Rename ud.clipping to ud.noclip internally for sanity.

This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P

git-svn-id: https://svn.eduke32.com/eduke32@2454 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-03-11 17:38:50 +00:00
parent c0228fa14c
commit 8f8bb68ace
8 changed files with 22 additions and 22 deletions

View file

@ -5754,13 +5754,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
if ((sc->floorz-sc->ceilingz) < (108<<8))
{
if (ud.clipping == 0 && s->xvel >= 192)
if (ud.noclip == 0 && s->xvel >= 192)
for (TRAVERSE_CONNECT(p))
if (sprite[g_player[p].ps->i].extra > 0)
{
k = g_player[p].ps->cursectnum;
updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k);
if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
{
g_player[p].ps->pos.x = s->x;
g_player[p].ps->pos.y = s->y;
@ -5868,13 +5868,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
if ((sc->floorz-sc->ceilingz) < (108<<8))
{
if (ud.clipping == 0 && s->xvel >= 192)
if (ud.noclip == 0 && s->xvel >= 192)
for (TRAVERSE_CONNECT(p))
if (sprite[g_player[p].ps->i].extra > 0)
{
k = g_player[p].ps->cursectnum;
updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k);
if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
{
g_player[p].ps->opos.x = g_player[p].ps->pos.x = s->x;
g_player[p].ps->opos.y = g_player[p].ps->pos.y = s->y;
@ -5983,13 +5983,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
x = (s->xvel*sintable[s->ang&2047])>>14;
if ((sc->floorz-sc->ceilingz) < (108<<8))
if (ud.clipping == 0)
if (ud.noclip == 0)
for (TRAVERSE_CONNECT(p))
if (sprite[g_player[p].ps->i].extra > 0)
{
k = g_player[p].ps->cursectnum;
updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k);
if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
{
g_player[p].ps->pos.x = s->x;
g_player[p].ps->pos.y = s->y;
@ -6052,13 +6052,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
if ((sc->floorz-sc->ceilingz) < (108<<8))
{
if (ud.clipping == 0)
if (ud.noclip == 0)
for (TRAVERSE_CONNECT(p))
if (sprite[g_player[p].ps->i].extra > 0)
{
k = g_player[p].ps->cursectnum;
updatesector(g_player[p].ps->pos.x,g_player[p].ps->pos.y,&k);
if ((k == -1 && ud.clipping == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
if ((k == -1 && ud.noclip == 0) || (k == s->sectnum && g_player[p].ps->cursectnum != s->sectnum))
{
g_player[p].ps->pos.x = s->x;
g_player[p].ps->pos.y = s->y;

View file

@ -115,7 +115,7 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
ud.reccnt = 0;
ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
ud.clipping = ud.scrollmode = ud.overhead_on = 0; //= ud.pause_on = 0;
ud.noclip = ud.scrollmode = ud.overhead_on = 0; //= ud.pause_on = 0;
// G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
// G_ResetTimers();
@ -427,7 +427,7 @@ RECHECK:
ud.reccnt = 0;
// ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
// ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0;
// ud.noclip = ud.scrollmode = ud.overhead_on = ud.pause_on = 0;
totalclock = ototalclock = lockclock = 0;
}

View file

@ -7011,10 +7011,10 @@ FOUNDCHEAT:
break;
case CHEAT_CLIP:
ud.clipping = 1-ud.clipping;
ud.noclip = 1-ud.noclip;
KB_FlushKeyBoardQueue();
g_player[myconnectindex].ps->cheat_phase = 0;
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.clipping, g_player[myconnectindex].ps);
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
return;
case CHEAT_RESERVED2:

View file

@ -165,7 +165,7 @@ typedef struct {
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,clipping;
char show_help,scrollmode,noclip;
char ridecule[10][40];
char savegame[10][22];
char pwlockout[128],rtsname[128];

View file

@ -138,7 +138,7 @@ static inline int32_t VM_CheckSquished(void)
{
sectortype *sc = &sector[vm.g_sp->sectnum];
if ((vm.g_sp->picnum == APLAYER && ud.clipping) || sc->lotag == 23)
if ((vm.g_sp->picnum == APLAYER && ud.noclip) || sc->lotag == 23)
return 0;
{

View file

@ -112,10 +112,10 @@ static void __fastcall VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t
case USERDEFS_CLIPPING:
if (iSet)
{
ud.clipping = lValue;
ud.noclip = lValue;
return;
}
Gv_SetVarX(lVar2, ud.clipping);
Gv_SetVarX(lVar2, ud.noclip);
return;
// case USERDEFS_USER_NAME:

View file

@ -241,7 +241,7 @@ typedef struct {
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,clipping;
char show_help,scrollmode,noclip;
char ridecule[10][40];
char savegame[10][22];
char pwlockout[128],rtsname[128];

View file

@ -4557,7 +4557,7 @@ void P_ProcessInput(int32_t snum)
if (p->cursectnum == -1)
{
if (s->extra > 0 && ud.clipping == 0)
if (s->extra > 0 && ud.noclip == 0)
{
P_QuickKill(p);
A_PlaySound(SQUISHED,p->i);
@ -4823,7 +4823,7 @@ void P_ProcessInput(int32_t snum)
if (p->on_ground)
p->bobcounter += sprite[p->i].xvel>>1;
if (ud.clipping == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS))
if (ud.noclip == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS))
{
p->pos.x = p->opos.x;
p->pos.y = p->opos.y;
@ -5375,7 +5375,7 @@ HORIZONLY:
if (p->cursectnum >= 0 && sector[p->cursectnum].lotag == 2) k = 0;
else k = 1;
if (ud.clipping)
if (ud.noclip)
{
p->pos.x += p->vel.x>>14;
p->pos.y += p->vel.y>>14;
@ -5436,7 +5436,7 @@ HORIZONLY:
{
// p->cursectnum = s->sectnum;
if (!ud.clipping && sector[p->cursectnum].lotag == 31)
if (!ud.noclip && sector[p->cursectnum].lotag == 31)
{
if (sprite[sector[p->cursectnum].hitag].xvel && actor[sector[p->cursectnum].hitag].t_data[0] == 0)
{
@ -5453,7 +5453,7 @@ HORIZONLY:
if (p->cursectnum >=0 && p->cursectnum != s->sectnum)
changespritesect(p->i, p->cursectnum);
if (p->cursectnum >= 0 && ud.clipping == 0)
if (p->cursectnum >= 0 && ud.noclip == 0)
{
j = (pushmove((vec3_t *)p,&p->cursectnum,164L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && A_GetFurthestAngle(p->i,8) < 512);