
|
case 23: pPlayer->got_access &= (0xffff - 0x4); break;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->access_incs > 20)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->access_incs = 0;
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
pPlayer->kickback_pic = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cursectnum >= 0 && pPlayer->scuba_on == 0 && sector[pPlayer->cursectnum].lotag == ST_2_UNDERWATER)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_SCUBA] > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->scuba_on = 1;
|
|
|
|
pPlayer->inven_icon = ICON_SCUBA;
|
|
|
|
P_DoQuote(QUOTE_SCUBA_ON, pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->airleft > 0)
|
|
|
|
--pPlayer->airleft;
|
2006-04-13 20:47:06 +00:00
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->extra_extra8 += 32;
|
|
|
|
if (pPlayer->last_extra < (pPlayer->max_player_health >> 1) && (pPlayer->last_extra & 3) == 0)
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->inv_amount[GET_SCUBA] > 0 && pPlayer->scuba_on)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->inv_amount[GET_SCUBA]--;
|
|
|
|
if (pPlayer->inv_amount[GET_SCUBA] == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->scuba_on = 0;
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->knuckle_incs)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (++pPlayer->knuckle_incs == 10)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2015-11-25 12:08:31 +00:00
|
|
|
if (!WW2GI)
|
|
|
|
{
|
|
|
|
if (totalclock > 1024)
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
2015-11-25 12:08:31 +00:00
|
|
|
{
|
|
|
|
if (rand()&1)
|
2016-08-27 01:40:46 +00:00
|
|
|
A_PlaySound(DUKE_CRACK,pPlayer->i);
|
|
|
|
else A_PlaySound(DUKE_CRACK2,pPlayer->i);
|
2015-11-25 12:08:31 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
A_PlaySound(DUKE_CRACK_FIRST,pPlayer->i);
|
2015-11-25 12:08:31 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->knuckle_incs == 22 || TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_FIRE))
|
|
|
|
pPlayer->knuckle_incs=0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
|
2006-04-13 20:47:06 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-01-09 09:29:17 +00:00
|
|
|
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
2008-11-20 14:06:36 +00:00
|
|
|
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
|
|
|
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
2009-01-13 04:40:56 +00:00
|
|
|
};
|
2008-11-21 12:14:05 +00:00
|
|
|
// this is used for player deaths
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_DropWeapon(int playerNum)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
const DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
int const currentWeapon = PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((unsigned)currentWeapon >= MAX_WEAPONS)
|
2013-12-28 17:04:27 +00:00
|
|
|
return;
|
2016-06-05 04:46:28 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (krand() & 1)
|
|
|
|
A_Spawn(pPlayer->i, WeaponPickupSprites[currentWeapon]);
|
|
|
|
else
|
|
|
|
switch (currentWeapon)
|
2009-02-19 09:39:19 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case RPG_WEAPON:
|
|
|
|
case HANDBOMB_WEAPON: A_Spawn(pPlayer->i, EXPLOSION2); break;
|
2009-02-19 09:39:19 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_AddAmmo(DukePlayer_t *pPlayer, int weaponNum, int addAmount)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->ammo_amount[weaponNum] += addAmount;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->ammo_amount[weaponNum] > pPlayer->max_ammo_amount[weaponNum])
|
|
|
|
pPlayer->ammo_amount[weaponNum] = pPlayer->max_ammo_amount[weaponNum];
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void P_AddWeaponNoSwitch(DukePlayer_t *p, int weaponNum)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const playerNum = P_Get(p->i); // PASS_SNUM?
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((p->gotweapon & (1<<weaponNum)) == 0)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
p->gotweapon |= (1<<weaponNum);
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (weaponNum == SHRINKER_WEAPON)
|
2010-05-02 23:27:30 +00:00
|
|
|
p->gotweapon |= (1<<GROW_WEAPON);
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, p->curr_weapon, SelectSound) > 0)
|
|
|
|
S_StopEnvSound(PWEAPON(playerNum, p->curr_weapon, SelectSound), p->i);
|
2010-08-08 00:06:26 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, weaponNum, SelectSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, weaponNum, SelectSound), p->i);
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void P_ChangeWeapon(DukePlayer_t *pPlayer, int weaponNum)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const playerNum = P_Get(pPlayer->i); // PASS_SNUM?
|
|
|
|
int8_t const currentWeapon = pPlayer->curr_weapon;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->reloading)
|
2013-12-28 17:04:27 +00:00
|
|
|
return;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int eventReturn = 0;
|
2012-09-13 07:06:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->curr_weapon != weaponNum && VM_HaveEvent(EVENT_CHANGEWEAPON))
|
|
|
|
eventReturn = VM_OnEventWithReturn(EVENT_CHANGEWEAPON,pPlayer->i, playerNum, weaponNum);
|
2013-12-26 19:44:56 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (eventReturn == -1)
|
|
|
|
return;
|
2012-09-13 07:06:11 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (eventReturn != -2)
|
|
|
|
pPlayer->curr_weapon = weaponNum;
|
2015-02-11 05:22:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->random_club_frame = 0;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->weapon_pos == 0)
|
2015-01-13 12:56:36 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->weapon_pos = -1;
|
|
|
|
pPlayer->last_weapon = currentWeapon;
|
2015-01-13 12:56:36 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((unsigned)pPlayer->weapon_pos < WEAPON_POS_RAISE)
|
2015-01-13 12:56:36 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->weapon_pos = -pPlayer->weapon_pos;
|
|
|
|
pPlayer->last_weapon = currentWeapon;
|
2015-01-13 12:56:36 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->last_weapon == weaponNum)
|
2015-01-13 12:56:36 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->last_weapon = -1;
|
|
|
|
pPlayer->weapon_pos = -pPlayer->weapon_pos;
|
2015-01-13 12:56:36 +00:00
|
|
|
}
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->holster_weapon)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
pPlayer->holster_weapon = 0;
|
|
|
|
pPlayer->last_weapon = -1;
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2015-02-11 05:22:35 +00:00
|
|
|
#ifdef __ANDROID__
|
2016-08-27 01:40:46 +00:00
|
|
|
if (currentWeapon != pPlayer->curr_weapon &&
|
2015-02-11 05:22:35 +00:00
|
|
|
// p->last_weapon != -1 &&
|
2016-08-27 01:40:46 +00:00
|
|
|
!(PWEAPON(playerNum, currentWeapon, WorksLike) == HANDREMOTE_WEAPON && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDBOMB_WEAPON) &&
|
|
|
|
!(PWEAPON(playerNum, currentWeapon, WorksLike) == HANDBOMB_WEAPON && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDREMOTE_WEAPON))
|
|
|
|
CONTROL_Android_SetLastWeapon(PWEAPON(playerNum, currentWeapon, WorksLike) == HANDREMOTE_WEAPON ? (int)HANDBOMB_WEAPON : currentWeapon);
|
2015-02-11 05:22:35 +00:00
|
|
|
#endif
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->kickback_pic = 0;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_SetWeaponGamevars(playerNum, pPlayer);
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_AddWeapon(DukePlayer_t *pPlayer, int weaponNum, int switchWeapon)
|
2012-09-13 07:06:11 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_AddWeaponNoSwitch(pPlayer, weaponNum);
|
|
|
|
|
|
|
|
if (switchWeapon)
|
|
|
|
P_ChangeWeapon(pPlayer, weaponNum);
|
2012-09-13 07:06:11 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_SelectNextInvItem(DukePlayer_t *pPlayer)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_FIRSTAID] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_FIRSTAID;
|
|
|
|
else if (pPlayer->inv_amount[GET_STEROIDS] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_STEROIDS;
|
|
|
|
else if (pPlayer->inv_amount[GET_JETPACK] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_JETPACK;
|
|
|
|
else if (pPlayer->inv_amount[GET_HOLODUKE] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_HOLODUKE;
|
|
|
|
else if (pPlayer->inv_amount[GET_HEATS] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_HEATS;
|
|
|
|
else if (pPlayer->inv_amount[GET_SCUBA] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_SCUBA;
|
|
|
|
else if (pPlayer->inv_amount[GET_BOOTS] > 0)
|
|
|
|
pPlayer->inven_icon = ICON_BOOTS;
|
|
|
|
else
|
|
|
|
pPlayer->inven_icon = ICON_NONE;
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_CheckWeapon(DukePlayer_t *pPlayer)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int playerNum;
|
|
|
|
int weaponNum;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->reloading)
|
2013-12-26 19:44:56 +00:00
|
|
|
return;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->wantweaponfire >= 0)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponNum = pPlayer->wantweaponfire;
|
|
|
|
pPlayer->wantweaponfire = -1;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (weaponNum == pPlayer->curr_weapon)
|
2013-12-26 19:44:56 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((pPlayer->gotweapon & (1<<weaponNum)) && pPlayer->ammo_amount[weaponNum] > 0)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_AddWeapon(pPlayer, weaponNum, 1);
|
2009-01-18 07:32:35 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponNum = pPlayer->curr_weapon;
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((pPlayer->gotweapon & (1<<weaponNum)) && (pPlayer->ammo_amount[weaponNum] > 0 || !(pPlayer->weaponswitch & 2)))
|
2009-01-18 07:32:35 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
playerNum = P_Get(pPlayer->i);
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int wpnInc = 0;
|
|
|
|
|
|
|
|
for (wpnInc = 0; wpnInc <= FREEZE_WEAPON; ++wpnInc)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
weaponNum = g_player[playerNum].wchoice[wpnInc];
|
|
|
|
if (VOLUMEONE && weaponNum > SHRINKER_WEAPON)
|
2013-12-26 19:44:56 +00:00
|
|
|
continue;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (weaponNum == KNEE_WEAPON)
|
|
|
|
weaponNum = FREEZE_WEAPON;
|
|
|
|
else weaponNum--;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (weaponNum == KNEE_WEAPON || ((pPlayer->gotweapon & (1<<weaponNum)) && pPlayer->ammo_amount[weaponNum] > 0))
|
2009-01-18 07:32:35 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (wpnInc == HANDREMOTE_WEAPON)
|
|
|
|
weaponNum = KNEE_WEAPON;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
|
|
|
// Found the weapon
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_ChangeWeapon(pPlayer, weaponNum);
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2013-02-24 16:05:47 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_CheckWeaponI(int playerNum)
|
2013-02-24 16:05:47 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_CheckWeapon(g_player[playerNum].ps);
|
2013-02-24 16:05:47 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void DoWallTouchDamage(const DukePlayer_t *pPlayer, int32_t wallNum)
|
2013-12-26 19:45:14 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
vec3_t const davect = { pPlayer->pos.x + (sintable[(pPlayer->ang + 512) & 2047] >> 9),
|
|
|
|
pPlayer->pos.y + (sintable[pPlayer->ang & 2047] >> 9), pPlayer->pos.z };
|
2013-12-26 19:45:14 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
A_DamageWall(pPlayer->i, wallNum, &davect, -1);
|
2013-12-26 19:45:14 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void P_CheckTouchDamage(DukePlayer_t *pPlayer, int touchObject)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((touchObject = VM_OnEventWithReturn(EVENT_CHECKTOUCHDAMAGE, pPlayer->i, P_Get(pPlayer->i), touchObject)) == -1)
|
2012-05-16 00:45:10 +00:00
|
|
|
return;
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((touchObject & 49152) == 49152)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:56 +00:00
|
|
|
int const touchSprite = touchObject & (MAXSPRITES - 1);
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sprite[touchSprite].picnum == CACTUS)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->hurt_delay < 8)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[pPlayer->i].extra -= 5;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->hurt_delay = 16;
|
|
|
|
P_PalFrom(pPlayer, 32, 32, 0, 0);
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((touchObject & 49152) != 32768)
|
2013-12-26 19:45:14 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const touchWall = touchObject & (MAXWALLS-1);
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->hurt_delay > 0)
|
|
|
|
pPlayer->hurt_delay--;
|
|
|
|
else if (wall[touchWall].cstat & FORCEFIELD_CSTAT)
|
2013-12-26 19:45:14 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const forcePic = G_GetForcefieldPicnum(touchWall);
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (DYNAMICTILEMAP(forcePic))
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
|
|
|
case W_FORCEFIELD__STATIC:
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[pPlayer->i].extra -= 5;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->hurt_delay = 16;
|
|
|
|
P_PalFrom(pPlayer, 32, 32,0,0);
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->vel.x = -(sintable[(pPlayer->ang+512)&2047]<<8);
|
|
|
|
pPlayer->vel.y = -(sintable[(pPlayer->ang)&2047]<<8);
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,pPlayer->i);
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
DoWallTouchDamage(pPlayer, touchWall);
|
2009-01-18 07:32:35 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case BIGFORCE__STATIC:
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->hurt_delay = GAMETICSPERSEC;
|
|
|
|
DoWallTouchDamage(pPlayer, touchWall);
|
2009-01-18 07:32:35 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static int P_CheckFloorDamage(DukePlayer_t *pPlayer, int floorTexture)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
spritetype * const pSprite = &sprite[pPlayer->i];
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((unsigned)(floorTexture = VM_OnEventWithReturn(EVENT_CHECKFLOORDAMAGE, pPlayer->i, P_Get(pPlayer->i), floorTexture)) >= MAXTILES)
|
2012-05-16 00:45:10 +00:00
|
|
|
return 0;
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (DYNAMICTILEMAP(floorTexture))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case HURTRAIL__STATIC:
|
|
|
|
if (rnd(32))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_BOOTS] > 0)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
|
2012-05-05 22:24:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_PalFrom(pPlayer, 32, 64, 64, 64);
|
2012-05-05 22:24:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pSprite->extra -= 1 + (krand() & 3);
|
|
|
|
if (!A_CheckSoundPlaying(pPlayer->i, SHORT_CIRCUIT))
|
|
|
|
A_PlaySound(SHORT_CIRCUIT, pPlayer->i);
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case FLOORSLIME__STATIC:
|
|
|
|
if (rnd(16))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_BOOTS] > 0)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
|
2012-05-05 22:24:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_PalFrom(pPlayer, 32, 0, 8, 0);
|
|
|
|
pSprite->extra -= 1 + (krand() & 3);
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case FLOORPLASMA__STATIC:
|
|
|
|
if (rnd(32))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_BOOTS] > 0)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
|
2012-05-05 22:24:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_PalFrom(pPlayer, 32, 8, 0, 0);
|
|
|
|
pSprite->extra -= 1 + (krand() & 3);
|
2012-05-14 18:12:27 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
break;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2012-05-14 18:12:27 +00:00
|
|
|
return 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int P_FindOtherPlayer(int playerNum, int32_t *pDist)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int closestPlayer = playerNum;
|
|
|
|
int closestPlayerDist = INT32_MAX;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t TRAVERSE_CONNECT(otherPlayer))
|
2016-08-27 01:40:46 +00:00
|
|
|
{
|
|
|
|
if (playerNum != otherPlayer && sprite[g_player[otherPlayer].ps->i].extra > 0)
|
2009-01-18 07:32:35 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int otherPlayerDist = klabs(g_player[otherPlayer].ps->opos.x - g_player[playerNum].ps->pos.x) +
|
|
|
|
klabs(g_player[otherPlayer].ps->opos.y - g_player[playerNum].ps->pos.y) +
|
|
|
|
(klabs(g_player[otherPlayer].ps->opos.z - g_player[playerNum].ps->pos.z) >> 4);
|
2012-02-21 19:33:33 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (otherPlayerDist < closestPlayerDist)
|
2012-02-21 19:33:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
closestPlayer = otherPlayer;
|
|
|
|
closestPlayerDist = otherPlayerDist;
|
2012-02-21 19:33:33 +00:00
|
|
|
}
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
*pDist = closestPlayerDist;
|
2009-01-18 07:32:35 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
return closestPlayer;
|
2009-01-18 07:32:35 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_FragPlayer(int playerNum)
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
spritetype *const pSprite = &sprite[pPlayer->i];
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2010-07-19 15:14:00 +00:00
|
|
|
if (g_netServer || g_netClient)
|
|
|
|
randomseed = ticrandomseed;
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->pal != 1)
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_PalFrom(pPlayer, 63, 63, 0, 0);
|
|
|
|
|
|
|
|
pPlayer->pos.z -= ZOFFSET2;
|
|
|
|
pSprite->z -= ZOFFSET2;
|
2012-05-05 22:24:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->dead_flag = (512 - ((krand() & 1) << 10) + (krand() & 255) - 512) & 2047;
|
|
|
|
|
|
|
|
if (pPlayer->dead_flag == 0)
|
|
|
|
pPlayer->dead_flag++;
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2012-12-09 13:24:44 +00:00
|
|
|
#ifndef NETCODE_DISABLE
|
2010-01-16 23:08:17 +00:00
|
|
|
if (g_netServer)
|
2009-12-14 09:54:11 +00:00
|
|
|
{
|
|
|
|
packbuf[0] = PACKET_FRAG;
|
2016-08-27 01:40:46 +00:00
|
|
|
packbuf[1] = playerNum;
|
|
|
|
packbuf[2] = pPlayer->frag_ps;
|
|
|
|
packbuf[3] = actor[pPlayer->i].picnum;
|
2015-05-03 07:03:48 +00:00
|
|
|
B_BUF32(&packbuf[4], ticrandomseed);
|
2010-07-19 15:14:00 +00:00
|
|
|
packbuf[8] = myconnectindex;
|
2009-12-14 09:54:11 +00:00
|
|
|
|
2010-07-19 15:14:00 +00:00
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 9, ENET_PACKET_FLAG_RELIABLE));
|
2009-12-14 09:54:11 +00:00
|
|
|
}
|
2012-12-09 13:24:44 +00:00
|
|
|
#endif
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->jetpack_on = 0;
|
|
|
|
pPlayer->holoduke_on = -1;
|
|
|
|
|
|
|
|
S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i);
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->scream_voice > FX_Ok)
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
FX_StopSound(pPlayer->scream_voice);
|
2010-06-22 21:50:01 +00:00
|
|
|
S_Cleanup();
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->scream_voice = -1;
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->pal != 1 && (pSprite->cstat & 32768) == 0)
|
|
|
|
pSprite->cstat = 0;
|
2009-12-14 05:23:29 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((g_netServer || ud.multimode > 1) && (pSprite->pal != 1 || (pSprite->cstat & 32768)))
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->frag_ps != playerNum)
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (GTFLAGS(GAMETYPE_TDM) && g_player[pPlayer->frag_ps].ps->team == g_player[playerNum].ps->team)
|
|
|
|
g_player[pPlayer->frag_ps].ps->fraggedself++;
|
2009-12-14 05:23:29 +00:00
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
g_player[pPlayer->frag_ps].ps->frag++;
|
|
|
|
g_player[pPlayer->frag_ps].frags[playerNum]++;
|
|
|
|
g_player[playerNum].frags[playerNum]++; // deaths
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerNum == screenpeek)
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
Bsprintf(apStrings[QUOTE_RESERVED], "Killed by %s", &g_player[pPlayer->frag_ps].user_name[0]);
|
|
|
|
P_DoQuote(QUOTE_RESERVED, pPlayer);
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
Bsprintf(apStrings[QUOTE_RESERVED2], "Killed %s", &g_player[playerNum].user_name[0]);
|
|
|
|
P_DoQuote(QUOTE_RESERVED2, g_player[pPlayer->frag_ps].ps);
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ud.obituaries)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
Bsprintf(tempbuf, apStrings[OBITQUOTEINDEX + (krand() % g_numObituaries)],
|
|
|
|
&g_player[pPlayer->frag_ps].user_name[0], &g_player[playerNum].user_name[0]);
|
2009-12-14 05:23:29 +00:00
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else
|
|
|
|
krand();
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (actor[pPlayer->i].picnum != APLAYERTOP)
|
2009-12-14 05:23:29 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->fraggedself++;
|
|
|
|
if ((unsigned)pPlayer->wackedbyactor < MAXTILES && A_CheckEnemyTile(sprite[pPlayer->wackedbyactor].picnum))
|
|
|
|
Bsprintf(tempbuf, apStrings[OBITQUOTEINDEX + (krand() % g_numObituaries)], "A monster",
|
|
|
|
&g_player[playerNum].user_name[0]);
|
|
|
|
else if (actor[pPlayer->i].picnum == NUKEBUTTON)
|
|
|
|
Bsprintf(tempbuf, "^02%s^02 tried to leave", &g_player[playerNum].user_name[0]);
|
2009-12-14 05:23:29 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// random suicide death string
|
2016-08-27 01:40:46 +00:00
|
|
|
Bsprintf(tempbuf, apStrings[SUICIDEQUOTEINDEX + (krand() % g_numSelfObituaries)],
|
|
|
|
&g_player[playerNum].user_name[0]);
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else
|
|
|
|
Bsprintf(tempbuf, "^02%s^02 switched to team %d", &g_player[playerNum].user_name[0], pPlayer->team + 1);
|
2009-12-14 05:23:29 +00:00
|
|
|
|
|
|
|
if (ud.obituaries)
|
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->frag_ps = playerNum;
|
|
|
|
pus = NUMPAGES;
|
2009-12-14 05:23:29 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-01-20 21:16:58 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:40:46 +00:00
|
|
|
# define PIPEBOMB_CONTROL(playerNum) (g_player[playerNum].ps->pipebombControl)
|
2013-01-20 21:16:58 +00:00
|
|
|
#else
|
2016-08-27 01:40:46 +00:00
|
|
|
# define PIPEBOMB_CONTROL(playerNum) (Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, playerNum))
|
2013-01-20 21:16:58 +00:00
|
|
|
#endif
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static void P_ProcessWeapon(int playerNum)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
2016-08-27 01:41:04 +00:00
|
|
|
int const playerShrunk = (sprite[pPlayer->i].yrepeat < 32);
|
2016-08-27 01:40:46 +00:00
|
|
|
uint32_t playerBits = g_player[playerNum].inputBits->bits;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (pPlayer->weapon_pos)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case WEAPON_POS_LOWER:
|
|
|
|
if (pPlayer->last_weapon >= 0)
|
|
|
|
{
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
pPlayer->last_weapon = -1;
|
|
|
|
}
|
|
|
|
else if (pPlayer->holster_weapon == 0)
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
break;
|
|
|
|
case 0: break;
|
|
|
|
default: pPlayer->weapon_pos--; break;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_FIRE))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_SetWeaponGamevars(playerNum, pPlayer);
|
2016-06-05 04:46:28 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_PRESSEDFIRE, pPlayer->i, playerNum) != 0)
|
|
|
|
playerBits &= ~BIT(SK_FIRE);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_HOLSTER)) // 'Holster Weapon
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_SetWeaponGamevars(playerNum, pPlayer);
|
2016-06-05 04:46:28 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_HOLSTER, pPlayer->i, playerNum) == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) != KNEE_WEAPON)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->holster_weapon == 0 && pPlayer->weapon_pos == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->holster_weapon = 1;
|
|
|
|
pPlayer->weapon_pos = -1;
|
|
|
|
P_DoQuote(QUOTE_WEAPON_LOWERED, pPlayer);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->holster_weapon == 1 && pPlayer->weapon_pos == WEAPON_POS_LOWER)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->holster_weapon = 0;
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
P_DoQuote(QUOTE_WEAPON_RAISED,pPlayer);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_HOLSTER_CLEARS_CLIP)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const weap = pPlayer->curr_weapon, clipcnt = PWEAPON(playerNum, weap, Clip);
|
2013-07-13 21:05:01 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->ammo_amount[weap] > clipcnt && (pPlayer->ammo_amount[weap] % clipcnt) != 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->ammo_amount[weap] -= pPlayer->ammo_amount[weap] % clipcnt;
|
|
|
|
*weaponFrame = PWEAPON(playerNum, weap, TotalTime);
|
|
|
|
playerBits &= ~BIT(SK_FIRE); // not firing...
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2013-07-13 21:05:01 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
return;
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_GLOWS)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->random_club_frame += 64; // Glowing
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
#ifdef POLYMER
|
|
|
|
if (pPlayer->kickback_pic == 0)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
spritetype *const pSprite = &sprite[pPlayer->i];
|
|
|
|
int const glowXOffset = ((sintable[(pSprite->ang + 512) & 2047]) >> 7);
|
|
|
|
int const glowYOffset = ((sintable[(pSprite->ang) & 2047]) >> 7);
|
|
|
|
int const glowRange = 1024 + (sintable[pPlayer->random_club_frame & 2047] >> 3);
|
|
|
|
|
|
|
|
pSprite->x += glowXOffset;
|
|
|
|
pSprite->y += glowYOffset;
|
2016-04-13 04:04:13 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
G_AddGameLight(0, pPlayer->i, PHEIGHT, max(glowRange, 0),
|
|
|
|
PWEAPON(playerNum, pPlayer->curr_weapon, FlashColor), PR_LIGHT_PRIO_HIGH_GAME);
|
|
|
|
|
|
|
|
actor[pPlayer->i].lightcount = 2;
|
|
|
|
|
|
|
|
pSprite->x -= glowXOffset;
|
|
|
|
pSprite->y -= glowYOffset;
|
|
|
|
}
|
|
|
|
#endif
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
// this is a hack for WEAPON_FIREEVERYOTHER
|
2016-08-27 01:40:46 +00:00
|
|
|
if (actor[pPlayer->i].t_data[7])
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
actor[pPlayer->i].t_data[7]--;
|
|
|
|
if (pPlayer->last_weapon == -1 && actor[pPlayer->i].t_data[7] != 0 && ((actor[pPlayer->i].t_data[7] & 1) == 0))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_AMMOPERSHOT)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
|
|
|
pPlayer->ammo_amount[pPlayer->curr_weapon]--;
|
2006-04-13 20:47:06 +00:00
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
actor[pPlayer->i].t_data[7] = 0;
|
|
|
|
P_CheckWeapon(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (actor[pPlayer->i].t_data[7] != 0)
|
|
|
|
A_Shoot(pPlayer->i,PWEAPON(playerNum, pPlayer->curr_weapon, Shoots));
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->rapid_fire_hold == 1)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_FIRE))
|
|
|
|
return;
|
|
|
|
pPlayer->rapid_fire_hold = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerShrunk || pPlayer->tipincs || pPlayer->access_incs)
|
|
|
|
playerBits &= ~BIT(SK_FIRE);
|
|
|
|
else if (playerShrunk == 0 && (playerBits & (1 << 2)) && (*weaponFrame) == 0 && pPlayer->fist_incs == 0 &&
|
|
|
|
pPlayer->last_weapon == -1 && (pPlayer->weapon_pos == 0 || pPlayer->holster_weapon == 1))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->crack_time = 777;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->holster_weapon == 1)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->last_pissed_time <= (GAMETICSPERSEC * 218) && pPlayer->weapon_pos == WEAPON_POS_LOWER)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->holster_weapon = 0;
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
P_DoQuote(QUOTE_WEAPON_RAISED, pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_SetWeaponGamevars(playerNum, pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2014-10-25 03:36:34 +00:00
|
|
|
// this event is deprecated
|
2016-08-27 01:40:46 +00:00
|
|
|
VM_OnEvent(EVENT_FIREWEAPON, pPlayer->i, playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int spriteNum;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike))
|
|
|
|
{
|
|
|
|
case HANDBOMB_WEAPON:
|
|
|
|
pPlayer->hbomb_hold_delay = 0;
|
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
|
|
|
{
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case HANDREMOTE_WEAPON:
|
|
|
|
pPlayer->hbomb_hold_delay = 0;
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
break;
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case SHOTGUN_WEAPON:
|
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0 && pPlayer->random_club_frame == 0)
|
|
|
|
{
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case TRIPBOMB_WEAPON:
|
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
|
|
|
{
|
|
|
|
hitdata_t hitData;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
hitscan((const vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047],
|
|
|
|
sintable[pPlayer->ang & 2047], (100 - pPlayer->horiz - pPlayer->horizoff) * 32, &hitData,
|
|
|
|
CLIPMASK1);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((hitData.sect < 0 || hitData.sprite >= 0) ||
|
|
|
|
(hitData.wall >= 0 && sector[hitData.sect].lotag > 2))
|
2010-05-02 23:27:30 +00:00
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (hitData.wall >= 0 && wall[hitData.wall].overpicnum >= 0)
|
|
|
|
if (wall[hitData.wall].overpicnum == BIGFORCE)
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
spriteNum = headspritesect[hitData.sect];
|
|
|
|
while (spriteNum >= 0)
|
|
|
|
{
|
|
|
|
if (sprite[spriteNum].picnum == TRIPBOMB && klabs(sprite[spriteNum].z - hitData.pos.z) < ZOFFSET4 &&
|
|
|
|
((sprite[spriteNum].x - hitData.pos.x) * (sprite[spriteNum].x - hitData.pos.x) +
|
|
|
|
(sprite[spriteNum].y - hitData.pos.y) * (sprite[spriteNum].y - hitData.pos.y)) < (290 * 290))
|
|
|
|
break;
|
|
|
|
spriteNum = nextspritesect[spriteNum];
|
|
|
|
}
|
|
|
|
|
|
|
|
// ST_2_UNDERWATER
|
|
|
|
if (spriteNum == -1 && hitData.wall >= 0 && (wall[hitData.wall].cstat & 16) == 0)
|
|
|
|
if ((wall[hitData.wall].nextsector >= 0 && sector[wall[hitData.wall].nextsector].lotag <= 2) ||
|
|
|
|
(wall[hitData.wall].nextsector == -1 && sector[hitData.sect].lotag <= 2))
|
|
|
|
if (((hitData.pos.x - pPlayer->pos.x) * (hitData.pos.x - pPlayer->pos.x) +
|
|
|
|
(hitData.pos.y - pPlayer->pos.y) * (hitData.pos.y - pPlayer->pos.y)) < (290 * 290))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z = pPlayer->opos.z;
|
|
|
|
pPlayer->vel.z = 0;
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
{
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case PISTOL_WEAPON:
|
|
|
|
case CHAINGUN_WEAPON:
|
|
|
|
case SHRINKER_WEAPON:
|
|
|
|
case GROW_WEAPON:
|
|
|
|
case FREEZE_WEAPON:
|
|
|
|
case RPG_WEAPON:
|
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
|
|
|
{
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case DEVISTATOR_WEAPON:
|
|
|
|
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
|
|
|
{
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
pPlayer->hbomb_hold_delay = !pPlayer->hbomb_hold_delay;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
case KNEE_WEAPON:
|
|
|
|
if (pPlayer->quick_kick == 0)
|
|
|
|
{
|
|
|
|
(*weaponFrame) = 1;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound), pPlayer->i);
|
|
|
|
}
|
|
|
|
break;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDBOMB_WEAPON)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, HoldDelay) && ((*weaponFrame) == PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)) && TEST_SYNC_KEY(playerBits, SK_FIRE))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->rapid_fire_hold = 1;
|
2010-05-02 23:27:30 +00:00
|
|
|
return;
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (++(*weaponFrame) == PWEAPON(playerNum, pPlayer->curr_weapon, HoldDelay))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->ammo_amount[pPlayer->curr_weapon]--;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
if (numplayers < 2 || g_netServer)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int pipeBombType;
|
|
|
|
int pipeBombZvel;
|
|
|
|
int pipeBombFwdVel;
|
2013-01-20 21:16:58 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pipeBombFwdVel = 15;
|
|
|
|
pipeBombZvel = ((pPlayer->horiz + pPlayer->horizoff - 100) * 20);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pipeBombFwdVel = 140;
|
|
|
|
pipeBombZvel = -512 - ((pPlayer->horiz + pPlayer->horizoff - 100) * 20);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int pipeSpriteNum = A_InsertSprite(pPlayer->cursectnum,
|
|
|
|
pPlayer->pos.x+(sintable[(pPlayer->ang+512)&2047]>>6),
|
|
|
|
pPlayer->pos.y+(sintable[pPlayer->ang&2047]>>6),
|
|
|
|
pPlayer->pos.z,PWEAPON(playerNum, pPlayer->curr_weapon, Shoots),-16,9,9,
|
|
|
|
pPlayer->ang,(pipeBombFwdVel+(pPlayer->hbomb_hold_delay<<5)),pipeBombZvel,pPlayer->i,1);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pipeBombType = PIPEBOMB_CONTROL(playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pipeBombType & PIPEBOMB_TIMER)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2013-01-20 21:16:58 +00:00
|
|
|
#ifdef LUNATIC
|
2016-08-27 01:40:46 +00:00
|
|
|
int pipeLifeTime = g_player[playerNum].ps->pipebombLifetime;
|
|
|
|
int pipeLifeVariance = g_player[playerNum].ps->pipebombLifetimeVar;
|
2013-01-20 21:16:58 +00:00
|
|
|
#else
|
2016-08-27 01:40:46 +00:00
|
|
|
int pipeLifeTime = Gv_GetVarByLabel("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, -1, playerNum);
|
|
|
|
int pipeLifeVariance = Gv_GetVarByLabel("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, playerNum);
|
2013-01-20 21:16:58 +00:00
|
|
|
#endif
|
2016-08-27 01:40:46 +00:00
|
|
|
actor[pipeSpriteNum].t_data[7]= pipeLifeTime
|
|
|
|
+ mulscale(krand(),pipeLifeVariance, 14)
|
|
|
|
- pipeLifeVariance;
|
2014-01-12 14:54:34 +00:00
|
|
|
// TIMER_CONTROL
|
2016-08-27 01:40:46 +00:00
|
|
|
actor[pipeSpriteNum].t_data[6]=1;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else actor[pipeSpriteNum].t_data[6]=2;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pipeBombFwdVel == 15)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[pipeSpriteNum].yvel = 3;
|
|
|
|
sprite[pipeSpriteNum].z += ZOFFSET3;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (A_GetHitscanRange(pPlayer->i) < 512)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[pipeSpriteNum].ang += 1024;
|
|
|
|
sprite[pipeSpriteNum].zvel /= 3;
|
|
|
|
sprite[pipeSpriteNum].xvel /= 3;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->hbomb_on = 1;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((*weaponFrame) < PWEAPON(playerNum, pPlayer->curr_weapon, HoldDelay) && TEST_SYNC_KEY(playerBits, SK_FIRE))
|
|
|
|
pPlayer->hbomb_hold_delay++;
|
|
|
|
else if ((*weaponFrame) > PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
(*weaponFrame) = 0;
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_RAISE;
|
|
|
|
if (PIPEBOMB_CONTROL(playerNum) == PIPEBOMB_REMOTE)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->curr_weapon = HANDREMOTE_WEAPON;
|
|
|
|
pPlayer->last_weapon = -1;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else P_CheckWeapon(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDREMOTE_WEAPON)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (++(*weaponFrame) == PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_BOMB_TRIGGER)
|
|
|
|
pPlayer->hbomb_on = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Shoots) != 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_NOVISIBLE))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
|
|
|
lastvisinc = totalclock+32;
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->visibility = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2013-01-20 21:16:54 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_SetWeaponGamevars(playerNum, pPlayer);
|
|
|
|
A_Shoot(pPlayer->i, PWEAPON(playerNum, pPlayer->curr_weapon, Shoots));
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) >= PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
(*weaponFrame) = 0;
|
|
|
|
if ((pPlayer->ammo_amount[HANDBOMB_WEAPON] > 0) && PIPEBOMB_CONTROL(playerNum) == PIPEBOMB_REMOTE)
|
|
|
|
P_AddWeapon(pPlayer, HANDBOMB_WEAPON, 1);
|
|
|
|
else P_CheckWeapon(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2010-05-02 23:27:30 +00:00
|
|
|
// the basic weapon...
|
2016-08-27 01:40:46 +00:00
|
|
|
(*weaponFrame)++;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_CHECKATRELOAD)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) >= PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
(*weaponFrame) = 0;
|
|
|
|
P_CheckWeapon(pPlayer);
|
|
|
|
pPlayer->weapon_pos = WEAPON_POS_LOWER;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame >= PWEAPON(playerNum, pPlayer->curr_weapon, Reload))
|
|
|
|
P_CheckWeapon(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike)!=KNEE_WEAPON && *weaponFrame >= PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))
|
|
|
|
P_CheckWeapon(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_STANDSTILL
|
|
|
|
&& *weaponFrame < (PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)+1))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z = pPlayer->opos.z;
|
|
|
|
pPlayer->vel.z = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-08-07 22:38:15 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == PWEAPON(playerNum, pPlayer->curr_weapon, Sound2Time))
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Sound2Sound) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, Sound2Sound),pPlayer->i);
|
2010-08-07 22:38:15 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == PWEAPON(playerNum, pPlayer->curr_weapon, SpawnTime))
|
|
|
|
P_DoWeaponSpawn(playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) >= PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (/*!(PWEAPON(snum, p->curr_weapon, Flags) & WEAPON_CHECKATRELOAD) && */ pPlayer->reloading == 1 ||
|
|
|
|
(PWEAPON(playerNum, pPlayer->curr_weapon, Reload) > PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime) && pPlayer->ammo_amount[pPlayer->curr_weapon] > 0
|
|
|
|
&& (PWEAPON(playerNum, pPlayer->curr_weapon, Clip)) && (((pPlayer->ammo_amount[pPlayer->curr_weapon]%(PWEAPON(playerNum, pPlayer->curr_weapon, Clip)))==0))))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const weaponReloadTime = PWEAPON(playerNum, pPlayer->curr_weapon, Reload)
|
|
|
|
- PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime);
|
2009-07-09 02:29:48 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->reloading = 1;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) != (PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime)))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((*weaponFrame) == (PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime)+1))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, ReloadSound1) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, ReloadSound1), pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (((*weaponFrame) ==
|
|
|
|
(PWEAPON(playerNum, pPlayer->curr_weapon, Reload) - (weaponReloadTime / 3)) &&
|
|
|
|
!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RELOAD_TIMING)) ||
|
|
|
|
((*weaponFrame) ==
|
|
|
|
(PWEAPON(playerNum, pPlayer->curr_weapon, Reload) - weaponReloadTime + 4) &&
|
|
|
|
(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RELOAD_TIMING)))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, ReloadSound2) > 0)
|
|
|
|
A_PlaySound(PWEAPON(playerNum, pPlayer->curr_weapon, ReloadSound2), pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if ((*weaponFrame) >= (PWEAPON(playerNum, pPlayer->curr_weapon, Reload)))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
*weaponFrame = 0;
|
|
|
|
pPlayer->reloading = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_AUTOMATIC &&
|
|
|
|
(PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike)==KNEE_WEAPON?1:pPlayer->ammo_amount[pPlayer->curr_weapon] > 0))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_FIRE))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
*weaponFrame =
|
|
|
|
(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RANDOMRESTART) ? 1 + (krand() & 3) : 1;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else *weaponFrame = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else *weaponFrame = 0;
|
2008-11-20 14:06:36 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RESET &&
|
|
|
|
((PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)
|
|
|
|
? 1
|
|
|
|
: pPlayer->ammo_amount[pPlayer->curr_weapon] > 0))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
*weaponFrame = !!(TEST_SYNC_KEY(playerBits, SK_FIRE));
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame >= PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay) && (*weaponFrame) < PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime)
|
|
|
|
&& ((PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)?1:pPlayer->ammo_amount[pPlayer->curr_weapon] > 0))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_AUTOMATIC)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SEMIAUTO))
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_FIRE) == 0 && PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RESET)
|
|
|
|
*weaponFrame = 0;
|
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_FIREEVERYTHIRD)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (((*(weaponFrame))%3) == 0)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_FireWeapon(playerNum);
|
|
|
|
P_DoWeaponSpawn(playerNum);
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_FIREEVERYOTHER)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_FireWeapon(playerNum);
|
|
|
|
P_DoWeaponSpawn(playerNum);
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_FireWeapon(playerNum);
|
2016-04-13 04:04:13 +00:00
|
|
|
// P_DoWeaponSpawn(snum);
|
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RESET
|
|
|
|
&& (*weaponFrame) > PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime)
|
|
|
|
- PWEAPON(playerNum, pPlayer->curr_weapon, HoldDelay)
|
|
|
|
&& ((PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)
|
|
|
|
|| pPlayer->ammo_amount[pPlayer->curr_weapon] > 0))
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
*weaponFrame = !!(TEST_SYNC_KEY(playerBits, SK_FIRE));
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_FIREEVERYOTHER)
|
2016-04-13 04:04:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_FireWeapon(playerNum);
|
|
|
|
P_DoWeaponSpawn(playerNum);
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (*weaponFrame == PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))
|
|
|
|
P_FireWeapon(playerNum);
|
2016-04-13 04:04:13 +00:00
|
|
|
}
|
|
|
|
}
|
2015-12-28 02:04:29 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (*weaponFrame == PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))
|
|
|
|
P_FireWeapon(playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2015-12-04 11:52:51 +00:00
|
|
|
void P_EndLevel(void)
|
|
|
|
{
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t TRAVERSE_CONNECT(playerNum))
|
2016-08-27 01:40:46 +00:00
|
|
|
g_player[playerNum].ps->gm = MODE_EOL;
|
2015-12-04 11:52:51 +00:00
|
|
|
|
|
|
|
if (ud.from_bonus)
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
ud.level_number = ud.from_bonus;
|
|
|
|
ud.m_level_number = ud.level_number;
|
|
|
|
ud.from_bonus = 0;
|
2015-12-04 11:52:51 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-09-04 04:30:30 +00:00
|
|
|
ud.level_number = (++ud.level_number < MAXLEVELS) ? ud.level_number : 0;
|
2015-12-04 11:52:51 +00:00
|
|
|
ud.m_level_number = ud.level_number;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
static int P_DoFist(DukePlayer_t *pPlayer)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
|
|
|
// the fist punching NUKEBUTTON
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (++(pPlayer->fist_incs) == 28)
|
2007-08-25 01:05:00 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (ud.recstat == 1)
|
|
|
|
G_CloseDemoWrite();
|
2012-05-05 22:24:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
|
|
P_PalFrom(pPlayer, 48, 64, 64, 64);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->fist_incs > 42)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->buttonpalette && ud.from_bonus == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:41:21 +00:00
|
|
|
for (bssize_t TRAVERSE_CONNECT(playerNum))
|
2016-08-27 01:40:46 +00:00
|
|
|
g_player[playerNum].ps->gm = MODE_EOL;
|
|
|
|
|
|
|
|
ud.from_bonus = ud.level_number + 1;
|
2015-12-04 11:52:51 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((unsigned)ud.secretlevel <= MAXLEVELS)
|
|
|
|
ud.level_number = ud.secretlevel - 1;
|
2015-12-04 11:52:51 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
ud.m_level_number = ud.level_number;
|
|
|
|
}
|
|
|
|
else
|
2015-12-04 11:52:51 +00:00
|
|
|
P_EndLevel();
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->fist_incs = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
return 1;
|
|
|
|
}
|
2007-01-24 03:42:54 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2007-01-24 03:42:54 +00:00
|
|
|
|
2011-04-28 21:28:33 +00:00
|
|
|
#ifdef YAX_ENABLE
|
2016-08-27 01:40:46 +00:00
|
|
|
static void getzsofslope_player(int sectNum, int playerX, int playerY, int32_t *pCeilZ, int32_t *pFloorZ)
|
2011-04-28 21:28:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int didCeiling = 0;
|
2011-04-28 21:28:33 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((sector[sectNum].ceilingstat & 512) == 0)
|
2011-04-28 21:28:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const neighborSect = yax_getneighborsect(playerX, playerY, sectNum, YAX_CEILING);
|
|
|
|
|
|
|
|
if (neighborSect >= 0)
|
2011-04-28 21:28:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
*pCeilZ = getceilzofslope(neighborSect, playerX, playerY);
|
|
|
|
didCeiling = 1;
|
2011-04-28 21:28:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int didFloor = 0;
|
|
|
|
|
|
|
|
if ((sector[sectNum].floorstat & 512) == 0)
|
2011-04-28 21:28:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const neighborSect = yax_getneighborsect(playerX, playerY, sectNum, YAX_FLOOR);
|
|
|
|
|
|
|
|
if (neighborSect >= 0)
|
2011-04-28 21:28:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
*pFloorZ = getflorzofslope(neighborSect, playerX, playerY);
|
|
|
|
didFloor = 1;
|
2011-04-28 21:28:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!didCeiling || !didFloor)
|
2011-04-28 21:28:33 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int32_t ceilingZ, floorZ;
|
|
|
|
getzsofslope(sectNum, playerX, playerY, &ceilingZ, &floorZ);
|
2011-04-28 21:28:33 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!didCeiling)
|
|
|
|
*pCeilZ = ceilingZ;
|
|
|
|
|
|
|
|
if (!didFloor)
|
|
|
|
*pFloorZ = floorZ;
|
2011-04-28 21:28:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer)
|
|
|
|
{
|
|
|
|
int const newOwner = pPlayer->newowner;
|
|
|
|
pPlayer->pos = *(vec3_t *)&sprite[newOwner];
|
|
|
|
pPlayer->ang = SA(newOwner);
|
|
|
|
pPlayer->vel.x = 0;
|
|
|
|
pPlayer->vel.y = 0;
|
|
|
|
sprite[pPlayer->i].xvel = 0;
|
|
|
|
pPlayer->look_ang = 0;
|
|
|
|
pPlayer->rotscrnang = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void P_DoWater(int const playerNum, int const playerBits, int const floorZ, int const ceilZ)
|
|
|
|
{
|
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
|
|
|
|
// under water
|
|
|
|
pPlayer->pycount += 32;
|
|
|
|
pPlayer->pycount &= 2047;
|
|
|
|
pPlayer->jumping_counter = 0;
|
|
|
|
pPlayer->pyoff = sintable[pPlayer->pycount] >> 7;
|
|
|
|
|
|
|
|
if (!A_CheckSoundPlaying(pPlayer->i, DUKE_UNDERWATER))
|
|
|
|
A_PlaySound(DUKE_UNDERWATER, pPlayer->i);
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
|
|
|
|
{
|
|
|
|
if (VM_OnEvent(EVENT_SWIMUP, pPlayer->i, playerNum) == 0)
|
|
|
|
pPlayer->vel.z = max(min(-348, pPlayer->vel.z - 348), -(256 * 6));
|
|
|
|
}
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
|
|
|
{
|
|
|
|
if (VM_OnEvent(EVENT_SWIMDOWN, pPlayer->i, playerNum) == 0)
|
|
|
|
pPlayer->vel.z = min(max(348, pPlayer->vel.z + 348), (256 * 6));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// normal view
|
|
|
|
if (pPlayer->vel.z < 0)
|
|
|
|
pPlayer->vel.z = min(0, pPlayer->vel.z + 256);
|
|
|
|
|
|
|
|
if (pPlayer->vel.z > 0)
|
|
|
|
pPlayer->vel.z = max(0, pPlayer->vel.z - 256);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->vel.z > 2048)
|
|
|
|
pPlayer->vel.z >>= 1;
|
|
|
|
|
|
|
|
pPlayer->pos.z += pPlayer->vel.z;
|
|
|
|
|
|
|
|
if (pPlayer->pos.z > (floorZ-(15<<8)))
|
|
|
|
pPlayer->pos.z += ((floorZ-(15<<8))-pPlayer->pos.z)>>1;
|
|
|
|
|
|
|
|
if (pPlayer->pos.z < ceilZ)
|
|
|
|
{
|
|
|
|
pPlayer->pos.z = ceilZ;
|
|
|
|
pPlayer->vel.z = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->scuba_on && (krand()&255) < 8)
|
|
|
|
{
|
|
|
|
int const spriteNum = A_Spawn(pPlayer->i, WATERBUBBLE);
|
|
|
|
|
|
|
|
sprite[spriteNum].x += sintable[(pPlayer->ang + 512 + 64 - (g_globalRandom & 128)) & 2047] >> 6;
|
|
|
|
sprite[spriteNum].y += sintable[(pPlayer->ang + 64 - (g_globalRandom & 128)) & 2047] >> 6;
|
|
|
|
sprite[spriteNum].xrepeat = 3;
|
|
|
|
sprite[spriteNum].yrepeat = 2;
|
|
|
|
sprite[spriteNum].z = pPlayer->pos.z + ZOFFSET3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
static void P_DoJetpack(int const playerNum, int const playerBits, int const playerShrunk, int const sectorLotag, int const floorZ)
|
2012-11-11 17:56:57 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
|
|
|
|
pPlayer->on_ground = 0;
|
|
|
|
pPlayer->jumping_counter = 0;
|
|
|
|
pPlayer->hard_landing = 0;
|
|
|
|
pPlayer->falling_counter = 0;
|
|
|
|
pPlayer->pycount += 32;
|
|
|
|
pPlayer->pycount &= 2047;
|
|
|
|
pPlayer->pyoff = sintable[pPlayer->pycount] >> 7;
|
|
|
|
|
|
|
|
if (pPlayer->jetpack_on < 11)
|
|
|
|
{
|
|
|
|
pPlayer->jetpack_on++;
|
|
|
|
pPlayer->pos.z -= (pPlayer->jetpack_on<<7); //Goin up
|
|
|
|
}
|
|
|
|
else if (pPlayer->jetpack_on == 11 && !A_CheckSoundPlaying(pPlayer->i, DUKE_JETPACK_IDLE))
|
|
|
|
A_PlaySound(DUKE_JETPACK_IDLE, pPlayer->i);
|
|
|
|
|
|
|
|
int const zAdjust = playerShrunk ? 512 : 2048;
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_JUMP)) // jumping, flying up
|
|
|
|
{
|
|
|
|
if (VM_OnEvent(EVENT_SOARUP, pPlayer->i, playerNum) == 0)
|
|
|
|
{
|
|
|
|
pPlayer->pos.z -= zAdjust;
|
|
|
|
pPlayer->crack_time = 777;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) // crouching, flying down
|
|
|
|
{
|
|
|
|
if (VM_OnEvent(EVENT_SOARDOWN, pPlayer->i, playerNum) == 0)
|
|
|
|
{
|
|
|
|
pPlayer->pos.z += zAdjust;
|
|
|
|
pPlayer->crack_time = 777;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int const Zdiff = (playerShrunk == 0 && (sectorLotag == 0 || sectorLotag == ST_2_UNDERWATER)) ? 32 : 16;
|
|
|
|
|
|
|
|
if (sectorLotag != ST_2_UNDERWATER && pPlayer->scuba_on == 1)
|
|
|
|
pPlayer->scuba_on = 0;
|
2012-11-11 17:56:57 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->pos.z > (floorZ - (Zdiff << 8)))
|
|
|
|
pPlayer->pos.z += ((floorZ - (Zdiff << 8)) - pPlayer->pos.z) >> 1;
|
|
|
|
|
|
|
|
if (pPlayer->pos.z < (actor[pPlayer->i].ceilingz + (18 << 8)))
|
|
|
|
pPlayer->pos.z = actor[pPlayer->i].ceilingz + (18 << 8);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ, int const ceilZ)
|
|
|
|
{
|
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
spritetype *const pSprite = &sprite[pPlayer->i];
|
|
|
|
|
|
|
|
if (ud.recstat == 1 && (!g_netServer && ud.multimode < 2))
|
|
|
|
G_CloseDemoWrite();
|
|
|
|
|
|
|
|
if ((numplayers < 2 || g_netServer) && pPlayer->dead_flag == 0)
|
|
|
|
P_FragPlayer(playerNum);
|
|
|
|
|
|
|
|
if (sectorLotag == ST_2_UNDERWATER)
|
|
|
|
{
|
|
|
|
if (pPlayer->on_warping_sector == 0)
|
|
|
|
{
|
|
|
|
if (klabs(pPlayer->pos.z-floorZ) >(PHEIGHT>>1))
|
|
|
|
pPlayer->pos.z += 348;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pSprite->z -= 512;
|
|
|
|
pSprite->zvel = -348;
|
|
|
|
}
|
|
|
|
|
|
|
|
clipmove((vec3_t *) pPlayer, &pPlayer->cursectnum,
|
|
|
|
0, 0, 164L, (4L<<8), (4L<<8), CLIPMASK0);
|
|
|
|
// p->bobcounter += 32;
|
|
|
|
}
|
|
|
|
|
|
|
|
Bmemcpy(&pPlayer->opos, &pPlayer->pos, sizeof(vec3_t));
|
|
|
|
pPlayer->oang = pPlayer->ang;
|
|
|
|
pPlayer->opyoff = pPlayer->pyoff;
|
|
|
|
|
|
|
|
pPlayer->horiz = 100;
|
|
|
|
pPlayer->horizoff = 0;
|
|
|
|
|
|
|
|
updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
|
|
|
|
|
|
|
|
pushmove((vec3_t *) pPlayer, &pPlayer->cursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0);
|
|
|
|
|
|
|
|
if (floorZ > ceilZ + ZOFFSET2 && pSprite->pal != 1)
|
|
|
|
pPlayer->rotscrnang = (pPlayer->dead_flag + ((floorZ+pPlayer->pos.z)>>7))&2047;
|
|
|
|
|
|
|
|
pPlayer->on_warping_sector = 0;
|
2012-11-11 17:56:57 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
static void P_HandlePal(DukePlayer_t *const pPlayer)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
#if !defined LUNATIC
|
|
|
|
pPlayer->pals.f--;
|
|
|
|
#else
|
|
|
|
if (pPlayer->palsfadespeed > 0)
|
|
|
|
{
|
|
|
|
// <palsfadespeed> is the tint fade speed is in
|
|
|
|
// decrements/P_ProcessInput() calls.
|
|
|
|
pPlayer->pals.f = max(pPlayer->pals.f - pPlayer->palsfadespeed, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// <palsfadespeed> is a negated count of how many times we
|
|
|
|
// (P_ProcessInput()) should be called before decrementing the tint
|
|
|
|
// fading by one. <palsfadenext> is the live counter.
|
|
|
|
if (pPlayer->palsfadenext < 0)
|
|
|
|
pPlayer->palsfadenext++;
|
2007-01-24 03:42:54 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->palsfadenext == 0)
|
|
|
|
{
|
|
|
|
pPlayer->palsfadenext = pPlayer->palsfadespeed;
|
|
|
|
pPlayer->pals.f--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
2007-01-24 03:42:54 +00:00
|
|
|
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
void P_ProcessInput(int playerNum)
|
|
|
|
{
|
|
|
|
if (g_player[playerNum].playerquitflag == 0)
|
2011-03-05 01:41:38 +00:00
|
|
|
return;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
|
|
|
spritetype *const pSprite = &sprite[pPlayer->i];
|
|
|
|
uint32_t playerBits = g_player[playerNum].inputBits->bits;
|
|
|
|
|
|
|
|
++pPlayer->player_par;
|
2007-01-24 03:42:54 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
VM_OnEvent(EVENT_PROCESSINPUT, pPlayer->i, playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cheat_phase > 0)
|
|
|
|
playerBits = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cursectnum == -1)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->extra > 0 && ud.noclip == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_QuickKill(pPlayer);
|
|
|
|
A_PlaySound(SQUISHED, pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
pPlayer->cursectnum = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int sectorLotag = sector[pPlayer->cursectnum].lotag;
|
|
|
|
pPlayer->spritebridge = 0;
|
|
|
|
pPlayer->sbs = 0;
|
2009-11-14 02:30:47 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int32_t floorZ, ceilZ, highZhit, lowZhit;
|
|
|
|
getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163L, CLIPMASK0);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2011-04-28 21:28:33 +00:00
|
|
|
#ifdef YAX_ENABLE
|
2016-08-27 01:40:46 +00:00
|
|
|
getzsofslope_player(pPlayer->cursectnum, pPlayer->pos.x, pPlayer->pos.y, &pPlayer->truecz, &pPlayer->truefz);
|
2011-04-28 21:28:33 +00:00
|
|
|
#else
|
2016-08-27 01:40:46 +00:00
|
|
|
getzsofslope(pPlayer->cursectnum, pPlayer->pos.x, pPlayer->pos.y, &pPlayer->truecz, &pPlayer->truefz);
|
2011-04-28 21:28:33 +00:00
|
|
|
#endif
|
2016-08-27 01:40:46 +00:00
|
|
|
int const trueFloorZ = pPlayer->truefz;
|
|
|
|
int const trueFloorDist = klabs(pPlayer->pos.z - trueFloorZ);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((lowZhit & 49152) == 16384 && sectorLotag == 1 && trueFloorDist > PHEIGHT + ZOFFSET2)
|
|
|
|
sectorLotag = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
actor[pPlayer->i].floorz = floorZ;
|
|
|
|
actor[pPlayer->i].ceilingz = ceilZ;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->ohoriz = pPlayer->horiz;
|
|
|
|
pPlayer->ohorizoff = pPlayer->horizoff;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
|
|
|
// calculates automatic view angle for playing without a mouse
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->aim_mode == 0 && pPlayer->on_ground && sectorLotag != ST_2_UNDERWATER
|
|
|
|
&& (sector[pPlayer->cursectnum].floorstat & 2))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
vec2_t const adjustedPlayer = { pPlayer->pos.x + (sintable[(pPlayer->ang + 512) & 2047] >> 5),
|
|
|
|
pPlayer->pos.y + (sintable[pPlayer->ang & 2047] >> 5) };
|
|
|
|
int16_t curSectNum = pPlayer->cursectnum;
|
|
|
|
|
|
|
|
updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum);
|
|
|
|
|
|
|
|
if (curSectNum >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const slopeZ = getflorzofslope(pPlayer->cursectnum, adjustedPlayer.x, adjustedPlayer.y);
|
|
|
|
if ((pPlayer->cursectnum == curSectNum) ||
|
2016-08-27 01:41:04 +00:00
|
|
|
(klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6))
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->horizoff += mulscale16(trueFloorZ - slopeZ, 160);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->horizoff > 0)
|
|
|
|
pPlayer->horizoff -= ((pPlayer->horizoff >> 3) + 1);
|
|
|
|
else if (pPlayer->horizoff < 0)
|
|
|
|
pPlayer->horizoff += (((-pPlayer->horizoff) >> 3) + 1);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (highZhit >= 0 && (highZhit&49152) == 49152)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
highZhit &= (MAXSPRITES-1);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sprite[highZhit].statnum == STAT_ACTOR && sprite[highZhit].extra >= 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
highZhit = 0;
|
|
|
|
ceilZ = pPlayer->truecz;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int spriteNum = -1;
|
|
|
|
|
|
|
|
if (lowZhit >= 0 && (lowZhit&49152) == 49152)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
spriteNum = lowZhit&(MAXSPRITES-1);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((sprite[spriteNum].cstat&33) == 33 || (sprite[spriteNum].cstat&17) == 17 ||
|
|
|
|
clipshape_idx_for_sprite((uspritetype *)&sprite[spriteNum], -1) >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2015-02-18 20:46:54 +00:00
|
|
|
// EDuke32 extension: xvel of 1 makes a sprite be never regarded as a bridge.
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((sprite[spriteNum].xvel&1) == 0)
|
2013-11-16 18:47:21 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
sectorLotag = 0;
|
|
|
|
pPlayer->footprintcount = 0;
|
|
|
|
pPlayer->spritebridge = 1;
|
|
|
|
pPlayer->sbs = spriteNum;
|
2013-11-16 18:47:21 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (A_CheckEnemySprite(&sprite[spriteNum]) && sprite[spriteNum].xrepeat > 24
|
|
|
|
&& klabs(pSprite->z - sprite[spriteNum].z) < (84 << 8))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2015-02-18 20:46:54 +00:00
|
|
|
// TX: I think this is what makes the player slide off enemies... might
|
|
|
|
// be a good sprite flag to add later.
|
|
|
|
// Helix: there's also SLIDE_ABOVE_ENEMY.
|
2016-08-27 01:41:04 +00:00
|
|
|
int spriteAng = getangle(sprite[spriteNum].x - pPlayer->pos.x,
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[spriteNum].y - pPlayer->pos.y);
|
2016-08-27 01:41:04 +00:00
|
|
|
pPlayer->vel.x -= sintable[(spriteAng + 512) & 2047] << 4;
|
|
|
|
pPlayer->vel.y -= sintable[spriteAng & 2047] << 4;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->extra > 0)
|
|
|
|
P_IncurDamage(pPlayer);
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2009-01-13 12:23:18 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pSprite->extra = 0;
|
|
|
|
pPlayer->inv_amount[GET_SHIELD] = 0;
|
2009-01-13 12:23:18 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->last_extra = pSprite->extra;
|
|
|
|
pPlayer->loogcnt = (pPlayer->loogcnt > 0) ? pPlayer->loogcnt - 1 : 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->fist_incs && P_DoFist(pPlayer)) return;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->timebeforeexit > 1 && pPlayer->last_extra > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (--pPlayer->timebeforeexit == GAMETICSPERSEC*5)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2010-05-02 23:27:30 +00:00
|
|
|
FX_StopAllSounds();
|
|
|
|
S_ClearSoundLocks();
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->customexitsound >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
S_PlaySound(pPlayer->customexitsound);
|
|
|
|
P_DoQuote(QUOTE_WEREGONNAFRYYOURASS,pPlayer);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->timebeforeexit == 1)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2015-12-04 11:52:51 +00:00
|
|
|
P_EndLevel();
|
2010-05-02 23:27:30 +00:00
|
|
|
return;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->pals.f > 0)
|
|
|
|
P_HandlePal(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->fta > 0 && --pPlayer->fta == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
|
|
|
pub = pus = NUMPAGES;
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->ftq = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
if (g_levelTextTime > 0)
|
|
|
|
g_levelTextTime--;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->extra <= 0)
|
2010-03-12 05:50:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_Dead(playerNum, sectorLotag, floorZ, ceilZ);
|
2010-05-02 23:27:30 +00:00
|
|
|
return;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->transporter_hold > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->transporter_hold--;
|
|
|
|
if (pPlayer->transporter_hold == 0 && pPlayer->on_warping_sector)
|
|
|
|
pPlayer->transporter_hold = 2;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->transporter_hold < 0)
|
|
|
|
pPlayer->transporter_hold++;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->newowner >= 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_UpdatePosWhenViewingCam(pPlayer);
|
|
|
|
P_DoCounters(playerNum);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDREMOTE_WEAPON)
|
|
|
|
P_ProcessWeapon(playerNum);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
|
|
|
return;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->rotscrnang -= (pPlayer->rotscrnang >> 1);
|
2010-05-25 10:56:00 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->rotscrnang && !(pPlayer->rotscrnang >> 1))
|
|
|
|
pPlayer->rotscrnang -= ksgn(pPlayer->rotscrnang);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->look_ang -= (pPlayer->look_ang >> 2);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->look_ang && !(pPlayer->look_ang >> 2))
|
|
|
|
pPlayer->look_ang -= ksgn(pPlayer->look_ang);
|
2010-05-25 10:56:00 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2010-05-02 23:27:30 +00:00
|
|
|
// look_left
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_LOOKLEFT,pPlayer->i,playerNum) == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->look_ang -= 152;
|
|
|
|
pPlayer->rotscrnang += 24;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_LOOK_RIGHT))
|
2007-08-25 01:05:00 +00:00
|
|
|
{
|
2010-05-02 23:27:30 +00:00
|
|
|
// look_right
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_LOOKRIGHT,pPlayer->i,playerNum) == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->look_ang += 152;
|
|
|
|
pPlayer->rotscrnang -= 24;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:56 +00:00
|
|
|
int velocityModifier = TICSPERFRAME;
|
|
|
|
const uint8_t *const weaponFrame = &pPlayer->kickback_pic;
|
|
|
|
int floorZOffset = 40;
|
|
|
|
int const playerShrunk = (pSprite->yrepeat < 32);
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->on_crane >= 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
goto HORIZONLY;
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->weapon_sway = (pSprite->xvel < 32 || pPlayer->on_ground == 0 || pPlayer->bobcounter == 1024)
|
|
|
|
? (((pPlayer->weapon_sway & 2047) > (1024 + 96))
|
2016-08-27 01:40:56 +00:00
|
|
|
? (pPlayer->weapon_sway - 96)
|
2016-08-27 01:40:46 +00:00
|
|
|
: (((pPlayer->weapon_sway & 2047) < (1024 - 96)))
|
2016-08-27 01:40:56 +00:00
|
|
|
? (pPlayer->weapon_sway + 96)
|
2016-08-27 01:40:46 +00:00
|
|
|
: 1024)
|
|
|
|
: pPlayer->bobcounter;
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2012-07-01 22:11:14 +00:00
|
|
|
// NOTE: This silently wraps if the difference is too great, e.g. used to do
|
2012-06-26 19:49:56 +00:00
|
|
|
// that when teleported by silent SE7s.
|
2016-08-27 01:40:46 +00:00
|
|
|
pSprite->xvel = ksqrt(uhypsq(pPlayer->pos.x - pPlayer->bobpos.x, pPlayer->pos.y - pPlayer->bobpos.y));
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->on_ground)
|
|
|
|
pPlayer->bobcounter += sprite[pPlayer->i].xvel>>1;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (ud.noclip == 0 && ((uint16_t)pPlayer->cursectnum >= MAXSECTORS || sector[pPlayer->cursectnum].floorpicnum == MIRROR))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.x = pPlayer->opos.x;
|
|
|
|
pPlayer->pos.y = pPlayer->opos.y;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->opos.x = pPlayer->pos.x;
|
|
|
|
pPlayer->opos.y = pPlayer->pos.y;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->bobpos.x = pPlayer->pos.x;
|
|
|
|
pPlayer->bobpos.y = pPlayer->pos.y;
|
|
|
|
pPlayer->opos.z = pPlayer->pos.z;
|
|
|
|
pPlayer->opyoff = pPlayer->pyoff;
|
|
|
|
pPlayer->oang = pPlayer->ang;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->one_eighty_count < 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->one_eighty_count += 128;
|
|
|
|
pPlayer->ang += 128;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
// Shrinking code
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sectorLotag == ST_2_UNDERWATER)
|
|
|
|
P_DoWater(playerNum, playerBits, floorZ, ceilZ);
|
|
|
|
else if (pPlayer->jetpack_on)
|
|
|
|
P_DoJetpack(playerNum, playerBits, playerShrunk, sectorLotag, floorZ);
|
|
|
|
else
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->airleft = 15 * GAMETICSPERSEC; // 13 seconds
|
|
|
|
pPlayer->scuba_on = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sectorLotag == ST_1_ABOVE_WATER && pPlayer->spritebridge == 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
floorZOffset = 12;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerShrunk == 0)
|
2009-07-12 01:55:34 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
floorZOffset = 34;
|
|
|
|
pPlayer->pycount += 32;
|
|
|
|
pPlayer->pycount &= 2047;
|
|
|
|
pPlayer->pyoff = sintable[pPlayer->pycount] >> 6;
|
2009-07-12 01:55:34 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerShrunk == 0 && trueFloorDist <= PHEIGHT)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->on_ground == 1)
|
2008-07-26 02:12:44 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->dummyplayersprite < 0)
|
|
|
|
pPlayer->dummyplayersprite = A_Spawn(pPlayer->i,PLAYERONWATER);
|
|
|
|
|
|
|
|
sprite[pPlayer->dummyplayersprite].cstat |= 32768;
|
|
|
|
sprite[pPlayer->dummyplayersprite].pal = sprite[pPlayer->i].pal;
|
|
|
|
pPlayer->footprintpal = (sector[pPlayer->cursectnum].floorpicnum == FLOORSLIME) ? 8 : 0;
|
|
|
|
pPlayer->footprintshade = 0;
|
2008-07-26 02:12:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->footprintcount > 0 && pPlayer->on_ground)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cursectnum >= 0 && (sector[pPlayer->cursectnum].floorstat & 2) != 2)
|
|
|
|
{
|
|
|
|
for (spriteNum = headspritesect[pPlayer->cursectnum]; spriteNum >= 0; spriteNum = nextspritesect[spriteNum])
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sprite[spriteNum].picnum == FOOTPRINTS || sprite[spriteNum].picnum == FOOTPRINTS2 ||
|
|
|
|
sprite[spriteNum].picnum == FOOTPRINTS3 || sprite[spriteNum].picnum == FOOTPRINTS4)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (klabs(sprite[spriteNum].x - pPlayer->pos.x) < 384 &&
|
|
|
|
klabs(sprite[spriteNum].y - pPlayer->pos.y) < 384)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (spriteNum < 0)
|
|
|
|
{
|
|
|
|
if (pPlayer->cursectnum >= 0 && sector[pPlayer->cursectnum].lotag == 0 &&
|
|
|
|
sector[pPlayer->cursectnum].hitag == 0)
|
2011-05-12 23:31:13 +00:00
|
|
|
#ifdef YAX_ENABLE
|
2016-08-27 01:40:46 +00:00
|
|
|
if (yax_getbunch(pPlayer->cursectnum, YAX_FLOOR) < 0 || (sector[pPlayer->cursectnum].floorstat & 512))
|
2011-05-12 23:31:13 +00:00
|
|
|
#endif
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (krand() & 3)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 0: spriteNum = A_Spawn(pPlayer->i, FOOTPRINTS); break;
|
|
|
|
case 1: spriteNum = A_Spawn(pPlayer->i, FOOTPRINTS2); break;
|
|
|
|
case 2: spriteNum = A_Spawn(pPlayer->i, FOOTPRINTS3); break;
|
|
|
|
default: spriteNum = A_Spawn(pPlayer->i, FOOTPRINTS4); break;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
sprite[spriteNum].pal = pPlayer->footprintpal;
|
|
|
|
sprite[spriteNum].shade = pPlayer->footprintshade;
|
|
|
|
pPlayer->footprintcount--;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->pos.z < (floorZ-(floorZOffset<<8))) //falling
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2010-05-02 23:27:30 +00:00
|
|
|
// not jumping or crouching
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && pPlayer->on_ground &&
|
|
|
|
(sector[pPlayer->cursectnum].floorstat & 2) && pPlayer->pos.z >= (floorZ - (floorZOffset << 8) - ZOFFSET2))
|
|
|
|
pPlayer->pos.z = floorZ - (floorZOffset << 8);
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->on_ground = 0;
|
|
|
|
pPlayer->vel.z += (g_spriteGravity + 80); // (TICSPERFRAME<<6);
|
|
|
|
|
|
|
|
if (pPlayer->vel.z >= (4096 + 2048))
|
|
|
|
pPlayer->vel.z = (4096 + 2048);
|
|
|
|
|
|
|
|
if (pPlayer->vel.z > 2400 && pPlayer->falling_counter < 255)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->falling_counter++;
|
|
|
|
if (pPlayer->falling_counter >= 38 && pPlayer->scream_voice <= FX_Ok)
|
2013-11-28 21:18:04 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int32_t voice = A_PlaySound(DUKE_SCREAM,pPlayer->i);
|
2013-11-28 21:18:04 +00:00
|
|
|
if (voice <= 127) // XXX: p->scream_voice is an int8_t
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->scream_voice = voice;
|
2013-11-28 21:18:04 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((pPlayer->pos.z + pPlayer->vel.z) >= (floorZ - (floorZOffset << 8)) && pPlayer->cursectnum >= 0) // hit the ground
|
|
|
|
{
|
|
|
|
if (sector[pPlayer->cursectnum].lotag != ST_1_ABOVE_WATER)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->falling_counter > 62)
|
|
|
|
P_QuickKill(pPlayer);
|
|
|
|
else if (pPlayer->falling_counter > 9)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2013-04-21 19:55:03 +00:00
|
|
|
// Falling damage.
|
2016-08-27 01:40:46 +00:00
|
|
|
pSprite->extra -= pPlayer->falling_counter - (krand() & 3);
|
2013-04-21 19:55:03 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->extra <= 0)
|
|
|
|
A_PlaySound(SQUISHED, pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
A_PlaySound(DUKE_LAND, pPlayer->i);
|
|
|
|
A_PlaySound(DUKE_LAND_HURT, pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_PalFrom(pPlayer, 32, 16, 0, 0);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->vel.z > 2048)
|
|
|
|
A_PlaySound(DUKE_LAND, pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->falling_counter = 0;
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->scream_voice > FX_Ok)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
FX_StopSound(pPlayer->scream_voice);
|
2010-06-22 21:50:01 +00:00
|
|
|
S_Cleanup();
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->scream_voice = -1;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((sectorLotag != ST_1_ABOVE_WATER && sectorLotag != ST_2_UNDERWATER) &&
|
|
|
|
(pPlayer->on_ground == 0 && pPlayer->vel.z > (6144 >> 1)))
|
|
|
|
pPlayer->hard_landing = pPlayer->vel.z>>10;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->on_ground = 1;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (floorZOffset==40)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2010-05-02 23:27:30 +00:00
|
|
|
//Smooth on the ground
|
2016-08-27 01:40:46 +00:00
|
|
|
int Zdiff = ((floorZ - (floorZOffset << 8)) - pPlayer->pos.z) >> 1;
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (klabs(Zdiff) < 256)
|
|
|
|
Zdiff = 0;
|
|
|
|
|
|
|
|
pPlayer->pos.z += ((klabs(Zdiff) >= 256) ? (((floorZ - (floorZOffset << 8)) - pPlayer->pos.z) >> 1) : 0);
|
|
|
|
pPlayer->vel.z -= 768;
|
|
|
|
|
|
|
|
if (pPlayer->vel.z < 0)
|
|
|
|
pPlayer->vel.z = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->jumping_counter == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z += ((floorZ - (floorZOffset << 7)) - pPlayer->pos.z) >> 1; // Smooth on the water
|
|
|
|
|
|
|
|
if (pPlayer->on_warping_sector == 0 && pPlayer->pos.z > floorZ - ZOFFSET2)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z = floorZ - ZOFFSET2;
|
|
|
|
pPlayer->vel.z >>= 1;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->on_warping_sector = 0;
|
2006-11-16 03:02:42 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
|
|
|
// crouching
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_CROUCH,pPlayer->i,playerNum) == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z += (2048+768);
|
|
|
|
pPlayer->crack_time = 777;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2010-05-02 23:27:30 +00:00
|
|
|
// jumping
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && pPlayer->jumping_toggle == 1)
|
|
|
|
pPlayer->jumping_toggle = 0;
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && pPlayer->jumping_toggle == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jumping_counter == 0)
|
|
|
|
if ((floorZ-ceilZ) > (56<<8))
|
2006-11-16 03:02:42 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_JUMP,pPlayer->i,playerNum) == 0)
|
2006-11-16 03:02:42 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->jumping_counter = 1;
|
|
|
|
pPlayer->jumping_toggle = 1;
|
2006-11-16 03:02:42 +00:00
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jumping_counter && !TEST_SYNC_KEY(playerBits, SK_JUMP))
|
|
|
|
pPlayer->jumping_toggle = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jumping_counter)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && pPlayer->jumping_toggle == 1)
|
|
|
|
pPlayer->jumping_toggle = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jumping_counter < (1024+256))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sectorLotag == ST_1_ABOVE_WATER && pPlayer->jumping_counter > 768)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->jumping_counter = 0;
|
|
|
|
pPlayer->vel.z = -512;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->vel.z -= (sintable[(2048-128+pPlayer->jumping_counter)&2047])/12;
|
|
|
|
pPlayer->jumping_counter += 180;
|
|
|
|
pPlayer->on_ground = 0;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->jumping_counter = 0;
|
|
|
|
pPlayer->vel.z = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z += pPlayer->vel.z;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:41:04 +00:00
|
|
|
if ((sectorLotag != ST_2_UNDERWATER || ceilZ != sector[pPlayer->cursectnum].ceilingz) && pPlayer->pos.z < (ceilZ+ZOFFSET6))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->jumping_counter = 0;
|
|
|
|
if (pPlayer->vel.z < 0)
|
|
|
|
pPlayer->vel.x = pPlayer->vel.y = 0;
|
|
|
|
pPlayer->vel.z = 128;
|
2016-08-27 01:41:04 +00:00
|
|
|
pPlayer->pos.z = ceilZ+ZOFFSET6;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 ||
|
|
|
|
pPlayer->knee_incs > 0 || (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON &&
|
|
|
|
*weaponFrame > 1 && *weaponFrame < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
velocityModifier = 0;
|
|
|
|
pPlayer->vel.x = 0;
|
|
|
|
pPlayer->vel.y = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (g_player[playerNum].inputBits->avel) //p->ang += syncangvel * constant
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const inputAng = g_player[playerNum].inputBits->avel;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->angvel = (sectorLotag == ST_2_UNDERWATER) ? (inputAng - (inputAng >> 3)) * ksgn(velocityModifier)
|
|
|
|
: inputAng * ksgn(velocityModifier);
|
|
|
|
pPlayer->ang += pPlayer->angvel;
|
|
|
|
pPlayer->ang &= 2047;
|
|
|
|
pPlayer->crack_time = 777;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->spritebridge == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const floorPicnum = sector[pSprite->sectnum].floorpicnum;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (floorPicnum == PURPLELAVA || sector[pSprite->sectnum].ceilingpicnum == PURPLELAVA)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->inv_amount[GET_BOOTS] > 0)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->inv_amount[GET_BOOTS]--;
|
|
|
|
pPlayer->inven_icon = ICON_BOOTS;
|
|
|
|
if (pPlayer->inv_amount[GET_BOOTS] <= 0)
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
else
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!A_CheckSoundPlaying(pPlayer->i,DUKE_LONGTERM_PAIN))
|
|
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,pPlayer->i);
|
|
|
|
P_PalFrom(pPlayer, 32, 0, 8, 0);
|
|
|
|
pSprite->extra--;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->on_ground && trueFloorDist <= PHEIGHT+ZOFFSET2 && P_CheckFloorDamage(pPlayer, floorPicnum))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_DoQuote(QUOTE_BOOTS_ON, pPlayer);
|
|
|
|
pPlayer->inv_amount[GET_BOOTS] -= 2;
|
|
|
|
if (pPlayer->inv_amount[GET_BOOTS] <= 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->inv_amount[GET_BOOTS] = 0;
|
|
|
|
P_SelectNextInvItem(pPlayer);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (g_player[playerNum].inputBits->extbits & (1)) VM_OnEvent(EVENT_MOVEFORWARD, pPlayer->i, playerNum);
|
|
|
|
if (g_player[playerNum].inputBits->extbits & (1 << 1)) VM_OnEvent(EVENT_MOVEBACKWARD, pPlayer->i, playerNum);
|
|
|
|
if (g_player[playerNum].inputBits->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum);
|
|
|
|
if (g_player[playerNum].inputBits->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (g_player[playerNum].inputBits->extbits & (1 << 4) || g_player[playerNum].inputBits->avel < 0)
|
|
|
|
VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (g_player[playerNum].inputBits->extbits & (1 << 5) || g_player[playerNum].inputBits->avel > 0)
|
|
|
|
VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->vel.x || pPlayer->vel.y || g_player[playerNum].inputBits->fvel || g_player[playerNum].inputBits->svel)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->crack_time = 777;
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int const checkWalkSound = sintable[pPlayer->bobcounter & 2047] >> 12;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((trueFloorDist < PHEIGHT + ZOFFSET3) && (checkWalkSound == 1 || checkWalkSound == 3))
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->walking_snd_toggle == 0 && pPlayer->on_ground)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (sectorLotag)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case 0:
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const walkPicnum = (lowZhit >= 0 && (lowZhit & 49152) == 49152)
|
|
|
|
? TrackerCast(sprite[lowZhit & (MAXSPRITES - 1)].picnum)
|
|
|
|
: TrackerCast(sector[pPlayer->cursectnum].floorpicnum);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (DYNAMICTILEMAP(walkPicnum))
|
|
|
|
{
|
|
|
|
case PANNEL1__STATIC:
|
|
|
|
case PANNEL2__STATIC:
|
|
|
|
A_PlaySound(DUKE_WALKINDUCTS, pPlayer->i);
|
|
|
|
pPlayer->walking_snd_toggle = 1;
|
|
|
|
break;
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
break;
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
case ST_1_ABOVE_WATER:
|
|
|
|
if (!pPlayer->spritebridge)
|
|
|
|
{
|
|
|
|
if ((krand() & 1) == 0)
|
|
|
|
A_PlaySound(DUKE_ONWATER, pPlayer->i);
|
|
|
|
pPlayer->walking_snd_toggle = 1;
|
|
|
|
}
|
|
|
|
break;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->walking_snd_toggle > 0)
|
|
|
|
pPlayer->walking_snd_toggle--;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
|
|
|
|
velocityModifier <<= 1;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->vel.x += (((g_player[playerNum].inputBits->fvel) * velocityModifier) << 6);
|
|
|
|
pPlayer->vel.y += (((g_player[playerNum].inputBits->svel) * velocityModifier) << 6);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int playerSpeedReduction = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sectorLotag == ST_2_UNDERWATER)
|
|
|
|
playerSpeedReduction = 0x1400;
|
2016-08-27 01:40:56 +00:00
|
|
|
else if (((pPlayer->on_ground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)))
|
2016-08-27 01:40:46 +00:00
|
|
|
|| (*weaponFrame > 10 && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)))
|
|
|
|
playerSpeedReduction = 0x2000;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction);
|
|
|
|
pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (klabs(pPlayer->vel.x) < 2048 && klabs(pPlayer->vel.y) < 2048)
|
|
|
|
pPlayer->vel.x = pPlayer->vel.y = 0;
|
2010-05-14 12:40:24 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerShrunk)
|
2010-05-14 12:40:24 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
|
|
|
|
pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
|
2010-05-14 12:40:24 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
HORIZONLY:;
|
|
|
|
int stepHeight = (sectorLotag == ST_1_ABOVE_WATER || pPlayer->spritebridge == 1) ? pPlayer->autostep_sbw : pPlayer->autostep;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2015-02-11 05:22:35 +00:00
|
|
|
#ifdef EDUKE32_TOUCH_DEVICES
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
|
|
|
stepHeight = pPlayer->autostep_sbw;
|
2015-02-11 05:22:35 +00:00
|
|
|
#endif
|
|
|
|
|
2012-03-11 17:38:50 +00:00
|
|
|
if (ud.noclip)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.x += pPlayer->vel.x >> 14;
|
|
|
|
pPlayer->pos.y += pPlayer->vel.y >> 14;
|
|
|
|
updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
|
|
|
|
changespritesect(pPlayer->i, pPlayer->cursectnum);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2011-04-28 21:28:33 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
#ifdef YAX_ENABLE
|
2016-08-27 01:40:46 +00:00
|
|
|
int const playerSectNum = pPlayer->cursectnum;
|
|
|
|
int16_t ceilingBunch, floorBunch;
|
2011-09-01 18:38:13 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (playerSectNum >= 0)
|
|
|
|
yax_getbunches(playerSectNum, &ceilingBunch, &floorBunch);
|
2011-09-01 18:38:13 +00:00
|
|
|
|
2013-07-09 18:23:41 +00:00
|
|
|
// This updatesectorz conflicts with Duke3D's way of teleporting through water,
|
2011-05-12 23:31:13 +00:00
|
|
|
// so make it a bit conditional... OTOH, this way we have an ugly z jump when
|
|
|
|
// changing from above water to underwater
|
2016-08-27 01:40:46 +00:00
|
|
|
|
|
|
|
if ((playerSectNum >= 0 && !(sector[playerSectNum].lotag == ST_1_ABOVE_WATER && pPlayer->on_ground && floorBunch >= 0))
|
|
|
|
&& ((floorBunch >= 0 && !(sector[playerSectNum].floorstat & 512))
|
|
|
|
|| (ceilingBunch >= 0 && !(sector[playerSectNum].ceilingstat & 512))))
|
2011-05-12 23:31:13 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->cursectnum += MAXSECTORS; // skip initial z check, restored by updatesectorz
|
|
|
|
updatesectorz(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, &pPlayer->cursectnum);
|
2011-05-12 23:31:13 +00:00
|
|
|
}
|
2011-04-28 21:28:33 +00:00
|
|
|
#endif
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((spriteNum = clipmove((vec3_t *)pPlayer, &pPlayer->cursectnum, pPlayer->vel.x + (pPlayer->fric.x << 9),
|
|
|
|
pPlayer->vel.y + (pPlayer->fric.y << 9), 164L, (4L << 8), stepHeight, CLIPMASK0)))
|
|
|
|
P_CheckTouchDamage(pPlayer, spriteNum);
|
2014-11-22 12:28:12 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->fric.x = pPlayer->fric.y = 0;
|
2011-04-28 21:28:33 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2012-08-20 21:23:48 +00:00
|
|
|
// This makes the player view lower when shrunk. NOTE that it can get the
|
|
|
|
// view below the sector floor (and does, when on the ground).
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jetpack_on == 0 && sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER && playerShrunk)
|
2016-08-27 01:40:56 +00:00
|
|
|
pPlayer->pos.z += ZOFFSET5;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->jetpack_on == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pSprite->xvel > 16)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (sectorLotag != ST_1_ABOVE_WATER && sectorLotag != ST_2_UNDERWATER && pPlayer->on_ground)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pycount += 52;
|
|
|
|
pPlayer->pycount &= 2047;
|
|
|
|
pPlayer->pyoff = klabs(pSprite->xvel * sintable[pPlayer->pycount]) / 1596;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER)
|
|
|
|
pPlayer->pyoff = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->pos.z += PHEIGHT;
|
|
|
|
setsprite(pPlayer->i, (vec3_t *)&pPlayer->pos.x);
|
|
|
|
pPlayer->pos.z -= PHEIGHT;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2012-10-14 20:41:21 +00:00
|
|
|
// ST_2_UNDERWATER
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cursectnum >= 0 && sectorLotag < 3)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
usectortype const *pSector = (usectortype *)§or[pPlayer->cursectnum];
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
// TRAIN_SECTOR_TO_SE_INDEX
|
|
|
|
if ((!ud.noclip && pSector->lotag == ST_31_TWO_WAY_TRAIN) &&
|
|
|
|
((unsigned)pSector->hitag < MAXSPRITES && sprite[pSector->hitag].xvel && actor[pSector->hitag].t_data[0] == 0))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_QuickKill(pPlayer);
|
|
|
|
return;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if ((pPlayer->cursectnum >= 0 && trueFloorDist < PHEIGHT && pPlayer->on_ground && sectorLotag != ST_1_ABOVE_WATER &&
|
|
|
|
playerShrunk == 0 && sector[pPlayer->cursectnum].lotag == ST_1_ABOVE_WATER) && (!A_CheckSoundPlaying(pPlayer->i, DUKE_ONWATER)))
|
|
|
|
A_PlaySound(DUKE_ONWATER, pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cursectnum >= 0 && pPlayer->cursectnum != pSprite->sectnum)
|
|
|
|
changespritesect(pPlayer->i, pPlayer->cursectnum);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->cursectnum >= 0 && ud.noclip == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
int const squishPlayer = (pushmove((vec3_t *)pPlayer, &pPlayer->cursectnum, 164L, (4L << 8), (4L << 8), CLIPMASK0) < 0 &&
|
|
|
|
A_GetFurthestAngle(pPlayer->i, 8) < 512);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (squishPlayer || klabs(actor[pPlayer->i].floorz-actor[pPlayer->i].ceilingz) < (48<<8))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (!(sector[pSprite->sectnum].lotag & 0x8000) &&
|
|
|
|
(isanunderoperator(sector[pSprite->sectnum].lotag) || isanearoperator(sector[pSprite->sectnum].lotag)))
|
|
|
|
G_ActivateBySector(pSprite->sectnum, pPlayer->i);
|
|
|
|
|
|
|
|
if (squishPlayer)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
P_QuickKill(pPlayer);
|
2010-05-02 23:27:30 +00:00
|
|
|
return;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2016-08-27 01:40:56 +00:00
|
|
|
else if (klabs(floorZ - ceilZ) < ZOFFSET5 && isanunderoperator(sector[pPlayer->cursectnum].lotag))
|
2016-08-27 01:40:46 +00:00
|
|
|
G_ActivateBySector(pPlayer->cursectnum, pPlayer->i);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
int centerHoriz = 0;
|
2006-05-21 00:05:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CENTER_VIEW) || pPlayer->hard_landing)
|
|
|
|
if (VM_OnEvent(EVENT_RETURNTOCENTER,pPlayer->i,playerNum) == 0)
|
|
|
|
pPlayer->return_to_center = 9;
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_LOOKUP,pPlayer->i,playerNum) == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->return_to_center = 9;
|
2016-10-09 00:15:06 +00:00
|
|
|
pPlayer->horiz += 12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
2016-08-27 01:40:46 +00:00
|
|
|
centerHoriz++;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-05-21 00:05:50 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_LOOKDOWN,pPlayer->i,playerNum) == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->return_to_center = 9;
|
2016-10-09 00:15:06 +00:00
|
|
|
pPlayer->horiz -= 12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
2016-08-27 01:40:46 +00:00
|
|
|
centerHoriz++;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2010-03-12 05:50:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_AIMUP,pPlayer->i,playerNum) == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-10-09 00:15:06 +00:00
|
|
|
pPlayer->horiz += 6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
2016-08-27 01:40:46 +00:00
|
|
|
centerHoriz++;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
2006-05-14 09:28:18 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-10-09 00:15:06 +00:00
|
|
|
pPlayer->horiz -= 6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN));
|
2016-08-27 01:40:46 +00:00
|
|
|
centerHoriz++;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->return_to_center > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->return_to_center--;
|
|
|
|
pPlayer->horiz += 33-(pPlayer->horiz/3);
|
|
|
|
centerHoriz++;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->hard_landing > 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->hard_landing--;
|
|
|
|
pPlayer->horiz -= (pPlayer->hard_landing<<4);
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (centerHoriz)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->horiz > 95 && pPlayer->horiz < 105) pPlayer->horiz = 100;
|
|
|
|
if (pPlayer->horizoff > -5 && pPlayer->horizoff < 5) pPlayer->horizoff = 0;
|
2010-05-02 23:27:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:56 +00:00
|
|
|
pPlayer->horiz = clamp(pPlayer->horiz + g_player[playerNum].inputBits->horz, HORIZ_MIN, HORIZ_MAX);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
|
|
|
//Shooting code/changes
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->show_empty_weapon > 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
--pPlayer->show_empty_weapon;
|
|
|
|
|
|
|
|
if (pPlayer->show_empty_weapon == 0 && (pPlayer->weaponswitch & 2) && pPlayer->ammo_amount[pPlayer->curr_weapon] <= 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->last_full_weapon == GROW_WEAPON)
|
|
|
|
pPlayer->subweapon |= (1 << GROW_WEAPON);
|
|
|
|
else if (pPlayer->last_full_weapon == SHRINKER_WEAPON)
|
|
|
|
pPlayer->subweapon &= ~(1 << GROW_WEAPON);
|
|
|
|
|
|
|
|
P_AddWeapon(pPlayer, pPlayer->last_full_weapon, 1);
|
2010-05-02 23:27:30 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->knee_incs > 0)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->horiz -= 48;
|
|
|
|
pPlayer->return_to_center = 9;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (++pPlayer->knee_incs > 15)
|
2010-05-02 23:27:30 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->knee_incs = 0;
|
|
|
|
pPlayer->holster_weapon = 0;
|
|
|
|
pPlayer->weapon_pos = klabs(pPlayer->weapon_pos);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (pPlayer->actorsqu >= 0 && sprite[pPlayer->actorsqu].statnum != MAXSTATUS &&
|
|
|
|
dist(&sprite[pPlayer->i], &sprite[pPlayer->actorsqu]) < 1400)
|
2006-04-18 00:24:24 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
A_DoGuts(pPlayer->actorsqu, JIBS6, 7);
|
|
|
|
A_Spawn(pPlayer->actorsqu, BLOODPOOL);
|
|
|
|
A_PlaySound(SQUISHED, pPlayer->actorsqu);
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
switch (DYNAMICTILEMAP(sprite[pPlayer->actorsqu].picnum))
|
2006-04-18 00:24:24 +00:00
|
|
|
{
|
2016-08-27 01:40:46 +00:00
|
|
|
case FEM1__STATIC:
|
|
|
|
case FEM2__STATIC:
|
|
|
|
case FEM3__STATIC:
|
|
|
|
case FEM4__STATIC:
|
|
|
|
case FEM5__STATIC:
|
|
|
|
case FEM6__STATIC:
|
|
|
|
case FEM7__STATIC:
|
|
|
|
case FEM8__STATIC:
|
|
|
|
case FEM9__STATIC:
|
|
|
|
case FEM10__STATIC:
|
|
|
|
case PODFEM1__STATIC:
|
|
|
|
case NAKED1__STATIC:
|
|
|
|
case STATUE__STATIC:
|
|
|
|
if (sprite[pPlayer->actorsqu].yvel)
|
|
|
|
G_OperateRespawns(sprite[pPlayer->actorsqu].yvel);
|
|
|
|
A_DeleteSprite(pPlayer->actorsqu);
|
|
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
|
|
{
|
|
|
|
int playerNum = P_Get(pPlayer->actorsqu);
|
|
|
|
P_QuickKill(g_player[playerNum].ps);
|
|
|
|
g_player[playerNum].ps->frag_ps = playerNum;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
if (A_CheckEnemySprite(&sprite[pPlayer->actorsqu]))
|
|
|
|
pPlayer->actors_killed++;
|
|
|
|
A_DeleteSprite(pPlayer->actorsqu);
|
|
|
|
break;
|
2006-04-18 00:24:24 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
pPlayer->actorsqu = -1;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2016-08-27 01:40:46 +00:00
|
|
|
else if (pPlayer->actorsqu >= 0)
|
|
|
|
pPlayer->ang += G_GetAngleDelta(pPlayer->ang, getangle(sprite[pPlayer->actorsqu].x - pPlayer->pos.x,
|
|
|
|
sprite[pPlayer->actorsqu].y - pPlayer->pos.y)) >> 2;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
if (P_DoCounters(playerNum))
|
2013-12-28 17:04:31 +00:00
|
|
|
return;
|
2010-05-02 23:27:30 +00:00
|
|
|
|
2016-08-27 01:40:46 +00:00
|
|
|
P_ProcessWeapon(playerNum);
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|