.. |
actors.cpp
|
Duke3D: Fix breaking glass
|
2020-05-22 23:41:14 +02:00 |
actors.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
anim.cpp
|
- draw the movie franes outside of the tile system to reduce the palette maintenance.
|
2020-04-13 23:58:45 +02:00 |
anim.h
|
- fixed a bunch of compilation errors with MSVC 16.6.0
|
2020-05-21 10:29:59 +03:00 |
c_con.cpp
|
- more file matching.
|
2020-04-12 08:30:41 +02:00 |
cheats.cpp
|
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
|
2020-04-08 00:38:44 +02:00 |
cheats.h
|
Improve interaction between cheat entry and player input
|
2019-12-08 08:05:14 +01:00 |
cmdline.cpp
|
- use Printf as the only command to print to the console.
|
2020-04-12 08:30:38 +02:00 |
cmdline.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
common.cpp
|
- refactoring of the lookup tables.
|
2020-05-23 22:43:04 +02:00 |
common_game.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
config.cpp
|
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
|
2020-03-22 10:37:43 +01:00 |
config.h
|
- got it to the point where it can render to the GL surface from the native backend.
|
2019-12-23 19:37:40 +01:00 |
d_menu.cpp
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
demo.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
demo.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
duke3d.h
|
- hacks to make IF launch again after gamefunc changes in 57cb22f135 .
|
2020-05-11 13:30:14 +02:00 |
events_defs.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
game.cpp
|
- refactoring of the lookup tables.
|
2020-05-23 22:43:04 +02:00 |
game.h
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
gamedef.cpp
|
Derp...
|
2020-05-22 16:51:27 +02:00 |
gamedef.h
|
Duke3D: Promote look_ang to Q16.16.
|
2020-05-13 15:12:44 +02:00 |
gameexec.cpp
|
- all base palette data has been transitioned to GPalette.
|
2020-05-23 12:31:05 +02:00 |
gameexec.h
|
Duke3D: Process one_eighty_count (Turn-around key) at frame-rate.
|
2020-05-13 15:12:44 +02:00 |
gamestructures.cpp
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
gamestructures.h
|
- fixed compilation.
|
2020-03-20 21:26:28 +01:00 |
gamevars.cpp
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
gamevars.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
global.cpp
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
global.h
|
Demote labeltype to uint8_t
|
2020-04-08 00:38:49 +02:00 |
inv.h
|
Implement hardcoded WT stuff
|
2020-04-08 00:38:45 +02:00 |
keys.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
macros.h
|
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
|
2020-04-08 00:38:44 +02:00 |
menus.h
|
- added an engine credits menu page.
|
2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
|
0.6.0
|
2020-04-08 00:51:46 +02:00 |
namesdyn.h
|
Implement hardcoded WT stuff
|
2020-04-08 00:38:45 +02:00 |
network.cpp
|
- avoid using global palette settings when drawing 2D content with a custom palette.
|
2020-05-23 22:43:01 +02:00 |
network.h
|
- netcode cleanup.
|
2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
osdcmds.h
|
- store palettes in the palette container.
|
2020-05-23 12:31:05 +02:00 |
player.cpp
|
Duke3d: zero player return_to_center when setting horizRecenter to false
|
2020-05-22 17:00:10 +02:00 |
player.h
|
Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
|
2020-05-14 10:00:16 +02:00 |
premap.cpp
|
Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
|
2020-05-14 10:00:16 +02:00 |
premap.h
|
- consolidation of music lookup code for user maps.
|
2020-01-27 20:53:41 +01:00 |
quotes.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
savegame.cpp
|
- update of music code, in particular separating the engine-specific lookup from the backend.
|
2020-05-23 12:37:47 +02:00 |
savegame.h
|
- fixed a bunch of compilation errors with MSVC 16.6.0
|
2020-05-21 10:29:59 +03:00 |
sbar.cpp
|
Implement WT's widescreen tiles
|
2020-04-08 00:38:46 +02:00 |
sbar.h
|
Implement WT's widescreen tiles
|
2020-04-08 00:38:46 +02:00 |
screens.cpp
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
screens.h
|
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
|
2019-12-10 23:04:06 +01:00 |
sector.cpp
|
Duke3D: Process one_eighty_count (Turn-around key) at frame-rate.
|
2020-05-13 15:12:44 +02:00 |
sector.h
|
Fix return type of A_CheckHitSprite()
|
2020-03-20 17:35:09 +01:00 |
soundefs.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
sounds.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
sounds.h
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
sounds_common.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
|
- use Printf as the only command to print to the console.
|
2020-04-12 08:30:38 +02:00 |
soundsdyn.h
|
Implement WT episode 5 ending
|
2020-04-08 00:38:47 +02:00 |
text.cpp
|
- use Printf as the only command to print to the console.
|
2020-04-12 08:30:38 +02:00 |
text.h
|
fixed some compiler warnings listed by XCode
|
2020-03-05 01:01:05 +01:00 |