.. |
enet
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
jmact
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
lunatic
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Lunatic: remove old gamevar/serialization code.
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2013-05-15 18:32:52 +00:00 |
misc
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.
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2013-05-10 12:31:33 +00:00 |
actors.h
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Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.
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2013-05-10 12:31:33 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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Take over and use static assertion macro found in LuaJIT sources.
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2013-04-05 17:53:14 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Mapster32: make 'corruptcheck tryfix ?' (or '??') not require c. number range.
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2013-05-10 12:31:39 +00:00 |
common.c
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Fix reading the GOG and Steam paths for Win64 builds.
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2013-04-13 03:50:37 +00:00 |
common_game.h
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
config.c
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Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
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2013-05-15 02:17:58 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
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2013-01-20 21:17:06 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
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2013-04-05 17:53:18 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Fix two possible signed left shift overflows.
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2013-05-15 18:32:55 +00:00 |
game.h
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
game_inline.c
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Simplify HUD scale and viewport size logic and clean up related code.
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2013-01-17 21:59:11 +00:00 |
game_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gamedef.c
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Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
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2013-04-05 17:53:18 +00:00 |
gamedef.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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Remove 'cl_angleinterpolation' cvar because it had no effect for a while.
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2013-04-22 10:35:44 +00:00 |
gameexec.h
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gameexec.c: factor out 2x used code into VM_KillIt.
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2013-02-21 18:54:07 +00:00 |
GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
gamestructures.c
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CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
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2013-01-24 20:02:52 +00:00 |
gamevars.c
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CON: Fix accessing gamearrays on 64-bit archs.
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2013-03-03 16:06:18 +00:00 |
gamevars.h
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Lunatic translator: handle LOGO_FLAGS.
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2013-03-13 10:48:14 +00:00 |
global.c
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Replace initialize_globals() with global initialization.
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2012-12-29 10:58:38 +00:00 |
global.h
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osd.c: Fix OSD_StripColors() with empty input string.
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2013-05-04 16:36:13 +00:00 |
GNU.TXT
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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I am not a smart man. Fix startup window hangs with grpinfo files.
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2013-05-01 18:49:03 +00:00 |
grpscan.h
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Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
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2013-04-25 17:49:10 +00:00 |
input.c
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Relax CAPITALIZATION restrictions.
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2013-03-25 04:31:09 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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2013-04-05 17:53:31 +00:00 |
m32def.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32exec.c
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m32script: sync rotatesprite* with CON.
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2013-05-12 18:51:28 +00:00 |
m32structures.c
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m32script: in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.
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2013-04-21 19:55:32 +00:00 |
m32vars.c
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Mapster32: add "movement by one" debugging functionality via a.m32.
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2013-02-19 20:35:14 +00:00 |
macros.h
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Fix two bugs found by Clang's undefined behavior sanitizer.
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2013-04-29 19:24:19 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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menus.c
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
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2013-04-05 17:53:18 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
net.h
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Fix NETCODE=0 build.
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2013-01-06 18:56:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
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2013-05-17 03:43:20 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Fix one more 1<<31 calculation, remove one unneeded cast.
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2013-05-04 16:36:08 +00:00 |
player.h
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Lunatic: replace DukePlayer_t set-member methods with metatable magic.
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2013-04-07 15:20:41 +00:00 |
premap.c
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premap.c: remove a missed unused variable.
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2013-05-10 12:31:40 +00:00 |
premap.h
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Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
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2013-01-20 21:17:31 +00:00 |
quotes.h
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Addition of 3 events:
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2012-05-14 18:12:27 +00:00 |
rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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Factor out four instances of duplicate code into append_ext_UNSAFE().
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2013-05-06 19:43:38 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Fix two bugs found by Clang's undefined behavior sanitizer.
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2013-04-29 19:24:19 +00:00 |
sector.h
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Lunatic: new-generation map format, in-memory representation ("map-int VX").
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2013-04-09 17:35:11 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Fix a couple of issues identified in the preceding commit.
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2013-04-15 10:48:13 +00:00 |
sounds.h
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
sounds_mapster32.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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Fix GTK build
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2013-04-30 18:51:15 +00:00 |
startosx.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.game.c
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Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
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2013-04-25 17:49:10 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |