..
2d_d.cpp
- moved 'frags' into player_struct.
2020-11-29 14:10:03 +01:00
2d_r.cpp
- moved 'frags' into player_struct.
2020-11-29 14:10:03 +01:00
actors.cpp
- weaken the reverb in Duke.
2020-12-01 16:34:47 +01:00
actors_d.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
actors_lava.cpp
- player.i, part 1
2020-11-04 20:39:42 +01:00
actors_r.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
animatesprites_d.cpp
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
2020-12-01 23:57:39 +01:00
animatesprites_r.cpp
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
2020-12-01 23:57:39 +01:00
bowling.cpp
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
ccmds.cpp
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
cheats.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- cleaned up the checkhitswitch interface to receive sprites as pointers.
2020-11-04 19:55:15 +01:00
d_menu.cpp
- findplayer
2020-11-01 17:07:47 +01:00
dispatch.cpp
- 3 more wrappers gone.
2020-11-04 20:40:07 +01:00
duke3d.h
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
dukeactor.h
- almost the last owners
2020-11-04 20:40:08 +01:00
flags_d.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
flags_r.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
funct.h
- cleanup on player CVAR use.
2020-11-29 13:22:04 +01:00
game.cpp
- cleanup on player CVAR use.
2020-11-29 13:22:04 +01:00
game_misc.cpp
- use lambdas instead of templates for chaining ExitFromMenu's actions.
2020-11-29 13:15:19 +01:00
gamedef.cpp
- do not statically initialize DukeGameInfo.
2020-11-29 22:31:02 +01:00
gameexec.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
gameloop.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
gamevar.cpp
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
gamevar.h
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
global.cpp
- fixed sky panning in Duke.
2020-12-06 20:49:32 +01:00
global.h
- fixed sky panning in Duke.
2020-12-06 20:49:32 +01:00
hudweapon_d.cpp
- wrap all checks of cl_syncinput in an inline function.
2020-11-30 23:40:16 +01:00
hudweapon_r.cpp
- wrap all checks of cl_syncinput in an inline function.
2020-11-30 23:40:16 +01:00
inlines.h
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
input.cpp
- wrap all checks of cl_syncinput in an inline function.
2020-11-30 23:40:16 +01:00
interpolate.cpp
- migrated Duke's interpolations to the common system and added handling for texture scrollers.
2020-11-26 18:32:36 +01:00
namelist_d.h
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
namelist_r.h
- moveexplosions.
2020-11-01 17:07:45 +01:00
names.h
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- movefta and ifhitsectors.
2020-11-01 11:58:41 +01:00
player.cpp
- moved 'frags' into player_struct.
2020-11-29 14:10:03 +01:00
player_d.cpp
- Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
2020-12-01 21:07:38 +01:00
player_r.cpp
- Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
2020-12-01 21:07:38 +01:00
player_w.cpp
- buildutils: Replace sintable[]
use within Duke's player_w.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
prediction.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- moved 'frags' into player_struct.
2020-11-29 14:10:03 +01:00
premap_d.cpp
- first part of spawn.cpp.
2020-11-04 20:40:06 +01:00
premap_r.cpp
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
render.cpp
- wrap all checks of cl_syncinput in an inline function.
2020-11-30 23:40:16 +01:00
savegame.cpp
- Duke: documented global variables for eventual scriptification.
2020-11-29 15:09:23 +01:00
sbar.cpp
- Duke: use original colors for inventory status display.
2020-11-11 11:49:05 +01:00
sbar.h
- Duke: use original colors for inventory status display.
2020-11-11 11:49:05 +01:00
sbar_d.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
sbar_r.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
sectors.cpp
- fixed sky panning in Duke.
2020-12-06 20:49:32 +01:00
sectors_d.cpp
- add back the missing secret hint notification calls for Duke/RR.
2020-12-01 12:52:49 +01:00
sectors_r.cpp
- add back the missing secret hint notification calls for Duke/RR.
2020-12-01 12:52:49 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- Remove calcSinTableValue()
inline function and clean up use of PI
/fPI
and BANG2RAD
#defines.
2020-11-22 21:18:10 +01:00
sounds.h
- ported the sound code to actors and removed the inline helpers.
2020-11-04 20:40:07 +01:00
spawn.cpp
- Interpolate Duke's wave floor effect.
2020-11-29 17:40:41 +01:00
spawn_d.cpp
- Duke: documented global variables for eventual scriptification.
2020-11-29 15:09:23 +01:00
spawn_r.cpp
- Duke: documented global variables for eventual scriptification.
2020-11-29 15:09:23 +01:00
types.h
- moved 'frags' into player_struct.
2020-11-29 14:10:03 +01:00