raze-gles/polymer/eduke32/source
terminx bd628ea2f7 This probably adds support for saving game arrays into map states. Probably.
git-svn-id: https://svn.eduke32.com/eduke32@5834 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:50 +00:00
..
android Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
jmact Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
lunatic More cleanup. DONT_BUILD. 2016-08-27 01:41:46 +00:00
misc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
sw Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
testgame KenBuild: Address "warning: shifting a negative signed value is undefined [-Wshift-negative-value]". 2016-05-23 04:46:41 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
GameListSource.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
_midi.h Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
_rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
actors.c More cleanup. DONT_BUILD. 2016-08-27 01:41:46 +00:00
actors.h More cleanup. DONT_BUILD. 2016-08-27 01:41:46 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
anim.h Better names for anim playback functions 2016-02-07 02:38:28 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
cheats.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
cheats.h Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cmdline.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
common_game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
config.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
demo.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
duke3d.h Continued cleanup. DONT_BUILD. 2016-08-27 01:40:56 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
game.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
gamedef.c Fix a gcc 6.x warning 2016-08-27 01:41:37 +00:00
gamedef.h Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
gameexec.c This probably adds support for saving game arrays into map states. Probably. 2016-08-27 01:41:50 +00:00
gameexec.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
gamestructures.c The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
gamevars.c Remove some unused gamevars pertaining to the original multiplayer code. DONT_BUILD. 2016-08-27 01:41:41 +00:00
gamevars.h Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
global.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
global.h Remove some unused gamevars pertaining to the original multiplayer code. DONT_BUILD. 2016-08-27 01:41:41 +00:00
gpl-2.0.txt Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
inv.h Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD. 2016-04-13 04:03:55 +00:00
keys.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32common.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32def.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32def.h Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32exec.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32structures.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32vars.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
macros.h Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
mdump.h
…
menus.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
menus.h Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails. 2016-04-06 03:07:47 +00:00
midi.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
midi.h Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
mpu401.c "return" is not a function. 2016-06-21 00:34:41 +00:00
mpu401.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
music.c Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
names.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
namesdyn.c Android crap. DONT_BUILD. 2016-02-13 21:06:28 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c Remove some unused gamevars pertaining to the original multiplayer code. DONT_BUILD. 2016-08-27 01:41:41 +00:00
net.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
osdcmds.c The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
osdfuncs.h Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
player.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
player.h Further cleanup. DONT_BUILD. 2016-08-27 01:41:04 +00:00
premap.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
premap.h Continued cleanup. DONT_BUILD. 2016-08-27 01:40:56 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c Nuke rev.h. 2014-07-28 08:59:58 +00:00
rts.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
savegame.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
savegame.h Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
sbar.c Build fix 2016-06-21 04:29:06 +00:00
sbar.h Build fix 2016-06-21 04:29:06 +00:00
screens.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
screens.h Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
screentext.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
screentext.h Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
sdlmusic.c Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
sector.c More cleanup. DONT_BUILD. 2016-08-27 01:41:46 +00:00
sector.h More cleanup. DONT_BUILD. 2016-08-27 01:41:46 +00:00
soundefs.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
sounds.h Pause and resume sounds instead of just stopping them when opening menus or pausing the game. 2016-02-02 06:39:22 +00:00
sounds_common.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds_mapster32.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
standard.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
startgtk.game.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c "return" is not a function. 2016-06-21 00:34:41 +00:00
startwin.game.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
winbits.c "return" is not a function. 2016-06-21 00:34:41 +00:00