raze-gles/source/rr/src/cmdline.cpp
Christoph Oelckers 67acad3984 - startup cleanup.
2019-11-01 00:32:56 +01:00

101 lines
2.7 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "demo.h"
#include "screens.h"
#include "renderlayer.h"
#include "cmdline.h"
#include "m_argv.h"
BEGIN_RR_NS
int32_t g_fakeMultiMode = 0;
static void G_AddDemo(const char* param)
{
Bstrncpy(tempbuf, param, sizeof(tempbuf));
char * colon = (char *) Bstrchr(tempbuf, ':');
int32_t framespertic=-1, numrepeats=1;
if (colon && colon != tempbuf)
{
// -d<filename>:<num>[,<num>]
// profiling options
*(colon++) = 0;
Bsscanf(colon, "%d,%d", &framespertic, &numrepeats);
}
Demo_SetFirst(tempbuf);
if (framespertic < 0)
{
initprintf("Play demo %s.\n", g_firstDemoFile);
}
else
{
framespertic = clamp(framespertic, 0, 8)+1;
// TODO: repeat count and gathering statistics.
initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile,
framespertic-1);
Demo_PlayFirst(framespertic, 1);
g_noLogo = 1;
}
}
void G_CheckCommandLine()
{
if (Args->CheckParm("-condebug") || Args->CheckParm("-z")) g_scriptDebug = 1;
if (Args->CheckParm("-altai"))
{
ud.playerai = 1;
OSD_Printf("Other player AI.\n");
}
auto val = Args->CheckValue("-skill");
if (val)
{
ud.m_player_skill = ud.player_skill = std::clamp((int)strtol(val, nullptr, 0), 0, 5);
if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1;
}
val = Args->CheckValue("-respawn");
if (val)
{
if (*val == '1') ud.m_respawn_monsters = 1;
else if (*val == '2') ud.m_respawn_items = 1;
else if (*val == '3') ud.m_respawn_inventory = 1;
else
{
ud.m_respawn_monsters = 1;
ud.m_respawn_items = 1;
ud.m_respawn_inventory = 1;
}
OSD_Printf("Respawn on.\n");
}
if (Args->CheckParm("-showcoords") || Args->CheckParm("-w"))
{
cl_showcoords = 1;
}
}
END_RR_NS