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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "common_game.h"
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#include "db.h"
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BEGIN_BLD_NS
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class CViewMap {
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public:
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char bActive;
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int x, y, nZoom;
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short angle;
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char bFollowMode;
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int forward, turn, strafe;
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CViewMap();
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void sub_25C38(int, int, int, short, char);
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void sub_25C74(void);
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void sub_25DB0(spritetype *pSprite);
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void sub_25E84(int *, int*);
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void FollowMode(char);
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};
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extern CViewMap gViewMap;
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END_BLD_NS
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