.. |
cycler.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
cycler.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
d_event.cpp
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_eventbase.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
d_gui.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
date.cpp
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- date code from GZDoom.
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2020-10-05 20:28:19 +02:00 |
fcolormap.h
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
g_input.h
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- do not call handleEvents outside the main loop.
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2020-08-16 10:00:13 +02:00 |
gamestate.h
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- halt the game timer when setting up a cutscene and when starting movie playback.
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2021-05-23 14:36:54 +02:00 |
gstrings.h
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- added 3 missing files.
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2020-04-12 08:30:43 +02:00 |
i_interface.cpp
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- backend update.
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2020-10-03 17:04:45 +02:00 |
i_interface.h
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
i_net.cpp
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- backend update.
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2020-10-03 17:04:45 +02:00 |
i_net.h
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- missing global variables.
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2020-10-05 20:44:30 +02:00 |
i_specialpaths.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
m_joy.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
m_joy.h
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- backend update.
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2020-06-11 09:15:44 +02:00 |
m_random.cpp
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- 'common' update.
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2020-05-23 22:43:03 +02:00 |
m_random.h
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
namedef.h
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- Backend update from GZDoom.
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2021-07-11 09:50:36 +02:00 |
palettecontainer.cpp
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |
palettecontainer.h
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |
printf.h
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Fix compilation on OpenBSD
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2021-05-10 08:25:14 +02:00 |
renderstyle.cpp
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
renderstyle.h
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
sc_man.cpp
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
sc_man.h
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- more warning fixes in 'core'.
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2021-05-12 21:48:14 +02:00 |
sc_man_scanner.re
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
sc_man_tokens.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
serialize_obj.h
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- update "common" subfolder.
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2020-05-23 22:43:02 +02:00 |
serializer.cpp
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- clear pspAsArray at the beginning of a save/load operation, not at the end.
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2021-09-12 18:17:50 +02:00 |
serializer.h
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- save SW's User array as JSON.
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2021-04-22 00:03:15 +02:00 |
serializer_internal.h
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- Backend update from GZDoom.
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2021-07-11 09:50:36 +02:00 |
st_start.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
startupinfo.h
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- allow specifying a .def file in GAMEINFO.
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2021-04-17 23:52:45 +02:00 |
stats.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
stats.h
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
stringtable.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
stringtable.h
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- merged string table and system callbacks.
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2020-10-04 21:15:51 +02:00 |
v_colortables.cpp
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
v_colortables.h
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |