.. |
2d.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
actor.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
ai.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
ai.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
ambient.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
bots.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
break.cpp
|
- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
|
2020-08-12 22:24:51 +02:00 |
break.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
bunny.cpp
|
- removed the non-functional user map handling.
|
2020-08-16 11:42:13 +02:00 |
cache.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
cheats.cpp
|
- revert unintended change of text labels.
|
2020-08-19 19:18:47 +02:00 |
colormap.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
conpic.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
coolg.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
coolie.cpp
|
-play SW's intro through the screen job framework.
|
2020-08-15 13:04:15 +02:00 |
copysect.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
d_menu.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
damage.h
|
- weapon and ammo names are now also localizable.
|
2019-12-09 19:49:36 +01:00 |
digi.h
|
- handle all level access and indexing through the mapinfo data.
|
2020-08-16 14:39:18 +02:00 |
draw.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
eel.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
game.cpp
|
- make use of map bindings
|
2020-08-24 20:20:15 +02:00 |
game.h
|
- make use of map bindings
|
2020-08-24 20:20:15 +02:00 |
girlninj.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
goro.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
hornet.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
input.cpp
|
- InputState cleanup
|
2020-08-24 20:34:18 +02:00 |
interp.cpp
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interp.h
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interpsh.cpp
|
SW: Fix compilation after backporting upstream's input changes.
|
2020-05-20 14:43:03 +02:00 |
interpso.cpp
|
SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
|
2020-05-30 23:27:18 +02:00 |
interpso.h
|
SW: Make game compile after upstream backports.
|
2020-05-21 18:47:37 +02:00 |
inv.cpp
|
-play SW's intro through the screen job framework.
|
2020-08-15 13:04:15 +02:00 |
inv.h
|
- ported the inventory bar.
|
2020-08-14 00:38:27 +02:00 |
jsector.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
jsector.h
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
jtags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jweapon.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
lava.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
light.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
light.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
lists.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
map2d.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
mclip.cpp
|
- cleaning out more garbage.
|
2020-08-16 17:09:59 +02:00 |
mclip.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
menus.cpp
|
- handle all level access and indexing through the mapinfo data.
|
2020-08-16 14:39:18 +02:00 |
menus.h
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
mfile.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
misc.h
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
miscactr.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
morph.cpp
|
- cleanup work on SW
|
2020-08-05 22:36:38 +02:00 |
mytypes.h
|
- cleaned out some remains of the non-indexed render path.
|
2019-10-10 19:40:33 +02:00 |
names.h
|
- cleanup work on SW
|
2020-08-05 22:36:38 +02:00 |
names2.h
|
SW: Clamp tsprz of blood pool floor decals
|
2020-02-02 20:50:39 +01:00 |
network.cpp
|
- SW: Change smoothratio from int to double for storing returned result from CalcSmoothRatio() with full precision.
|
2020-08-18 18:25:58 +10:00 |
network.h
|
- main loop WIP.
|
2020-08-16 21:55:26 +02:00 |
ninja.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
osdcmds.cpp
|
- Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
|
2020-08-21 15:11:02 +10:00 |
pal.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
panel.cpp
|
- transitioned SW's automap to the global variables
|
2020-08-24 19:36:17 +02:00 |
panel.h
|
- SW: Change pSpawnSprite() x/y coordinates from int to double to preserve precision for some calls.
|
2020-08-18 21:39:20 +10:00 |
parent.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
player.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
player.h
|
Revert "SW: Improve main game loop."
|
2020-05-20 14:43:03 +02:00 |
predict.cpp
|
- removed the bot code.
|
2020-08-13 00:45:50 +02:00 |
quake.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
ripper.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
ripper2.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
rooms.cpp
|
- more dead code removal.
|
2020-08-16 09:14:07 +02:00 |
rotator.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
save.cpp
|
- only go from menu to console when closing with Escape.
|
2020-08-23 21:24:31 +02:00 |
saveable.cpp
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
saveable.h
|
SW: Fix saves
|
2019-11-29 00:48:16 +01:00 |
sbar.cpp
|
- make hud_scale a floating point CVAR.
|
2020-08-24 21:48:47 +02:00 |
scrip2.cpp
|
- handle all level access and indexing through the mapinfo data.
|
2020-08-16 14:39:18 +02:00 |
sector.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
sector.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
serp.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
skel.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
skull.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
slidor.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
sounds.cpp
|
- started with SW's new main loop.
|
2020-08-16 20:10:26 +02:00 |
sounds.h
|
- SW sound refactoring complete, not tested yet.
|
2019-12-18 22:13:19 +01:00 |
spike.cpp
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
sprite.cpp
|
- fixed: hud_messages completely blocked the messages, even from going to the console.
|
2020-08-23 22:46:53 +02:00 |
sprite.h
|
- same for inventory pickup messages.
|
2019-12-09 19:00:30 +01:00 |
stag.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
sync.cpp
|
- removed SW's network code.
|
2020-08-16 10:40:20 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
- added some predefined fullscreen modes
|
2020-08-24 20:25:53 +02:00 |
track.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
vator.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
vis.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
wallmove.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
warp.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
weapon.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
weapon.h
|
- ported the inventory bar.
|
2020-08-14 00:38:27 +02:00 |
zilla.cpp
|
- eliminated a few smaller headers.
|
2020-08-16 23:21:24 +02:00 |
zombie.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |