raze-gles/polymer/eduke32/source
terminx afd0005c28 Fix MinGW/GCC build. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3442 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 21:37:21 +00:00
..
enet Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
jaudiolib Address some macro madness in jaudiolib. (Should fix PowerPC builds.) 2013-01-04 17:29:03 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Lunatic translator: a couple of set-struct commands, "-I" option for default dir. 2013-01-26 17:08:02 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257). 2013-01-23 19:36:44 +00:00
actors.h Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257). 2013-01-23 19:36:44 +00:00
actors_inline.c
actors_inline.h
anim.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
anim.h
animvpx.c Fix LTO=1 RELEASE=1 Lunatic build. 2012-12-29 15:21:16 +00:00
animvpx.h
astub.c Don't apply GL fogging to wall lines drawn in game's "light" overhead view. 2013-01-26 17:07:58 +00:00
common.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
config.h
demo.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
demo.h
duke3d.h Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
function.h
game.c Don't apply GL fogging to wall lines drawn in game's "light" overhead view. 2013-01-26 17:07:58 +00:00
game.h Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
game_inline.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
game_inline.h
gamedef.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamedef.h Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
gamedefs.h
gameexec.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
gameexec.h Lunatic: compile out more code with LUNATIC_ONLY. 2013-01-01 15:24:18 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
gamevars.h CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
global.c Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
global.h Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
grpscan.h
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
m32def.h
m32exec.c Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument. 2013-01-16 20:38:41 +00:00
m32structures.c
m32vars.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
menus.h
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix building as C instead of C++ 2012-12-12 02:53:15 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff
osdcmds.c Fix MinGW/GCC build. Oops! 2013-01-27 21:37:21 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Fix knuckle cracking animation broken in r3436 2013-01-27 17:06:41 +00:00
player.h player.c: make four functions file-local. 2013-01-20 21:17:19 +00:00
premap.c Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h
rev.h
rts.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
rts.h
savegame.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
savegame.h
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c player.c: factor out repeated code into P_SetWeaponGamevars(). 2013-01-20 21:16:54 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
sounds.h gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00