raze-gles/source/build/src
Christoph Oelckers 9b9c009de9 - copybyte is not the same as memcpy.
It should be inlined to use it, though, because homegrown loops for this stuff may have been ok in 1995, but not in 2019.
2019-12-15 21:06:41 +01:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
baselayer.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
cache1d.cpp - toupperlookup was no longer referenced anywhere. 2019-12-07 10:56:35 +01:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix buffer overflow in getclosestcol_lim 2019-11-27 18:01:58 +01:00
common.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
compat.cpp - code cleanup 2019-12-09 01:39:40 +01:00
defs.cpp - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
engine.cpp - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
mdsprite.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
palette.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
polymost.cpp - fixed creation of true color textures. 2019-12-01 21:43:54 +01:00
pragmas.cpp - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
screenshot.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
scriptfile.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
sdlayer.cpp - input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet. 2019-12-14 17:15:17 +01:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00