raze-gles/source/common/engine
Christoph Oelckers d98a567597 - halt the game timer when setting up a cutscene and when starting movie playback.
These are both lengthy operations that can take several 100s of milliseconds, so when starting a streaming video they can throw off the timing quite significantly.
With this the intermissiondelay counter could be removed as it was only there to flush the accumulated time before starting video playback.
2021-05-23 14:36:54 +02:00
..
cycler.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
cycler.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
d_event.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_eventbase.h - mouse code update. 2020-09-28 22:36:43 +02:00
d_gui.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
date.cpp - date code from GZDoom. 2020-10-05 20:28:19 +02:00
fcolormap.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
g_input.h - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
gamestate.h - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
gstrings.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
i_interface.cpp - backend update. 2020-10-03 17:04:45 +02:00
i_interface.h - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
i_net.cpp - backend update. 2020-10-03 17:04:45 +02:00
i_net.h - missing global variables. 2020-10-05 20:44:30 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
m_joy.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
m_joy.h - backend update. 2020-06-11 09:15:44 +02:00
m_random.cpp - 'common' update. 2020-05-23 22:43:03 +02:00
m_random.h - Linux compile fixes. 2020-05-24 16:47:00 +02:00
namedef.h - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
palettecontainer.cpp - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
palettecontainer.h - use constexpr for translation utilities 2020-08-15 10:22:07 +02:00
printf.h Fix compilation on OpenBSD 2021-05-10 08:25:14 +02:00
renderstyle.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
renderstyle.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
sc_man.cpp - added the data structures to hold the cutscene data. 2021-04-30 20:08:31 +02:00
sc_man.h - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
sc_man_scanner.re - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sc_man_tokens.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
serialize_obj.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
serializer.cpp - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
serializer.h - save SW's User array as JSON. 2021-04-22 00:03:15 +02:00
serializer_internal.h - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
st_start.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
startupinfo.h - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
stats.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stats.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
stringtable.cpp - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
stringtable.h - merged string table and system callbacks. 2020-10-04 21:15:51 +02:00
v_colortables.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
v_colortables.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00