..
actor.cpp
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
actor.h
Blood: Constify some {u,t,}spritetype templates
2020-01-03 08:07:27 +01:00
ai.cpp
- It's possible now to change posture settings for each player
2020-01-02 19:20:11 +01:00
ai.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aibat.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aiburn.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aicaleb.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
aicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigarg.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
airat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aispid.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
Blood: change fallthrough annotations to fix clang build
2020-01-18 22:48:13 +01:00
aiunicult.h
- Rewrite true random once again
2020-01-02 19:20:11 +01:00
aizomba.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- Rewrite true random, so it should work just fine now
2020-01-02 19:20:10 +01:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
blood.h
- added savepic generation for Blood.
2020-01-14 21:20:46 +01:00
callback.cpp
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
callback.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
choke.cpp
Refactor:
2019-10-22 17:49:59 +02:00
choke.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
Blood: Explosion polymer light
2020-01-02 20:21:19 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
controls.cpp
- mouse input works again after cleaning out the remaining cruft of the old input code.
2019-12-24 13:54:50 +01:00
controls.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
credits.cpp
- fixed sound in Blood cutscenes.
2020-01-04 00:07:20 +01:00
credits.h
- fixed compilation.
2019-10-21 19:36:54 +02:00
d_menu.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
db.cpp
Calculate map MD4 used for maphacks
2020-01-11 14:58:12 +01:00
db.h
Blood: Constify some {u,t,}spritetype templates
2020-01-03 08:07:27 +01:00
demo.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
demo.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
dude.cpp
- Player Control type fixes
2020-01-02 19:20:11 +01:00
dude.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
endgame.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
Fix errors in PR
2020-01-13 18:00:25 +01:00
eventq.h
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
fx.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
gamemenu.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
gamemenu.h
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
gameutil.cpp
- Rewrite true random once again
2020-01-02 19:20:11 +01:00
gameutil.h
- Rewrite true random once again
2020-01-02 19:20:11 +01:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- merge fixes.
2020-01-02 19:20:11 +01:00
gib.h
- merge fixes.
2020-01-02 19:20:11 +01:00
globals.cpp
- fixed out of bounds memory access.
2019-12-06 23:20:18 +01:00
globals.h
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
inifile.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- fixed Blood music and movie playback.
2019-12-25 01:10:13 +01:00
levels.h
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
loadsave.cpp
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
loadsave.h
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
map2d.cpp
- fixed screen clearing for the automap.
2019-12-31 19:50:27 +01:00
map2d.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
menu.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
messages.cpp
- cleanup and removal of unused code.
2019-12-29 16:35:51 +01:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
tspritetype cleanup
2020-01-03 08:07:10 +01:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
misc.h
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
network.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
network.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
osdcmd.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
osdcmds.h
- some reshuffling on OSD code.
2019-11-02 14:25:35 +01:00
player.cpp
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
player.h
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- merge fixes.
2020-01-02 19:20:11 +01:00
qav.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
resource.h
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
screen.cpp
- merge fixes.
2020-01-02 19:20:11 +01:00
screen.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
screentext.cpp
- completion of controls menu
2019-12-03 00:57:03 +01:00
screentext.h
- disconnected Blood's menu.
2019-12-01 10:18:38 +01:00
sectorfx.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- Rewrite true random, so it should work just fine now
2020-01-02 19:20:10 +01:00
seq.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
sfx.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
sfx.h
- converted Blood's sound system to the OpenAL sound engine.
2019-12-17 19:37:05 +01:00
sound.cpp
- fixed sound in Blood cutscenes.
2020-01-04 00:07:20 +01:00
sound.h
- removed a few unused bits of code.
2019-12-19 20:04:17 +01:00
tile.cpp
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
tile.h
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
trig.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
trig.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
triggers.cpp
Blood: change fallthrough annotations to fix clang build
2020-01-18 22:48:13 +01:00
triggers.h
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
view.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
view.h
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
warp.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
warp.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
weapon.cpp
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
weapon.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00