..
actors.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
actors.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
anim.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
anim.h
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
cheats.cpp
- r_drawweapon, r_showfps, r_showfpsperiod
2019-10-23 01:04:07 +02:00
cheats.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cmdline.cpp
- startup cleanup.
2019-11-01 00:32:56 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
config.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
config.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
demo.cpp
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
demo.h
- simple to convert demo CVARs
2019-10-22 01:06:02 +02:00
duke3d.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
game.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
game.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
gamedef.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
gamedef.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
gamedefs.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
gameexec.cpp
- consolidate the 3 instances of input.cpp.
2019-10-28 18:32:05 +01:00
gameexec.h
- consolidate the 3 instances of input.cpp.
2019-10-28 18:32:05 +01:00
gamevars.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
global.cpp
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
global.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
inv.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
keys.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
m32def.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
macros.h
- Cleanup
2019-10-28 07:02:42 +01:00
mdump.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
mdump.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
menus.cpp
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
menus.h
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
names.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
namesdyn.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
namesdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
net.cpp
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
net.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
osdfuncs.cpp
WIP
2019-10-28 01:12:31 +01:00
osdfuncs.h
- removed the OSD CVARs
2019-10-22 01:16:02 +02:00
player.cpp
- simplified the button state maintenance
2019-10-28 07:00:31 +01:00
player.h
- in_mouseflip and in_mousesmoothing
2019-10-23 00:59:01 +02:00
premap.cpp
- startup cleanup.
2019-11-01 00:32:56 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
savegame.cpp
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
savegame.h
- refactored all file reading in the savegame code to the FileReader interface.
2019-10-20 21:04:55 +02:00
sbar.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- startup cleanup.
2019-11-01 00:32:56 +01:00
screens.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
screentext.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screentext.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
sector.cpp
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
sector.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundefs.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
sounds.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
sounds.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sounds_common.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
soundsdyn.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundsdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00