.. |
console
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- fixed: With hud_messages == 1 no messages were printed.
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2020-07-26 10:31:12 +02:00 |
menu
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- always play menu sounds by calling M_MenuSound to check the menu_sounds CVAR.
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2020-08-02 22:16:26 +02:00 |
movie
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- tweaks to synchronize video and audio with MVE.
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2020-07-24 00:01:50 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- fixed incorrect 'twodonly' flag set for the base palettes.
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2020-07-26 17:56:33 +02:00 |
binaryangle.h
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- fix compiler warnings and actual issues with in-game horizon.
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2020-07-24 01:08:50 +10:00 |
cheathandler.cpp
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- use the generic cheat system for Blood.
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2020-08-03 20:51:31 +02:00 |
cheathandler.h
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- removed most of the network code in Blood.
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2020-08-03 20:06:27 +02:00 |
gamecontrol.h
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- change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon() .
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2020-08-02 21:20:52 +02:00 |
gamecvars.cpp
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- restore legacy interpolation path behind CVAR cl_legacyintrpl .
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2020-08-02 20:57:08 +02:00 |
gamecvars.h
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- restore legacy interpolation path behind CVAR cl_legacyintrpl .
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2020-08-02 20:57:08 +02:00 |
gamestate.h
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- enable the menu and console everywhere, except on the intro logos.
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2020-07-22 00:42:50 +02:00 |
gamestruct.h
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- removed all the intermediate variables for the status bar size.
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2020-07-25 13:26:56 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
inputstate.h
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- removed a few more dependencies on Build includes.
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2020-06-20 18:17:49 +02:00 |
mapinfo.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
mapinfo.h
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- Moved message storage to the map records.
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2020-08-03 20:16:32 +02:00 |
mathutil.cpp
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- the beginning of sector.cpp
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2020-06-21 22:39:05 +02:00 |
mathutil.h
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- the beginning of sector.cpp
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2020-06-21 22:39:05 +02:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
palette.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
palette.h
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_music.h
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_sound.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
raze_sound.h
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- added a first bunch of ZScript code.
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2020-05-23 22:43:01 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- fixed typo in savegame metadata reader and an issue with code execution order when exiting a level.
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2020-07-26 12:15:24 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
screenjob.h
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
secrets.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.cpp
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- preparations for rendering Blood's status bar through the Statusbar class.
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2020-08-02 08:39:51 +02:00 |
statusbar.h
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- how could this compile?
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2020-08-03 19:14:33 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |