mirror of
https://github.com/ZDoom/Raze.git
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Clean up player.c's weapon display code (no functional changes).
git-svn-id: https://svn.eduke32.com/eduke32@2917 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
71fc24c0f7
commit
6253113476
1 changed files with 106 additions and 81 deletions
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@ -1944,6 +1944,9 @@ SKIPBULLETHOLE:
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return -1;
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}
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//////////////////// HUD WEAPON / MISC. DISPLAY CODE ////////////////////
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static void P_DisplaySpit(int32_t snum)
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{
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int32_t i, a, x, y, z;
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@ -1986,18 +1989,20 @@ static int32_t P_DisplayFist(int32_t gs,int32_t snum)
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int32_t looking_arc,fisti,fistpal;
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int32_t fistzoom, fistz;
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fisti = g_player[snum].ps->fist_incs;
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const DukePlayer_t *const ps = g_player[snum].ps;
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fisti = ps->fist_incs;
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if (fisti > 32) fisti = 32;
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if (fisti <= 0) return 0;
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looking_arc = klabs(g_player[snum].ps->look_ang)/9;
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looking_arc = klabs(ps->look_ang)/9;
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fistzoom = 65536 - (sintable[(512+(fisti<<6))&2047]<<2);
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fistzoom = clamp(fistzoom, 40920, 90612);
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fistz = 194 + (sintable[((6+fisti)<<7)&2047]>>9);
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fistpal = get_hud_pal(g_player[snum].ps);
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fistpal = get_hud_pal(ps);
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rotatesprite(
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(-fisti+222+(g_player[snum].sync->avel>>4))<<16,
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@ -2007,7 +2012,13 @@ static int32_t P_DisplayFist(int32_t gs,int32_t snum)
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return 1;
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}
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#define weapsc(sc) scale(sc,ud.weaponscale,100)
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#define DRAWEAP_CENTER 262144
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static inline int32_t weapsc(int32_t sc)
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{
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return scale(sc, ud.weaponscale, 100);
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}
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static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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@ -2024,10 +2035,10 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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xoff = 160;
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break;
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default:
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if (orientation & 262144)
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if (orientation & DRAWEAP_CENTER)
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{
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xoff = 160;
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orientation &= ~262144;
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orientation &= ~DRAWEAP_CENTER;
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}
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break;
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}
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@ -2064,7 +2075,8 @@ static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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wx1,windowy1,wx2,windowy2);
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}
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static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p, uint8_t slot)
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static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade,
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int32_t orientation, int32_t p, uint8_t slot)
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{
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static int32_t shadef[2] = {0, 0}, palf[2] = {0, 0};
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@ -2122,41 +2134,45 @@ static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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static int32_t P_DisplayKnee(int32_t gs,int32_t snum)
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{
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static int8_t knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
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static const int8_t knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
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int32_t looking_arc, pal;
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if (g_player[snum].ps->knee_incs > 11 || g_player[snum].ps->knee_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
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const DukePlayer_t *const ps = g_player[snum].ps;
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looking_arc = knee_y[g_player[snum].ps->knee_incs] + klabs(g_player[snum].ps->look_ang)/9;
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if (ps->knee_incs > 11 || ps->knee_incs == 0 || sprite[ps->i].extra <= 0) return 0;
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looking_arc -= (g_player[snum].ps->hard_landing<<3);
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looking_arc = knee_y[ps->knee_incs] + klabs(ps->look_ang)/9;
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pal = get_hud_pal(g_player[snum].ps);
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looking_arc -= (ps->hard_landing<<3);
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pal = get_hud_pal(ps);
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if (pal == 0)
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pal = g_player[snum].ps->palookup;
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pal = ps->palookup;
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G_DrawTileScaled(105+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(knee_y[g_player[snum].ps->knee_incs]>>2),
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looking_arc+280-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),KNEE,gs,4+262144,pal);
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G_DrawTileScaled(105+(g_player[snum].sync->avel>>4)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
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looking_arc+280-((ps->horiz-ps->horizoff)>>4),KNEE,gs,4+DRAWEAP_CENTER,pal);
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return 1;
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}
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static int32_t P_DisplayKnuckles(int32_t gs,int32_t snum)
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{
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static int8_t knuckle_frames[] = {0,1,2,2,3,3,3,2,2,1,0};
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static const int8_t knuckle_frames[] = {0,1,2,2,3,3,3,2,2,1,0};
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int32_t looking_arc, pal;
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if (g_player[snum].ps->knuckle_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
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const DukePlayer_t *const ps = g_player[snum].ps;
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looking_arc = klabs(g_player[snum].ps->look_ang)/9;
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if (ps->knuckle_incs == 0 || sprite[ps->i].extra <= 0) return 0;
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looking_arc -= (g_player[snum].ps->hard_landing<<3);
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looking_arc = klabs(ps->look_ang)/9;
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pal = get_hud_pal(g_player[snum].ps);
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looking_arc -= (ps->hard_landing<<3);
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G_DrawTileScaled(160+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
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looking_arc+180-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),
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CRACKKNUCKLES+knuckle_frames[g_player[snum].ps->knuckle_incs>>1],gs,4+262144,pal);
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pal = get_hud_pal(ps);
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G_DrawTileScaled(160+(g_player[snum].sync->avel>>4)-(ps->look_ang>>1),
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looking_arc+180-((ps->horiz-ps->horizoff)>>4),
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CRACKKNUCKLES+knuckle_frames[ps->knuckle_incs>>1],gs,4+DRAWEAP_CENTER,pal);
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return 1;
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}
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@ -2255,29 +2271,38 @@ void P_DisplayScuba(int32_t snum)
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static int32_t P_DisplayTip(int32_t gs,int32_t snum)
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{
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int32_t p,looking_arc, i, tipy;
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static int16_t tip_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
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if (g_player[snum].ps->tipincs == 0) return 0;
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static const int16_t tip_y[] = {
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0,-8,-16,-32,-64,
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-84,-108,-108,-108,-108,
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-108,-108,-108,-108,-108,
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-108,-96,-72,-64,-32,
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-16
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};
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looking_arc = klabs(g_player[snum].ps->look_ang)/9;
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looking_arc -= (g_player[snum].ps->hard_landing<<3);
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const DukePlayer_t *const ps = g_player[snum].ps;
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p = get_hud_pal(g_player[snum].ps);
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if (ps->tipincs == 0) return 0;
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/* if(g_player[snum].ps->access_spritenum >= 0)
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p = sprite[g_player[snum].ps->access_spritenum].pal;
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looking_arc = klabs(ps->look_ang)/9;
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looking_arc -= (ps->hard_landing<<3);
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p = get_hud_pal(ps);
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/* if(ps->access_spritenum >= 0)
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p = sprite[ps->access_spritenum].pal;
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else
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p = wall[g_player[snum].ps->access_wallnum].pal;
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p = wall[ps->access_wallnum].pal;
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*/
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// FIXME?
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// OOB access of tip_y[] happens in 'Spider Den' of WGR2 SVN r72
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i = g_player[snum].ps->tipincs;
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i = ps->tipincs;
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tipy = ((unsigned)i < sizeof(tip_y)/sizeof(tip_y[0])) ? (tip_y[i]>>1) : 0;
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
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tipy+looking_arc+240-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),
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TIP+((26-g_player[snum].ps->tipincs)>>4),gs,262144,p);
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(ps->look_ang>>1),
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tipy+looking_arc+240-((ps->horiz-ps->horizoff)>>4),
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TIP+((26-ps->tipincs)>>4),gs,DRAWEAP_CENTER,p);
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return 1;
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}
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@ -2288,36 +2313,37 @@ static int32_t P_DisplayAccess(int32_t gs,int32_t snum)
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0,-8,-16,-32,-64,
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-84,-108,-108,-108,-108,
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-108,-108,-108,-108,-108,
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-108,-96,-72,-64,-32,-16
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-108,-96,-72,-64,-32,
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-16
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};
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int32_t looking_arc, p = 0;
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const DukePlayer_t *const ps = g_player[snum].ps;
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if (g_player[snum].ps->access_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
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if (ps->access_incs == 0 || sprite[ps->i].extra <= 0) return 0;
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looking_arc = access_y[g_player[snum].ps->access_incs] + klabs(g_player[snum].ps->look_ang)/9 -
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(g_player[snum].ps->hard_landing<<3);
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looking_arc = access_y[ps->access_incs] + klabs(ps->look_ang)/9 -
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(ps->hard_landing<<3);
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if (g_player[snum].ps->access_spritenum >= 0)
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p = sprite[g_player[snum].ps->access_spritenum].pal;
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if (ps->access_spritenum >= 0)
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p = sprite[ps->access_spritenum].pal;
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// else
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// p = wall[g_player[snum].ps->access_wallnum].pal;
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// p = wall[ps->access_wallnum].pal;
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if ((g_player[snum].ps->access_incs-3) > 0 && (g_player[snum].ps->access_incs-3)>>3)
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if ((ps->access_incs-3) > 0 && (ps->access_incs-3)>>3)
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{
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guniqhudid = 200;
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),
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looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGLASER+(g_player[snum].ps->access_incs>>3),
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gs,262144,p);
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(ps->look_ang>>1)+(access_y[ps->access_incs]>>2),
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looking_arc+266-((ps->horiz-ps->horizoff)>>4),HANDHOLDINGLASER+(ps->access_incs>>3),
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gs,DRAWEAP_CENTER,p);
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guniqhudid = 0;
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}
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else
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{
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guniqhudid = 201;
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),
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looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGACCESS,gs,4+262144,p);
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(ps->look_ang>>1)+(access_y[ps->access_incs]>>2),
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looking_arc+266-((ps->horiz-ps->horizoff)>>4),HANDHOLDINGACCESS,gs,4+DRAWEAP_CENTER,p);
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guniqhudid = 0;
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}
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@ -2391,9 +2417,9 @@ void P_DisplayWeapon(int32_t snum)
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guniqhudid = 100;
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if (j < 6 || j > 12)
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G_DrawTileScaled(weapon_xoffset+80-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o|4|262144,pal);
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looking_arc+250-gun_pos,KNEE,gs,o|4|DRAWEAP_CENTER,pal);
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else G_DrawTileScaled(weapon_xoffset+160-16-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o|4|262144,pal);
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looking_arc+214-gun_pos,KNEE+1,gs,o|4|DRAWEAP_CENTER,pal);
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guniqhudid = 0;
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}
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@ -2575,7 +2601,6 @@ void P_DisplayWeapon(int32_t snum)
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}
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break;
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case CHAINGUN_WEAPON:
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1, 0) == 0)
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{
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@ -2687,48 +2712,48 @@ void P_DisplayWeapon(int32_t snum)
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}
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}
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break;
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case HANDBOMB_WEAPON:
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1, 0) == 0)
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1, 0) == 0)
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{
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guniqhudid = cw;
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if ((*kb))
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{
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guniqhudid = cw;
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if ((*kb))
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if ((*kb) < (*aplWeaponTotalTime[p->curr_weapon]))
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{
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if ((*kb) < (*aplWeaponTotalTime[p->curr_weapon]))
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{
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static uint8_t throw_frames[] = {0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2};
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static uint8_t throw_frames[] = {0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2};
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if ((*kb) < 7)
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gun_pos -= 10*(*kb); //D
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else if ((*kb) < 12)
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gun_pos += 20*((*kb)-10); //U
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else if ((*kb) < 20)
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gun_pos -= 9*((*kb)-14); //D
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if ((*kb) < 7)
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gun_pos -= 10*(*kb); //D
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else if ((*kb) < 12)
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gun_pos += 20*((*kb)-10); //U
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else if ((*kb) < 20)
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gun_pos -= 9*((*kb)-14); //D
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal,0);
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}
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal,0);
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}
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else
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal,0);
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guniqhudid = 0;
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}
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else
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G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal,0);
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guniqhudid = 0;
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}
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break;
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case HANDREMOTE_WEAPON:
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1, 0) == 0)
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{
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static uint8_t remote_frames[] = {0,1,1,2,1,1,0,0,0,0,0};
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1, 0) == 0)
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{
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static uint8_t remote_frames[] = {0,1,1,2,1,1,0,0,0,0,0};
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weapon_xoffset = -48;
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guniqhudid = cw;
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// if ((*kb))
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G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal,0);
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// else
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// G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal,0);
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guniqhudid = 0;
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}
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weapon_xoffset = -48;
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guniqhudid = cw;
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// if ((*kb))
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G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal,0);
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// else
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// G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal,0);
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guniqhudid = 0;
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}
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break;
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case DEVISTATOR_WEAPON:
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