raze-gles/source/games/duke/src
Christoph Oelckers 1a2b93f402 - fixed sky panning in Duke.
This needs to take the composite texture into account because panning in Build is based on tile size, not map dimension.
It was also redone to use floating point to get rid of the horrible precision of the scrolling effect.
2020-12-06 20:49:32 +01:00
..
2d_d.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
2d_r.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
actors.cpp - weaken the reverb in Duke. 2020-12-01 16:34:47 +01:00
actors_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
animatesprites_d.cpp - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
animatesprites_r.cpp - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
bowling.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
ccmds.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
cheats.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - cleaned up the checkhitswitch interface to receive sprites as pointers. 2020-11-04 19:55:15 +01:00
d_menu.cpp - findplayer 2020-11-01 17:07:47 +01:00
dispatch.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
duke3d.h - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
dukeactor.h - almost the last owners 2020-11-04 20:40:08 +01:00
flags_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
flags_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
funct.h - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
game.cpp - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
game_misc.cpp - use lambdas instead of templates for chaining ExitFromMenu's actions. 2020-11-29 13:15:19 +01:00
gamedef.cpp - do not statically initialize DukeGameInfo. 2020-11-29 22:31:02 +01:00
gameexec.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
gameloop.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
global.h - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
hudweapon_d.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
hudweapon_r.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
inlines.h - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
input.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
interpolate.cpp - migrated Duke's interpolations to the common system and added handling for texture scrollers. 2020-11-26 18:32:36 +01:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
player_d.cpp - Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'. 2020-12-01 21:07:38 +01:00
player_r.cpp - Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'. 2020-12-01 21:07:38 +01:00
player_w.cpp - buildutils: Replace sintable[] use within Duke's player_w.cpp with bsin()/bcos(). 2020-11-22 21:18:05 +01:00
prediction.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
premap_d.cpp - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
premap_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
render.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
savegame.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
sbar.cpp - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
sbar_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
sectors.cpp - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
sectors_d.cpp - add back the missing secret hint notification calls for Duke/RR. 2020-12-01 12:52:49 +01:00
sectors_r.cpp - add back the missing secret hint notification calls for Duke/RR. 2020-12-01 12:52:49 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Remove calcSinTableValue() inline function and clean up use of PI/fPI and BANG2RAD #defines. 2020-11-22 21:18:10 +01:00
sounds.h - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
spawn.cpp - Interpolate Duke's wave floor effect. 2020-11-29 17:40:41 +01:00
spawn_d.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
spawn_r.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
types.h - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00