.. |
lunatic
|
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
|
2018-03-08 00:29:41 +00:00 |
_functio.h
|
Add quick save and quick load to the keyboard configuration menu
|
2018-05-04 22:42:31 +00:00 |
_midi.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
_rts.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
actors.cpp
|
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
|
2018-06-09 20:36:47 +00:00 |
actors.h
|
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
|
2018-03-17 03:26:10 +00:00 |
android.h
|
Bring the previous commit into effect.
|
2017-02-01 10:20:54 +00:00 |
anim.cpp
|
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
|
2018-06-12 20:28:02 +00:00 |
anim.h
|
New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
|
2017-12-12 05:13:38 +00:00 |
astub.cpp
|
astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
|
2018-06-12 02:13:39 +00:00 |
cheats.cpp
|
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
|
2018-05-08 17:32:11 +00:00 |
cheats.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
cmdline.cpp
|
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
|
2018-02-17 22:30:39 +00:00 |
cmdline.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
common.cpp
|
Function names
|
2018-04-12 21:03:47 +00:00 |
common_game.h
|
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
|
2018-06-09 20:36:42 +00:00 |
config.cpp
|
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
|
2018-06-14 21:25:20 +00:00 |
config.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
demo.cpp
|
More function name shit
|
2018-04-12 21:04:00 +00:00 |
demo.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
duke3d.h
|
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
|
2018-03-07 04:21:37 +00:00 |
events_defs.h
|
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
|
2018-03-17 03:26:10 +00:00 |
function.h
|
Add quick save and quick load to the keyboard configuration menu
|
2018-05-04 22:42:31 +00:00 |
game.cpp
|
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
|
2018-06-09 20:36:31 +00:00 |
game.h
|
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
|
2018-03-17 03:26:10 +00:00 |
gamedef.cpp
|
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
|
2018-05-23 05:58:21 +00:00 |
gamedef.h
|
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
|
2018-05-23 05:58:21 +00:00 |
gamedefs.h
|
Bring the previous commit into effect.
|
2017-02-01 10:20:54 +00:00 |
gameexec.cpp
|
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
|
2018-06-09 20:36:31 +00:00 |
gameexec.h
|
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
|
2018-03-08 00:29:41 +00:00 |
GameListSource.game.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
gamestructures.cpp
|
CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
|
2018-05-22 19:03:24 +00:00 |
gamevars.cpp
|
CON: Remix resizearray in the following ways:
|
2018-05-23 05:58:12 +00:00 |
gamevars.h
|
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
|
2018-05-23 05:58:21 +00:00 |
global.cpp
|
Temporarily revert r6633.
|
2018-01-31 05:23:43 +00:00 |
global.h
|
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
|
2018-05-08 17:32:11 +00:00 |
GrpFile.game.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
grpscan.cpp
|
Add "rtsname" token to grpinfo grammar.
|
2018-02-11 05:03:55 +00:00 |
grpscan.h
|
Add "rtsname" token to grpinfo grammar.
|
2018-02-11 05:03:55 +00:00 |
in_android.cpp
|
Bring the previous commit into effect.
|
2017-02-01 10:20:54 +00:00 |
in_android.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
input.cpp
|
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
|
2018-04-12 21:02:31 +00:00 |
input.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
inv.h
|
Move addinventory command code into its own function.
|
2017-07-05 05:38:02 +00:00 |
keys.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
m32common.cpp
|
Continuing the quest for clearer function names
|
2018-04-12 21:03:12 +00:00 |
m32def.cpp
|
Engine function name cleanup round 2
|
2018-04-12 21:02:51 +00:00 |
m32def.h
|
CON: Add if statements if(var(var)){a,b}(e).
|
2018-01-31 05:23:48 +00:00 |
m32exec.cpp
|
Function names
|
2018-04-12 21:03:47 +00:00 |
m32structures.cpp
|
Continuing the quest for clearer function names
|
2018-04-12 21:03:12 +00:00 |
m32vars.cpp
|
Fix gcc 7.1.0 warnings
|
2017-07-18 20:53:41 +00:00 |
macros.h
|
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
|
2018-06-09 20:36:31 +00:00 |
mapster32.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
mdump.cpp
|
Route all inclusion of libc headers and most of POSIX headers through compat.h.
|
2017-02-25 08:15:36 +00:00 |
mdump.h
|
Route inclusion of all Windows headers through a new header, windows_inc.h.
|
2017-02-19 22:15:44 +00:00 |
menus.cpp
|
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
|
2018-06-09 20:36:42 +00:00 |
menus.h
|
Continuing the quest for clearer function names
|
2018-04-12 21:03:12 +00:00 |
midi.cpp
|
MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
|
2018-03-22 04:48:57 +00:00 |
midi.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
mpu401.cpp
|
MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
|
2018-03-22 04:48:54 +00:00 |
mpu401.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
music.cpp
|
Fix MIDI playback on non-Windows platforms
|
2018-05-19 14:14:18 +00:00 |
names.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
namesdyn.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
net.cpp
|
Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
|
2018-04-23 10:15:27 +00:00 |
net.h
|
NETCODE_DISABLE implementation tweaks. I think this is better.
|
2017-09-19 19:10:45 +00:00 |
osdcmds.cpp
|
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
|
2018-05-08 17:32:11 +00:00 |
osdcmds.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
osdfuncs.cpp
|
Function names
|
2018-04-12 21:03:47 +00:00 |
osdfuncs.h
|
Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
|
2017-07-22 04:00:23 +00:00 |
player.cpp
|
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
|
2018-06-09 20:36:47 +00:00 |
player.h
|
Improve r6723. Adds EVENT_LASTWEAPON.
|
2018-03-08 03:54:54 +00:00 |
premap.cpp
|
More function name shit
|
2018-04-12 21:04:00 +00:00 |
premap.h
|
boardfilename cleanups
|
2018-01-29 11:13:16 +00:00 |
quotes.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
rts.cpp
|
More function name cleanup
|
2018-04-12 21:03:30 +00:00 |
rts.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
savegame.cpp
|
Function names
|
2018-04-12 21:03:47 +00:00 |
savegame.h
|
Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
|
2018-03-23 21:41:02 +00:00 |
sbar.cpp
|
Fix some inaccuracies to the released versions of NAM and WWII GI.
|
2018-05-02 07:12:49 +00:00 |
sbar.h
|
Remove the implicit "static" from our FORCE_INLINE macro.
|
2017-02-25 08:15:53 +00:00 |
screens.cpp
|
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
|
2018-06-09 20:36:42 +00:00 |
screens.h
|
Respect r_maxfps in menus and on startup/bonus/end screens
|
2017-06-23 03:59:26 +00:00 |
screentext.cpp
|
Continuing the quest for clearer function names
|
2018-04-12 21:03:12 +00:00 |
screentext.h
|
Menus: Improve text position over save/load screenshots.
|
2018-02-26 14:46:44 +00:00 |
sdlmusic.cpp
|
sdlmusic: Slight cosmetic cleanup
|
2018-05-19 14:14:25 +00:00 |
sector.cpp
|
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
|
2018-06-09 20:36:31 +00:00 |
sector.h
|
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
|
2018-03-17 03:26:10 +00:00 |
soundefs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
sounds.cpp
|
Fix MIDI playback on non-Windows platforms
|
2018-05-19 14:14:18 +00:00 |
sounds.h
|
Very light sound cleanup
|
2018-05-04 22:42:37 +00:00 |
sounds_common.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
sounds_mapster32.cpp
|
More function name cleanup
|
2018-04-12 21:03:30 +00:00 |
sounds_mapster32.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
soundsdyn.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
startgtk.game.cpp
|
Engine function name cleanup round 2
|
2018-04-12 21:02:51 +00:00 |
startosx.game.mm
|
macOS build fix
|
2018-04-23 06:36:14 +00:00 |
startwin.game.cpp
|
Engine function name cleanup round 2
|
2018-04-12 21:02:51 +00:00 |
startwin.game.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
winbits.cpp
|
Route inclusion of all Windows headers through a new header, windows_inc.h.
|
2017-02-19 22:15:44 +00:00 |