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https://github.com/ZDoom/raze-gles.git
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- fixed: hud_messages completely blocked the messages, even from going to the console.
It should only block the on-screen notification display, which the backend already implements. The game code should not check this CVAR again.
This commit is contained in:
parent
41a1120033
commit
91b31cec39
5 changed files with 14 additions and 34 deletions
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@ -229,10 +229,7 @@ CVARD(Bool, hud_showmapname, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disab
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CVARD(Bool, hud_position, false, CVAR_ARCHIVE, "aligns the status bar to the bottom/top")
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CVARD(Bool, hud_bgstretch, false, CVAR_ARCHIVE|CVAR_FRONTEND_DUKELIKE, "enable/disable background image stretching in wide resolutions")
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CVARD(Int, hud_messagetime, 120, CVAR_ARCHIVE|CVAR_FRONTEND_DUKELIKE, "length of time to display multiplayer chat messages")
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CUSTOM_CVARD(Int, hud_messages, 1, CVAR_ARCHIVE, "enable/disable showing messages")
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{
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if (self < 0 || self > 2) self = 1;
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}
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CVARD(Bool, hud_messages, 1, CVAR_ARCHIVE, "enable/disable showing messages")
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// This cannot be done with the 'toggle' CCMD because it needs to control itself when to output the message
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CCMD (togglemessages)
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@ -63,7 +63,7 @@ EXTERN_CVAR(Int, hud_messagetime)
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EXTERN_CVAR(Bool, hud_glowingquotes)
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EXTERN_CVAR(Int, hud_textscale)
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EXTERN_CVAR(Int, hud_weaponscale)
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EXTERN_CVAR(Int, hud_messages)
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EXTERN_CVAR(Bool, hud_messages)
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EXTERN_CVAR(Int, althud_numbertile)
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EXTERN_CVAR(Int, althud_numberpal)
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@ -139,14 +139,14 @@ void GameInterface::ExitFromMenu()
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//---------------------------------------------------------------------------
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//
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// This now redirects the messagew to the console's notification display
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// This now redirects the messages to the console's notification display
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// which has all the features to reasonably do this in Duke style.
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//
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//---------------------------------------------------------------------------
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void FTA(int q, struct player_struct* p)
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{
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if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
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if (q < 0 || !(p->gm & MODE_GAME))
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return;
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if (p->ftq != q || (totalclock - p->ftt > TICRATE && q != QUOTE_DEAD))
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@ -156,7 +156,7 @@ void FTA(int q, struct player_struct* p)
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if (p == &ps[screenpeek] && qu[0] != '\0')
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{
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#if 0
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if (q >= 70 && q <= 72 && hud_messages == 2)
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if (q >= 70 && q <= 72)
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{
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// Todo: redirect this to a centered message (these are "need a key" messages)
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}
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@ -5720,15 +5720,18 @@ KeyMain:
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PlayerUpdateHealth(pp, InventoryDecls[InvDecl_Booster].amount); // This is for health
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// over 100%
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// Say something witty
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if (pp == Player+myconnectindex && hud_messages)
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if (pp == Player+myconnectindex)
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{
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int cookie = (adult_lockout)? STD_RANDOM_RANGE(10) : STD_RANDOM_RANGE(MAX_FORTUNES);
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// print to the console, and the user quote display.
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FStringf msg("%s %s", GStrings("TXTS_FORTUNE"), quoteMgr.GetQuote(QUOTE_COOKIE + cookie));
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Printf(TEXTCOLOR_SAPPHIRE "%s\n", msg.GetChars());
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strncpy(pp->cookieQuote, msg, 255);
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pp->cookieQuote[255] = 0;
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pp->cookieTime = 540;
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Printf(PRINT_NONOTIFY, TEXTCOLOR_SAPPHIRE "%s\n", msg.GetChars());
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if (hud_messages)
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{
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strncpy(pp->cookieQuote, msg, 255);
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pp->cookieQuote[255] = 0;
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pp->cookieTime = 540;
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}
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}
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -167,28 +167,8 @@ void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, i
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void PutStringInfo(PLAYERp pp, const char *string)
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{
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if (pp-Player == myconnectindex && hud_messages)
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if (pp-Player == myconnectindex)
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Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s\n", string); // Put it in the console too
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}
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#if 0 // kept as a reminder to reimplement a 'native' looking display option in the backend
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void PutStringInfoLine(PLAYERp pp, const char *string)
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{
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short GlobInfoStringTime = TEXT_INFO_TIME;
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short x,y;
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short w,h;
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if (pp-Player != myconnectindex)
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return;
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x = 160;
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y = TEXT_INFO_LINE(0);
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PutStringTimer(pp, x, y, string, GlobInfoStringTime);
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}
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#endif
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END_SW_NS
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