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Christoph Oelckers 9b9c009de9 - copybyte is not the same as memcpy.
It should be inlined to use it, though, because homegrown loops for this stuff may have been ok in 1995, but not in 2019.
2019-12-15 21:06:41 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix crash when fluidsynth is not compiled in 2019-11-13 22:56:01 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform - replaced 32 bit SDL library - the preincluded one appeared to be broken. 2019-11-19 22:35:52 +01:00
source - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - a few sounds play, but it's still very buggy. 2019-12-15 19:00:41 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - made joystick configuration menu operational. 2019-12-14 19:21:49 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00