Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.

git-svn-id: https://svn.eduke32.com/eduke32@6376 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-07-22 04:00:23 +00:00
parent 5c77a6a13c
commit e87f1591f9
2 changed files with 12 additions and 12 deletions

View file

@ -38,6 +38,9 @@ float osdscale = 1.f, osdrscale = 1.f;
#define OSD_SCALE(x) (int32_t)(osdscale != 1.f ? Blrintf(osdscale*(float)(x)) : (x))
#define OSD_SCALEDIV(x) (int32_t)Blrintf((float)(x) * osdrscale)
#define OSDCHAR_WIDTH (tilesiz[STARTALPHANUM + 'A' - '!'].x)
#define OSDCHAR_HEIGHT (tilesiz[STARTALPHANUM + 'A' - '!'].y + 1)
static inline int32_t GAME_isspace(int32_t ch)
{
return (ch==32 || ch==9);
@ -62,8 +65,8 @@ void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal)
return;
usehightile = (osdhightile && ht);
rotatesprite_fs(OSD_SCALE(9*x<<16),
OSD_SCALE((y<<3)<<16),
rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16),
OSD_SCALE((y*OSDCHAR_HEIGHT)<<16),
OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16);
usehightile = ht;
}
@ -76,7 +79,7 @@ void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t
usehightile = (osdhightile && ht);
#endif
x *= 9;
x *= OSDCHAR_WIDTH;
do
{
@ -84,11 +87,11 @@ void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t
if ((ac = GAME_getchartile(*ch)) >= 0)
{
OSD_GetShadePal(ch, &shade, &pal);
rotatesprite_fs(OSD_SCALE(x<<16), OSD_SCALE((y<<3)<<16),
rotatesprite_fs(OSD_SCALE(x<<16), OSD_SCALE((y*OSDCHAR_HEIGHT)<<16),
OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16);
}
x += OSDCHAR_WIDTH+1;
x += OSDCHAR_WIDTH;
ch++;
}
while (--len);
@ -106,19 +109,19 @@ void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress
else ac = '_'-'!'+STARTALPHANUM;
if (((BGetTime()-lastkeypress) & 0x40)==0)
rotatesprite_fs(OSD_SCALE(9*x<<16),
OSD_SCALE(((y<<3)+(type?-1:2))<<16),
rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16),
OSD_SCALE(((y*OSDCHAR_HEIGHT)+(type?-1:2))<<16),
OSD_SCALE(65536.f), 0, ac, 0, 8, 8|16);
}
int32_t GAME_getcolumnwidth(int32_t w)
{
return OSD_SCALEDIV(w/9);
return OSD_SCALEDIV(w/OSDCHAR_WIDTH);
}
int32_t GAME_getrowheight(int32_t h)
{
return OSD_SCALEDIV(h>>3);
return OSD_SCALEDIV(h/OSDCHAR_HEIGHT);
}
void GAME_onshowosd(int32_t shown)

View file

@ -31,6 +31,3 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows);
extern int32_t osdhightile;
extern int32_t osdshown;
extern float osdscale, osdrscale;
#define OSDCHAR_WIDTH 8