..
actor.cpp
- Blood: Remove bVanilla
.
2020-09-20 16:20:06 +10:00
actor.h
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00
ai.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
ai.h
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aibat.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aibeast.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aiboneel.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aiburn.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aicaleb.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aicerber.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aicult.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aigarg.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aighost.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aigilbst.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aihand.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aihound.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aiinnoc.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aipod.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
airat.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aispid.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aistate.h
- merged all of Blood's ai state headers together to reduce number of files and include clutter.
2020-07-25 17:56:39 +02:00
aitchern.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aiunicult.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
aiunicult.h
- fixed bad ordering of directives.
2020-07-31 21:03:23 +02:00
aizomba.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
aizombf.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
animatesprite.cpp
- excised Blood's entire automap code.
2020-09-06 10:59:45 +02:00
asound.cpp
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
2020-07-27 19:38:41 +02:00
barf.cpp
- compat.h cleanup.
2020-09-04 21:24:48 +02:00
blood.cpp
- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
2020-09-20 16:20:20 +10:00
blood.h
- Blood: Make gInput
static within controls.cpp.
2020-09-20 16:19:58 +10:00
callback.cpp
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
2020-07-27 19:38:41 +02:00
callback.h
- Added tracking type of conditions. Generally conditions is still WIP.
2020-05-22 17:28:35 +02:00
choke.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
choke.h
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
common_game.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
controls.cpp
- Blood: Adapt uplifted DoPlayerHorizon()
from SW to Blood.
2020-09-20 16:21:36 +10:00
credits.cpp
- Blood: Revert upstream unsynchronised input implementation.
2020-09-20 16:20:04 +10:00
d_menu.cpp
- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
2020-09-05 19:20:25 +02:00
db.cpp
- Blood: Remove bVanilla
.
2020-09-20 16:20:06 +10:00
db.h
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
dude.cpp
- got rid of common.h
2020-09-08 18:39:47 +02:00
dude.h
- More compact code for event redirection
2020-05-22 17:34:33 +02:00
endgame.cpp
- added support for Megaton's widescreen assets.
2020-09-10 00:05:10 +02:00
endgame.h
- transitioned Blood to the new level change messaging system
2020-09-04 20:46:44 +02:00
eventq.cpp
- Blood: Cleanup some timing variables following timing uplift.
2020-08-26 20:55:46 +10:00
eventq.h
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
fire.cpp
- Blood: replaced several uses of gameclock with gFrameClock
2020-09-01 20:08:37 +02:00
fx.cpp
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
fx.h
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
gameutil.cpp
- Blood: fixed some issues with precaching.
2020-09-01 19:59:15 +02:00
gameutil.h
- Blood: Cleanup some timing variables following timing uplift.
2020-08-26 20:55:46 +10:00
gib.cpp
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
gib.h
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
globals.cpp
- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
2020-09-20 16:20:20 +10:00
globals.h
- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
2020-09-20 16:20:20 +10:00
hudsprites.cpp
- Blood: Remove r_horizcenter
and standardise horizon in game to that of the default in the backend (currently 100).
2020-09-20 16:20:08 +10:00
inifile.cpp
- compat.h cleanup.
2020-09-04 21:24:48 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
levels.h
- transitioned Blood to the new level change messaging system
2020-09-04 20:46:44 +02:00
loadsave.cpp
- Blood: Remove bVanilla
.
2020-09-20 16:20:06 +10:00
loadsave.h
- Blood code cleanup
2020-09-01 19:49:05 +02:00
map2d.cpp
- excised Blood's entire automap code.
2020-09-06 10:59:45 +02:00
messages.cpp
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00
messages.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
mirrors.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
misc.cpp
- Blood code cleanup
2020-09-01 19:49:05 +02:00
misc.h
- Blood: Create high-precision Sinf()
and Cosf()
inlines and use for player's horizon, using calcSinTableValue()
from the backend, bypassing game's costable[]
.
2020-09-20 16:20:12 +10:00
nnexts.cpp
- compat.h cleanup.
2020-09-04 21:24:48 +02:00
nnexts.h
- Blood: eliminated gameclock in weapon draw code
2020-09-01 20:10:36 +02:00
osdcmd.cpp
- Blood: Revert upstream unsynchronised input implementation.
2020-09-20 16:20:04 +10:00
player.cpp
- Blood: Factor in game's tic-rate when aiming/looking up/down.
2020-09-20 16:21:38 +10:00
player.h
- Blood: Bring in SW's input helpers and hook up within input code.
2020-09-20 16:21:23 +10:00
pqueue.h
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
prediction.cpp
- Blood: Create high-precision Sinf()
and Cosf()
inlines and use for player's horizon, using calcSinTableValue()
from the backend, bypassing game's costable[]
.
2020-09-20 16:20:12 +10:00
preload.cpp
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
qav.cpp
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
qav.h
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
replace.cpp
- Blood: Cleanup some timing variables following timing uplift.
2020-08-26 20:55:46 +10:00
sbar.cpp
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
screen.cpp
- removed unused stuff from screen.cpp and deleted screen.h.
2020-08-02 13:54:36 +02:00
sectorfx.cpp
- use gFrameClock in DoSectorLighting
2020-09-01 20:12:02 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
seq.h
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
sfx.cpp
- transitioned Blood to the new main loop.
2020-09-01 23:34:04 +02:00
sound.cpp
- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
2020-09-05 19:20:25 +02:00
sound.h
- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
2020-09-05 19:20:25 +02:00
tile.cpp
- connecting the dots for Blood's special tile features.
2020-09-15 01:27:24 +02:00
trig.cpp
- changed the byte order swappers to use ZDoom's versions
2020-08-03 19:09:57 +02:00
triggers.cpp
- rewrote the EndMgr in Blood to work as a screen job.
2020-09-01 21:27:32 +02:00
triggers.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
view.cpp
- Blood: Adapt uplifted DoPlayerHorizon()
from SW to Blood.
2020-09-20 16:21:36 +10:00
view.h
- Blood: Remove r_horizcenter
and standardise horizon in game to that of the default in the backend (currently 100).
2020-09-20 16:20:08 +10:00
warp.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
weapon.cpp
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00