mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet.
This commit is contained in:
parent
f2dd7326d0
commit
91f83d4c55
15 changed files with 1611 additions and 1092 deletions
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@ -624,6 +624,7 @@ file( GLOB HEADER_FILES
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common/filesystem/*.h
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common/music/*.h
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common/menu/*.h
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common/input/*.h
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build/src/*.h
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thirdparty/include/*.h
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@ -837,6 +838,11 @@ set (PCH_SOURCES
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common/menu/menuinput.cpp
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common/menu/messagebox.cpp
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common/menu/optionmenu.cpp
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common/input/i_gui.cpp
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common/input/i_joystick.cpp
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common/input/i_input.cpp
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common/input/m_joy.cpp
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)
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if( MSVC )
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@ -78,6 +78,8 @@ double g_beforeSwapTime;
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GameInterface* gi;
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FArgs* Args;
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void buildkeytranslationtable();;
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#if !defined STARTUP_SETUP_WINDOW
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int32_t startwin_open(void) { return 0; }
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int32_t startwin_close(void) { return 0; }
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@ -143,7 +145,6 @@ static int32_t vsync_renderlayer;
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//#define KEY_PRINT_DEBUG
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#include "sdlkeytrans.cpp"
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static SDL_Surface *appicon = NULL;
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#if !defined __APPLE__ && !defined EDUKE32_TOUCH_DEVICES
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@ -377,7 +378,7 @@ void wm_setapptitle(const char *name)
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# include <execinfo.h>
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#endif
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static inline char grabmouse_low(char a);
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char grabmouse_low(char a);
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#ifndef __ANDROID__
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static void attach_debugger_here(void) {}
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@ -924,57 +925,6 @@ const char *joyGetName(int32_t what, int32_t num)
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}
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//
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// initmouse() -- init mouse input
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//
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void mouseInit(void)
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{
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mouseGrabInput(g_mouseEnabled = g_mouseLockedToWindow); // FIXME - SA
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}
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//
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// uninitmouse() -- uninit mouse input
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//
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void mouseUninit(void)
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{
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mouseGrabInput(0);
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g_mouseEnabled = 0;
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}
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//
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// grabmouse_low() -- show/hide mouse cursor, lower level (doesn't check state).
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// furthermore return 0 if successful.
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//
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static inline char grabmouse_low(char a)
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{
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/* FIXME: Maybe it's better to make sure that grabmouse_low
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is called only when a window is ready? */
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if (sdl_window)
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SDL_SetWindowGrab(sdl_window, a ? SDL_TRUE : SDL_FALSE);
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return SDL_SetRelativeMouseMode(a ? SDL_TRUE : SDL_FALSE);
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}
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//
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// grabmouse() -- show/hide mouse cursor
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//
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void mouseGrabInput(bool grab)
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{
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if (appactive && g_mouseEnabled)
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{
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if ((grab != g_mouseGrabbed) && !grabmouse_low(grab))
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g_mouseGrabbed = grab;
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}
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else
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g_mouseGrabbed = grab;
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inputState.MouseSetPos(0, 0);
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SDL_ShowCursor(!grab ? SDL_ENABLE : SDL_DISABLE);
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if (grab) GUICapture &= ~1;
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else GUICapture |= 1;
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}
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//
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// setjoydeadzone() -- sets the dead and saturation zones for the joystick
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//
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@ -1026,6 +976,20 @@ static int sortmodes(const void *a_, const void *b_)
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static char modeschecked=0;
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void WindowMoved(int x, int y)
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{
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if (windowpos)
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{
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windowx = x;
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windowy = y;
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}
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r_displayindex = SDL_GetWindowDisplayIndex(sdl_window);
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modeschecked = 0;
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videoGetModes();
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}
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#if SDL_MAJOR_VERSION != 1
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void videoGetModes(void)
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{
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@ -1606,493 +1570,6 @@ static inline SDL_Surface *loadappicon(void)
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//
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//
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int32_t handleevents_peekkeys(void)
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{
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SDL_PumpEvents();
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return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN);
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}
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static void PostMouseMove(int x, int y)
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{
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static int lastx = 0, lasty = 0;
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event_t ev = { 0,0,0,0,0,0,0 };
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ev.x = x;
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ev.y = y;
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lastx = x;
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lasty = y;
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if (ev.x | ev.y)
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{
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ev.type = EV_Mouse;
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D_PostEvent(&ev);
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}
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}
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CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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static void MouseRead()
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{
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int x, y;
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#if 0
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if (NativeMouse)
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{
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return;
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}
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#endif
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SDL_GetRelativeMouseState(&x, &y);
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if (!m_noprescale)
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{
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x *= 3;
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y *= 2;
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}
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if (x | y)
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{
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PostMouseMove(x, -y);
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}
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}
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//
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// handleevents() -- process the SDL message queue
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// returns !0 if there was an important event worth checking (like quitting)
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//
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int32_t handleevents_sdlcommon(SDL_Event *ev)
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{
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switch (ev->type)
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{
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case SDL_MOUSEMOTION:
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//case SDL_JOYBALLMOTION:
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{
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// The menus need this, even in non GUI-capture mode
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event_t event;
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event.data1 = ev->motion.x;
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event.data2 = ev->motion.y;
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//screen->ScaleCoordsFromWindow(event.data1, event.data2);
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event.type = EV_GUI_Event;
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event.subtype = EV_GUI_MouseMove;
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SDL_Keymod kmod = SDL_GetModState();
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event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
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((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
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((kmod & KMOD_ALT) ? GKM_ALT : 0);
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D_PostEvent(&event);
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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int32_t j;
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// some of these get reordered to match winlayer
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switch (ev->button.button)
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{
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default: j = -1; break;
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case SDL_BUTTON_LEFT: j = KEY_MOUSE1; break;
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case SDL_BUTTON_RIGHT: j = KEY_MOUSE2; break;
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case SDL_BUTTON_MIDDLE: j = KEY_MOUSE3; break;
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/* Thumb buttons. */
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// On SDL2/Windows and SDL >= 2.0.?/Linux, everything is as it should be.
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// If anyone cares about old versions of SDL2 on Linux, patches welcome.
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case SDL_BUTTON_X1: j = KEY_MOUSE4; break;
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case SDL_BUTTON_X2: j = KEY_MOUSE5; break;
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}
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if (j < 0)
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break;
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if (!(GUICapture & 1))
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{
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event_t evt = { uint8_t((ev->button.state == SDL_PRESSED) ? EV_KeyDown : EV_KeyUp), 0, (int16_t)j };
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D_PostEvent(&evt);
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}
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else
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{
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event_t evt;
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evt.type = EV_GUI_Event;
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evt.subtype = uint8_t((ev->button.state == SDL_PRESSED) ? EV_GUI_LButtonDown : EV_GUI_LButtonUp);
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evt.data1 = ev->motion.x;
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evt.data2 = ev->motion.y;
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SDL_Keymod kmod = SDL_GetModState();
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evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
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((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
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((kmod & KMOD_ALT) ? GKM_ALT : 0);
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D_PostEvent(&evt);
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}
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break;
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}
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case SDL_JOYAXISMOTION:
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#if SDL_MAJOR_VERSION >= 2
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if (joystick.isGameController)
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break;
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fallthrough__;
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case SDL_CONTROLLERAXISMOTION:
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#endif
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if (appactive && ev->jaxis.axis < joystick.numAxes)
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{
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joystick.pAxis[ev->jaxis.axis] = ev->jaxis.value;
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int32_t const scaledValue = ev->jaxis.value * 10000 / 32767;
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if ((scaledValue < joydead[ev->jaxis.axis]) &&
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(scaledValue > -joydead[ev->jaxis.axis]))
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joystick.pAxis[ev->jaxis.axis] = 0;
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else if (scaledValue >= joysatur[ev->jaxis.axis])
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joystick.pAxis[ev->jaxis.axis] = 32767;
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else if (scaledValue <= -joysatur[ev->jaxis.axis])
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joystick.pAxis[ev->jaxis.axis] = -32767;
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else
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joystick.pAxis[ev->jaxis.axis] = joystick.pAxis[ev->jaxis.axis] * 10000 / joysatur[ev->jaxis.axis];
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}
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break;
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case SDL_JOYHATMOTION:
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{
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int32_t hatvals[16] = {
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-1, // centre
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0, // up 1
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9000, // right 2
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4500, // up+right 3
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18000, // down 4
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-1, // down+up!! 5
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13500, // down+right 6
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-1, // down+right+up!! 7
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27000, // left 8
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27500, // left+up 9
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-1, // left+right!! 10
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-1, // left+right+up!! 11
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22500, // left+down 12
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-1, // left+down+up!! 13
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-1, // left+down+right!! 14
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-1, // left+down+right+up!! 15
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};
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if (appactive && ev->jhat.hat < joystick.numHats)
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joystick.pHat[ev->jhat.hat] = hatvals[ev->jhat.value & 15];
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break;
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}
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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#if SDL_MAJOR_VERSION >= 2
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if (joystick.isGameController)
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break;
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fallthrough__;
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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#endif
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if (appactive && ev->jbutton.button < joystick.numButtons)
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{
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if (ev->jbutton.state == SDL_PRESSED)
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joystick.bits |= 1 << ev->jbutton.button;
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else
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joystick.bits &= ~(1 << ev->jbutton.button);
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}
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break;
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case SDL_QUIT:
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throw ExitEvent(0); // completely bypass the hackery in the games to block Alt-F4.
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return -1;
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}
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return 0;
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}
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// So this is how the engine handles text input?
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// Argh. This is just gross.
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int scancodetoasciihack(SDL_Event &ev)
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{
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int sc = ev.key.keysym.scancode;
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SDL_Keycode keyvalue = ev.key.keysym.sym;
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int code = keytranslation[sc];
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// Modifiers that have to be held down to be effective
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// (excludes KMOD_NUM, for example).
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static const int MODIFIERS =
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KMOD_LSHIFT|KMOD_RSHIFT|KMOD_LCTRL|KMOD_RCTRL|
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KMOD_LALT|KMOD_RALT|KMOD_LGUI|KMOD_RGUI;
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// XXX: see osd.c, OSD_HandleChar(), there are more...
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if (
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(sc == SDL_SCANCODE_RETURN || sc == SDL_SCANCODE_KP_ENTER ||
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sc == SDL_SCANCODE_ESCAPE ||
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sc == SDL_SCANCODE_BACKSPACE ||
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sc == SDL_SCANCODE_TAB ||
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(((ev.key.keysym.mod) & MODIFIERS) == KMOD_LCTRL &&
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(sc >= SDL_SCANCODE_A && sc <= SDL_SCANCODE_Z))))
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{
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char keyvalue;
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switch (sc)
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{
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case SDL_SCANCODE_RETURN: case SDL_SCANCODE_KP_ENTER: keyvalue = '\r'; break;
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case SDL_SCANCODE_ESCAPE: keyvalue = 27; break;
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case SDL_SCANCODE_BACKSPACE: keyvalue = '\b'; break;
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case SDL_SCANCODE_TAB: keyvalue = '\t'; break;
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default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
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}
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}
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else
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{
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/*
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Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
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SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
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*/
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// Note that this is not how text input is supposed to be handled!
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if ('a' <= keyvalue && keyvalue <= 'z')
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{
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if (!!(ev.key.keysym.mod & KMOD_SHIFT) ^ !!(ev.key.keysym.mod & KMOD_CAPS))
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keyvalue -= 'a'-'A';
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}
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else if (ev.key.keysym.mod & KMOD_SHIFT)
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{
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keyvalue = g_keyAsciiTableShift[code];
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}
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else if (ev.key.keysym.mod & KMOD_NUM) // && !(ev.key.keysym.mod & KMOD_SHIFT)
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{
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switch (keyvalue)
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{
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case SDLK_KP_1: keyvalue = '1'; break;
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case SDLK_KP_2: keyvalue = '2'; break;
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case SDLK_KP_3: keyvalue = '3'; break;
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case SDLK_KP_4: keyvalue = '4'; break;
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case SDLK_KP_5: keyvalue = '5'; break;
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case SDLK_KP_6: keyvalue = '6'; break;
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case SDLK_KP_7: keyvalue = '7'; break;
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case SDLK_KP_8: keyvalue = '8'; break;
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case SDLK_KP_9: keyvalue = '9'; break;
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case SDLK_KP_0: keyvalue = '0'; break;
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case SDLK_KP_PERIOD: keyvalue = '.'; break;
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case SDLK_KP_COMMA: keyvalue = ','; break;
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}
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}
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switch (keyvalue)
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{
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case SDLK_KP_DIVIDE: keyvalue = '/'; break;
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case SDLK_KP_MULTIPLY: keyvalue = '*'; break;
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case SDLK_KP_MINUS: keyvalue = '-'; break;
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case SDLK_KP_PLUS: keyvalue = '+'; break;
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}
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}
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if (keyvalue >= 0x80) keyvalue = 0; // Sadly ASCII only...
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return keyvalue;
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}
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int32_t handleevents_pollsdl(void);
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#if SDL_MAJOR_VERSION != 1
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// SDL 2.0 specific event handling
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int32_t handleevents_pollsdl(void)
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{
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int32_t code, rv=0, j;
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SDL_Event ev;
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while (SDL_PollEvent(&ev))
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{
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if ((GUICapture & 10) == 2)
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{
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if (ImGui_ImplSDL2_ProcessEvent(&ev)) return 0;
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}
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switch (ev.type)
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{
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case SDL_TEXTINPUT:
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||||
{
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j = 0;
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const uint8_t* text = (uint8_t*)ev.text.text;
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while ((j = GetCharFromString(text)))
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{
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code = ev.text.text[j];
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// Fixme: Send an EV_GUI_Event instead and properly deal with Unicode.
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if ((GUICapture & 1) && menuactive != MENU_WaitKey)
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{
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event_t ev = { EV_GUI_Event, EV_GUI_Char, int16_t(j), !!(SDL_GetModState() & KMOD_ALT) };
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D_PostEvent(&ev);
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}
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}
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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if ((GUICapture & 1) && menuactive != MENU_WaitKey)
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{
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event_t event = {};
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event.type = EV_GUI_Event;
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event.subtype = ev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
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SDL_Keymod kmod = SDL_GetModState();
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event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
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((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
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((kmod & KMOD_ALT) ? GKM_ALT : 0);
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if (event.subtype == EV_GUI_KeyDown && ev.key.repeat)
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{
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event.subtype = EV_GUI_KeyRepeat;
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}
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switch (ev.key.keysym.sym)
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{
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case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
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case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
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case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
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case SDLK_END: event.data1 = GK_END; break;
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case SDLK_HOME: event.data1 = GK_HOME; break;
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case SDLK_LEFT: event.data1 = GK_LEFT; break;
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case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
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||||
case SDLK_UP: event.data1 = GK_UP; break;
|
||||
case SDLK_DOWN: event.data1 = GK_DOWN; break;
|
||||
case SDLK_DELETE: event.data1 = GK_DEL; break;
|
||||
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
|
||||
case SDLK_F1: event.data1 = GK_F1; break;
|
||||
case SDLK_F2: event.data1 = GK_F2; break;
|
||||
case SDLK_F3: event.data1 = GK_F3; break;
|
||||
case SDLK_F4: event.data1 = GK_F4; break;
|
||||
case SDLK_F5: event.data1 = GK_F5; break;
|
||||
case SDLK_F6: event.data1 = GK_F6; break;
|
||||
case SDLK_F7: event.data1 = GK_F7; break;
|
||||
case SDLK_F8: event.data1 = GK_F8; break;
|
||||
case SDLK_F9: event.data1 = GK_F9; break;
|
||||
case SDLK_F10: event.data1 = GK_F10; break;
|
||||
case SDLK_F11: event.data1 = GK_F11; break;
|
||||
case SDLK_F12: event.data1 = GK_F12; break;
|
||||
default:
|
||||
if (ev.key.keysym.sym < 256)
|
||||
{
|
||||
event.data1 = ev.key.keysym.sym;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (event.data1 < 128)
|
||||
{
|
||||
event.data1 = toupper(event.data1);
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto const& sc = ev.key.keysym.scancode;
|
||||
code = keytranslation[sc];
|
||||
|
||||
// The pause key generates a release event right after
|
||||
// the pressing one. As a result, it gets unseen
|
||||
// by the game most of the time.
|
||||
if (code == 0x59 && ev.type == SDL_KEYUP) // pause
|
||||
break;
|
||||
|
||||
int keyvalue = ev.type == SDL_KEYDOWN ? scancodetoasciihack(ev) : 0;
|
||||
event_t evt = { (uint8_t)(ev.type == SDL_KEYUP ? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
// initprintf("wheel y %d\n",ev.wheel.y);
|
||||
|
||||
// This never sends keyup events. For the current code that should suffice
|
||||
if (ev.wheel.y > 0)
|
||||
{
|
||||
event_t evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
if (ev.wheel.y < 0)
|
||||
{
|
||||
event_t evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (ev.window.event)
|
||||
{
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
appactive = (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
||||
if (g_mouseGrabbed && g_mouseEnabled)
|
||||
grabmouse_low(appactive);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
{
|
||||
if (windowpos)
|
||||
{
|
||||
windowx = ev.window.data1;
|
||||
windowy = ev.window.data2;
|
||||
}
|
||||
|
||||
r_displayindex = SDL_GetWindowDisplayIndex(sdl_window);
|
||||
modeschecked = 0;
|
||||
videoGetModes();
|
||||
break;
|
||||
}
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
g_mouseInsideWindow = 1;
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
g_mouseInsideWindow = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
rv = handleevents_sdlcommon(&ev);
|
||||
break;
|
||||
}
|
||||
}
|
||||
MouseRead();
|
||||
|
||||
return rv;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32_t handleevents(void)
|
||||
{
|
||||
int32_t rv;
|
||||
|
||||
if (inputchecked && g_mouseEnabled)
|
||||
{
|
||||
// This is a horrible crutch
|
||||
if (inputState.mouseReadButtons() & WHEELUP_MOUSE)
|
||||
{
|
||||
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELUP };
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
if (inputState.mouseReadButtons() & WHEELDOWN_MOUSE)
|
||||
{
|
||||
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELDOWN };
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
}
|
||||
|
||||
rv = handleevents_pollsdl();
|
||||
|
||||
inputchecked = 0;
|
||||
timerUpdateClock();
|
||||
return rv;
|
||||
}
|
||||
|
||||
void I_SetMouseCapture()
|
||||
{
|
||||
// Clear out any mouse movement.
|
||||
SDL_CaptureMouse(SDL_TRUE);
|
||||
}
|
||||
|
||||
void I_ReleaseMouseCapture()
|
||||
{
|
||||
SDL_CaptureMouse(SDL_FALSE);
|
||||
}
|
||||
|
||||
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
|
||||
|
||||
//
|
||||
|
|
|
@ -1,263 +0,0 @@
|
|||
|
||||
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
|
||||
static uint8_t keytranslation[SDLK_LAST];
|
||||
#else
|
||||
static uint8_t keytranslation[SDL_NUM_SCANCODES];
|
||||
#endif
|
||||
static int32_t buildkeytranslationtable(void);
|
||||
|
||||
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
|
||||
static int32_t buildkeytranslationtable(void)
|
||||
{
|
||||
memset(keytranslation,0,sizeof(keytranslation));
|
||||
|
||||
#define MAP(x,y) keytranslation[x] = y
|
||||
MAP(SDLK_BACKSPACE, 0xe);
|
||||
MAP(SDLK_TAB, 0xf);
|
||||
MAP(SDLK_RETURN, 0x1c);
|
||||
MAP(SDLK_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
|
||||
MAP(SDLK_ESCAPE, 0x1);
|
||||
MAP(SDLK_SPACE, 0x39);
|
||||
MAP(SDLK_EXCLAIM, 0x2); // '1'
|
||||
MAP(SDLK_QUOTEDBL, 0x28); // '''
|
||||
MAP(SDLK_HASH, 0x4); // '3'
|
||||
MAP(SDLK_DOLLAR, 0x5); // '4'
|
||||
MAP(37, 0x6); // '5' <-- where's the keysym SDL guys?
|
||||
MAP(SDLK_AMPERSAND, 0x8); // '7'
|
||||
MAP(SDLK_QUOTE, 0x28); // '''
|
||||
MAP(SDLK_LEFTPAREN, 0xa); // '9'
|
||||
MAP(SDLK_RIGHTPAREN, 0xb); // '0'
|
||||
MAP(SDLK_ASTERISK, 0x9); // '8'
|
||||
MAP(SDLK_PLUS, 0xd); // '='
|
||||
MAP(SDLK_COMMA, 0x33);
|
||||
MAP(SDLK_MINUS, 0xc);
|
||||
MAP(SDLK_PERIOD, 0x34);
|
||||
MAP(SDLK_SLASH, 0x35);
|
||||
MAP(SDLK_0, 0xb);
|
||||
MAP(SDLK_1, 0x2);
|
||||
MAP(SDLK_2, 0x3);
|
||||
MAP(SDLK_3, 0x4);
|
||||
MAP(SDLK_4, 0x5);
|
||||
MAP(SDLK_5, 0x6);
|
||||
MAP(SDLK_6, 0x7);
|
||||
MAP(SDLK_7, 0x8);
|
||||
MAP(SDLK_8, 0x9);
|
||||
MAP(SDLK_9, 0xa);
|
||||
MAP(SDLK_COLON, 0x27);
|
||||
MAP(SDLK_SEMICOLON, 0x27);
|
||||
MAP(SDLK_LESS, 0x56);
|
||||
MAP(SDLK_EQUALS, 0xd);
|
||||
MAP(SDLK_GREATER, 0x34);
|
||||
MAP(SDLK_QUESTION, 0x35);
|
||||
MAP(SDLK_AT, 0x3); // '2'
|
||||
MAP(SDLK_LEFTBRACKET, 0x1a);
|
||||
MAP(SDLK_BACKSLASH, 0x2b);
|
||||
MAP(SDLK_RIGHTBRACKET, 0x1b);
|
||||
MAP(SDLK_CARET, 0x7); // '7'
|
||||
MAP(SDLK_UNDERSCORE, 0xc);
|
||||
MAP(SDLK_BACKQUOTE, 0x29);
|
||||
MAP(SDLK_a, 0x1e);
|
||||
MAP(SDLK_b, 0x30);
|
||||
MAP(SDLK_c, 0x2e);
|
||||
MAP(SDLK_d, 0x20);
|
||||
MAP(SDLK_e, 0x12);
|
||||
MAP(SDLK_f, 0x21);
|
||||
MAP(SDLK_g, 0x22);
|
||||
MAP(SDLK_h, 0x23);
|
||||
MAP(SDLK_i, 0x17);
|
||||
MAP(SDLK_j, 0x24);
|
||||
MAP(SDLK_k, 0x25);
|
||||
MAP(SDLK_l, 0x26);
|
||||
MAP(SDLK_m, 0x32);
|
||||
MAP(SDLK_n, 0x31);
|
||||
MAP(SDLK_o, 0x18);
|
||||
MAP(SDLK_p, 0x19);
|
||||
MAP(SDLK_q, 0x10);
|
||||
MAP(SDLK_r, 0x13);
|
||||
MAP(SDLK_s, 0x1f);
|
||||
MAP(SDLK_t, 0x14);
|
||||
MAP(SDLK_u, 0x16);
|
||||
MAP(SDLK_v, 0x2f);
|
||||
MAP(SDLK_w, 0x11);
|
||||
MAP(SDLK_x, 0x2d);
|
||||
MAP(SDLK_y, 0x15);
|
||||
MAP(SDLK_z, 0x2c);
|
||||
MAP(SDLK_DELETE, 0xd3);
|
||||
MAP(SDLK_KP0, 0x52);
|
||||
MAP(SDLK_KP1, 0x4f);
|
||||
MAP(SDLK_KP2, 0x50);
|
||||
MAP(SDLK_KP3, 0x51);
|
||||
MAP(SDLK_KP4, 0x4b);
|
||||
MAP(SDLK_KP5, 0x4c);
|
||||
MAP(SDLK_KP6, 0x4d);
|
||||
MAP(SDLK_KP7, 0x47);
|
||||
MAP(SDLK_KP8, 0x48);
|
||||
MAP(SDLK_KP9, 0x49);
|
||||
MAP(SDLK_KP_PERIOD, 0x53);
|
||||
MAP(SDLK_KP_DIVIDE, 0xb5);
|
||||
MAP(SDLK_KP_MULTIPLY, 0x37);
|
||||
MAP(SDLK_KP_MINUS, 0x4a);
|
||||
MAP(SDLK_KP_PLUS, 0x4e);
|
||||
MAP(SDLK_KP_ENTER, 0x9c);
|
||||
//MAP(SDLK_KP_EQUALS, );
|
||||
MAP(SDLK_UP, 0xc8);
|
||||
MAP(SDLK_DOWN, 0xd0);
|
||||
MAP(SDLK_RIGHT, 0xcd);
|
||||
MAP(SDLK_LEFT, 0xcb);
|
||||
MAP(SDLK_INSERT, 0xd2);
|
||||
MAP(SDLK_HOME, 0xc7);
|
||||
MAP(SDLK_END, 0xcf);
|
||||
MAP(SDLK_PAGEUP, 0xc9);
|
||||
MAP(SDLK_PAGEDOWN, 0xd1);
|
||||
MAP(SDLK_F1, 0x3b);
|
||||
MAP(SDLK_F2, 0x3c);
|
||||
MAP(SDLK_F3, 0x3d);
|
||||
MAP(SDLK_F4, 0x3e);
|
||||
MAP(SDLK_F5, 0x3f);
|
||||
MAP(SDLK_F6, 0x40);
|
||||
MAP(SDLK_F7, 0x41);
|
||||
MAP(SDLK_F8, 0x42);
|
||||
MAP(SDLK_F9, 0x43);
|
||||
MAP(SDLK_F10, 0x44);
|
||||
MAP(SDLK_F11, 0x57);
|
||||
MAP(SDLK_F12, 0x58);
|
||||
MAP(SDLK_NUMLOCK, 0x45);
|
||||
MAP(SDLK_CAPSLOCK, 0x3a);
|
||||
MAP(SDLK_SCROLLOCK, 0x46);
|
||||
MAP(SDLK_RSHIFT, 0x36);
|
||||
MAP(SDLK_LSHIFT, 0x2a);
|
||||
MAP(SDLK_RCTRL, 0x9d);
|
||||
MAP(SDLK_LCTRL, 0x1d);
|
||||
MAP(SDLK_RALT, 0xb8);
|
||||
MAP(SDLK_LALT, 0x38);
|
||||
MAP(SDLK_LSUPER, 0xdb); // win l
|
||||
MAP(SDLK_RSUPER, 0xdc); // win r
|
||||
MAP(SDLK_PRINT, -2); // 0xaa + 0xb7
|
||||
MAP(SDLK_SYSREQ, 0x54); // alt+printscr
|
||||
MAP(SDLK_BREAK, 0xb7); // ctrl+pause
|
||||
MAP(SDLK_MENU, 0xdd); // win menu?
|
||||
#undef MAP
|
||||
|
||||
return 0;
|
||||
}
|
||||
#else // if SDL 1.3+
|
||||
static int32_t buildkeytranslationtable(void)
|
||||
{
|
||||
memset(keytranslation,0,sizeof(keytranslation));
|
||||
|
||||
#define MAP(x,y) keytranslation[x] = y
|
||||
MAP(SDL_SCANCODE_BACKSPACE, 0xe);
|
||||
MAP(SDL_SCANCODE_TAB, 0xf);
|
||||
MAP(SDL_SCANCODE_RETURN, 0x1c);
|
||||
MAP(SDL_SCANCODE_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
|
||||
MAP(SDL_SCANCODE_ESCAPE, 0x1);
|
||||
MAP(SDL_SCANCODE_SPACE, 0x39);
|
||||
MAP(SDL_SCANCODE_COMMA, 0x33);
|
||||
MAP(SDL_SCANCODE_NONUSBACKSLASH, 0x56);
|
||||
MAP(SDL_SCANCODE_MINUS, 0xc);
|
||||
MAP(SDL_SCANCODE_PERIOD, 0x34);
|
||||
MAP(SDL_SCANCODE_SLASH, 0x35);
|
||||
MAP(SDL_SCANCODE_0, 0xb);
|
||||
MAP(SDL_SCANCODE_1, 0x2);
|
||||
MAP(SDL_SCANCODE_2, 0x3);
|
||||
MAP(SDL_SCANCODE_3, 0x4);
|
||||
MAP(SDL_SCANCODE_4, 0x5);
|
||||
MAP(SDL_SCANCODE_5, 0x6);
|
||||
MAP(SDL_SCANCODE_6, 0x7);
|
||||
MAP(SDL_SCANCODE_7, 0x8);
|
||||
MAP(SDL_SCANCODE_8, 0x9);
|
||||
MAP(SDL_SCANCODE_9, 0xa);
|
||||
MAP(SDL_SCANCODE_SEMICOLON, 0x27);
|
||||
MAP(SDL_SCANCODE_APOSTROPHE, 0x28);
|
||||
MAP(SDL_SCANCODE_EQUALS, 0xd);
|
||||
MAP(SDL_SCANCODE_LEFTBRACKET, 0x1a);
|
||||
MAP(SDL_SCANCODE_BACKSLASH, 0x2b);
|
||||
MAP(SDL_SCANCODE_RIGHTBRACKET, 0x1b);
|
||||
MAP(SDL_SCANCODE_A, 0x1e);
|
||||
MAP(SDL_SCANCODE_B, 0x30);
|
||||
MAP(SDL_SCANCODE_C, 0x2e);
|
||||
MAP(SDL_SCANCODE_D, 0x20);
|
||||
MAP(SDL_SCANCODE_E, 0x12);
|
||||
MAP(SDL_SCANCODE_F, 0x21);
|
||||
MAP(SDL_SCANCODE_G, 0x22);
|
||||
MAP(SDL_SCANCODE_H, 0x23);
|
||||
MAP(SDL_SCANCODE_I, 0x17);
|
||||
MAP(SDL_SCANCODE_J, 0x24);
|
||||
MAP(SDL_SCANCODE_K, 0x25);
|
||||
MAP(SDL_SCANCODE_L, 0x26);
|
||||
MAP(SDL_SCANCODE_M, 0x32);
|
||||
MAP(SDL_SCANCODE_N, 0x31);
|
||||
MAP(SDL_SCANCODE_O, 0x18);
|
||||
MAP(SDL_SCANCODE_P, 0x19);
|
||||
MAP(SDL_SCANCODE_Q, 0x10);
|
||||
MAP(SDL_SCANCODE_R, 0x13);
|
||||
MAP(SDL_SCANCODE_S, 0x1f);
|
||||
MAP(SDL_SCANCODE_T, 0x14);
|
||||
MAP(SDL_SCANCODE_U, 0x16);
|
||||
MAP(SDL_SCANCODE_V, 0x2f);
|
||||
MAP(SDL_SCANCODE_W, 0x11);
|
||||
MAP(SDL_SCANCODE_X, 0x2d);
|
||||
MAP(SDL_SCANCODE_Y, 0x15);
|
||||
MAP(SDL_SCANCODE_Z, 0x2c);
|
||||
MAP(SDL_SCANCODE_DELETE, 0xd3);
|
||||
MAP(SDL_SCANCODE_KP_0, 0x52);
|
||||
MAP(SDL_SCANCODE_KP_1, 0x4f);
|
||||
MAP(SDL_SCANCODE_KP_2, 0x50);
|
||||
MAP(SDL_SCANCODE_KP_3, 0x51);
|
||||
MAP(SDL_SCANCODE_KP_4, 0x4b);
|
||||
MAP(SDL_SCANCODE_KP_5, 0x4c);
|
||||
MAP(SDL_SCANCODE_KP_CLEAR, 0x4c);
|
||||
MAP(SDL_SCANCODE_CLEAR, 0x4c);
|
||||
MAP(SDL_SCANCODE_KP_6, 0x4d);
|
||||
MAP(SDL_SCANCODE_KP_7, 0x47);
|
||||
MAP(SDL_SCANCODE_KP_8, 0x48);
|
||||
MAP(SDL_SCANCODE_KP_9, 0x49);
|
||||
MAP(SDL_SCANCODE_KP_PERIOD, 0x53);
|
||||
MAP(SDL_SCANCODE_KP_DIVIDE, 0xb5);
|
||||
MAP(SDL_SCANCODE_KP_MULTIPLY, 0x37);
|
||||
MAP(SDL_SCANCODE_KP_MINUS, 0x4a);
|
||||
MAP(SDL_SCANCODE_KP_PLUS, 0x4e);
|
||||
MAP(SDL_SCANCODE_KP_ENTER, 0x9c);
|
||||
//MAP(SDL_SCANCODE_KP_EQUALS, );
|
||||
MAP(SDL_SCANCODE_UP, 0xc8);
|
||||
MAP(SDL_SCANCODE_DOWN, 0xd0);
|
||||
MAP(SDL_SCANCODE_RIGHT, 0xcd);
|
||||
MAP(SDL_SCANCODE_LEFT, 0xcb);
|
||||
MAP(SDL_SCANCODE_INSERT, 0xd2);
|
||||
MAP(SDL_SCANCODE_HOME, 0xc7);
|
||||
MAP(SDL_SCANCODE_END, 0xcf);
|
||||
MAP(SDL_SCANCODE_PAGEUP, 0xc9);
|
||||
MAP(SDL_SCANCODE_PAGEDOWN, 0xd1);
|
||||
MAP(SDL_SCANCODE_F1, 0x3b);
|
||||
MAP(SDL_SCANCODE_F2, 0x3c);
|
||||
MAP(SDL_SCANCODE_F3, 0x3d);
|
||||
MAP(SDL_SCANCODE_F4, 0x3e);
|
||||
MAP(SDL_SCANCODE_F5, 0x3f);
|
||||
MAP(SDL_SCANCODE_F6, 0x40);
|
||||
MAP(SDL_SCANCODE_F7, 0x41);
|
||||
MAP(SDL_SCANCODE_F8, 0x42);
|
||||
MAP(SDL_SCANCODE_F9, 0x43);
|
||||
MAP(SDL_SCANCODE_F10, 0x44);
|
||||
MAP(SDL_SCANCODE_F11, 0x57);
|
||||
MAP(SDL_SCANCODE_F12, 0x58);
|
||||
MAP(SDL_SCANCODE_NUMLOCKCLEAR, 0x45);
|
||||
MAP(SDL_SCANCODE_CAPSLOCK, 0x3a);
|
||||
MAP(SDL_SCANCODE_SCROLLLOCK, 0x46);
|
||||
MAP(SDL_SCANCODE_RSHIFT, 0x36);
|
||||
MAP(SDL_SCANCODE_LSHIFT, 0x2a);
|
||||
MAP(SDL_SCANCODE_RCTRL, 0x9d);
|
||||
MAP(SDL_SCANCODE_LCTRL, 0x1d);
|
||||
MAP(SDL_SCANCODE_RALT, 0xb8);
|
||||
MAP(SDL_SCANCODE_LALT, 0x38);
|
||||
MAP(SDL_SCANCODE_LGUI, 0xdb); // win l
|
||||
MAP(SDL_SCANCODE_RGUI, 0xdc); // win r
|
||||
// MAP(SDL_SCANCODE_PRINTSCREEN, -2); // 0xaa + 0xb7
|
||||
MAP(SDL_SCANCODE_SYSREQ, 0x54); // alt+printscr
|
||||
// MAP(SDL_SCANCODE_PAUSE, 0xb7); // ctrl+pause
|
||||
MAP(SDL_SCANCODE_MENU, 0xdd); // win menu?
|
||||
MAP(SDL_SCANCODE_GRAVE, 0x29); // tilde
|
||||
#undef MAP
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
|
@ -531,7 +531,6 @@ void G_SaveConfig()
|
|||
{
|
||||
GameConfig->ArchiveGlobalData();
|
||||
GameConfig->ArchiveGameData(GameName);
|
||||
CONFIG_WriteControllerSettings();
|
||||
GameConfig->WriteConfigFile();
|
||||
delete GameConfig;
|
||||
GameConfig = nullptr;
|
||||
|
|
|
@ -250,6 +250,9 @@ void CheckFrontend(int flags)
|
|||
}
|
||||
}
|
||||
|
||||
void I_StartupJoysticks();
|
||||
void I_ShutdownInput();
|
||||
int RunGame();
|
||||
|
||||
int GameMain()
|
||||
{
|
||||
|
@ -257,6 +260,7 @@ int GameMain()
|
|||
C_InitConsole(1024, 768, true);
|
||||
FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars());
|
||||
C_DoCommand(logpath);
|
||||
I_StartupJoysticks();
|
||||
|
||||
#ifndef NETCODE_DISABLE
|
||||
gHaveNetworking = !enet_initialize();
|
||||
|
@ -267,7 +271,7 @@ int GameMain()
|
|||
int r;
|
||||
try
|
||||
{
|
||||
r = CONFIG_Init();
|
||||
r = RunGame();
|
||||
}
|
||||
catch (const std::runtime_error & err)
|
||||
{
|
||||
|
@ -283,6 +287,7 @@ int GameMain()
|
|||
#ifndef NETCODE_DISABLE
|
||||
if (gHaveNetworking) enet_deinitialize();
|
||||
#endif
|
||||
I_ShutdownInput();
|
||||
return r;
|
||||
}
|
||||
|
||||
|
@ -328,7 +333,7 @@ void SetDefaultStrings()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int CONFIG_Init()
|
||||
int RunGame()
|
||||
{
|
||||
SetClipshapes();
|
||||
|
||||
|
@ -526,288 +531,12 @@ int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm)
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
|
||||
int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
|
||||
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
|
||||
int32_t JoystickAnalogueAxes[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueScale[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueDead[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueInvert[MAXJOYAXES];
|
||||
|
||||
static const char* mouseanalogdefaults[MAXMOUSEAXES] =
|
||||
{
|
||||
"analog_turning",
|
||||
"analog_moving",
|
||||
};
|
||||
|
||||
|
||||
static const char* joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
|
||||
{
|
||||
"",
|
||||
"Inventory",
|
||||
"Jump",
|
||||
"Crouch",
|
||||
};
|
||||
|
||||
|
||||
static const char* joystickanalogdefaults[MAXJOYAXES] =
|
||||
{
|
||||
"analog_turning",
|
||||
"analog_moving",
|
||||
"analog_strafing",
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int32_t CONFIG_AnalogNameToNum(const char* func)
|
||||
{
|
||||
if (!func)
|
||||
return -1;
|
||||
|
||||
if (!Bstrcasecmp(func, "analog_turning"))
|
||||
{
|
||||
return analog_turning;
|
||||
}
|
||||
if (!Bstrcasecmp(func, "analog_strafing"))
|
||||
{
|
||||
return analog_strafing;
|
||||
}
|
||||
if (!Bstrcasecmp(func, "analog_moving"))
|
||||
{
|
||||
return analog_moving;
|
||||
}
|
||||
if (!Bstrcasecmp(func, "analog_lookingupanddown"))
|
||||
{
|
||||
return analog_lookingupanddown;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const char* CONFIG_AnalogNumToName(int32_t func)
|
||||
{
|
||||
switch (func)
|
||||
{
|
||||
case analog_turning:
|
||||
return "analog_turning";
|
||||
case analog_strafing:
|
||||
return "analog_strafing";
|
||||
case analog_moving:
|
||||
return "analog_moving";
|
||||
case analog_lookingupanddown:
|
||||
return "analog_lookingupanddown";
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CONFIG_SetupMouse(void)
|
||||
{
|
||||
CONTROL_MouseEnabled = (in_mouse && CONTROL_MousePresent);
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetupJoystick(void)
|
||||
{
|
||||
for (int i = 0; i < MAXJOYAXES; i++)
|
||||
{
|
||||
CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
|
||||
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
|
||||
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
|
||||
CONTROL_SetAnalogAxisScale(i, JoystickAnalogueScale[i], controldevice_joystick);
|
||||
CONTROL_SetAnalogAxisInvert(i, JoystickAnalogueInvert[i], controldevice_joystick);
|
||||
}
|
||||
|
||||
CONTROL_JoystickEnabled = (in_joystick && CONTROL_JoyPresent);
|
||||
|
||||
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
|
||||
for (int i=0; i<joystick.numAxes; i++)
|
||||
joySetDeadZone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
|
||||
|
||||
}
|
||||
|
||||
static void CONFIG_SetJoystickButtonFunction(int i, int j, int function)
|
||||
{
|
||||
JoystickFunctions[i][j] = function;
|
||||
//CONTROL_MapButton(function, i, j, controldevice_joystick);
|
||||
}
|
||||
static void CONFIG_SetJoystickAnalogAxisScale(int i, int scale)
|
||||
{
|
||||
JoystickAnalogueScale[i] = scale;
|
||||
CONTROL_SetAnalogAxisScale(i, scale, controldevice_joystick);
|
||||
}
|
||||
static void CONFIG_SetJoystickAnalogAxisInvert(int i, int invert)
|
||||
{
|
||||
JoystickAnalogueInvert[i] = invert;
|
||||
CONTROL_SetAnalogAxisInvert(i, invert, controldevice_joystick);
|
||||
}
|
||||
static void CONFIG_SetJoystickAnalogAxisDeadSaturate(int i, int dead, int saturate)
|
||||
{
|
||||
JoystickAnalogueDead[i] = dead;
|
||||
JoystickAnalogueSaturate[i] = saturate;
|
||||
joySetDeadZone(i, dead, saturate);
|
||||
}
|
||||
static void CONFIG_SetJoystickDigitalAxisFunction(int i, int j, int function)
|
||||
{
|
||||
JoystickDigitalFunctions[i][j] = function;
|
||||
CONTROL_MapDigitalAxis(i, function, j, controldevice_joystick);
|
||||
}
|
||||
static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
|
||||
{
|
||||
JoystickAnalogueAxes[i] = function;
|
||||
CONTROL_MapAnalogAxis(i, function, controldevice_joystick);
|
||||
}
|
||||
|
||||
struct GameControllerButtonSetting
|
||||
{
|
||||
GameControllerButton button;
|
||||
int function;
|
||||
|
||||
void apply() const
|
||||
{
|
||||
CONFIG_SetJoystickButtonFunction(button, 0, function);
|
||||
}
|
||||
};
|
||||
struct GameControllerAnalogAxisSetting
|
||||
{
|
||||
GameControllerAxis axis;
|
||||
int function;
|
||||
|
||||
void apply() const
|
||||
{
|
||||
CONFIG_SetJoystickAnalogAxisFunction(axis, function);
|
||||
}
|
||||
};
|
||||
struct GameControllerDigitalAxisSetting
|
||||
{
|
||||
GameControllerAxis axis;
|
||||
int polarity;
|
||||
int function;
|
||||
|
||||
void apply() const
|
||||
{
|
||||
CONFIG_SetJoystickDigitalAxisFunction(axis, polarity, function);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void CONFIG_SetGameControllerDefaultsClear()
|
||||
{
|
||||
for (int i = 0; i < MAXJOYBUTTONSANDHATS; i++)
|
||||
{
|
||||
CONFIG_SetJoystickButtonFunction(i, 0, -1);
|
||||
CONFIG_SetJoystickButtonFunction(i, 1, -1);
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAXJOYAXES; i++)
|
||||
{
|
||||
CONFIG_SetJoystickAnalogAxisScale(i, DEFAULTJOYSTICKANALOGUESCALE);
|
||||
CONFIG_SetJoystickAnalogAxisInvert(i, 0);
|
||||
CONFIG_SetJoystickAnalogAxisDeadSaturate(i, DEFAULTJOYSTICKANALOGUEDEAD, DEFAULTJOYSTICKANALOGUESATURATE);
|
||||
|
||||
CONFIG_SetJoystickDigitalAxisFunction(i, 0, -1);
|
||||
CONFIG_SetJoystickDigitalAxisFunction(i, 1, -1);
|
||||
|
||||
CONFIG_SetJoystickAnalogAxisFunction(i, -1);
|
||||
}
|
||||
}
|
||||
|
||||
static void CONFIG_SetGameControllerAxesModern()
|
||||
{
|
||||
static GameControllerAnalogAxisSetting const analogAxes[] =
|
||||
{
|
||||
{ GAMECONTROLLER_AXIS_LEFTX, analog_strafing },
|
||||
{ GAMECONTROLLER_AXIS_LEFTY, analog_moving },
|
||||
{ GAMECONTROLLER_AXIS_RIGHTX, analog_turning },
|
||||
{ GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown },
|
||||
};
|
||||
|
||||
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTX, 32768 + 16384);
|
||||
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTY, 32768 + 16384);
|
||||
|
||||
for (auto const& analogAxis : analogAxes)
|
||||
analogAxis.apply();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CONFIG_InitMouseAndController()
|
||||
{
|
||||
memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
|
||||
memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
|
||||
|
||||
for (int i = 0; i < MAXMOUSEAXES; i++)
|
||||
{
|
||||
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
|
||||
CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
|
||||
}
|
||||
CONFIG_SetupMouse();
|
||||
CONFIG_SetupJoystick();
|
||||
inputState.ClearKeysDown();
|
||||
inputState.keyFlushChars();
|
||||
inputState.keyFlushScans();
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_PutNumber(const char* key, int number)
|
||||
{
|
||||
FStringf str("%d", number);
|
||||
GameConfig->SetValueForKey(key, str);
|
||||
}
|
||||
|
||||
void CONFIG_WriteControllerSettings()
|
||||
{
|
||||
FString buf;
|
||||
|
||||
|
||||
if (in_joystick)
|
||||
{
|
||||
FString section = currentGame + ".ControllerSettings";
|
||||
GameConfig->SetSection(section);
|
||||
for (int dummy = 0; dummy < MAXJOYAXES; dummy++)
|
||||
{
|
||||
if (CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]))
|
||||
{
|
||||
buf.Format("ControllerAnalogAxes%d", dummy);
|
||||
GameConfig->SetValueForKey(buf, CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]));
|
||||
}
|
||||
|
||||
if (buttonMap.GetButtonName(JoystickDigitalFunctions[dummy][1]))
|
||||
{
|
||||
buf.Format("ControllerDigitalAxes%d_1", dummy);
|
||||
GameConfig->SetValueForKey(buf, buttonMap.GetButtonName(JoystickDigitalFunctions[dummy][1]));
|
||||
}
|
||||
|
||||
buf.Format("ControllerAnalogScale%d", dummy);
|
||||
CONFIG_PutNumber(buf, JoystickAnalogueScale[dummy]);
|
||||
|
||||
buf.Format("ControllerAnalogInvert%d", dummy);
|
||||
CONFIG_PutNumber(buf, JoystickAnalogueInvert[dummy]);
|
||||
|
||||
buf.Format("ControllerAnalogDead%d", dummy);
|
||||
CONFIG_PutNumber(buf, JoystickAnalogueDead[dummy]);
|
||||
|
||||
buf.Format("ControllerAnalogSaturate%d", dummy);
|
||||
CONFIG_PutNumber(buf, JoystickAnalogueSaturate[dummy]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,6 @@ void CONFIG_SetDefaultKeys(const char *defbinds);
|
|||
|
||||
|
||||
void CONFIG_SetupJoystick(void);
|
||||
void CONFIG_WriteControllerSettings();
|
||||
void CONFIG_InitMouseAndController();
|
||||
|
||||
void CONFIG_SetGameControllerDefaultsClear();
|
||||
|
|
|
@ -297,10 +297,7 @@ CUSTOM_CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOIN
|
|||
CONTROL_JoystickEnabled = (self && CONTROL_JoyPresent);
|
||||
}
|
||||
|
||||
CUSTOM_CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
|
||||
{
|
||||
CONTROL_MouseEnabled = (self && CONTROL_MousePresent);
|
||||
}
|
||||
CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
|
||||
|
||||
CVARD(Bool, in_mousemode, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "toggles vertical mouse view")
|
||||
|
||||
|
|
87
source/common/input/i_gui.cpp
Normal file
87
source/common/input/i_gui.cpp
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
** i_gui.cpp
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2008 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "bitmap.h"
|
||||
//#include "v_palette.h"
|
||||
#include "textures.h"
|
||||
|
||||
bool I_SetCursor(FTexture *cursorpic)
|
||||
{
|
||||
static SDL_Cursor *cursor;
|
||||
static SDL_Surface *cursorSurface;
|
||||
|
||||
if (cursorpic != NULL)
|
||||
{
|
||||
auto src = cursorpic->GetBgraBitmap(nullptr);
|
||||
// Must be no larger than 32x32.
|
||||
if (src.GetWidth() > 32 || src.GetHeight() > 32)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cursorSurface == NULL)
|
||||
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
|
||||
|
||||
SDL_LockSurface(cursorSurface);
|
||||
uint8_t buffer[32*32*4];
|
||||
memset(buffer, 0, 32*32*4);
|
||||
FBitmap bmp(buffer, 32*4, 32, 32);
|
||||
bmp.Blit(0, 0, src); // expand to 32*32
|
||||
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
|
||||
SDL_UnlockSurface(cursorSurface);
|
||||
|
||||
if (cursor)
|
||||
SDL_FreeCursor (cursor);
|
||||
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
|
||||
SDL_SetCursor (cursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cursor)
|
||||
{
|
||||
SDL_SetCursor (NULL);
|
||||
SDL_FreeCursor (cursor);
|
||||
cursor = NULL;
|
||||
}
|
||||
if (cursorSurface != NULL)
|
||||
{
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
cursorSurface = NULL;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
750
source/common/input/i_input.cpp
Normal file
750
source/common/input/i_input.cpp
Normal file
|
@ -0,0 +1,750 @@
|
|||
/*
|
||||
** This code is partially original EDuke32 code, partially taken from ZDoom
|
||||
**
|
||||
** For the portions taken from ZDoom the following applies:
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2016 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <SDL.h>
|
||||
#include "compat.h"
|
||||
|
||||
//#include "doomtype.h"
|
||||
//#include "doomdef.h"
|
||||
//#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
//#include "v_video.h"
|
||||
|
||||
#include "c_buttons.h"
|
||||
#include "d_event.h"
|
||||
#include "d_gui.h"
|
||||
#include "c_console.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "c_cvars.h"
|
||||
#include "keydef.h"
|
||||
//#include "dikeys.h"
|
||||
//#include "events.h"
|
||||
//#include "g_game.h"
|
||||
//#include "g_levellocals.h"
|
||||
#include "utf8.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
|
||||
char grabmouse_low(char a);
|
||||
void WindowMoved(int x, int y);
|
||||
extern SDL_Window* sdl_window;
|
||||
|
||||
|
||||
static uint8_t keytranslation[SDL_NUM_SCANCODES];
|
||||
|
||||
void buildkeytranslationtable(void)
|
||||
{
|
||||
memset(keytranslation, 0, sizeof(keytranslation));
|
||||
|
||||
#define MAP(x,y) keytranslation[x] = y
|
||||
MAP(SDL_SCANCODE_BACKSPACE, 0xe);
|
||||
MAP(SDL_SCANCODE_TAB, 0xf);
|
||||
MAP(SDL_SCANCODE_RETURN, 0x1c);
|
||||
MAP(SDL_SCANCODE_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
|
||||
MAP(SDL_SCANCODE_ESCAPE, 0x1);
|
||||
MAP(SDL_SCANCODE_SPACE, 0x39);
|
||||
MAP(SDL_SCANCODE_COMMA, 0x33);
|
||||
MAP(SDL_SCANCODE_NONUSBACKSLASH, 0x56);
|
||||
MAP(SDL_SCANCODE_MINUS, 0xc);
|
||||
MAP(SDL_SCANCODE_PERIOD, 0x34);
|
||||
MAP(SDL_SCANCODE_SLASH, 0x35);
|
||||
MAP(SDL_SCANCODE_0, 0xb);
|
||||
MAP(SDL_SCANCODE_1, 0x2);
|
||||
MAP(SDL_SCANCODE_2, 0x3);
|
||||
MAP(SDL_SCANCODE_3, 0x4);
|
||||
MAP(SDL_SCANCODE_4, 0x5);
|
||||
MAP(SDL_SCANCODE_5, 0x6);
|
||||
MAP(SDL_SCANCODE_6, 0x7);
|
||||
MAP(SDL_SCANCODE_7, 0x8);
|
||||
MAP(SDL_SCANCODE_8, 0x9);
|
||||
MAP(SDL_SCANCODE_9, 0xa);
|
||||
MAP(SDL_SCANCODE_SEMICOLON, 0x27);
|
||||
MAP(SDL_SCANCODE_APOSTROPHE, 0x28);
|
||||
MAP(SDL_SCANCODE_EQUALS, 0xd);
|
||||
MAP(SDL_SCANCODE_LEFTBRACKET, 0x1a);
|
||||
MAP(SDL_SCANCODE_BACKSLASH, 0x2b);
|
||||
MAP(SDL_SCANCODE_RIGHTBRACKET, 0x1b);
|
||||
MAP(SDL_SCANCODE_A, 0x1e);
|
||||
MAP(SDL_SCANCODE_B, 0x30);
|
||||
MAP(SDL_SCANCODE_C, 0x2e);
|
||||
MAP(SDL_SCANCODE_D, 0x20);
|
||||
MAP(SDL_SCANCODE_E, 0x12);
|
||||
MAP(SDL_SCANCODE_F, 0x21);
|
||||
MAP(SDL_SCANCODE_G, 0x22);
|
||||
MAP(SDL_SCANCODE_H, 0x23);
|
||||
MAP(SDL_SCANCODE_I, 0x17);
|
||||
MAP(SDL_SCANCODE_J, 0x24);
|
||||
MAP(SDL_SCANCODE_K, 0x25);
|
||||
MAP(SDL_SCANCODE_L, 0x26);
|
||||
MAP(SDL_SCANCODE_M, 0x32);
|
||||
MAP(SDL_SCANCODE_N, 0x31);
|
||||
MAP(SDL_SCANCODE_O, 0x18);
|
||||
MAP(SDL_SCANCODE_P, 0x19);
|
||||
MAP(SDL_SCANCODE_Q, 0x10);
|
||||
MAP(SDL_SCANCODE_R, 0x13);
|
||||
MAP(SDL_SCANCODE_S, 0x1f);
|
||||
MAP(SDL_SCANCODE_T, 0x14);
|
||||
MAP(SDL_SCANCODE_U, 0x16);
|
||||
MAP(SDL_SCANCODE_V, 0x2f);
|
||||
MAP(SDL_SCANCODE_W, 0x11);
|
||||
MAP(SDL_SCANCODE_X, 0x2d);
|
||||
MAP(SDL_SCANCODE_Y, 0x15);
|
||||
MAP(SDL_SCANCODE_Z, 0x2c);
|
||||
MAP(SDL_SCANCODE_DELETE, 0xd3);
|
||||
MAP(SDL_SCANCODE_KP_0, 0x52);
|
||||
MAP(SDL_SCANCODE_KP_1, 0x4f);
|
||||
MAP(SDL_SCANCODE_KP_2, 0x50);
|
||||
MAP(SDL_SCANCODE_KP_3, 0x51);
|
||||
MAP(SDL_SCANCODE_KP_4, 0x4b);
|
||||
MAP(SDL_SCANCODE_KP_5, 0x4c);
|
||||
MAP(SDL_SCANCODE_KP_CLEAR, 0x4c);
|
||||
MAP(SDL_SCANCODE_CLEAR, 0x4c);
|
||||
MAP(SDL_SCANCODE_KP_6, 0x4d);
|
||||
MAP(SDL_SCANCODE_KP_7, 0x47);
|
||||
MAP(SDL_SCANCODE_KP_8, 0x48);
|
||||
MAP(SDL_SCANCODE_KP_9, 0x49);
|
||||
MAP(SDL_SCANCODE_KP_PERIOD, 0x53);
|
||||
MAP(SDL_SCANCODE_KP_DIVIDE, 0xb5);
|
||||
MAP(SDL_SCANCODE_KP_MULTIPLY, 0x37);
|
||||
MAP(SDL_SCANCODE_KP_MINUS, 0x4a);
|
||||
MAP(SDL_SCANCODE_KP_PLUS, 0x4e);
|
||||
MAP(SDL_SCANCODE_KP_ENTER, 0x9c);
|
||||
//MAP(SDL_SCANCODE_KP_EQUALS, );
|
||||
MAP(SDL_SCANCODE_UP, 0xc8);
|
||||
MAP(SDL_SCANCODE_DOWN, 0xd0);
|
||||
MAP(SDL_SCANCODE_RIGHT, 0xcd);
|
||||
MAP(SDL_SCANCODE_LEFT, 0xcb);
|
||||
MAP(SDL_SCANCODE_INSERT, 0xd2);
|
||||
MAP(SDL_SCANCODE_HOME, 0xc7);
|
||||
MAP(SDL_SCANCODE_END, 0xcf);
|
||||
MAP(SDL_SCANCODE_PAGEUP, 0xc9);
|
||||
MAP(SDL_SCANCODE_PAGEDOWN, 0xd1);
|
||||
MAP(SDL_SCANCODE_F1, 0x3b);
|
||||
MAP(SDL_SCANCODE_F2, 0x3c);
|
||||
MAP(SDL_SCANCODE_F3, 0x3d);
|
||||
MAP(SDL_SCANCODE_F4, 0x3e);
|
||||
MAP(SDL_SCANCODE_F5, 0x3f);
|
||||
MAP(SDL_SCANCODE_F6, 0x40);
|
||||
MAP(SDL_SCANCODE_F7, 0x41);
|
||||
MAP(SDL_SCANCODE_F8, 0x42);
|
||||
MAP(SDL_SCANCODE_F9, 0x43);
|
||||
MAP(SDL_SCANCODE_F10, 0x44);
|
||||
MAP(SDL_SCANCODE_F11, 0x57);
|
||||
MAP(SDL_SCANCODE_F12, 0x58);
|
||||
MAP(SDL_SCANCODE_NUMLOCKCLEAR, 0x45);
|
||||
MAP(SDL_SCANCODE_CAPSLOCK, 0x3a);
|
||||
MAP(SDL_SCANCODE_SCROLLLOCK, 0x46);
|
||||
MAP(SDL_SCANCODE_RSHIFT, 0x36);
|
||||
MAP(SDL_SCANCODE_LSHIFT, 0x2a);
|
||||
MAP(SDL_SCANCODE_RCTRL, 0x9d);
|
||||
MAP(SDL_SCANCODE_LCTRL, 0x1d);
|
||||
MAP(SDL_SCANCODE_RALT, 0xb8);
|
||||
MAP(SDL_SCANCODE_LALT, 0x38);
|
||||
MAP(SDL_SCANCODE_LGUI, 0xdb); // win l
|
||||
MAP(SDL_SCANCODE_RGUI, 0xdc); // win r
|
||||
// MAP(SDL_SCANCODE_PRINTSCREEN, -2); // 0xaa + 0xb7
|
||||
MAP(SDL_SCANCODE_SYSREQ, 0x54); // alt+printscr
|
||||
// MAP(SDL_SCANCODE_PAUSE, 0xb7); // ctrl+pause
|
||||
MAP(SDL_SCANCODE_MENU, 0xdd); // win menu?
|
||||
MAP(SDL_SCANCODE_GRAVE, 0x29); // tilde
|
||||
#undef MAP
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// initmouse() -- init mouse input
|
||||
//
|
||||
void mouseInit(void)
|
||||
{
|
||||
mouseGrabInput(g_mouseEnabled = g_mouseLockedToWindow); // FIXME - SA
|
||||
}
|
||||
|
||||
//
|
||||
// uninitmouse() -- uninit mouse input
|
||||
//
|
||||
void mouseUninit(void)
|
||||
{
|
||||
mouseGrabInput(0);
|
||||
g_mouseEnabled = 0;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// grabmouse_low() -- show/hide mouse cursor, lower level (doesn't check state).
|
||||
// furthermore return 0 if successful.
|
||||
//
|
||||
|
||||
char grabmouse_low(char a)
|
||||
{
|
||||
/* FIXME: Maybe it's better to make sure that grabmouse_low
|
||||
is called only when a window is ready? */
|
||||
if (sdl_window)
|
||||
SDL_SetWindowGrab(sdl_window, a ? SDL_TRUE : SDL_FALSE);
|
||||
return SDL_SetRelativeMouseMode(a ? SDL_TRUE : SDL_FALSE);
|
||||
}
|
||||
|
||||
//
|
||||
// grabmouse() -- show/hide mouse cursor
|
||||
//
|
||||
void mouseGrabInput(bool grab)
|
||||
{
|
||||
if (appactive && g_mouseEnabled)
|
||||
{
|
||||
if ((grab != g_mouseGrabbed) && !grabmouse_low(grab))
|
||||
g_mouseGrabbed = grab;
|
||||
}
|
||||
else
|
||||
g_mouseGrabbed = grab;
|
||||
|
||||
inputState.MouseSetPos(0, 0);
|
||||
SDL_ShowCursor(!grab ? SDL_ENABLE : SDL_DISABLE);
|
||||
if (grab) GUICapture &= ~1;
|
||||
else GUICapture |= 1;
|
||||
}
|
||||
|
||||
|
||||
// So this is how the engine handles text input?
|
||||
// Argh. This is just gross.
|
||||
int scancodetoasciihack(SDL_Event& ev)
|
||||
{
|
||||
int sc = ev.key.keysym.scancode;
|
||||
SDL_Keycode keyvalue = ev.key.keysym.sym;
|
||||
int code = keytranslation[sc];
|
||||
// Modifiers that have to be held down to be effective
|
||||
// (excludes KMOD_NUM, for example).
|
||||
static const int MODIFIERS =
|
||||
KMOD_LSHIFT | KMOD_RSHIFT | KMOD_LCTRL | KMOD_RCTRL |
|
||||
KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI;
|
||||
|
||||
// XXX: see osd.c, OSD_HandleChar(), there are more...
|
||||
if (
|
||||
(sc == SDL_SCANCODE_RETURN || sc == SDL_SCANCODE_KP_ENTER ||
|
||||
sc == SDL_SCANCODE_ESCAPE ||
|
||||
sc == SDL_SCANCODE_BACKSPACE ||
|
||||
sc == SDL_SCANCODE_TAB ||
|
||||
(((ev.key.keysym.mod) & MODIFIERS) == KMOD_LCTRL &&
|
||||
(sc >= SDL_SCANCODE_A && sc <= SDL_SCANCODE_Z))))
|
||||
{
|
||||
char keyvalue;
|
||||
switch (sc)
|
||||
{
|
||||
case SDL_SCANCODE_RETURN: case SDL_SCANCODE_KP_ENTER: keyvalue = '\r'; break;
|
||||
case SDL_SCANCODE_ESCAPE: keyvalue = 27; break;
|
||||
case SDL_SCANCODE_BACKSPACE: keyvalue = '\b'; break;
|
||||
case SDL_SCANCODE_TAB: keyvalue = '\t'; break;
|
||||
default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
|
||||
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
|
||||
*/
|
||||
// Note that this is not how text input is supposed to be handled!
|
||||
|
||||
if ('a' <= keyvalue && keyvalue <= 'z')
|
||||
{
|
||||
if (!!(ev.key.keysym.mod & KMOD_SHIFT) ^ !!(ev.key.keysym.mod & KMOD_CAPS))
|
||||
keyvalue -= 'a' - 'A';
|
||||
}
|
||||
else if (ev.key.keysym.mod & KMOD_SHIFT)
|
||||
{
|
||||
keyvalue = g_keyAsciiTableShift[code];
|
||||
}
|
||||
else if (ev.key.keysym.mod & KMOD_NUM) // && !(ev.key.keysym.mod & KMOD_SHIFT)
|
||||
{
|
||||
switch (keyvalue)
|
||||
{
|
||||
case SDLK_KP_1: keyvalue = '1'; break;
|
||||
case SDLK_KP_2: keyvalue = '2'; break;
|
||||
case SDLK_KP_3: keyvalue = '3'; break;
|
||||
case SDLK_KP_4: keyvalue = '4'; break;
|
||||
case SDLK_KP_5: keyvalue = '5'; break;
|
||||
case SDLK_KP_6: keyvalue = '6'; break;
|
||||
case SDLK_KP_7: keyvalue = '7'; break;
|
||||
case SDLK_KP_8: keyvalue = '8'; break;
|
||||
case SDLK_KP_9: keyvalue = '9'; break;
|
||||
case SDLK_KP_0: keyvalue = '0'; break;
|
||||
case SDLK_KP_PERIOD: keyvalue = '.'; break;
|
||||
case SDLK_KP_COMMA: keyvalue = ','; break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (keyvalue)
|
||||
{
|
||||
case SDLK_KP_DIVIDE: keyvalue = '/'; break;
|
||||
case SDLK_KP_MULTIPLY: keyvalue = '*'; break;
|
||||
case SDLK_KP_MINUS: keyvalue = '-'; break;
|
||||
case SDLK_KP_PLUS: keyvalue = '+'; break;
|
||||
}
|
||||
}
|
||||
if (keyvalue >= 0x80) keyvalue = 0; // Sadly ASCII only...
|
||||
return keyvalue;
|
||||
}
|
||||
|
||||
static void PostMouseMove(int x, int y)
|
||||
{
|
||||
static int lastx = 0, lasty = 0;
|
||||
event_t ev = { 0,0,0,0,0,0,0 };
|
||||
|
||||
ev.x = x;
|
||||
ev.y = y;
|
||||
lastx = x;
|
||||
lasty = y;
|
||||
if (ev.x | ev.y)
|
||||
{
|
||||
ev.type = EV_Mouse;
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
}
|
||||
|
||||
CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
||||
static void MouseRead()
|
||||
{
|
||||
int x, y;
|
||||
|
||||
#if 0
|
||||
if (NativeMouse)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_GetRelativeMouseState(&x, &y);
|
||||
if (!m_noprescale)
|
||||
{
|
||||
x *= 3;
|
||||
y *= 2;
|
||||
}
|
||||
if (x | y)
|
||||
{
|
||||
PostMouseMove(x, -y);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t handleevents_pollsdl(void)
|
||||
{
|
||||
int32_t code, rv = 0, j;
|
||||
SDL_Event ev;
|
||||
event_t evt;
|
||||
|
||||
while (SDL_PollEvent(&ev))
|
||||
{
|
||||
switch (ev.type)
|
||||
{
|
||||
case SDL_TEXTINPUT:
|
||||
{
|
||||
j = 0;
|
||||
const uint8_t* text = (uint8_t*)ev.text.text;
|
||||
while ((j = GetCharFromString(text)))
|
||||
{
|
||||
code = ev.text.text[j];
|
||||
// Fixme: Send an EV_GUI_Event instead and properly deal with Unicode.
|
||||
if ((GUICapture & 1) && menuactive != MENU_WaitKey)
|
||||
{
|
||||
evt = { EV_GUI_Event, EV_GUI_Char, int16_t(j), !!(SDL_GetModState() & KMOD_ALT) };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
{
|
||||
if ((GUICapture & 1) && menuactive != MENU_WaitKey)
|
||||
{
|
||||
evt = {};
|
||||
evt.type = EV_GUI_Event;
|
||||
evt.subtype = ev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
|
||||
SDL_Keymod kmod = SDL_GetModState();
|
||||
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
if (evt.subtype == EV_GUI_KeyDown && ev.key.repeat)
|
||||
{
|
||||
evt.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
|
||||
switch (ev.key.keysym.sym)
|
||||
{
|
||||
case SDLK_KP_ENTER: evt.data1 = GK_RETURN; break;
|
||||
case SDLK_PAGEUP: evt.data1 = GK_PGUP; break;
|
||||
case SDLK_PAGEDOWN: evt.data1 = GK_PGDN; break;
|
||||
case SDLK_END: evt.data1 = GK_END; break;
|
||||
case SDLK_HOME: evt.data1 = GK_HOME; break;
|
||||
case SDLK_LEFT: evt.data1 = GK_LEFT; break;
|
||||
case SDLK_RIGHT: evt.data1 = GK_RIGHT; break;
|
||||
case SDLK_UP: evt.data1 = GK_UP; break;
|
||||
case SDLK_DOWN: evt.data1 = GK_DOWN; break;
|
||||
case SDLK_DELETE: evt.data1 = GK_DEL; break;
|
||||
case SDLK_ESCAPE: evt.data1 = GK_ESCAPE; break;
|
||||
case SDLK_F1: evt.data1 = GK_F1; break;
|
||||
case SDLK_F2: evt.data1 = GK_F2; break;
|
||||
case SDLK_F3: evt.data1 = GK_F3; break;
|
||||
case SDLK_F4: evt.data1 = GK_F4; break;
|
||||
case SDLK_F5: evt.data1 = GK_F5; break;
|
||||
case SDLK_F6: evt.data1 = GK_F6; break;
|
||||
case SDLK_F7: evt.data1 = GK_F7; break;
|
||||
case SDLK_F8: evt.data1 = GK_F8; break;
|
||||
case SDLK_F9: evt.data1 = GK_F9; break;
|
||||
case SDLK_F10: evt.data1 = GK_F10; break;
|
||||
case SDLK_F11: evt.data1 = GK_F11; break;
|
||||
case SDLK_F12: evt.data1 = GK_F12; break;
|
||||
default:
|
||||
if (ev.key.keysym.sym < 256)
|
||||
{
|
||||
evt.data1 = ev.key.keysym.sym;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (evt.data1 < 128)
|
||||
{
|
||||
evt.data1 = toupper(evt.data1);
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto const& sc = ev.key.keysym.scancode;
|
||||
code = keytranslation[sc];
|
||||
|
||||
// The pause key generates a release event right after
|
||||
// the pressing one. As a result, it gets unseen
|
||||
// by the game most of the time.
|
||||
if (code == 0x59 && ev.type == SDL_KEYUP) // pause
|
||||
break;
|
||||
|
||||
int keyvalue = ev.type == SDL_KEYDOWN ? scancodetoasciihack(ev) : 0;
|
||||
event_t evt = { (uint8_t)(ev.type == SDL_KEYUP ? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
if (GUICapture)
|
||||
{
|
||||
evt.type = EV_GUI_Event;
|
||||
|
||||
if (ev.wheel.y == 0)
|
||||
evt.subtype = ev.wheel.x > 0 ? EV_GUI_WheelRight : EV_GUI_WheelLeft;
|
||||
else
|
||||
evt.subtype = ev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
||||
|
||||
SDL_Keymod kmod = SDL_GetModState();
|
||||
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This never sends keyup events. They must be delayed for this to work with game buttons.
|
||||
if (ev.wheel.y > 0)
|
||||
{
|
||||
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
if (ev.wheel.y < 0)
|
||||
{
|
||||
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
if (ev.wheel.x > 0)
|
||||
{
|
||||
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELRIGHT };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
if (ev.wheel.y < 0)
|
||||
{
|
||||
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELLEFT };
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (ev.window.event)
|
||||
{
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
appactive = (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
||||
if (g_mouseGrabbed && g_mouseEnabled)
|
||||
grabmouse_low(appactive);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
{
|
||||
WindowMoved(ev.window.data1, ev.window.data2);
|
||||
break;
|
||||
}
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
g_mouseInsideWindow = 1;
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
g_mouseInsideWindow = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
//case SDL_JOYBALLMOTION:
|
||||
{
|
||||
// The menus need this, even in non GUI-capture mode
|
||||
event_t event;
|
||||
event.data1 = ev.motion.x;
|
||||
event.data2 = ev.motion.y;
|
||||
|
||||
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
|
||||
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = EV_GUI_MouseMove;
|
||||
|
||||
SDL_Keymod kmod = SDL_GetModState();
|
||||
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
D_PostEvent(&event);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
|
||||
if (!GUICapture)
|
||||
{
|
||||
evt.type = ev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
|
||||
switch (ev.button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT: evt.data1 = KEY_MOUSE1; break;
|
||||
case SDL_BUTTON_MIDDLE: evt.data1 = KEY_MOUSE3; break;
|
||||
case SDL_BUTTON_RIGHT: evt.data1 = KEY_MOUSE2; break;
|
||||
case SDL_BUTTON_X1: evt.data1 = KEY_MOUSE4; break;
|
||||
case SDL_BUTTON_X2: evt.data1 = KEY_MOUSE5; break;
|
||||
case 6: evt.data1 = KEY_MOUSE6; break;
|
||||
case 7: evt.data1 = KEY_MOUSE7; break;
|
||||
case 8: evt.data1 = KEY_MOUSE8; break;
|
||||
//default: printf("SDL mouse button %s %d\n", sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
|
||||
}
|
||||
|
||||
if (evt.data1 != 0)
|
||||
{
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
}
|
||||
else if ((ev.button.button >= SDL_BUTTON_LEFT && ev.button.button <= SDL_BUTTON_X2))
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
|
||||
evt.type = EV_GUI_Event;
|
||||
evt.data1 = x;
|
||||
evt.data2 = y;
|
||||
|
||||
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
|
||||
|
||||
if (ev.type == SDL_MOUSEBUTTONDOWN)
|
||||
{
|
||||
switch (ev.button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT: evt.subtype = EV_GUI_LButtonDown; break;
|
||||
case SDL_BUTTON_MIDDLE: evt.subtype = EV_GUI_MButtonDown; break;
|
||||
case SDL_BUTTON_RIGHT: evt.subtype = EV_GUI_RButtonDown; break;
|
||||
case SDL_BUTTON_X1: evt.subtype = EV_GUI_BackButtonDown; break;
|
||||
case SDL_BUTTON_X2: evt.subtype = EV_GUI_FwdButtonDown; break;
|
||||
default: assert(false); evt.subtype = EV_GUI_None; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (ev.button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT: evt.subtype = EV_GUI_LButtonUp; break;
|
||||
case SDL_BUTTON_MIDDLE: evt.subtype = EV_GUI_MButtonUp; break;
|
||||
case SDL_BUTTON_RIGHT: evt.subtype = EV_GUI_RButtonUp; break;
|
||||
case SDL_BUTTON_X1: evt.subtype = EV_GUI_BackButtonUp; break;
|
||||
case SDL_BUTTON_X2: evt.subtype = EV_GUI_FwdButtonUp; break;
|
||||
default: assert(false); evt.subtype = EV_GUI_None; break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Keymod kmod = SDL_GetModState();
|
||||
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
break;
|
||||
|
||||
#if 0
|
||||
case SDL_JOYAXISMOTION:
|
||||
#if SDL_MAJOR_VERSION >= 2
|
||||
if (joystick.isGameController)
|
||||
break;
|
||||
fallthrough__;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
#endif
|
||||
if (appactive && ev.jaxis.axis < joystick.numAxes)
|
||||
{
|
||||
joystick.pAxis[ev.jaxis.axis] = ev.jaxis.value;
|
||||
int32_t const scaledValue = ev.jaxis.value * 10000 / 32767;
|
||||
if ((scaledValue < joydead[ev.jaxis.axis]) &&
|
||||
(scaledValue > -joydead[ev.jaxis.axis]))
|
||||
joystick.pAxis[ev.jaxis.axis] = 0;
|
||||
else if (scaledValue >= joysatur[ev.jaxis.axis])
|
||||
joystick.pAxis[ev.jaxis.axis] = 32767;
|
||||
else if (scaledValue <= -joysatur[ev.jaxis.axis])
|
||||
joystick.pAxis[ev.jaxis.axis] = -32767;
|
||||
else
|
||||
joystick.pAxis[ev.jaxis.axis] = joystick.pAxis[ev.jaxis.axis] * 10000 / joysatur[ev.jaxis.axis];
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
case SDL_JOYHATMOTION:
|
||||
{
|
||||
int32_t hatvals[16] = {
|
||||
-1, // centre
|
||||
0, // up 1
|
||||
9000, // right 2
|
||||
4500, // up+right 3
|
||||
18000, // down 4
|
||||
-1, // down+up!! 5
|
||||
13500, // down+right 6
|
||||
-1, // down+right+up!! 7
|
||||
27000, // left 8
|
||||
27500, // left+up 9
|
||||
-1, // left+right!! 10
|
||||
-1, // left+right+up!! 11
|
||||
22500, // left+down 12
|
||||
-1, // left+down+up!! 13
|
||||
-1, // left+down+right!! 14
|
||||
-1, // left+down+right+up!! 15
|
||||
};
|
||||
if (appactive && ev.jhat.hat < joystick.numHats)
|
||||
joystick.pHat[ev.jhat.hat] = hatvals[ev.jhat.value & 15];
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
if (!GUICapture)
|
||||
{
|
||||
evt.type = ev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
evt.data1 = KEY_FIRSTJOYBUTTON + ev.jbutton.button;
|
||||
if (evt.data1 != 0)
|
||||
D_PostEvent(&evt);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
throw ExitEvent(0); // completely bypass the hackery in the games to block Alt-F4.
|
||||
return -1;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
MouseRead();
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
int32_t handleevents(void)
|
||||
{
|
||||
int32_t rv;
|
||||
|
||||
if (inputchecked && g_mouseEnabled)
|
||||
{
|
||||
// This is a horrible crutch
|
||||
if (inputState.mouseReadButtons() & WHEELUP_MOUSE)
|
||||
{
|
||||
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELUP };
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
if (inputState.mouseReadButtons() & WHEELDOWN_MOUSE)
|
||||
{
|
||||
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELDOWN };
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
if (inputState.mouseReadButtons() & WHEELLEFT_MOUSE)
|
||||
{
|
||||
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELLEFT };
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
if (inputState.mouseReadButtons() & WHEELRIGHT_MOUSE)
|
||||
{
|
||||
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELRIGHT };
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
}
|
||||
|
||||
rv = handleevents_pollsdl();
|
||||
|
||||
inputchecked = 0;
|
||||
timerUpdateClock();
|
||||
//I_ProcessJoysticks();
|
||||
return rv;
|
||||
}
|
||||
|
||||
|
||||
int32_t handleevents_peekkeys(void)
|
||||
{
|
||||
SDL_PumpEvents();
|
||||
|
||||
return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN);
|
||||
}
|
||||
|
||||
void I_SetMouseCapture()
|
||||
{
|
||||
// Clear out any mouse movement.
|
||||
SDL_CaptureMouse(SDL_TRUE);
|
||||
}
|
||||
|
||||
void I_ReleaseMouseCapture()
|
||||
{
|
||||
SDL_CaptureMouse(SDL_FALSE);
|
||||
}
|
342
source/common/input/i_joystick.cpp
Normal file
342
source/common/input/i_joystick.cpp
Normal file
|
@ -0,0 +1,342 @@
|
|||
/*
|
||||
** i_joystick.cpp
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2016 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
#include <SDL.h>
|
||||
|
||||
#include "basics.h"
|
||||
#include "templates.h"
|
||||
#include "m_joy.h"
|
||||
#include "keydef.h"
|
||||
|
||||
// Very small deadzone so that floating point magic doesn't happen
|
||||
#define MIN_DEADZONE 0.000001f
|
||||
|
||||
class SDLInputJoystick: public IJoystickConfig
|
||||
{
|
||||
public:
|
||||
SDLInputJoystick(int DeviceIndex) : DeviceIndex(DeviceIndex), Multiplier(1.0f)
|
||||
{
|
||||
Device = SDL_JoystickOpen(DeviceIndex);
|
||||
if(Device != NULL)
|
||||
{
|
||||
NumAxes = SDL_JoystickNumAxes(Device);
|
||||
NumHats = SDL_JoystickNumHats(Device);
|
||||
|
||||
SetDefaultConfig();
|
||||
}
|
||||
}
|
||||
~SDLInputJoystick()
|
||||
{
|
||||
if(Device != NULL)
|
||||
M_SaveJoystickConfig(this);
|
||||
SDL_JoystickClose(Device);
|
||||
}
|
||||
|
||||
bool IsValid() const
|
||||
{
|
||||
return Device != NULL;
|
||||
}
|
||||
|
||||
FString GetName()
|
||||
{
|
||||
return SDL_JoystickName(Device);
|
||||
}
|
||||
float GetSensitivity()
|
||||
{
|
||||
return Multiplier;
|
||||
}
|
||||
void SetSensitivity(float scale)
|
||||
{
|
||||
Multiplier = scale;
|
||||
}
|
||||
|
||||
int GetNumAxes()
|
||||
{
|
||||
return NumAxes + NumHats*2;
|
||||
}
|
||||
float GetAxisDeadZone(int axis)
|
||||
{
|
||||
return Axes[axis].DeadZone;
|
||||
}
|
||||
EJoyAxis GetAxisMap(int axis)
|
||||
{
|
||||
return Axes[axis].GameAxis;
|
||||
}
|
||||
const char *GetAxisName(int axis)
|
||||
{
|
||||
return Axes[axis].Name.GetChars();
|
||||
}
|
||||
float GetAxisScale(int axis)
|
||||
{
|
||||
return Axes[axis].Multiplier;
|
||||
}
|
||||
|
||||
void SetAxisDeadZone(int axis, float zone)
|
||||
{
|
||||
Axes[axis].DeadZone = clamp(zone, MIN_DEADZONE, 1.f);
|
||||
}
|
||||
void SetAxisMap(int axis, EJoyAxis gameaxis)
|
||||
{
|
||||
Axes[axis].GameAxis = gameaxis;
|
||||
}
|
||||
void SetAxisScale(int axis, float scale)
|
||||
{
|
||||
Axes[axis].Multiplier = scale;
|
||||
}
|
||||
|
||||
// Used by the saver to not save properties that are at their defaults.
|
||||
bool IsSensitivityDefault()
|
||||
{
|
||||
return Multiplier == 1.0f;
|
||||
}
|
||||
bool IsAxisDeadZoneDefault(int axis)
|
||||
{
|
||||
return Axes[axis].DeadZone <= MIN_DEADZONE;
|
||||
}
|
||||
bool IsAxisMapDefault(int axis)
|
||||
{
|
||||
if(axis >= 5)
|
||||
return Axes[axis].GameAxis == JOYAXIS_None;
|
||||
return Axes[axis].GameAxis == DefaultAxes[axis];
|
||||
}
|
||||
bool IsAxisScaleDefault(int axis)
|
||||
{
|
||||
return Axes[axis].Multiplier == 1.0f;
|
||||
}
|
||||
|
||||
void SetDefaultConfig()
|
||||
{
|
||||
for(int i = 0;i < GetNumAxes();i++)
|
||||
{
|
||||
AxisInfo info;
|
||||
if(i < NumAxes)
|
||||
info.Name.Format("Axis %d", i+1);
|
||||
else
|
||||
info.Name.Format("Hat %d (%c)", (i-NumAxes)/2 + 1, (i-NumAxes)%2 == 0 ? 'x' : 'y');
|
||||
info.DeadZone = MIN_DEADZONE;
|
||||
info.Multiplier = 1.0f;
|
||||
info.Value = 0.0;
|
||||
info.ButtonValue = 0;
|
||||
if(i >= 5)
|
||||
info.GameAxis = JOYAXIS_None;
|
||||
else
|
||||
info.GameAxis = DefaultAxes[i];
|
||||
Axes.Push(info);
|
||||
}
|
||||
}
|
||||
FString GetIdentifier()
|
||||
{
|
||||
char id[16];
|
||||
snprintf(id, countof(id), "JS:%d", DeviceIndex);
|
||||
return id;
|
||||
}
|
||||
|
||||
void AddAxes(float axes[NUM_JOYAXIS])
|
||||
{
|
||||
// Add to game axes.
|
||||
for (int i = 0; i < GetNumAxes(); ++i)
|
||||
{
|
||||
if(Axes[i].GameAxis != JOYAXIS_None)
|
||||
axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessInput()
|
||||
{
|
||||
uint8_t buttonstate;
|
||||
|
||||
for (int i = 0; i < NumAxes; ++i)
|
||||
{
|
||||
buttonstate = 0;
|
||||
|
||||
Axes[i].Value = SDL_JoystickGetAxis(Device, i)/32767.0;
|
||||
Axes[i].Value = Joy_RemoveDeadZone(Axes[i].Value, Axes[i].DeadZone, &buttonstate);
|
||||
|
||||
// Map button to axis
|
||||
// X and Y are handled differently so if we have 2 or more axes then we'll use that code instead.
|
||||
if (NumAxes == 1 || (i >= 2 && i < NUM_JOYAXISBUTTONS))
|
||||
{
|
||||
Joy_GenerateButtonEvents(Axes[i].ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2);
|
||||
Axes[i].ButtonValue = buttonstate;
|
||||
}
|
||||
}
|
||||
|
||||
if(NumAxes > 1)
|
||||
{
|
||||
buttonstate = Joy_XYAxesToButtons(Axes[0].Value, Axes[1].Value);
|
||||
Joy_GenerateButtonEvents(Axes[0].ButtonValue, buttonstate, 4, KEY_JOYAXIS1PLUS);
|
||||
Axes[0].ButtonValue = buttonstate;
|
||||
}
|
||||
|
||||
// Map POV hats to buttons and axes. Why axes? Well apparently I have
|
||||
// a gamepad where the left control stick is a POV hat (instead of the
|
||||
// d-pad like you would expect, no that's pressure sensitive). Also
|
||||
// KDE's joystick dialog maps them to axes as well.
|
||||
for (int i = 0; i < NumHats; ++i)
|
||||
{
|
||||
AxisInfo &x = Axes[NumAxes + i*2];
|
||||
AxisInfo &y = Axes[NumAxes + i*2 + 1];
|
||||
|
||||
buttonstate = SDL_JoystickGetHat(Device, i);
|
||||
|
||||
// If we're going to assume that we can pass SDL's value into
|
||||
// Joy_GenerateButtonEvents then we might as well assume the format here.
|
||||
if(buttonstate & 0x1) // Up
|
||||
y.Value = -1.0;
|
||||
else if(buttonstate & 0x4) // Down
|
||||
y.Value = 1.0;
|
||||
else
|
||||
y.Value = 0.0;
|
||||
if(buttonstate & 0x2) // Left
|
||||
x.Value = 1.0;
|
||||
else if(buttonstate & 0x8) // Right
|
||||
x.Value = -1.0;
|
||||
else
|
||||
x.Value = 0.0;
|
||||
|
||||
if(i < 4)
|
||||
{
|
||||
Joy_GenerateButtonEvents(x.ButtonValue, buttonstate, 4, KEY_JOYPOV1_UP + i*4);
|
||||
x.ButtonValue = buttonstate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
struct AxisInfo
|
||||
{
|
||||
FString Name;
|
||||
float DeadZone;
|
||||
float Multiplier;
|
||||
EJoyAxis GameAxis;
|
||||
double Value;
|
||||
uint8_t ButtonValue;
|
||||
};
|
||||
static const EJoyAxis DefaultAxes[5];
|
||||
|
||||
int DeviceIndex;
|
||||
SDL_Joystick *Device;
|
||||
|
||||
float Multiplier;
|
||||
TArray<AxisInfo> Axes;
|
||||
int NumAxes;
|
||||
int NumHats;
|
||||
};
|
||||
const EJoyAxis SDLInputJoystick::DefaultAxes[5] = {JOYAXIS_Side, JOYAXIS_Forward, JOYAXIS_Pitch, JOYAXIS_Yaw, JOYAXIS_Up};
|
||||
|
||||
class SDLInputJoystickManager
|
||||
{
|
||||
public:
|
||||
SDLInputJoystickManager()
|
||||
{
|
||||
for(int i = 0;i < SDL_NumJoysticks();i++)
|
||||
{
|
||||
SDLInputJoystick *device = new SDLInputJoystick(i);
|
||||
if(device->IsValid())
|
||||
Joysticks.Push(device);
|
||||
else
|
||||
delete device;
|
||||
}
|
||||
}
|
||||
~SDLInputJoystickManager()
|
||||
{
|
||||
for(unsigned int i = 0;i < Joysticks.Size();i++)
|
||||
delete Joysticks[i];
|
||||
}
|
||||
|
||||
void AddAxes(float axes[NUM_JOYAXIS])
|
||||
{
|
||||
for(unsigned int i = 0;i < Joysticks.Size();i++)
|
||||
Joysticks[i]->AddAxes(axes);
|
||||
}
|
||||
void GetDevices(TArray<IJoystickConfig *> &sticks)
|
||||
{
|
||||
for(unsigned int i = 0;i < Joysticks.Size();i++)
|
||||
{
|
||||
M_LoadJoystickConfig(Joysticks[i]);
|
||||
sticks.Push(Joysticks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessInput() const
|
||||
{
|
||||
for(unsigned int i = 0;i < Joysticks.Size();++i)
|
||||
Joysticks[i]->ProcessInput();
|
||||
}
|
||||
protected:
|
||||
TArray<SDLInputJoystick *> Joysticks;
|
||||
};
|
||||
static SDLInputJoystickManager *JoystickManager;
|
||||
|
||||
void I_StartupJoysticks()
|
||||
{
|
||||
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0)
|
||||
JoystickManager = new SDLInputJoystickManager();
|
||||
}
|
||||
void I_ShutdownInput()
|
||||
{
|
||||
if(JoystickManager)
|
||||
{
|
||||
delete JoystickManager;
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
}
|
||||
}
|
||||
|
||||
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks)
|
||||
{
|
||||
sticks.Clear();
|
||||
|
||||
JoystickManager->GetDevices(sticks);
|
||||
}
|
||||
|
||||
void I_GetAxes(float axes[NUM_JOYAXIS])
|
||||
{
|
||||
for (int i = 0; i < NUM_JOYAXIS; ++i)
|
||||
{
|
||||
axes[i] = 0;
|
||||
}
|
||||
if (use_joystick)
|
||||
{
|
||||
JoystickManager->AddAxes(axes);
|
||||
}
|
||||
}
|
||||
|
||||
void I_ProcessJoysticks()
|
||||
{
|
||||
if (use_joystick && JoystickManager)
|
||||
JoystickManager->ProcessInput();
|
||||
}
|
||||
|
||||
IJoystickConfig *I_UpdateDeviceList()
|
||||
{
|
||||
return NULL;
|
||||
}
|
331
source/common/input/m_joy.cpp
Normal file
331
source/common/input/m_joy.cpp
Normal file
|
@ -0,0 +1,331 @@
|
|||
/*
|
||||
**
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2016 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include <math.h>
|
||||
#include "vectors.h"
|
||||
#include "m_joy.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "d_event.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
#if 0
|
||||
EXTERN_CVAR(Bool, joy_ps2raw)
|
||||
EXTERN_CVAR(Bool, joy_dinput)
|
||||
EXTERN_CVAR(Bool, joy_xinput)
|
||||
#endif
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
CUSTOM_CVAR(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
||||
{
|
||||
#if 0//def _WIN32
|
||||
joy_ps2raw.Callback();
|
||||
joy_dinput.Callback();
|
||||
joy_xinput.Callback();
|
||||
#endif
|
||||
}
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
// Bits 0 is X+, 1 is X-, 2 is Y+, and 3 is Y-.
|
||||
static uint8_t JoyAngleButtons[8] = { 1, 1+4, 4, 2+4, 2, 2+8, 8, 1+8 };
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// IJoystickConfig - Virtual Destructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
IJoystickConfig::~IJoystickConfig()
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// M_SetJoystickConfigSection
|
||||
//
|
||||
// Sets up the config for reading or writing this controller's axis config.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool M_SetJoystickConfigSection(IJoystickConfig *joy, bool create)
|
||||
{
|
||||
FString id = "Joy:";
|
||||
id += joy->GetIdentifier();
|
||||
return GameConfig->SetSection(id, create);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// M_LoadJoystickConfig
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool M_LoadJoystickConfig(IJoystickConfig *joy)
|
||||
{
|
||||
char key[32];
|
||||
const char *value;
|
||||
int axislen;
|
||||
int numaxes;
|
||||
|
||||
joy->SetDefaultConfig();
|
||||
if (!M_SetJoystickConfigSection(joy, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
value = GameConfig->GetValueForKey("Sensitivity");
|
||||
if (value != NULL)
|
||||
{
|
||||
joy->SetSensitivity((float)atof(value));
|
||||
}
|
||||
numaxes = joy->GetNumAxes();
|
||||
for (int i = 0; i < numaxes; ++i)
|
||||
{
|
||||
axislen = snprintf(key, countof(key), "Axis%u", i);
|
||||
|
||||
snprintf(key + axislen, countof(key) - axislen, "deadzone");
|
||||
value = GameConfig->GetValueForKey(key);
|
||||
if (value != NULL)
|
||||
{
|
||||
joy->SetAxisDeadZone(i, (float)atof(value));
|
||||
}
|
||||
|
||||
snprintf(key + axislen, countof(key) - axislen, "scale");
|
||||
value = GameConfig->GetValueForKey(key);
|
||||
if (value != NULL)
|
||||
{
|
||||
joy->SetAxisScale(i, (float)atof(value));
|
||||
}
|
||||
|
||||
snprintf(key + axislen, countof(key) - axislen, "map");
|
||||
value = GameConfig->GetValueForKey(key);
|
||||
if (value != NULL)
|
||||
{
|
||||
EJoyAxis gameaxis = (EJoyAxis)atoi(value);
|
||||
if (gameaxis < JOYAXIS_None || gameaxis >= NUM_JOYAXIS)
|
||||
{
|
||||
gameaxis = JOYAXIS_None;
|
||||
}
|
||||
joy->SetAxisMap(i, gameaxis);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// M_SaveJoystickConfig
|
||||
//
|
||||
// Only saves settings that are not at their defaults.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void M_SaveJoystickConfig(IJoystickConfig *joy)
|
||||
{
|
||||
char key[32], value[32];
|
||||
int axislen, numaxes;
|
||||
|
||||
if (M_SetJoystickConfigSection(joy, true))
|
||||
{
|
||||
GameConfig->ClearCurrentSection();
|
||||
if (!joy->IsSensitivityDefault())
|
||||
{
|
||||
snprintf(value, countof(value), "%g", joy->GetSensitivity());
|
||||
GameConfig->SetValueForKey("Sensitivity", value);
|
||||
}
|
||||
numaxes = joy->GetNumAxes();
|
||||
for (int i = 0; i < numaxes; ++i)
|
||||
{
|
||||
axislen = snprintf(key, countof(key), "Axis%u", i);
|
||||
|
||||
if (!joy->IsAxisDeadZoneDefault(i))
|
||||
{
|
||||
snprintf(key + axislen, countof(key) - axislen, "deadzone");
|
||||
snprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i));
|
||||
GameConfig->SetValueForKey(key, value);
|
||||
}
|
||||
if (!joy->IsAxisScaleDefault(i))
|
||||
{
|
||||
snprintf(key + axislen, countof(key) - axislen, "scale");
|
||||
snprintf(value, countof(value), "%g", joy->GetAxisScale(i));
|
||||
GameConfig->SetValueForKey(key, value);
|
||||
}
|
||||
if (!joy->IsAxisMapDefault(i))
|
||||
{
|
||||
snprintf(key + axislen, countof(key) - axislen, "map");
|
||||
snprintf(value, countof(value), "%d", joy->GetAxisMap(i));
|
||||
GameConfig->SetValueForKey(key, value);
|
||||
}
|
||||
}
|
||||
// If the joystick is entirely at its defaults, delete this section
|
||||
// so that we don't write out a lone section header.
|
||||
if (GameConfig->SectionIsEmpty())
|
||||
{
|
||||
GameConfig->DeleteCurrentSection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Joy_RemoveDeadZone
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons)
|
||||
{
|
||||
uint8_t butt;
|
||||
|
||||
// Cancel out deadzone.
|
||||
if (fabs(axisval) < deadzone)
|
||||
{
|
||||
axisval = 0;
|
||||
butt = 0;
|
||||
}
|
||||
// Make the dead zone the new 0.
|
||||
else if (axisval < 0)
|
||||
{
|
||||
axisval = (axisval + deadzone) / (1.0 - deadzone);
|
||||
butt = 2; // button minus
|
||||
}
|
||||
else
|
||||
{
|
||||
axisval = (axisval - deadzone) / (1.0 - deadzone);
|
||||
butt = 1; // button plus
|
||||
}
|
||||
if (buttons != NULL)
|
||||
{
|
||||
*buttons = butt;
|
||||
}
|
||||
return axisval;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Joy_XYAxesToButtons
|
||||
//
|
||||
// Given two axes, returns a button set for them. They should have already
|
||||
// been sent through Joy_RemoveDeadZone. For axes that share the same
|
||||
// physical stick, the angle the stick forms should determine whether or
|
||||
// not the four component buttons are present. Going by deadzone alone gives
|
||||
// you huge areas where you have to buttons pressed and thin strips where
|
||||
// you only have one button pressed. For DirectInput gamepads, there is
|
||||
// not much standard for how the right stick is presented, so we can only
|
||||
// do this for the left stick for those, since X and Y axes are pretty
|
||||
// standard. For XInput and Raw PS2 controllers, both sticks are processed
|
||||
// through here.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
int Joy_XYAxesToButtons(double x, double y)
|
||||
{
|
||||
if (x == 0 && y == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
double rad = atan2(y, x);
|
||||
if (rad < 0)
|
||||
{
|
||||
rad += 2*pi::pi();
|
||||
}
|
||||
// The circle is divided into eight segments for corresponding
|
||||
// button combinations. Each segment is pi/4 radians wide. We offset
|
||||
// by half this so that the segments are centered around the ideal lines
|
||||
// their buttons represent instead of being right on the lines.
|
||||
rad += pi::pi()/8; // Offset
|
||||
rad *= 4/pi::pi(); // Convert range from [0,2pi) to [0,8)
|
||||
return JoyAngleButtons[int(rad) & 7];
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Joy_GenerateButtonEvents
|
||||
//
|
||||
// Provided two bitmasks for a set of buttons, generates events to reflect
|
||||
// any changes from the old to new set, where base is the key for bit 0,
|
||||
// base+1 is the key for bit 1, etc.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base)
|
||||
{
|
||||
int changed = oldbuttons ^ newbuttons;
|
||||
if (changed != 0)
|
||||
{
|
||||
event_t ev = { 0, 0, 0, 0, 0, 0, 0 };
|
||||
int mask = 1;
|
||||
for (int j = 0; j < numbuttons; mask <<= 1, ++j)
|
||||
{
|
||||
if (changed & mask)
|
||||
{
|
||||
ev.data1 = base + j;
|
||||
ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, const int *keys)
|
||||
{
|
||||
int changed = oldbuttons ^ newbuttons;
|
||||
if (changed != 0)
|
||||
{
|
||||
event_t ev = { 0, 0, 0, 0, 0, 0, 0 };
|
||||
int mask = 1;
|
||||
for (int j = 0; j < numbuttons; mask <<= 1, ++j)
|
||||
{
|
||||
if (changed & mask)
|
||||
{
|
||||
ev.data1 = keys[j];
|
||||
ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
|
||||
D_PostEvent(&ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
65
source/common/input/m_joy.h
Normal file
65
source/common/input/m_joy.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
#ifndef M_JOY_H
|
||||
#define M_JOY_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "tarray.h"
|
||||
#include "c_cvars.h"
|
||||
|
||||
enum EJoyAxis
|
||||
{
|
||||
JOYAXIS_None = -1,
|
||||
JOYAXIS_Yaw,
|
||||
JOYAXIS_Pitch,
|
||||
JOYAXIS_Forward,
|
||||
JOYAXIS_Side,
|
||||
JOYAXIS_Up,
|
||||
// JOYAXIS_Roll, // Ha ha. No roll for you.
|
||||
NUM_JOYAXIS,
|
||||
};
|
||||
|
||||
// Generic configuration interface for a controller.
|
||||
struct IJoystickConfig
|
||||
{
|
||||
virtual ~IJoystickConfig() = 0;
|
||||
|
||||
virtual FString GetName() = 0;
|
||||
virtual float GetSensitivity() = 0;
|
||||
virtual void SetSensitivity(float scale) = 0;
|
||||
|
||||
virtual int GetNumAxes() = 0;
|
||||
virtual float GetAxisDeadZone(int axis) = 0;
|
||||
virtual EJoyAxis GetAxisMap(int axis) = 0;
|
||||
virtual const char *GetAxisName(int axis) = 0;
|
||||
virtual float GetAxisScale(int axis) = 0;
|
||||
|
||||
virtual void SetAxisDeadZone(int axis, float zone) = 0;
|
||||
virtual void SetAxisMap(int axis, EJoyAxis gameaxis) = 0;
|
||||
virtual void SetAxisScale(int axis, float scale) = 0;
|
||||
|
||||
// Used by the saver to not save properties that are at their defaults.
|
||||
virtual bool IsSensitivityDefault() = 0;
|
||||
virtual bool IsAxisDeadZoneDefault(int axis) = 0;
|
||||
virtual bool IsAxisMapDefault(int axis) = 0;
|
||||
virtual bool IsAxisScaleDefault(int axis) = 0;
|
||||
|
||||
virtual void SetDefaultConfig() = 0;
|
||||
virtual FString GetIdentifier() = 0;
|
||||
};
|
||||
|
||||
EXTERN_CVAR(Bool, use_joystick);
|
||||
|
||||
bool M_LoadJoystickConfig(IJoystickConfig *joy);
|
||||
void M_SaveJoystickConfig(IJoystickConfig *joy);
|
||||
|
||||
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
|
||||
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, const int *keys);
|
||||
int Joy_XYAxesToButtons(double x, double y);
|
||||
double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons);
|
||||
|
||||
// These ought to be provided by a system-specific i_input.cpp.
|
||||
void I_GetAxes(float axes[NUM_JOYAXIS]);
|
||||
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks);
|
||||
IJoystickConfig *I_UpdateDeviceList();
|
||||
extern void UpdateJoystickMenu(IJoystickConfig *);
|
||||
|
||||
#endif
|
|
@ -83,6 +83,8 @@ void InputState::AddEvent(const event_t *ev)
|
|||
case KEY_MOUSE4 : mouseSetBit(THUMB_MOUSE, ev->type == EV_KeyDown); break;
|
||||
case KEY_MWHEELUP: mouseSetBit(WHEELUP_MOUSE, ev->type == EV_KeyDown); break;
|
||||
case KEY_MWHEELDOWN: mouseSetBit(WHEELDOWN_MOUSE, ev->type == EV_KeyDown); break;
|
||||
case KEY_MWHEELLEFT: mouseSetBit(WHEELLEFT_MOUSE, ev->type == EV_KeyDown); break;
|
||||
case KEY_MWHEELRIGHT: mouseSetBit(WHEELRIGHT_MOUSE, ev->type == EV_KeyDown); break;
|
||||
case KEY_MOUSE5: mouseSetBit(THUMB2_MOUSE, ev->type == EV_KeyDown); break;
|
||||
default: break;
|
||||
}
|
||||
|
|
|
@ -39,6 +39,8 @@ enum EMouseBits
|
|||
WHEELUP_MOUSE = 16,
|
||||
WHEELDOWN_MOUSE= 32,
|
||||
THUMB2_MOUSE = 64,
|
||||
WHEELLEFT_MOUSE = 128,
|
||||
WHEELRIGHT_MOUSE = 256,
|
||||
};
|
||||
|
||||
enum
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "pragmas.h"
|
||||
|
||||
bool CONTROL_Started = false;
|
||||
bool CONTROL_MouseEnabled = false;
|
||||
bool CONTROL_MousePresent = false;
|
||||
bool CONTROL_JoyPresent = false;
|
||||
bool CONTROL_JoystickEnabled = false;
|
||||
|
||||
|
@ -368,7 +366,7 @@ static void CONTROL_PollDevices(ControlInfo *info)
|
|||
{
|
||||
memset(info, 0, sizeof(ControlInfo));
|
||||
|
||||
if (CONTROL_MouseEnabled)
|
||||
if (in_mouse)
|
||||
inputState.GetMouseDelta(info);
|
||||
|
||||
if (CONTROL_JoystickEnabled)
|
||||
|
@ -531,8 +529,6 @@ bool CONTROL_Startup(controltype which, int32_t(*TimeFunction)(void), int32_t ti
|
|||
|
||||
CONTROL_NumMouseButtons = MAXMOUSEBUTTONS;
|
||||
mouseInit();
|
||||
CONTROL_MousePresent = ((inputdevices & 2) == 2);
|
||||
CONTROL_MouseEnabled = CONTROL_MousePresent;
|
||||
|
||||
CONTROL_ResetJoystickValues();
|
||||
|
||||
|
|
Loading…
Reference in a new issue