mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- fixed Blood music and movie playback.
I have no idea why the movie code was completely disabled in NBlood, it all works fine...
This commit is contained in:
parent
5bd32cf769
commit
efe4261932
3 changed files with 26 additions and 19 deletions
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@ -96,6 +96,8 @@ char DoUnFade(int nTicks)
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return 1;
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}
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void credPlaySmk(const char* _pzSMK, const char* _pzWAV, int nWav);
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void credLogosDos(void)
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{
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char bShift = inputState.ShiftPressed();
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@ -105,9 +107,12 @@ void credLogosDos(void)
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if (bShift)
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return;
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{
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//CSMKPlayer smkPlayer;
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//if (smkPlayer.PlaySMKWithWAV("LOGO.SMK", 300) == 1)
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//{
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if (fileSystem.FindFile("logo.smk"))
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{
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credPlaySmk("logo.smk", "logo.wav", -1);
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}
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else
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{
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rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
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sndStartSample("THUNDER2", 128, -1);
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scrNextPage();
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@ -115,9 +120,13 @@ void credLogosDos(void)
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return;
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if (!DoFade(0, 0, 0, 60))
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return;
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//}
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//if (smkPlayer.PlaySMKWithWAV("GTI.SMK", 301) == 1)
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//{
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}
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if (fileSystem.FindFile("gti.smk"))
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{
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credPlaySmk("gti.smk", "gt.wav", -1);
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}
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else
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{
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videoClearScreen(0);
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rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1);
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scrNextPage();
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@ -125,7 +134,7 @@ void credLogosDos(void)
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sndStartSample("THUNDER2", 128, -1);
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if (!Wait(360))
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return;
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//}
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}
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}
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sndPlaySpecialMusicOrNothing(MUS_INTRO);
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sndStartSample("THUNDER2", 128, -1);
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@ -139,7 +148,7 @@ void credLogosDos(void)
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rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
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scrNextPage();
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Wait(360);
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Mus_Fade(4000);
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//Mus_Fade(4000);
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}
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void credReset(void)
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@ -177,7 +186,6 @@ FileReader credKOpen4Load(char *&pzFile)
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void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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{
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return;
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#if 0
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CSMKPlayer smkPlayer;
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if (dword_148E14 >= 0)
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@ -215,7 +223,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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uint8_t palette[768];
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tileDelete(kSMKTile);
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auto pFrame = TileFiles.tileCreate(kSMKTile, nWidth, nHeight);
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auto pFrame = TileFiles.tileCreate(kSMKTile, nHeight, nWidth);
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if (!pFrame)
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{
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Smacker_Close(hSMK);
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@ -88,7 +88,7 @@ void levelOverrideINI(const char *pzIni)
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void levelPlayIntroScene(int nEpisode)
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{
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gGameOptions.uGameFlags &= ~4;
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Mus_Stop();
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Mus_SetPaused(true);
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sndKillAllSounds();
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sfxKillAllSounds();
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ambKillAll();
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@ -99,6 +99,7 @@ void levelPlayIntroScene(int nEpisode)
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viewResizeView(gViewSize);
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credReset();
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scrSetDac();
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Mus_SetPaused(false);
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}
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void levelPlayEndScene(int nEpisode)
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@ -207,7 +208,7 @@ void levelLoadMapInfo(IniFile *pIni, MapRecord *pLevelInfo, const char *pzSectio
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char buffer[16];
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pLevelInfo->SetName(pIni->GetKeyString(pzSection, "Title", pLevelInfo->labelName));
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pLevelInfo->author = pIni->GetKeyString(pzSection, "Author", "");
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pLevelInfo->music.Format("%s.%s", pIni->GetKeyString(pzSection, "Song", ""), ".mid");
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pLevelInfo->music = pIni->GetKeyString(pzSection, "Song", ""); DefaultExtension(pLevelInfo->music, ".mid");
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pLevelInfo->cdSongId = pIni->GetKeyInt(pzSection, "Track", -1);
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pLevelInfo->nextLevel = pIni->GetKeyInt(pzSection, "EndingA", -1); //if (pLevelInfo->nextLevel >= 0) pLevelInfo->nextLevel +epinum * kMaxLevels;
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pLevelInfo->nextSecret = pIni->GetKeyInt(pzSection, "EndingB", -1); //if (pLevelInfo->nextSecret >= 0) pLevelInfo->nextSecret + epinum * kMaxLevels;
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@ -398,20 +399,20 @@ int levelGetMusicIdx(const char *str)
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bool levelTryPlayMusic(int nEpisode, int nLevel, bool bSetLevelSong)
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{
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char buffer[BMAX_PATH];
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FString buffer;
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if (mus_redbook && gEpisodeInfo[nEpisode].levels[nLevel].cdSongId > 0)
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snprintf(buffer, BMAX_PATH, "blood%02i.ogg", gEpisodeInfo[nEpisode].levels[nLevel].cdSongId);
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buffer.Format("blood%02i.ogg", gEpisodeInfo[nEpisode].levels[nLevel].cdSongId);
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else
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{
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strncpy(buffer, gEpisodeInfo[nEpisode].levels[nLevel].music, BMAX_PATH);
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buffer = gEpisodeInfo[nEpisode].levels[nLevel].music;
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DefaultExtension(buffer, ".mid");
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}
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if (!strchr(buffer, '.')) strcat(buffer, ".mid");
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return !!Mus_Play(gEpisodeInfo[nEpisode].levels[nLevel].labelName, buffer, true);
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}
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void levelTryPlayMusicOrNothing(int nEpisode, int nLevel)
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{
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if (levelTryPlayMusic(nEpisode, nLevel, true))
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if (!levelTryPlayMusic(nEpisode, nLevel, true))
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Mus_Stop();
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}
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@ -412,7 +412,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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return 0;
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#if 0 // NOTE: Reactivate!!!
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case WM_KILLFOCUS:
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I_CheckNativeMouse (true, false); // Make sure mouse gets released right away
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break;
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@ -420,7 +419,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_SETFOCUS:
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I_CheckNativeMouse (false, false); // This cannot call the event handler. Doing it from here is unsafe.
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break;
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#endif
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case WM_SETCURSOR:
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if (!CursorState)
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