mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 09:51:38 +00:00
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "build.h"
|
|
#include "compat.h"
|
|
#include "common_game.h"
|
|
#include "blood.h"
|
|
#include "config.h"
|
|
#include "gamemenu.h"
|
|
#include "globals.h"
|
|
#include "inifile.h"
|
|
#include "levels.h"
|
|
#include "gamemenu.h"
|
|
#include "qav.h"
|
|
#include "demo.h"
|
|
#include "resource.h"
|
|
#include "view.h"
|
|
#include "c_bind.h"
|
|
#include "gstrings.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
|
void drawLoadingScreen(void)
|
|
{
|
|
char buffer[80];
|
|
if (gGameOptions.nGameType == 0)
|
|
{
|
|
if (gDemo.at1)
|
|
strcpy(buffer, GStrings("TXTB_LDEMO"));
|
|
else
|
|
strcpy(buffer, GStrings("TXTB_LLEVEL"));
|
|
}
|
|
else
|
|
strcpy(buffer, GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType)));
|
|
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
|
|
}
|
|
|
|
|
|
END_BLD_NS
|