.. |
actor.cpp
|
- Event redirection support for modern types
|
2020-03-02 23:53:33 +01:00 |
actor.h
|
First round of Blood Savegame fix.
|
2020-02-11 23:15:25 +01:00 |
ai.cpp
|
Blood: rename Ummune to Immune
|
2020-02-17 18:41:15 +01:00 |
ai.h
|
- added an indexer for Blood's AI states.
|
2020-02-12 00:22:11 +01:00 |
aibat.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aibat.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aibeast.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aibeast.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aiboneel.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aiboneel.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aiburn.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
aiburn.h
|
- Custom Dude updates and refactor
|
2019-11-24 22:38:21 +01:00 |
aicaleb.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aicaleb.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aicerber.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aicerber.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aicult.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aicult.h
|
- added an indexer for Blood's AI states.
|
2020-02-12 00:22:11 +01:00 |
aigarg.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
aigarg.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aighost.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
aighost.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aigilbst.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aigilbst.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aihand.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aihand.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aihound.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
aihound.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aiinnoc.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aiinnoc.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aipod.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aipod.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
airat.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
airat.h
|
- added an indexer for Blood's AI states.
|
2020-02-12 00:22:11 +01:00 |
aispid.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aispid.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aitchern.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aitchern.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aiunicult.cpp
|
- Event redirection support for modern types
|
2020-03-02 23:53:33 +01:00 |
aiunicult.h
|
- Event redirection support for modern types
|
2020-03-02 23:53:33 +01:00 |
aizomba.cpp
|
- Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave.
|
2020-02-15 21:47:02 +01:00 |
aizomba.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
aizombf.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
aizombf.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
asound.cpp
|
- refactored sound user data to be easier to serialize.
|
2020-02-23 18:30:48 +01:00 |
asound.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
barf.cpp
|
- enabled the Blood RFS parser.
|
2020-01-22 21:09:45 +01:00 |
barf.h
|
RFS parser wip
|
2019-09-23 01:30:05 +02:00 |
blood.cpp
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
blood.h
|
- consolidation of screentext code
|
2020-03-05 00:58:38 +01:00 |
callback.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
callback.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
choke.cpp
|
- continued work on Blood save state
|
2020-02-12 00:43:13 +01:00 |
choke.h
|
- continued work on Blood save state
|
2020-02-12 00:43:13 +01:00 |
common.cpp
|
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
|
2019-11-01 22:17:15 +01:00 |
common_game.h
|
- cleanup of the screentext consolidation
|
2020-03-05 01:17:31 +01:00 |
config.cpp
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
|
2020-03-07 19:30:18 +01:00 |
config.h
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
|
2020-03-07 19:30:18 +01:00 |
controls.cpp
|
- workaround for cl_autoaim not being set anymore.
|
2020-02-16 21:31:29 +01:00 |
controls.h
|
- hooked up the input system and did a major cleanup.
|
2019-12-24 12:59:26 +01:00 |
credits.cpp
|
- Blood: Stop music before starting a cutscene.
|
2020-02-19 18:34:17 +01:00 |
credits.h
|
- fixed compilation.
|
2019-10-21 19:36:54 +02:00 |
d_menu.cpp
|
- stop all playing sound when starting a new game.
|
2020-02-17 19:43:58 +01:00 |
db.cpp
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
|
2020-03-07 19:30:18 +01:00 |
db.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
demo.cpp
|
- unpause sound when starting the demo loop.
|
2020-02-17 18:40:32 +01:00 |
demo.h
|
- refactored most of the remaining calls to kopen4load
|
2019-10-21 17:16:08 +02:00 |
dude.cpp
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
dude.h
|
Blood: workaround dudeInfo OOB issue
|
2020-02-06 18:47:26 +01:00 |
endgame.cpp
|
- fixed handling of statistics data.
|
2020-01-25 16:47:48 +01:00 |
endgame.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
eventq.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
eventq.h
|
- Event redirection support for modern types
|
2020-03-02 23:53:33 +01:00 |
fire.cpp
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
fire.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
fx.cpp
|
- consolidation of engine save code.
|
2020-01-21 21:51:05 +01:00 |
fx.h
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |
gamemenu.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
gamemenu.h
|
- fixed stuff and cleaned out most of the old menu code.
|
2019-12-05 19:00:40 +01:00 |
gameutil.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
gameutil.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
getopt.cpp
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
getopt.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
gib.cpp
|
- consolidation of engine save code.
|
2020-01-21 21:51:05 +01:00 |
gib.h
|
- merge fixes.
|
2020-01-02 19:20:11 +01:00 |
globals.cpp
|
- more unused data removed
|
2020-02-12 01:00:47 +01:00 |
globals.h
|
- more unused data removed
|
2020-02-12 01:00:47 +01:00 |
inifile.cpp
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
inifile.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
iob.cpp
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
iob.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
levels.cpp
|
- use the proper way to register an empty song on Blood maps without music.
|
2020-03-01 12:57:23 +01:00 |
levels.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
loadsave.cpp
|
Blood: store parallax sky info in savegame
|
2020-02-27 19:55:12 +01:00 |
loadsave.h
|
- more unused data removed
|
2020-02-12 01:00:47 +01:00 |
macros.h
|
- hooked up the input system and did a major cleanup.
|
2019-12-24 12:59:26 +01:00 |
map2d.cpp
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
|
2020-03-07 19:30:18 +01:00 |
map2d.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
menu.cpp
|
- added refactored sound code to RR frontend.
|
2019-12-16 16:18:47 +01:00 |
messages.cpp
|
- cleanup and removal of unused code.
|
2019-12-29 16:35:51 +01:00 |
messages.h
|
- Added names for statnums
|
2019-10-08 22:27:45 +02:00 |
mirrors.cpp
|
tspritetype cleanup
|
2020-01-03 08:07:10 +01:00 |
mirrors.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
misc.cpp
|
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
|
2019-11-13 18:34:05 +01:00 |
misc.h
|
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
|
2019-11-13 18:34:05 +01:00 |
network.cpp
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
network.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
nnexts.cpp
|
- Condition type update (WIP)
|
2020-03-05 22:11:22 +01:00 |
nnexts.h
|
- Condition type update (WIP)
|
2020-03-05 22:11:22 +01:00 |
osdcmd.cpp
|
- implemented 'map' CCMD for all games.
|
2020-01-28 11:20:30 +01:00 |
osdcmds.h
|
- some reshuffling on OSD code.
|
2019-11-02 14:25:35 +01:00 |
player.cpp
|
First round of Blood Savegame fix.
|
2020-02-11 23:15:25 +01:00 |
player.h
|
Blood: Clear keys on new level, fixes #308
|
2020-02-11 18:17:22 +01:00 |
pqueue.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
qav.cpp
|
- merge fixes.
|
2020-01-02 19:20:11 +01:00 |
qav.h
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |
qheap.cpp
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
qheap.h
|
Use C++ heap for resource manager
|
2019-09-21 11:41:25 +02:00 |
replace.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
replace.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
resource.cpp
|
- SW sound WIP
|
2019-12-17 23:25:07 +01:00 |
resource.h
|
- hooked up the file system with Blood's resource access.
|
2019-10-31 20:17:49 +01:00 |
screen.cpp
|
- removed the Build color matching code
|
2020-01-28 10:31:59 +01:00 |
screen.h
|
- Config work almost done.
|
2019-10-27 13:40:24 +01:00 |
sectorfx.cpp
|
Refactor: xsector, xwall and xsprite structs
|
2019-10-26 10:35:13 +02:00 |
sectorfx.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
seq.cpp
|
- refactored sound user data to be easier to serialize.
|
2020-02-23 18:30:48 +01:00 |
seq.h
|
- Custom Dude updates and refactor
|
2019-11-24 22:38:21 +01:00 |
sfx.cpp
|
- refactored sound user data to be easier to serialize.
|
2020-02-23 18:30:48 +01:00 |
sfx.h
|
- fixed sound volume issues in Blood.
|
2020-01-22 16:34:58 +01:00 |
sound.cpp
|
- refactored sound user data to be easier to serialize.
|
2020-02-23 18:30:48 +01:00 |
sound.h
|
- removed a few unused bits of code.
|
2019-12-19 20:04:17 +01:00 |
text.cpp
|
- consolidation of screentext code
|
2020-03-05 00:58:38 +01:00 |
text.h
|
- consolidation of screentext code
|
2020-03-05 00:58:38 +01:00 |
tile.cpp
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |
tile.h
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
trig.cpp
|
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
|
2019-10-31 00:50:45 +01:00 |
trig.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
triggers.cpp
|
- Event redirection support for modern types
|
2020-03-02 23:53:33 +01:00 |
triggers.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
view.cpp
|
- added the missing handling for the basepal tinting.
|
2020-02-11 20:55:47 +01:00 |
view.h
|
- removed the complete crosshair color hackery.
|
2020-01-18 16:14:31 +01:00 |
warp.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
warp.h
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
weapon.cpp
|
Refactor of NOONE_EXTESNIONS:
|
2020-02-07 22:23:33 +01:00 |
weapon.h
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |