raze-gles/source/core
2020-07-26 12:43:32 +02:00
..
console - fixed: With hud_messages == 1 no messages were printed. 2020-07-26 10:31:12 +02:00
menu - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
movie - tweaks to synchronize video and audio with MVE. 2020-07-24 00:01:50 +02:00
music
textures - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
binaryangle.h - fix compiler warnings and actual issues with in-game horizon. 2020-07-24 01:08:50 +10:00
cheathandler.cpp - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
cheathandler.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
gamecontrol.h - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
gamecvars.cpp - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
gamecvars.h - removed some obsolete stuff. 2020-07-24 19:44:05 +02:00
gamestate.h - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
gamestruct.h - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
initfs.cpp
inputstate.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
inputstate.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mathutil.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
mathutil.h - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
palette.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
palette.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - fixed typo in savegame metadata reader and an issue with code execution order when exiting a level. 2020-07-26 12:15:24 +02:00
savegamehelp.h
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - set proper game state after ending the level summary screen. 2020-07-26 12:43:32 +02:00
screenjob.h - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.cpp - fixed layout for classic Duke fullscreen HUD. 2020-07-25 15:41:11 +02:00
statusbar.h - fixed RR status bar layout. 2020-07-25 16:43:03 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
zcompile.cpp